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CHF 176
pledged of CHF 1,510pledged of CHF 1,510 goal
6
backers
4days to go

All or nothing. This project will only be funded if it reaches its goal by Mon, July 29 2019 5:00 AM UTC +00:00.

CHF 176
pledged of CHF 1,510pledged of CHF 1,510 goal
6
backers
4days to go

All or nothing. This project will only be funded if it reaches its goal by Mon, July 29 2019 5:00 AM UTC +00:00.

About

At a first glance, the story is simple, if not cliched. A player finds themselves in a strange world called "Weaverse" - they don't know where they are or how they got there. And it appears they don't remember anything up to this point. Almost immediately the player is contacted by a group of characters with similar symptoms and together they start an investigation to unravel these mysteries. What is Weaverse? Why can't they remember anything? These and many other questions will be answered in the most unexpected ways. 

At its core, Weaverse is a first-person shooter, with strong exploration and puzzle elements. The Town Square is a safe space where the player can go to seek shelter, trade with merchants or talk to quest givers. Teleport Room that can be found there is used to reach other worlds (dungeons), but only after they were found by the player via story quests or by exploring the Town Square's dark corners (in which you can find secret passages to any of the worlds). There are four worlds in Weaverse - Plastic, Snow, Metal, and Darkness, with the Town Square being the fifth hub world. Each world has its own gameplay twist.
 

The Plastic world is full of hidden passages and fake walls. In the Snow world, the player will face many liquid-based puzzles (simple example - turn a small lake to ice in order to cross it). Tricky mechanical devices waiting for the player in the Metal world. Finally, the Darkness is a maze, where you need to find Living Keys and escort them to corresponding locks in order to succeed. 

SECRET ROOM SYSTEM

There is no "Game Over" screen in Weaverse. Instead of dying, the player teleports to the Well when HP is depleted. Upon climbing the Well to the top, player transports to the Secret Room, nearest to the player’s "death" location. These rooms are closed from the inside, so the player will need to figure out how to unlock them. 

NPC AND QUEST SYSTEM

While exploring the dungeon the player can find the Lost Ones. When saved, they disappear from the dungeon and can be found somewhere in the Town Square or the Hideout as merchants or quest givers. For quest-related objects, enemies or sometimes even whole locations to appear in the world, a corresponding quest needs to be accepted by the player. Only then the player can go to the dungeon, complete the objective and return to the quest giver. 

PUZZLE MECHANICS

All puzzles in Weaverse involve the player’s weapon. Default settings of a gun allow the player to manipulate cubes and some other objects in the Plastic world. To change the settings the player must find a tuning device and place the weapon into it. The output settings will depend on the tuning device type. Some will transform a gun into a flamethrower, some into a drill, and more. Every setting has its application in combat as well as in puzzle solving.  

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Aside from the initial goal for Weaverse that we have set with the beginning of this Kickstarter campaign, we have a few stretch goals that we are also hoping to be able to include in the game. The thing is, these would come at some extra costs and, likely, more time for development. However, these goals would each make the game even better than it will be as it is currently planned! Here are our other Tiers:

 TIER 1

 TIER 2

MERCHANTS, CARDS, AND CURRENCY

For some actions (neutralizing enemies, completing quest objectives, saving Lost Ones, etc.) the player will receive Blue Orbs, the main game currency.

Blue Orbs can be used to purchase various cards from merchants. If the player completes a quest or two for a merchant, they can expect new cards or special offers.

Merchants deals only in cards - special add-ons to the player’s weapon, affecting its performance in many different ways.

The payer has three slots for cards, so they can stack or even negate each other’s effects. It is highly advisable to experiment with cards to compliment different play styles. 


 TIER 3

SCREENSHOTS

Risks and challenges

We are hoping to get Weaverse out no later than Q3 2019, however, if we manage to reach our further tier goals (exceeding the initial Kickstarter amount) then we will need another couple months. This means that the longest you will have to wait is until Q4 2019, but that would be for the best possible version of the game we could possibly create.

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Support

  1. Make a pledge without a reward

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  2. Select this reward

    Pledge CHF 2 or more About $2.03

    Intrigued Visitors

    You receive a collection of 20 high quality screenshots and artworks of the game you can use as your wallpaper.

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    Pledge CHF 7 or more About $7

    First Sight Visitors

    You get immediate access to the Early Access version of Weaverse (following the successful completion of our campaign). Your name, provided by your Kickstarter profile, will be added to the Special Thanks section in the final games credits as well! You will also be given the previous tier rewards.

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    Pledge CHF 13 or more About $13

    Weaverse Traveler

    You will be given access to the finished version of Weaverse a full two-weeks before access is given to the public! You will also be given all previous tier rewards.

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    Pledge CHF 25 or more About $25

    The Hidden Visitors

    Have your name listed within a hidden area inside of the Weaverse game. This hidden room will have to be found by players. You will receive all previous tier rewards as well.

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    Pledge CHF 40 or more About $41

    Weaverse TOP FAN

    You will be listed in the credits as a Top Fan of the game and given an extra key to the game. You are also granted the rewards of all previous tiers.

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    Pledge CHF 100 or more About $102

    True Weaverse Founder

    You will be given the soundtrack (digital), a unique Weaverse T-Shirt, and our Weaverse Hat. You are also granted all the rewards from previous tiers.

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    Pledge CHF 135 or more About $137

    A Founding Lost One

    Have your profile or personal image turned into a dialogue portrait for one of the multiple Lost One characters that can be found throughout the game. You will also receive all previous tier rewards.

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    Limited (6 left of 7) 1 backer
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