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Pillars of Eternity is an isometric, party-based computer RPG set in a new fantasy world developed by Obsidian Entertainment.
Pillars of Eternity is an isometric, party-based computer RPG set in a new fantasy world developed by Obsidian Entertainment.
73,986 backers pledged $3,986,929 to help bring this project to life.
James Herbert, Jeff Szudzik, and 82 more people like this update.

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    1. Missing avatar

      Nicolas on

      If there are no ARMs how will I hold my weapons? :-/ lol

    2. Missing avatar

      Scottish Dragon on

      Aww... I would kind of want the ARM type thing.
      Maybe a device in game like others have mentioned?
      Perhaps a coded lock on a vault or something.

    3. Silver on

      Night of the Cat Druids inc.

    4. BIG bad Bull on

      Damn aprils fools;
      this was the first time I've wanted to have a ARM :(

    5. Dirk Schlobinski on

      Interesting update. Thanks!
      That A.R.M. would have been a great incitement for me to get a physical copy ^^

    6. Lastan, The Penultimate Castoff on

      I expect we'll see the ARM in the game, along with another artifact, called the LEG. And then we'll have to trade them both for something else.

    7. Theobeau:OOoE\Mad man with a box/Exiled on

      As usual, a very informative update.

      However like many, many other backers, where is my code wheel?!

    8. Olna Jenn Smith
      Superbacker
      on

      ...but now I want a code wheel. Dammit.

    9. Missing avatar

      someone on

      I miss code wheels.

    10. Jeremy The Jinx on

      They should hide the ARM wheel in the game, give it some odd ability

    11. Missing avatar

      Fry on

      @Bryce Haha... geez. It's sad that so many people, even for a minute, thought they were serious about the code wheel. Zero trust in this industry. Not surprising, I guess, but come on people. Obsidian has said over and over that there will be no DRM - with the exception of Steam for those who choose it.

    12. Missing avatar

      Greenfr0G on

      Nice update, I always wait for updates from you, guys.
      Animations looks really nice and you scared me with that ARM thingy, until I realized it was an April joke! Phew!

    13. Missing avatar

      Chaos49 on

      please make the code weel do some magic, its uber cool

    14. Missing avatar

      Bryce on

      DRM free is great, but let us know about the box copies for backers. I want something like the BG2 box (not a dvd case) please. The $40 extra I dropped won't be worth it for a dvd case. :/

    15. Mark on

      April fools? NOOOOO You have to do this, it's awesome!

    16. Arvid Granat on

      Yeah, that ARM thing sure fooled me. Now I also want it to be some kind of in-game item! Liking the animations! Can we have some more of Polinas concept art, too? That's some good stuff right there!

    17. Jeremie Lariviere
      Superbacker
      on

      Lots of details there, and a scary april fools...

    18. Willem on

      Animations look very good on the video. I especially approve of the zombie model, very detailed and well animated. Keep up the great work guys!

    19. T.J. Brumfield on

      I was having flashbacks to my Starflight code wheel.

      BTW, there are only 6 days left to get Founder rewards with Shroud of the Avatar. You need an existing founder (like myself) to gift you a Founder pledge. You'll save money and get bonus rewards. If you're interested, send me an email at enderandrew (at) gmail (dot) com.

    20. Missing avatar

      Jon Austenaa on

      I wonder how the keyframing is, or what it is called. Do you lock animations at 30 or 60 keframes a second to mach fps, or does unity interpolate the movements?

      I ask since I find movements and action in some games not as smooth as they can be on 120 and 144hz monitors. Proper interpolated movementsare easier to follow and enjoy on a 120hz display :-)

    21. Daniel M
      Superbacker
      on

      Daily meetings, roadblocks... Sounds like you guys are using Agile.

    22. Nicholas Russell on

      Nice update. I know how versatile Unity is when it comes to importing from other programs so I was wondering which animation software you guys are using.

    23. ET3D on

      The ARM looks awesome!

