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Project Eternity is an isometric, party-based computer RPG set in a new fantasy world developed by Obsidian Entertainment.
Pillars of Eternity is an isometric, party-based computer RPG set in a new fantasy world developed by Obsidian Entertainment.
Pillars of Eternity is an isometric, party-based computer RPG set in a new fantasy world developed by Obsidian Entertainment.
73,986 backers pledged $3,986,929 to help bring this project to life.

The Mob Rulers: Wizards and Druids and our Partnership with Paradox

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Update by Josh Sawyer, Project Director

Josh discusses wizards and druids.

Welcome to our second class pair update. This week, by popular vote on our forums, we will be looking at the folks who rain down death (figuratively and literally) on the masses: the mob rulers, wizards and druids.

Before we begin, I would like to remind our backers to complete their orders on our website if you have not already done so. Many of our backers have filled out their surveys and we've been able to work on implementing their content. Not long ago, Kaz generated these portraits for some of our generous backers.

Some cool backer portraits.

Backer Portraits

We've also finished some of the inns that were designed by backers. Hector Espinoza just finished this render of the Celestial Sapling, an inn that is built into an enormous tree.

Backer inn in Twin Elms.

The Celestial Sapling

As always, the earlier we get your specifications for the content you've backed, the easier it is for us to integrate into the game. For those of you who backed content, remember that the deadline is March 31st, only two short weeks away! In our next update we'll be showing off some of the cool animations from Pillars of Eternity.

Partnership

A few minutes ago, Obsidian made an important announcement about a new partnership with Paradox Interactive for Pillars of Eternity. We wanted to give some information to our backers to give you a full understanding of what this partnership means and to let you know that nothing has or will change when it comes to the making of Eternity. Pillars of Eternity is still our product, we're making 100% of the development decisions, and we will still be communicating directly with you every chance we get.

So, you are probably asking, why are we doing this? Obsidian is really good at making games. Everyone here is focused on that goal every day and we are heavily invested in our work. That said, Obsidian's focus is in creating games and not in marketing and distributing them. It takes a lot of time and effort to do those things properly - time and effort we want to use to make Eternity the best game it can be. We chose to partner with Paradox because they can help us with those things and really believe in PC games in particular. This lets us spend 100% of our time (and your money) towards making Eternity great. Every dollar you have given us will to go into making the game.

We have setup a FAQ on our forums that will go over any questions you may have about what this partnership means for Pillars of Eternity. Please take a look and let us know if you have any other questions. And now, on to the magic of the mob rulers!

Mob Rulers

While neither wizards nor druids are restricted to offensive spells that target groups or areas, they excel in that arena. Whether it's dishing out elemental damage or inflicting status effects on enemies, both classes have a wide variety of spells to whittle down the hordes. Rangers and rogues are the kings of single-target takedowns, but the mob rulers exist to soften up, slow down, hinder, or otherwise mess up groups of enemies. Both classes focus heavily on spellcasters, but they have slightly different mechanics to how they work. Together with priests, wizards and druids are the "traditional" spellcasting classes that can cast a certain number of spells of each level per rest. As they gain levels in their classes, they can access more powerful spells. Over time, their weakest per-rest spells become per-encounter spells. At very high levels, the weakest spells eventually become at-will abilities, capable of being cast indefinitely.

Wizards

A typical grimoire used to hold wizard spells.

Typical Wizard Grimoire

Wizards are researchers and experimenters. Like animancers, their understanding of the spirit world and soul energy is technical and scientific. For this reasons, wizards have a skill focus in both Lore and Mechanics. Also like animancers, wizards rely on special tools to achieve their effects. Specifically, wizards use grimoires, arcane books made with rare materials that can absorb and temporarily hold fragments of ambient soul energy. Unlike priests and druids, wizards do not personally shape the magic that is released. Instead, their grimoires' spell pages do most of the work. The wizard's specialty is in understanding how to help the magic flow in and out of the grimoire without going haywire. As wizards continue to research, more spells are created every year. Some spells remain in the private collections of individual wizards while others see widespread distribution and can be found in grimoires all over the known world.

In game terms, all wizards start with a single grimoire. Even as big as they are, grimoires can only hold a set number of spells from each level. Wizards have the potential to access many more spells than priests or druids, but that potential is restricted by what a grimoire can hold. As a result, experienced wizards carry multiple grimoires with subsets of spells to handle different situations. Grimoires can be switched during combat, but there is an opportunity cost to doing so -- the new grimoire needs to attune itself to the wizard for several seconds before its spells can be used. Outside of combat, wizards can outfit their grimoires with any spells that they have learned. If they come across a spell in an enemy's grimoire, they can choose to learn that spell for the cost (in copper pieces) required to research it.

