Welcome to OmniHanded Interactive's project page for STAX: The Game.
HISTORY of STAX - Stacks, as it was
first titled, was actually created several years ago by Joe Edley, who sought to create a card-based game that eliminated 'luck of the draw' from the equation.
THE GAME FOR FUN - Standard Rules fo GamePlay (take these to the demo** www.omnihanded.com> with you):
Pieces move to capture other pieces that are EITHER the same shape OR the same color
Capturing (moving) pieces may capture other pieces located any
distance away in the same row OR same column
A successful 'capture' leaves the capturing (moving) piece on
top of the captured (stationary) piece
Players continue capturing pieces until only one final piece
Pieces can be arranged in any structure; a grid with equal rows & columns is the most common and considered the 'Standard' set-up.
**don't get discouraged! the 4 x 4 grid is for demonstration purposes and is a very difficult level to start on. When the app/game is launched, we'll use 3 x 3 puzzles for the tutuorial and first chunk of levels.
For the standard game, we'll build a logic engine containing proprietary algorithms capable of formulating, solving, and assigning difficulty to each puzzle. It will be configured to allow easy modification of
rules, images, piece-arrangement, and piece behavior during/after the capture
STAX for EDUCATION - As you’ve seen in
the video, STAX can be used to teach, reinforce, and test learning
of almost any academic subject. Learning
versions will first be made available in the form of decks of cards followed thereafter by the S.I.C. (STAX Integrated Classroom) featuring
subject matter chosen based on local & national public school curriculum.
Here's an earlier diagram of the S.I.C.:
ADVERTISING - STAX’ flexibility
is likewise what makes it an unequaled brand and product advertising vehicle.
Picture the STAX grid with your company imagery, logos, products, or any other
visual portrayal of your branding that you’d like consumers to remember. We simply change
the imagery and employ the standard rules (matching color or shape in the same
row or column). The result is a game made for fun that's just as fun when it promotes products or brands!
KICKSTARTER PROJECT - How we intend to
use the funds:
The logic engine, as mentioned previously
As you can see in the video, we need to polish our graphics, create animations, integrate music, and establish our user/member administration
Deep research and development of our integrated classroom system. This project will fully fund a ‘model classroom’ that will be used to test, tweak, and perfect our system while also providing quantitative proof of the educational benefits STAX provides
Development team +1~2 people
Additional equipment & infrastructure
Legal & regulatory (to make sure were fully legit and secure in our approach)
Reward fulfillment (obviously)
STAX Standard – iOS / Android / Windows Mobile / PC / Mac, and physical card game
STAX Education – iOS / Android / Windows Mobile / PC / Mac, and physical card game
STAX model ‘Integrated Classroom’
delivered free of charge to a public school in Michigan
A robust user community including leader-boards and multi-player (cooperative & competitive versions)
is ALL or NONE, and we need you!!!
A FINAL NOTE - We want all of our backers to brag to
their friends next summer that they helped make STAX a reality. And I
personally guarantee that at the very least you'll al be proud of having
We thank you
again for your time and support!
& Jungle Java (Canton, MI), Canton Public Library, Carol Ravichandran, @EliteAndBright - for keeping the true spirt of social networking alive, and ALL our backers who've pledged their money or their support!
Risks and challenges
Our biggest challenge after completing the project will be to continue delivering worthwhile content for all versions of STAX. I can assure to anyone reading this that we've already established a 10-year plan for STAX. The very nature of the game allows for virtually infinite variability in rules, configurations, and media type. Picture the standard version of STAX with 3 grids arranged in layers (one on top of the other) and moving pieces up or down a level based on the piece in the same position above or below it. We've come up with over two-dozen such variations that will be tested down the road to determine which are worthy of introduction!
Likewise, we'll need to stay razor focused on perfecting our education system AND reducing (wherever possible) the total delivered cost of that system to make STAX a practical possibility for more educational institutions both here in North America & around the world.
