We chose a pretty hard technique to make games, where every minute of gameplay simply needs to be drawn. Have you seen budgets for animated feature films lately?
We are trying to create a game of the best quality possible – something unforgettable. Our motto remains "Quality over quantity" and "Short, but intense", but we will not allow for the game to be finished in one casual sitting. We strive to reach at least 3 hours of gameplay, with more possible when stretch goals are reached. So the real gameplay length is pretty much up to you!
To put it short – of course it is not enough. However:
1) We have already been working on TSIOQUE for 2 years, so we are not starting from scratch. We have been investing in this game for quite some time now.
2) The main creators of the game are not paid a salary for their work. Their share of the budget is either next to nothing or a big fat zero. This Kickstarter campaign's main purpose is for us to be able to pay collaborators invited to the project. Well, unless we gather millions, maybe then we will find something for us as well – but we are not thinking about it much. For now, we just want to make the best game possible.
To all thinking this is too much, no offence but Kickstarters organized by big companies may have given you a wrong idea as to how much making games really costs. We very recommend this article, giving more insight to the matter:
Our goal is not some little percentage of our available budget, or a marketing stunt.
As we write above - while we've already put 2 years worth of sweat, blood and money into our game, we really want to fund TSIOQUE through this campaign.
By not dismissing our goal as "too much", you help not only us but the whole indie game community.
Don't see the answer to your question? Ask the project creator directly.