As a result of their varied studies, wizards have access to both "meat and potatoes" spells and more eccentric effects. They excel at area attacks, but also have a healthy number of spells for personal defense and more than a few oddballs in the mix. Occasionally, wizards become known for a particular spell or family of spells that they've invented and their names are inexorably linked with their contributions to magical research. Here are some of the many spells wizards can learn in Pillars of Eternity:

  • Fan of Flames - Creates a short-range cone of fire that does Burn damage to everyone caught inside. (Reflexes)
  • Jolting Touch - Inflicts heavy electrical damage to the target then jumps to the two nearest enemies. (Deflection)
  • Minoletta's Minor Missiles - Launches three missiles of magical energy that inflict Crush damage on a single target. (Deflection)
  • Thrust of Tattered Veils - Generates a precise thrust of Crushing force that does little damage but has a high Interrupt. This fast-casting spell is often used to disrupt enemy actions. (Deflection)
  • Wizard's Double - Creates a single duplicate image of the caster that grants a high Deflection bonus against a single attack.
  • Concelhaut's Corrosive Siphon - Inflicts a Corrode effect and restores Stamina to the caster over time. (Fortitude)
  • Ray of Fire - Creates a lingering stream of flames between the caster and target, doing damage to the target and everyone caught in between. (Reflexes)
  • Fireball - Classic, reliable, deadly. That's fireball. (Reflexes)
  • Kalakoth's Minor Blights - Creates a random "blight" in the caster's hand that does Burn, Freeze, Corrode, or Shock damage to the target and anyone caught in the area. After the wizard throws one minor blight, it will continue to spawn additional random minor blights until the spell's duration runs out. (Deflection/Reflexes)
  • Minoletta's Bounding Missiles - As Minoletta's Minor Missiles, but each missile bounces to one additional target, does more damage, and has shorter overall range. (Deflection)
  • Ryngrim's Repulsive Visage - Targets near caster are Sickened and Terrified by the wizard's horrifying appearance. (Will)
  • Dimensional Shift - The caster and one ally are able to immediately switch locations, leaving a shockwave between them. Anyone caught in-between may be briefly Stunned. (Fortitude)
  • Essential Phantom - Summons a ghostly double of the caster that fights with its bare hands, doing Shock damage. Other than the appearance of the caster, it shares no other properties.
  • Minor Arcane Reflection - The caster erects a field of arcane energy around himself or herself, similar to the Arcane Veil. However, Minor Arcane Reflection has the ability to reflect an incoming hostile targeted (only) spell, sending it back to the original caster. The Reflection can try to reflect spells up to 3rd level -- and up to 10 total levels of spells -- before it expires. A failed attempt at reflection counts toward the limit. When an incoming spell targets the caster, the Reflection attacks the enemy's Will. If it succeeds in the attack, the spell is reflected. If two casters both have Arcane Reflections up, the attack can potentially bounce back and forth repeatedly until one caster fails his or her attack -- or exhausts his or her Reflection.
  • Citzal's Spirit Lance - Creates a pike out of magical energy that does Pierce damage and causes a foe-only Blast explosion like wands do. (Deflection/Reflexes)
  • Malignant Cloud - Creates a cloud of virulent poison that does raw damage (ignoring DT) to anyone in the cloud over time. (Fortitude)
  • Arkemyr's Capricious Hex - Targets are randomly subjected to one of several afflictions, each with an equal chance of appearing, although at different durations: Dazed, Sickened, or Paralyzed. (Will)
  • Ninagauth's Freezing Pillar - Slams a huge gleaming shard of ice into the ground, doing Freeze damage to anyone in the immediate area. A circle of frost spreads from the pillar, creating a Freeze hazard that also inflicts the Hobbled affliction on anyone it touches. (Reflexes)

In addition to their per-rest spells, all wizards have two basic abilities that serve them well: Blast and Arcane Veil. Blast allows wands, scepters, and wands wielded by wizards to do a small amount of foe-only damage in a small radius around their target. Arcane Veil is an instantaneous ability that dramatically raises the wizard's Deflection for a few moments. Its one weakness is firearms; the Arcane Veil is not able to react to the speed of a bullet before it passes through.