Remember this - we're delivering an entire classroom worth of technology hardware including 35+ tablet computers, an admin (dummy) terminal, and the CPU that needs to be fully scalable for expansion to other classrooms, in addition to the secure wireless network we'll set-up for linking all of that hardware together. My quotation-supported hardware estimate was originally $80,000, but has gone even higher after reviewing the concept drawing with teachers and changing the hardware profile to now use a built-in (to the desk surface) touch-screen device (see picture above). This puts us well into 6-figures for hardware...and we haven't even begun to discuss the cost of planting our site-lead in the school for 6+ months setting up, tweaking, debugging, training, and administering the system. Keep in mind - though this project is described as producing a game, it's actually a lot bigger than that...and it MUST be bigger than that for us to live up to the idea of STAX being 'revolutionary'.
I would also say this - don't let the funding goal scare you away or lead you into thinking that your (even $13) contribution won't make a difference. If you believe in what we're doing, then please support it monetarily or, if you cannot, share it with everyone you know and ask them to share it with everyone they know. Eventually, we'll reach enough of the right people that this project can actually make it off the ground!!!
* ALL BACKERS will be given early access for alpha & beta testing phases of STAX if they want it, and ALL BACKERS will be invited to the launch event if it actually happens. Drinks and food will be 'on us'
Backers have to pledge at the next ($13) level to receive these rewards; $1 was listed as a placeholder to get this message at the top of the reward list!
You'll get STAX for Android or iOS when it's ready, reserve and lock your username for ALL versions (even versions you haven't installed), and get an exclusive 'STAX Backer' rubber wristband.
We're targeting late-March / early-April for the Android & iOS versions of STAX, but your username and wristband rewards will be in motion as soon as the project closes so we're using those two as the basis for 'estimated delivery'.
You'll get the bracelet, t-shirt, the game on release-date, username lock (in other words, the $40 package) plus a premium kickstarter-backer-exclusive physical deck of STAX cards (deck of 36 cards allowing up to a 6 x 6 grid). These will be printed ONCE with a unique set of symbols and a unique back-side that will never be made again. To further boost the collectible value, we're setting a limit of 6,000 decks; 5,000 at this level and another 1,000 split among some of the higher levels. If this game grows as we believe it can, you'll find yourself one of only 6,000 people in the world to own a true 'first edition'.
Future print runs will be in quantities of no-less than 25,000 decks.
7" Android Tablet pre-loaded with STAX and your locked username in addition to the T-shirt & wristband. We're not sure what version of Android will be current at the time of shipping, but rest assured you'll have it on your tablet. It's worth pointing out that the higher number of backers who select this reward, the better brand of tablet we can offer (based on a volume-purchase).
UPDATE: If we meet our goal, I'll rush ship these to target pre-christmas as the delivery date. Those selecting this option won't have the completed version of STAX on their tablet in December, but they will still get it as soon as it's ready. We won't have our kickstarter funds at that point, so I'll be purchasing the tablets on my own dime to bring you this offer!!!
The $205 package plus a name of your choosing (full name, username, other...keep it clean please) in a "Special Thanks" section of STAX' credits...and we'll roll them slow enough that names can actually be read! Launch party tickets now included.
This package gives you key upgrades to the $300 pledge. Backers at this level will get the bracelet & T-Shirt. You'll receive an iPad Mini, and it will have the STAX logo and a short message of your choosing brush-engraved into the back. Via that iPad Mini, you'll be invited (but not required) to participate in our pre-launch test/debug/optimization efforts including humanized difficulty verification (of the level assigned by our logic engine). If you're exceptionally smart, this means you could skew the very median difficulty higher than it otherwise would have been! Those choosing to participate in test/debug/optimization will have direct email and telephone communication with our development team.
Oh, did I forget to mention that you'll also be extended an invitation to attend our launch party with a guest? Free drinks & h'ordeuvres, a "goodie bag", and a dev-team ready to blow off 6 months of time-pressure ought to make it an event to remember.
The first 500 backers at this level will get a deck of "first-run" STAX cards as well (but we're not limiting this pledge to 500 so get in early)
The 'Angel' package adds (to the $850 package)an artist-carved marble STAX desk-top statue, custom-designed exclusively for each individual Kickstarter backer (at this level) by OmniHanded Interactive's President. You'll also get executive producer credits in every version/expansion of STAX released from January 1st, 2013 through March 31st, 2014 and an office pass to visit us freely during and after development.
First-run card sets for the first 500 backers at this level.