Laruna: Age of Kingdoms (Canceled)
Earn the favor of the young gods through war, trade and worship in this competitive worker placement/miniature battle strategy game.
Laruna: Age of Kingdoms will be relaunching on February 1, 2018! You can follow along with the new project on BoardGameGeek or at www.LarunaAOK.com. Thank you, and see you in February!
Age of Kingdoms is a worker placement/miniature battle and map control game for 2 to 6 players, set in the fantasy land of Laruna. Players assume the roles of powerful magic users who rule over one of the last remaining kingdoms of Laruna. They must manage their resources, field units and sling spells all in an effort to gain the favor of the young gods - their only hope for salvation.
What makes Laruna: Age of Kingdoms unique?
- Multiple Player Combinations: Vital decisions are to be made even before the first turn! By combining 6 different playable Kingdoms with 6 different playable Rulers, each game lends itself to different strategies.
- Thematic Strategy: Based on the RPG Dreamscape: Laruna, Age of Kingdoms is full of beautiful art that transports you to the fully formed world of Laruna, making you feel as though you are truly a ruler in a fantasy land.
- Easy to Learn: Laruna's gameplay is split into smaller, focused phases, allowing the gameplay to be both epic in scope and approachable for players.
- War or Peace: Earn victory through trade, economic development, territory expansion, or defeating your fellow players. Every strategy is viable.
- Social Interaction: Formal Trade Agreements, Military Alliances, and victory points for cooperation and betrayal offer mechanics-driven incentives to work with your fellow players--or stab them in the back!
- No player elimination!: Losing a war is not the end of the road for any player. Kingdoms that are sacked by another player are provided protection from being dogpiled, and the game only ends when the allotted number of turns has ended. You may be at the wrong end of a war, but you may still accrue enough Favor throughout the entire game to grant you a victory.
While there are plenty of subtleties at play in Age of Kingdoms, learning and quickly executing the basics couldn’t be any easier. Simple resource tracking and card management ensures that new players are able to quickly digest the intention of each card and unit. This ensures that the challenge of the game is implementing a winning strategy, and not merely understanding how the game is played.
Age of Kingdom's gameplay has 3 major components:
Deciding where to commit your work force in this worker placement phase of the game is always an enjoyable exercise in economic tactics. Will you be running a long bloody campaign to earn your Favor? If so, you will need to consider the cost of commuting workers to upgrade your troops or maintaining high enough Command to field larger numbers. Is that added might worth the risk of Kingdom-wide instability? Perhaps you would be better served by investing lightly in your defenses and hunkering down while the work force petitions favor at your Kingdom's temples? Knowing which resources to seek, when to harvest and exploit them, and how to best leverage them for your Kingdom is a big part of the fun when playing Age of Kingdoms!
Surveying the current state of the world is important for any ruler! Knowing which kingdom's banner flies in which territories and monitoring who has control of certain trade centers is crucial. Always be prepared for war! Move your units in and out of battle to best advance your kingdom's objectives and maintain your area control. Snappy, dice-driven combat allows battles to be resolved quickly. Deploy your troops wisely and aid them with spells if you hope to win in the end.
Favor is a tricky thing. Every player wants to have the most, but gaining some alongside one player to catch up to a different player makes for social chaos. Playing the game is more than careful planning and quick adaptation. Players need to work with AND against one another when the time is right. Signing Trade agreements, instigating wars, or defeating powerful world monsters will see a player’s Favor total shift constantly. The player to your right may have been a great trade partner during times of peace, but with war at your kingdom’s doorstep, you may need to betray them and look for a mighty combat ally to your left! Good thing you've been holding on to that Agenda to lower a kingdom's Stability! They'll never see it coming...
And don't forget to watch the videos below, including a play-through with the developers!
Inspired by images of kings and queens sitting at a world map to determine their strategy, Age of Laruna contains over 70 beautiful miniatures ranging in size from 35 to 100mm tall.
World-wide unit counts are enforced by the number of miniatures available, with each Kingdom-specific unit having 3 copies, most Territory units having 2 copies, and especially powerful units (like the foreboding Giant or the terrible Kadune) being only capable of appearing one at a time.
Check out the ODAM team playing Age of Kingdoms! This video contains gameplay, explanation of some mechanics, and a great dose of the competitive elements of sitting at the table with AoK.
More Coming Soon!
Join us in a journey across Laruna! We have a bunch of awesome Stretch Goals planned for this campaign which we will continue to reveal as the campaign goes on.
To whet your appetite, here's the first stretch goal which includes some Kickstarter Exclusive content!
This Kickstarter Exclusive Stretch-Goal expands your exploration options, granting you exclusive access to special Islands and Dimensions that increase your income and strengthen your armies!
Will your hand be the one to guide the Forgotten Kingdoms of Laruna to victory? The Agra’Mosh accord adds 2 new playable Kingdoms to Age of Kingdoms.
While many say that the island nation of Izumo’s glory days are far in the past, the Age of Kingdoms is the perfect time to prove the naysayers wrong!
Izumo uses their mastery of the sea to their advantage, allowing them to enjoy multiple trade routes and an unparalleled freedom of movement along the coasts of Laruna.
Seeking to atone for their ancient past, the Ashik have banded together as a Kingdom once more! This nomadic race were made as magical weapons of war and have decided that now is the time to embrace their legacy rather than deny it!
Featuring powerful ground units, high Magic stores, and a variable starting position on the map, Agro'Mosh is a powerful, versatile Kingdom capable of imposing their will wherever they may travel.
The Age of Kingdoms is a time of myth and legend! The Legendary Events expansion includes two exciting noteworthy events to your game.
All kingdoms must beware the Skylord's Fury! In ages past, the great Skylords ensured that dragons were feared and respected all across Laruna. In Skylord's Fury one such ancient dragon will periodically appear throughout a game's timeline and ensure that all players heed its might! Placate the mighty dragon with resources or blood sacrifice if you know whats good for you. Flex your muscle if you dare and fight off the ancient creature to earn Favor and respite. A unique ongoing event that ensures players rush to earn the dragon's good graces or defeat it enough times to be recognized as the new lord of the sky.
The Fae Queen's Masquerade
Long has the fabled queen of the fae been shrouded in mystery. Her court and its decadence seizing the souls of minstrels and poets across the land. Now she has declared the return of the forest kingdoms ancient practice - the Masquerade. In this unique world event, the Fae queen holds a series of parties at random locations where players can race to curry favor with the legendary manipulator. Those who participate in her festivities can earn marvelous rewards or even earn the direct favor of the queen herself!
Go All-In and save! This pledge level gets you Age of Kingdoms, The Agro'mosh Accord, Legendary Events, and all stretch goals! Note: This pledge level does NOT include the Dreamscape: Laruna RPG.
Shipping will be handled AFTER the Kickstarter is complete, based on actual shipping costs. Shipping will be collected through the pledge manager after the campaign is over.
We will be shipping from multiple fulfillment centers around the globe to help reduce costs and manage shipping in the most streamlined way possible.
Below is our ESTIMATE of shipping costs for the base game. These costs may change based on stretch goals unlocked and additional add-ons purchased.
Rest of the World: $40
Risks and challenges
Time delays and manufacturing issues are always possible any time you deal with entities outside of your control.
Fortunately, we have established good relationships with the companies and people we will be working with to create Age of Kingdoms.
Each of our previous projects have come to fruition in a timely fashion utilizing many of the same resources, preparing us for the smoothest campaign possible.Learn about accountability on Kickstarter
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