Druids

Another cool backer portrait.

Druid Backer Portrait

Druids are animists, drawing power through the webs they believe connect all living souls in the world. When not casting spells and transforming into mythical beasts, druids spend a great deal of time in nature, giving them skill foci in Athletics and Survival. Much like priests, druids draw ambient fragments of soul energy toward them and shape their effects through practiced concentration. While druids do not have the diverse spell repertoire of wizards, they have more than enough to handle most problems that come their way. Druids' spells often take the form of natural phenomena -- storms, coiling plants, rapid decay -- to reflect their primal connection to the world. Despite their heavily-offensive nature, they do have a few defensive and healing spells to aid their allies.

One of the druid's forms, the stag.

Druid Stag Form

  • Nature's Mark - Enemies are outlined in pale green light, decreasing their Deflection and Reflexes. (Will)
  • Talons' Reach - Caster creates an oversized projection of beastly talons striking everyone in the area for Slash damage. (Deflection)
  • Tanglefoot - Lingering, sprawling patch of magical vines and other plants Hobbles anyone caught in the hazard. (Reflexes)
  • Winter Wind - Characters in the area are pushed back and take Freeze damage. (Fortitude)
  • Firebrand - Caster wields a massive sword-shaped blade of fire that does Burn damage on a hit. Switching to another weapon ends the spell.
  • Insect Swarm - Targets take Pierce damage over time and have reduced Concentration. (Fortitude)
  • Beetle's Shell - An allied target is encased in a shell that prevents him or her from taking actions (including moving) but will absorb a fixed amount of damage before shattering.
  • Twin Stones - Two boulders fly out from the druid, causing Crush damage as they go. If the boulders strike a solid surface the boulder explodes, doing Pierce damage to anyone in the area. (Deflection/Reflexes)
  • Moonwell - Creates stationary radius in which allies recover Stamina and gain a bonus to all defenses.
  • Overwhelming Wave - Creates a rolling wave of water that smashes everything in its path, causing Crush damage and a Stun. (Fortitude)
  • Firebug - A ball of fire rapidly bounces from enemy to enemy causing Burn damage. It hits up to 8 targets total. (Deflection)
  • Nature's Terror - The druid gains a terrifying electrical aura that causes Shock damage and the Terrified affliction to anyone nearby. (Reflexes / Will)
  • Wall of Thorns - Creates a wall of thorns, which does Pierce damage to anyone in it or who attempts to cross it. (Reflexes)
  • Garden of Life - Plants spring up from downed enemies, generating healing auras around them.
  • Rot Skulls - Summons necrotic skulls into the caster's hands. The skulls can be thrown at targets for Crush damage and a Corrode explosion. (Deflection / Reflexes)

In addition to their spells, druids have two base abilities that assist them in dealing with single targets. At character creation, players select a damage type for their Wildstrike passive ability. Wildstrike adds a small secondary amount of damage to all damage-dealing attacks that the druid makes.

Druids also all choose a spiritshift form at character creation. This form represents a type of animal spirit with which the druid has developed an intimate level of understanding (wolf, great cat, bear, stag, and boar). A few times a day, they can use this understanding to transform their bodies into a hybridized form between their natural shape and the shape of the creature they are emulating. In these forms, they cannot use any of their normal equipment but can attack with powerful natural weapons. Each form also has a special passive ability that applies while the druid is in that form. Over the course of the game, druids can acquire additional spiritshift forms to give them more options.

There are many more wizard and druid spells where these came from. They all add up to give both classes a wide variety of abilities to play with. Please let us know what you think of the flavor and mechanics of these classes in the discussion thread!

Wright Johnson, James Herbert, and 111 more people like this update.

Comments

    1. Creator The Evolutionary on March 31, 2014

      @ Valery: Ubuntu only is pretty common and I can see the reasons to start. At least GOG is getting the ball rolling. I've been on their back for years! Was about to drop them completely in favor of HumbleBundle

      Nice update. Love the detail. now, something to make sure we Linux backers aren't short changed:
      There is news coming that is leaving a bad taste in Linux supporter's mouths: Projects that reach Linux stretch goals being given indeterminate times for (or even starting on) the Linux version of games they paid for. Few KS projects get released on time. The average release date for KS game is 1-2 years late, not a big deal I guess), but please try not to do the "we'll get the Linux version out eventually" like Jane Jensen (among others) is doing. (9 months are being estimated for Morbius if ever) I see a bunch of people who no longer want to support games promising a Linux version because they feel there are a lot of not so honorable game developers on KS. You never made Linux version stretch goal, and I personally thank you for that. Please don't let us down. We bank on people's integrity here. If it's late, at least plan for a definite release (within 3-4 months we'd be happy with) of our Linux versions after the MS Windows/Mac versions. Anyone release at the same time gets extra kuddos in my book Thanks in advance.

