Project Eternity is an isometric, party-based computer RPG set in a new fantasy world developed by Obsidian Entertainment.
THANK YOU AND TO NEW BEGINNINGS...
Unfortunately this couldn't last for an Eternity, but it was an absolutely incredible run. A profound thanks to all of you - our backers here on Kickstarter and on PayPal, all of our old and new friends from the comments section and our forums, and of course, the Obsidian Order!
For more information or to donate toward Project Eternity, head on over to Obsidian's Official Project Eternity site at:
(...and remember, KERFLUFFLEUPOGUS THE DEVOURER OF THE FAITHFUL is watching...)
Looking for an Add-On to your Pledge? Look below or click HERE.
Looking for the Complete Reward List? Click HERE.
Oct 15 - Update #24 - Life and Death, Audio CD Soundtrack | AMA on reddit with Josh Sawyer, Tim Cain, and Chris Avellone | RPGFan interview with Chris Avellone and Justin Bell | Forbes on Project Eternity and Crowdfunding
Oct 14 - Update #23: Less than 50 Hours to Go! Documentary News, Playing Cards, and New Wallpaper! | Another Mega Dungeon Level Added with 62,500 backers | Gamebanshee interview with Josh Sawyer | Newly added Development Documentary available as stream, download, or DVD/Blu-ray depending on your reward tier
New Backer Goal - 40K Likes for Obsidian on Facebook adds another level to the Mega Dungeon.
Past Updates - Check out our previous updates!
Obsidian Entertainment and our legendary game designers Chris Avellone, Tim Cain, and Josh Sawyer are excited to bring you a new role-playing game for the PC. Project Eternity (working title) pays homage to the great Infinity Engine games of years past: Baldur’s Gate, Icewind Dale, and Planescape: Torment.
Project Eternity aims to recapture the magic, imagination, depth, and nostalgia of classic RPG's that we enjoyed making - and playing. At Obsidian, we have the people responsible for many of those classic games and we want to bring those games back… and that’s why we’re here - we need your help to make it a reality!
Project Eternity will take the central hero, memorable companions and the epic exploration of Baldur’s Gate, add in the fun, intense combat and dungeon diving of Icewind Dale, and tie it all together with the emotional writing and mature thematic exploration of Planescape: Torment.
Combat uses a tactical real-time with pause system - positioning your party and coordinating attacks and abilities is one of the keys to success. The world map is dotted with unique locations and wilderness ripe for exploration and questing. You’ll create your own character and collect companions along the way – taking him or her not just through this story, but, with your continued support, through future adventures. You will engage in dialogues that are deep, and offer many choices to determine the fate of you and your party. …and you'll experience a story that explores mature themes and presents you with complex, difficult choices to shape how your story plays out.
We are excited at this chance to create something new, yet reminiscent of those great games and we want you to be a part of it as well.
We are an independent video game developer specializing in role-playing games. We were founded in 2003 by five industry veterans from Black Isle Studios: Feargus Urquhart, Chris Parker, Darren Monahan, Chris Avellone, and Chris Jones. While at Black Isle we worked with BioWare, the creators of the Infinity Engine, on the development of the Baldur's Gate series, and were responsible for the creation and development of the Infinity Engine-based Icewind Dale series and Planescape: Torment game. Also at Black Isle we created the first two titles in the award-winning Fallout series: Fallout and Fallout 2.
At Obsidian we have created great games like Fallout: New Vegas and have many amazing people who will work on Project Eternity, including Tim Cain (Fallout, Arcanum, Temple of Elemental Evil, etc.), Josh Sawyer (Icewind Dale 1 and 2, Fallout: New Vegas), Scott Everts (Level creator on Fallout, Planescape: Torment, and Icewind Dale 1 and 2 and Fallout: New Vegas), Brian Menze (Vault Boy artist extraordinaire, Artist on Planescape: Torment, Creator of Darth Nihilus), Dan Spitzley (Lead Programmer on Planescape: Torment) along with dozens of other talented artists, programmers, and designers.
Together we have been developing computer role-playing games for a very long time, and to this day there is still nothing we love making and playing more than RPGs.
We have wanted to go back to our roots and create an epic PC role-playing game adventure for years. But, it's been almost impossible to get funding through traditional methods for a game like this. The great thing about Kickstarter is that we can go directly to the people who love to play RPGs as much as we love to make them. Plus, we don’t have to make compromises with a publisher. We make the development decisions, we market the game, and we don't have to answer to anyone but you – our fans.
Our relationship with you can be even closer with Kickstarter. We can be more transparent with development and give you an inside look to what goes on day-to-day with the programmers, artists, and designers of Project Eternity. We want to give you a behind the scenes look at the game's development, and we have fun stuff planned like developer blogs, web broadcasts, dev chats, and much, much more.
