by Offworld Industries
This is one great update! And i don't understand why big developers always mess up when it comes to audio, Dice has gone the right way but their weapons still miss that punch, bullet cracks are like almost none existent in FPS games.
Oh man this is amazing! I'm really looking forward to the closed alpha!
Man, that sounds so real! Just wow :o
Loving the audio in differents environments, especially the indoor M4 sound. It's spot on
Loving the hidden screenshot in the Development Plan banner aswell!
OMFG OMFG OMFG OMFG THIS EAR-GASM!
Why did you take the sound track of one of funkers videos, lol
The most realistic sounds i heard so far :)
@ - manifold - this is really just the beginning.. if i know anders it will sound different whether it the mens room or the ladies room.
I can't wait to play!
Amazing sound guys, I love the attention its getting.
Very nice! But the only things I would say to give extra attention to there, would be the difference in different types of forests and indoors, as different forest-density makes a huge difference in how sound echos etc. (like how a dense fir forest will muffle out a lot of sound, but pine will echo more as it's more lengthy in the trunk/bole parts before it reaches the crown of the tree etc), and also how different building-materials in urban areas echo very differently (i.e; concrete = lots of echo, while wood, glass, textile and drywall will cancel echo out more.
Just so it doesn't sound like every type of environment of a type has the same sound to it.
so excited for these sounds!