by Offworld Industries
Hey guys, I love the project, might I just notice, that on medic patch you use wrong symbol. Rod of Asclepius is the symbol of medicine and you have used Caduceus of Hermes.
@ everyone - Testing will be a big part of making these things work. I agree personally the CCP may end up being a little too time consuming but if it doesn't work.. we will simply change it!
@Von^Snoe I have to agree, the CCP system sounds like it might end up disrupting the flow of a round. It also seems like it would give a fairly significant defenders advantage and perhaps lead to a turtle-heavy metagame where aggression is not super viable. It depends how its handled obviously, but I am wary of it given the information at this time.
I suggest you could make an ambulance vehicle, that can provide full recovery, must be operated by medic and a driver and heal for example one person at time. Because I think you get shot, and falling all the way back to nearest FOB is nice idea, but in real it will make the front line less fun. just suggestion :) thx for reading
The only part im worried with is the CCP system. It feels like a game mechanic that easily risk turning into an annyoing chore that will disrupt gameplay more than it adds. I am highly sceptical about that part but wont rule it out completly since i haven't tried it yet.
Will the different factions have different levels of IFAK's? Like how for instance Norwegian troops have more stuff in their IFAK's than US troops do, but just slightly.. and Insurgents would have more crude first aid kits (if any at all).
Would be neat to have those minor differences in faction IFAK's, especially if there are maps where different factions cooperate, and one of the factions cooperating would have maybe better firepower, but another faction was better equipped for medical support etc. Just a thought.
This sounds too good to be truth ... oh wait, This is truth :D
Really like the dragging idea, in PR you are screwed and just a lifeless body on the ground waiting for a epi pen!
Thanks for feedback.
We have a combat medic on staff and he is working us through making sure giving yourself a patch is at least somewhat realistic.
Testing will of course be the final decider! cheers!
Great stuff. However I don't really like the fact that we are able to stop the bleeding ourself for two reason:
* in a realistic way it's hard to treat your self when wounded, of course it might depend on where you have been hit and the soldier mental strength.
* I think it might encourage more lone wolfing. Personally I think that only medic and squad mate it even a teammate could stop your bleeding thus encouraging more teamplay.
Please don't take this as a blame but as a suggestion :)