Boot Camp: An Introductory Series - 6 - Vehicles Vehicles VEHICLES!
Welcome once again to Boot Camp, an introductory series aimed at explaining to you, the backer, about the BASICS and MECHANICS of what makes Squad the game it is.
“COMBINED ARMS WARFARE. Join a tank crew, be an unstoppable force in a CAS helicopter with your co-pilot or even run logistics and build fortifications, there are many ways to make your mark on the battlefield. From grunts to motorcycles to APCs to attack helicopters and everything in between, we offer gameplay systems that make multilayered teamwork enjoyable and rewarding without the need to join private communities.”
But what does that mean? How do vehicles serve to augment a Squad’s battle capabilities? What kinds of vehicles are we to expect from Squad?
What role do Vehicles play in Squad?
There are three distinct roles that Vehicles play on the battlefield.
A lot of vehicles in Squad provide a combination of the three, in varying levels depending on what class or type of vehicle it is.
Ground-based vehicles are vehicles that spawn at the Main Base, and serve to support the team, or lead the charge throughout the battle. Vehicles in Squad depending on their type will spawn at different intervals, and when lost on the battlefield, will incur a hefty re-spawn timer and loss in team resources (tickets), thus carrying more of a value to the team.
Almost all ground vehicles require at least 2 players to crew and to maximize its efficiency, usually in a Driver/Gunner configuration. Depending on how heavy the vehicle is, the player will need to adopt the specialist “Crewman” kit role in order to operate the vehicle.
Heavy Ground-based vehicles like APCs and Tanks are often equipped with powerful optics and Thermal Infrared imaging, giving them a great observational advantage and range over infantry units.
Below is a chart of ground vehicle types you will encounter in Squad.
Air vehicles are also vehicles that spawn at the Main Base, and are an incredibly specialist form of vehicle that is vulnerable to ground fire, but are typically highly maneuverable and can drastically change the way a battle plays out. In addition air vehicles are not at the mercy of the terrain and are often used to surgically move in and suppress enemy units in the form of Close Air Support. This requires close communication and coordination between ground and air units.
All air vehicles require at least one dedicated pilot to operate. The player will need to adopt the specialist “Pilot” kit role in order to fly the vehicle. The pilot is lightly equipped, often with just a sidearm, but there will be cases where the pilot can survive the downing of their aircraft and can live to fight another day.
Resupply and Transport by air is often the fastest way to move troops and supplies around the battlefield. However there is the ever-present danger of Anti-Air units of which all pilots need to be aware of, and it is there that communication and proper scouting of danger zones is critical in their survival.
Below is a chart of air vehicle types you will encounter in Squad.
That wraps it up for the sixth and final Boot Camp session! We would like to thank everyone who has kept up with this series since its inception. Down the track we will be producing more of these to explore lesser known, but nevertheless key areas of the game in detail. Stay tuned!
Till then, Offworld Out.
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