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"Squad" recreates the rigors of modern combat in a visceral environment where teamwork and communication are necessary for victory.
"Squad" recreates the rigors of modern combat in a visceral environment where teamwork and communication are necessary for victory.
"Squad" recreates the rigors of modern combat in a visceral environment where teamwork and communication are necessary for victory.
4,458 backers pledged CA$ 434,805 to help bring this project to life.

Boot Camp: An Introductory Series - 2 - Voice over IP

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Our Kickstarter Campaign is officially has exactly 3 weeks to go! We're currently sitting on over 131% funding, with only another $9000 CAD to go before we hit our first STRETCH GOAL!! We will be getting details about how we will be deciding on which Project Reality map to remake, but in the meantime, keep telling people about Squad, show them the amazing media content (MAY UPDATE) we've been putting out recently and of course, letting them know of our continuing Kickstarter Campaign.

Welcome again to Boot Camp, an introductory series aimed at explaining to you, the backer, about the BASICS and MECHANICS of what makes Squad the game it is.

INTEGRATED POSITIONAL VOIP COMMUNICATION, no need for third party programs, we're using the most effective codecs in-game. Speaking to other squad leaders across the map, or even the man next to you couldn't be easier. ALL THE TOOLS NEEDED FOR INTRA-SQUAD AND INTER-SQUAD COMMUNICATION built into the game. In the last ten years, the industry has moved away from providing proper command and communication features available out of the box. Squad will fix this.”

But what does that mean? Communication? How do we make it easier for you?

Completely Integrated Voice Solution

VoIP in Squad is a completely tailored solution, built from the ground up, to facilitate voice communication right out of the box. Voice quality is comparable if not better than the leading third party solutions, and is tied in very closely with the team and squad organisational structures. All you need to do is have a microphone!

As soon as you join a squad, you have two channels open to you, each assigned a push-to-talk hotkey.

The beauty of local voice is that it is a 3D positional replication of your voice, so anyone within a 25 metre radius of you will be able to hear you, and so the further you are from the person speaking over Local, the quieter they sound. Also if they are to the left or right of you their voice will come from that respective side.

If you are a Squad Leader, you have even more communication channels to help you with coordination.

 In order to further encourage use of Squad’s native VoIP, you will continue to have the ability to transmit while wounded or dead. In addition local voice chat will not be picked up by the enemy.

That wraps it up for the second session of Boot Camp! We will bring you another one very soon, this time explaining our approach to level design and game modes, in order to facilitate much more strategic play, as well as prolonging the life we have for our maps.

While we have your attention, check out these videos from our youtube partners, taken from our playtesting sessions!

 

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Till next time, Offworld Out.

 

To get all the latest info about Squad's development, feel free to visit our website and subscribe to our various social media pages: 

Official Site: http://joinsquad.com 

Facebook: https://www.facebook.com/JoinSquad 

Twitter: https://twitter.com/JoinSquad 

YouTube: https://youtube.com/JoinSquad 

Press: http://press.joinsquad.com

Cmbelite-FR, Jared Fradenburgh, and 14 more people like this update.

Comments

    1. Missing avatar

      Alex on June 7, 2015

      Just pledged can i get in the game ?

    2. Missing avatar

      Wubtella on June 6, 2015

      @BattlefieldBro Okay I guess that makes sense. Maybe it should be an option set by server admins.

    3. BattlefieldBro (Viper) on June 6, 2015

      @Wubtella Doesn't really need to get looked in. Not able to be communicating while dead would encourage third party voice comm tools. And nobody wants people to use them in this game. You can ignore all these barriers by using something like teamspeak, so why build barriers in if we want the player to stay on VOIP ingame?

    4. Missing avatar

      Wubtella on June 5, 2015

      I'm not sure how I feel about being able to communicate while your dead....

      Imagine you sneak up on a group of enemies and you kill one without any others knowing. You should be safe right? Wrong, because he can somehow tell his teammates he has died. I hope this is looked at during the Alpha.

      Keep up the good work!

    5. BattlefieldBro (Viper) on June 5, 2015

      And again: You guys really should publish this series on your website, too!

    6. BattlefieldBro (Viper) on June 5, 2015

      When I first learned about this system in PR...I didn't think much of it...but now, some years later...I don't want to go back! It's so quick and awesome!

    7. Missing avatar

      Saobh on June 5, 2015

      Yeahs its not very clear but : "you will continue to have the ability to transmit while wounded or dead. In addition local voice chat will not be picked up by the enemy."

      So no !! (as it keeps people from a little too in 'roleplaying mode' and insulting the other side)

    8. Sander VdW on June 5, 2015

      I'm asuming that with the local voice the enemy can also hear you (if he is within 25 meters)? Is this correct?