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"Squad" recreates the rigors of modern combat in a visceral environment where teamwork and communication are necessary for victory.
"Squad" recreates the rigors of modern combat in a visceral environment where teamwork and communication are necessary for victory.
4,458 backers pledged CA$ 434,805 to help bring this project to life.

Boot Camp: An Introductory Series - 1 - The Basics

Posted by Offworld Industries (Creator)

Before we jump into it, we just want to say what an amazing week it has been for Squad, in under 5 days we've managed to hit our first funding goal and now we seem to be set to hit our first stretch goal at USD$200,000 (249,233 CAD). Let's keep this rolling!

Welcome to Boot Camp, an introductory series aimed at explaining to you, the backer, about the BASICS and MECHANICS of what makes Squad the game it is.

ALL FOR ONE, ONE FOR ALL. The base unit of Squad is not the individual, but the 9-man squad. Gameplay systems honed over years of experience with the Project Reality series draw the focus away from the lone-wolf player and much more on the cooperation with other members of your squad.”

But what does that mean? What are some of these gameplay systems? What happens when you spawn in?

Compass & Minimalist HUD

On your Heads-Up Display, you will see only 3 things. In the middle, your compass, which you use to instantly call bearings and direction; on the bottom right, your weapon’s fire mode and reserve ammunition; and on the bottom left your current stamina. 

HUD (Concept)
HUD (Concept)

Having less information being spoon-fed to you means that you will need to rely on not only your own eyes, but the eyes of your other Squad mates. The Compass will also display crucial information via the command marker from your Squad Leader.

Kit Roles

In Squad, every player chooses a Kit Role.

Kit Roles in Squad
Kit Roles in Squad

Each role is assigned exactly what they need to perform their duties, whether it be a machine gun with a bipod for creating a base of fire, or a single light anti-tank rocket for light armor, but the idea is to standardize load-outs in order for you as the player to know exactly what the soldier next to you is capable of doing at a glance. There are also deliberate limitations as well, controlling the number of heavy weapons and specialized troops on the battlefield. No squads full of snipers! Penalties also apply if you are killed and lose your heavy equipment in the field, so with great power comes great responsibility.

The Squad Leader

Squad Leaders are the brains of a Squad. Many players will find it difficult initially to step into such a role, but leadership is one of the most rewarding aspects of the game. At your disposal are tools that help you maintain Squad cohesion.

Place-able Markers

Command Markers (Concept)
Command Markers (Concept)

Markers are placed by the Squad leader either in 3D space, or via their command map. These markers will show up on every Squad member’s compass and on their own maps, and are used as a quick means to coordinate your intentions and messages to your Squad.  

The Rally Point

Rally Points (US Army on the left, Insurgents on the Right)
Rally Points (US Army on the left, Insurgents on the Right)

Rally Points are the Squad’s primary means of reinforcing themselves. They are a spawn point placed by the Squad leader and allow for a Squad to regroup after casualties have been taken or otherwise. These will require the Squad Leader as well as a few of his Squad members to be present near him when placing. In addition, these can also be easily overrun by the enemy, so careful placement is necessary.  

That wraps it up for the first session of Boot Camp! We will bring you another one very soon, this time explaining our approach to Voice over IP and what it means for you. We will also revisit some of these key concepts, such as Squad Leading and Kit Roles further down the track!

Till then, Offworld Out.

 To get all the latest info about Squad's development, feel free to visit our website and subscribe to our various social media pages:  

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    1. Missing avatar

      aidrokside on

      Will the rally point have limited amount of respawns and gear available or is it magically unlimited?

    2. Liam Milligan on

      if you want to know how they work, just play project reality --- 1.3 just came out and is essentially what you'll get in terms of gameplay, albiet limited by the BF2 engine

    3. Heinrich Bhaal on

      I hope that the Commander returns. And this time with more options. In Red Orchestra 2, it is cumbersome to give commands to groups. And that may be the squad leader also kicked or elected. I hate it when no commands are issued and everyone plays for themselves.

    4. George Panoiah on

      omfg this sounds so awesome i can't wait to play the pre-alpha already :'-(

    5. Offworld Industries Creator on

      actually.... fireteams are planned as well.

    6. René Kniewel on

      Command Marker - old times come back ;)

    7. Missing avatar

      DesmoLocke on

      Kind of disappointed there isn't a Sergeant (Fire Team Leader) Kit as that would have really been revolutionary. I think it could be very much needed as well as it can be difficult leading a full infantry squad at times, especially with new players.

    8. BIX on

      Man I love the classes! Can't wait to test this game :D

    9. Missing avatar

      Max_Stahl on

      nice to know that. Very cool kits

    10. BattlefieldBro (Viper) on

      Meh I thought this was going to be video...but still much needed info.