    2. Creator Mikael Hartwig-Karlsson on March 25, 2014

      Loving the update! Can't wait to play this game, but do take your time with it :)
      Now I might have missed some of the lore but what race is that Blue Djinn like backer portrait supposed to be? Looks epic it does, bet the backer that recognizes himself in that portrait is very happy, I know I'd be hehe.

    3. Creator Equlan on March 20, 2014

      @Chet: First off, Paradox are only "handling" this game in the sense that they are distributing the game. Secondly, they have released a ton of really good games, some developed internally, some developed by others. They might not all be to your liking (and they are not all to my tastes either), but that doesn't mean they haven't done a competent to great job on a lot of titles.
      Just to name some of the good to great games I've personally played, that Paradox have published, distributed, or developed: Crusader Kings 2, Europa Universalis 3, Magicka, and War of the Roses. I promise you there are more.

    4. Creator Valeriy on March 20, 2014

      Linux users should stay away from GOG, IMO.
      GOG can not be trusted after all those claims and it's "promises" are vague enough to induce doubts (Only "Ubuntu"? Really? No way!).

    5. Creator Disposable hero on March 20, 2014

      @Achim
      Right you have a point. For Apple and all.
      Next.
      As I remember so far Rockstar don't get in a kickstarter campaign, they don't ask for money to backers. They have their own investors and ressources.
      In the case of Obsidian, I pledge because I want to help us go back to the front of the video game stage with a great game. Even if the tendancies of this peculiar type of RPG tend to go down.
      As for the advertising, They were/are covered by some great media like Rockpapershotgun. And they still are. And the interest in the game is (slowly) increasing in the gaming community. And I do my part in sharing the info of "the new game of Obsidian is coming !" to my friends.
      And WE gave us more than 4M$...
      4M$ !
      Don't you think it's good enought to make a game and some marketing ?
      Yes I know they are a lot in the team and have some expenses...
      But 4M$ !
      I hope it will be a great game, and so far I can't wait to put my bony hand on hit :D
      (sorry for my bad english...)

    6. Creator L.D Libra on March 20, 2014

      Sounds like the magic users in this game have been well thought through. Exciting days ahead!

    7. Creator bonuswavepilot on March 19, 2014

      I have been very impressed by the direct communication on the forum there. A TL;DR of the key issues from trawling the forum - these are quotes from Brandon Adler's responses there:

      ---===---

      Re: European Distribution and associated costs
      "We don't have the exact answers, but one of the reasons that we partnered with Paradox was because they understand fulfillment in Europe better than most companies. They will definitely do everything they can to make sure that everything is as smooth as possible for all of our European friends."

      Re: the deal with Paradox affecting the DRM-free nature of POE:
      "We will be providing both Steam and GOG digital versions of Eternity. The GOG version is still going to be released. The partnership with Paradox has not changed anything we have promised to our backers."

      Re: regional pricing in different markets:
      "To be honest, it hasn't come up in our discussions yet. We will do what we can to avoid unfair pricing, though."

      Re: packaging of physical copies (eg. box vs DVD case):
      "We are currently talking about the package design. Once we have the final details we will let everyone know."

      Re: DLC:
      "We aren't releasing small chunks of content. We will be doing a full fledged expansion on par with how CRPGs used to release expansions. The partnership with Paradox does nothing to change any of that."

      Re: possibility of a bait-and-switch change to steam-exclusive mid lifespan:
      "No chance."

      Re: future POE projects (eg. expansion, POE2) still being DRM-free:
      "I can't predict the future, but I can't imagine why we wouldn't release a DRM-free version in future releases."

      Re: responsibility for packaging design:
      "It depends on the title, the developer, and the publisher.

      On Storm of Zehir, for example, we did the box art. On other games we have put out, it was done by the publisher. Some games required a lot of back and forth collaboration. For Eternity, we are still deciding how we want to handle it. We would love to have Kaz or Rob create the box art, but it is a very time consuming process. It will likely be a collaboration between both companies."