    24. gandalf.nho
      Superbacker
      on

      Nice joke, will love to see the ARM as an in-game easter-egg

    25. LuckyLuigi on

      That code wheel :)

    26. Vince Vazquez
      Superbacker
      on

      Ha! Love it! I do animation too, and one of the best parts is getting to act out stuff and just act like a goon sometimes :P

      I love how you guys have that perfect view from your second story(?) window to record this kind of stuff. Must really come in handy when it comes to capturing what things should look like for an isometric RPG like this. I also envy your daily animation meetings, because as a freelancer currently, it sucks having to figure stuff out by myself or through email or chat correspondence.

      Looking great guys! Glad to her Obsidian just keeps rolling along and aren't resting one bit after shipping South Park - you're best game yet!

    27. Missing avatar

      ralf wagenleitner on

      LooooooooooooooooL! Great guys!

    28. Fragga - Judicator of the Obsidian Order on

      I want one too ... reminds me of the good old Times like the Rest of the Game :)

    29. tarasis on

      I want an A.R.M. Now too

    30. Missing avatar

      elfkerben on

      Merci for the update.

    31. Jo-Herman Haugholt
      Superbacker
      on

      Now I want that ARM. It hit right in the nostalgia, and looks pretty dang cool. Sure, it would be tiresome to actually use each time you launch the game, but would be a nifty easter egg.

    32. Peter Kocurek on

      But... what if I want that cool code wheel prototype? :) Nice collector item.

    33. Sordel on

      lol ... 'got me'. I was thinking 'that sounds kind of cool, but what a p. in the a. every time I start up a game!'

    34. Jarrah on

      I forgot it was still 1 April over there in the US. It's a lot easier to be fooled when the jokes come out on the 2nd.

      Love the code wheel, but glad I won't need to jump through hoops to get the game to run.

    35. Missing avatar

      Morten Aasestrand on

      Makes me think of Curse of the Azure Bonds. (Best RPG ever btw)
      They had a wheel like that.
      Copyright Protection -89 style!

    36. Missing avatar

      trueplayer on

      Code wheel? YES PLEASE!

    37. Tobi (Crusader Kickstarter pls!!) on

      @Obsidian - when will the funcionality be implemented on the backer-site so i can upgrade my pledge?

    38. Missing avatar

      majutsushi on

      A farewell to ARMs, I guess.

    39. Gavin Reading Rainbow KS backer! on

      I'LL PAY YOU $10,000 FOR THAT CODE WHEEL!!!!!!1!!!

      Seriously, that is F'ing DRIPPING with F'ing awesomeness! You realize that you must now include an ARM encounter in the game somewhere with a variety of moral choices should the player decide to intervene! And that code wheel needs to be a drop from that encounter!

      Also, the animation is EPIC. And that video of the in-game animation is pretty good, too. ;) I will have to tape my jaw in place when I play this game, won't I?

      Also also, BRING BACK POLINA!!! SHE IS AWESOME-SAUCY!!!

    40. dungeoncrawl on

      I had forgotten all about the crazy code wheels of old. You just brought back all kinds of memories.

    41. Anders Öhman on

      Awwww, I wanted that A.R.M. wheel. :(

    42. Missing avatar

      Steven Nelson on

      Totally cool with ARM. Except for the 72 hour lockout, of course. But the codewheel? Looks awesome.

    43. Missing avatar

      Jon Oden on

      Must...have..code..wheel... muuuuuuustt

    44. Mark Sherman
      Superbacker
      on

      echoing some of the sentiment here, I would pay real money for that code wheel. I mean, I don't want it locking me out of the game, but that knick-knack is gloriously nostalgic.

    45. Missing avatar

      Sleet
      Superbacker
      on

      Nice update, guys, thanks for sharing all the stuff about how games are made!
      And thanks for the warning, I'm going to have to dig up my rune keyboard before this comes out (what was I thinking sticking it in a box?).

    46. alcaray on

      An ARM wheel would make a cool add-on.

    47. fredgiblet on

      Too bad it's too late to add the code wheels in as purchasable. Reminds me of having a sheet of paper next to the computer with the passwords for Wordtris (I think).

    48. Aaron on

      getting all SSI Curse of the Azure bonds with the dethek code wheels and ish... lol ;)

    49. Daniel Sobral on

      I'm old school... I *had* code wheels, and a code wheel like that, in plastic, 3d with vivid colors... man, it would almost be worth having DRM to get it! :)