We need to raise $1.1 million to fund an experienced team to do this right. We are asking for more than a lot of the other Kickstarter projects and that’s because we are not only making a game, we are creating a whole new world. That means a new RPG system, entirely new art, new characters and animation and whole lot of lore and dialogue. We’ve also designed the game to have a flexible budget and scope, so if we reach our target budget goal, we have a list great stuff we can add into the mix through stretch goals. And, additional money we raise will go straight into the game to add new levels, companions, NPCs, features, and even entirely new parts of the world which will add hours and hours to the adventure.
Baldur's Gate and Athkatla are big cities. Spanning multiple large maps with a ton of interiors, characters and quests, big cities are a lot of fun. Like strongholds, they also take a lot of work to do well. We're going to have one big city in Project Eternity. Would you like two? If you take us on an exciting adventure to $3.5 Million, we will take you on an exciting adventure to another big city.
OK! After much team deliberation we have one final ultimate stretch goal. At $4.0m we will be enhancing the whole game. We will use live instrumentation for the soundtrack, add developer in-game commentary, and use every dollar between $3.5m and $4m to enhance the game. Also at $4.0m Chris Avellone will be forced to play Arcanum.
The Endless Paths started with three subterranean levels, but it can grow larger with your help. For every 2,500 additional backers, the depths of Od Nua’s castle become deeper, which means one additional level will be added to the vaults. Continue to spread the word about Project Eternity, and let's see how big we can make The Endless Paths!
We're also pleased to announce we're supporting the Kicking It Forward initiative.
Looking to customize your reward tier a bit? Add the following on to your pledge using the Manage Pledge button at the top of the Project Eternity Kickstarter site. Note: Digital Add-Ons require base pledge to be at the $20 tier and above. Physical Add-Ons, such as T-Shirts, need the base pledge to be at a physical tier level ($65, $100, $140, and $250+) to cover the shipping and handling fee. More detail on adding add-ons can be found HERE.
Digital Add-Ons (Require $20 tier and above):
- Digital Download of Expansion Pack +$20 (included in tiers $165 and above)
- Digital Download of World Almanac +$15 (include in tiers $50 and above)
- Digital Audio Book of the Novella by Chris Avellone +$20 (included in tiers $165 and above)
- Digital Strategy Guide +$7 (included in tiers $80 and above)
- Early Access Beta Key +$25 (included in tiers $110 and above)
- Extra Digital Download of the Game +$25
- Extra Three Digital Downloads of the Game +$60
Physical Add-Ons (Require Physical Tier: $65, $100, $140, and $250+):
- Audio CD Soundtrack +$20
- Project Eternity Mouse Pad +$15 (included in physical above tiers $140 and above)
- Project Eternity Playing Cards $+10
- Black Project Eternity T-Shirt +$25 (included in physical above tiers $100 and above)
- Black Obsidian T-Shirt +$25
For T-shirt add-ons, we will ask for the size that you want at the end of the Kickstarter campaign in a survey that will be sent to you in e-mail.
Need a bit more help on how to work with add-ons. Check HERE
Once the Kickstarter ends, every backer will receive a survey asking them what platform and distribution network they would like. We now proudly support both GOG and Steam, so if you prefer DRM-free, you can choose the GOG option, and if you like Steam's integration, including achievements, and possibly cloud saves, you'll be able to choose that as well.
If you buy additional copies as add-ons, you'll be able to tell us which one you want per key.
We do not yet have a DRM-free distribution partner for Mac, but we expect to have one available as an option too for our Mac customers.
The initial release will be in English, French, German, Spanish, Russian, and Polish. We are also looking for ways of translating the game for our fans all over the rest of the world. As we have more information and our funding increases, we’ll make sure to keep everyone update on what languages will be coming with Project Eternity.
Project Eternity proudly supports Windows PC, Macintosh OS X, and Linux.
Yes! PayPal support is available via the Project Eternity web page at http://eternity.obsidian.net. Don't worry if you missed paying for international shipping - we'll handle this later through our website. At that point you will be able to pay for shipping or any other related charges.
We are going to be offering both MP3 and FLAC formats for the soundtrack when it becomes available for download.
It's too early in development to give hardware requirements. Our target is to run on older machines and to support a wide variety of hardware. We will be announcing the system requirements at a later date so stay tuned for an announcement down the road.
Strategy Guide = Tips and Tricks on how to play the game. Collector's Book = Art, Concepts, Making Of/Behind the Scenes, Monster Info, additional lore, and info on companions/characters
Almanac = All about the World - the History and Lore of the world of Project Eternity