      Re: requirement for Steam activation of physical copy:
      "...the physical copy shouldn't require Steam. We are releasing DRM-free builds, so the physical disks will probably be DRM-free or have a CD key."

      Re: future boxed copies remaining DRM-free:
      "We haven't had an in depth discussion, but what we offer to the backers is most likely what we will offer to non-backers."

      Re: responsibility for QA processes:
      "We are running the QA process on our side (including full control over the issue database). The main changes are that Paradox will handle the QA for things like localization and compatibility testing..."

      Re: possibility of linux release through GOG, now that GOG have announced linux support in future:
      "This should bode well for DRM-free Linux."

      Re: transparency and the specifics of the deal:
      "We are more than happy to open up the development process to our backers. I feel that we have done a great job (you might disagree) in letting everyone see what it takes to make a game like Pillars of Eternity.

      That said, we can't really discuss the business terms of the deal. From a practical perspective, we work with other companies and we can't disclose our inner business workings in that way."

      Re: independence of development now that the deal is in place:
      "Paradox will not have any direct control over any aspect of Eternity's development. They have some smart dudes over there and we have asked for their feedback on some of the areas of the game. Just because they suggest something doesn't mean that we have to implement it, but we would definitely talk about it internally. Same as if we saw good backer suggestions."

      Re: GOG availability for non-backers:
      "Our current plans are that we would release the DRM-free version of the game for sale on GOG to everyone."

      ---===---

      And that's about it! BonusWavePilot - 'reading forums so you don't have to since 1978'.

      Also, there's an article about some of this stuff over at RPS hither:
      http://www.rockpapershotgun.com/2014/03/19/project-eternity-release-date/

    8. Creator Kamos | Exile in Torment on March 19, 2014

      Paradox sent me a survey some years back asking how I felt about DLC. I said it was shit, unless it was DLC i the same style of the EXPANSIONS of old, which truly added to the game. I answered (truthfully) that I had no interest in buying a game in small pieces. Unfortunately, they have a hard-on for selling pill-sized crappy "DLC". Too bad.

    9. Creator Jarrah on March 19, 2014

      I always assume that the reason fantasy worlds haven't mechanized is that they didn't have coal and oil to fuel machinery. I suppose it is still believable that they could have saltpeter and sulfur to make gunpowder though.

    10. Creator Fry on March 19, 2014

      Firearms have been mentioned in previous updates. Nothing above the level of basic muskets, as I recall.

    11. Creator Jarrah on March 19, 2014

      Yes, firearms seems a bit odd.

      Does the game world also have internal combustion, airplanes, and the internet?

    12. Creator Chet on March 19, 2014

      Someone please remind me of a good game Paradox handled, please.

      Also, I get a little nervous when a spell description says "it won't stop bullets" how did I miss that there would be guns in PoE?

    13. Creator Bryy Miller on March 19, 2014

      But Paradox is not publishing, only distributing. The only ones calling it 'publishing' are us and the media.

    14. Creator Minsc&Boo on March 19, 2014

      uh oh.

      Headline: Game developer shuns publishers for Kickstarter, changes mind
      http://www.wired.co.uk/news/archive/2014-03/19/obsidian-paradox-partnership

    15. Creator Alex W on March 19, 2014

      Will a shapeshifted druid still have access to spells? A lot of the time you can find Shapeshifting limited towards the end of a game as you give up the strong caster-based abilities to become a sub-par Melee attacker.
      I feel hopeful on this by you describing it as a hybrid form rather than a true animal. Can a hybrid still focus magic abilities through their new form?

    16. Creator Willie on March 19, 2014

      The celestial sapling screenshot looks amazing. Love the look of the game, you are nailing it; wonderful artistic detail with modern lighting…love it. As for the spells and classes, don't really have any complaints. Similar enough to D&D to be familiar (which is important to me since this is ultimately a D&D isometric RPG spiritual successor) whilst at the same time having a few small tweaks to make it unique to new world and game systems. I've always said that you can't go wrong with being inspired by third edition rules...they are incredibly well done (much better than 2nd edition) so it is good that PoE is clearly using 3E as an inspiration. One thing I like though, which is well designed, is how lower level spell casting ceases being rest bound as one grows in power, this is a very nice addition. A nice balance between the Vancian system and a semi-mana type system (per encounter). Good work on that.

      Other than that, very amped for the game!

