Making-of: the Good Queen
I'd like to share with you another peek behind-the-scenes, this time from a slightly different perspective which reveals what happens before I get to animating.
In this episode - designing the Good Queen.
We have the character in our head, we have her well fleshed out in the script. We know who she is, what her motivations are - great, whe can get to find out how she looks now.
First come of course the countless hours of research - googling to the strangest places of the Internet and glancing through old dusty books in hopes of finding anything useful that inspires and "clicks" with the character. Usually it's just a lot of wasting time.
It helps if you know where to look. In the case of the Queen - and TSIOQUE in general - I knew I wanted the look to stay as close to the roots as possible, understood as both the early medieval period and the gothic romanticism of the brothers Grimm fairytales. I tried my best to steer clear of modern influences in the genre, especially popular fantasy with its ridiculous, detached-from-reality designs, especially when you're trying to design for girls/women. Sure, bikini armor's great, but not in my project.
So off we go to drawing a gazillion sketches.
Now that we think we're on to something, we move further.
Speaking of armor, we do also need the Queen in battle garment as she leaves to fight the Phoenix.
Alright, here we go again!
No matter how hard you try, you still keep stumbling on this stuff:
So we draw, and draw, and draw.
Needless to say it doesn't always work.
Here's the Queen as the servant of Sauron, for example.
But eventually we're getting there.
Hope you liked it :)
There are other projects fighting the good fight as well. Check this one out:
Space Food Truck: A Digital Co-op Board Game
If gastronomy in space is your thing, you can't miss it. It's the final days of their campaign so you better hurry.