    17. Creator Chris J Capel on March 19, 2014

      @Daryl Putman: How about releasing it on GOG, like I told you seven comments ago? :)

    18. Creator JediaKyrol on March 19, 2014

      Blue guy looks like some evil Anti-Minsc...hopefully he has a Boo (or...Oob?)

    19. Creator Azghouls on March 19, 2014

      And I was just looking at March of the Eagles. I like Paradox Interactive - I like Steam - I like GOG and I like PoE. But please don't let Paradox dictate the course of action (as much as I like them).

    20. Creator Jeremie Lariviere on March 19, 2014

      Nice update, thanks!

    21. Creator Jeremie Lariviere on March 19, 2014

      Nice update, thanks!

    22. Creator Theobeau:OOoE\Mad man with a box/Exiled on March 19, 2014

      As always detailed update with lots of goodies about casters.

      Didn't know of the Paradox-OBS deal and have spent 1/2 hr trying to get across it. Seems to make sense with the CEOs of both companies (in a RPS game site interview) talking up the merits of the deal while emphasising its non-traditional elements.

    23. Creator Daryl Putman on March 19, 2014

      My only concern about the decision to partner up with Paradox for distribution is they're very vocal about being extraordinarily pro-DRM. Hopefully you've got something on the line to keep the product DRM-free?

    24. Creator twincast on March 19, 2014

      The Celestial Sapling looks great in the modern, figurative-only sense but not so much in the original sense, i.e. it's kinda lacking in beds/rooms/size, no?

      Paying a book to learn a spell seems odd to say the very least. Other than that, though, both classes sound very good to me. :)

      ---

      Paradox has taken to nickle-and-dime-ing their customers with cosmetic micro-DLC that should be free for authenticity's sake and went from a shining beacon of DRM-freeness to Steam-only. The former's the reason why you only buy DLC at heavily reduced prices, anyway, and they've also got great expansions and mod-support, so that isn't so bad. The latter, though, has severely soured my opinion of them, but whatcha gonna do?

      Anyway, I'm sure that both backers and buyers will easily be able to get DRM-free digital copies. Just don't you dare mess with my physical collector's edition box and game disk!!

    25. Creator Marius Smit on March 19, 2014

      Sounds great, looking forward to it.

    26. Creator dungeoncrawl on March 19, 2014

      Great update. Can't wait for this game. Sometimes people aren't happy unless they're complaining about something. @obsidian - make a great game. Make a ton of money. Outsource whatever you feel is best.

    27. Creator 'Yngvald' aka HannesFury on March 19, 2014

      Surname, did that look weird? just Josh, for now at least.

    28. Creator 'Yngvald' aka HannesFury on March 19, 2014

      Well presented as always, Sawyer.

    29. Creator Morten Poulsen on March 19, 2014

      Jalister - We live in interesting times :-)

    30. Creator Chris J Capel on March 19, 2014

      If you guys are happy to accept help from Paradox, as long as they don't interfere with Eternity in any way I'm happy with that. You'll have to dodge jibes from misunderstood commenters who think you're getting a publisher, like the Wasteland 2 guys, but as long as you're prepared for that fair play to you!

      Additionally, loving what I see, and South Park's excellent - my favourite game of the year so far. :)

      @Paul Andersen: I like the way you say "interesting backlash" as if there actually was one. From what I can see everyone bar one misunderstood guy seems to be accepting of this plan.

      The worry that Eternity will be Steam-only has also been shot down, both on the forums and by AstralWanderer below who reposted this quote which I will repeat:

      ""We will be providing both Steam and GOG digital versions of Eternity. The GOG version is still going to be released. The partnership with Paradox has not changed anything we have promised to our backers."

      @Sempavor: It's still Obsidian making Eternity and in control. Eternity isn't a Paradox game suddenly. If you don't like Paradox it really doesn't matter, you're dealing directly with Obsidian. You just have to ask them if they're making an Italian language version of Eternity. "Check before you complain" - that should be the motto of commenters everywhere.

    31. Creator Insert Disk 2 on March 19, 2014

      Paradox = Steam = DRM. Please No.

    32. Creator Joachim on March 19, 2014

      I love it that you reinvent classes to give them a fresh start in the minds of us role players :)

    33. Creator Achim on March 19, 2014

      @ Disposable hero
      Would you say the same thing to Rockstar with GTA V or Activision with their Call of Duty series?
      Only because you have "great fame" does not at all mean that you don't need marketing. Don't you think all the great companies like Apple, BMW, .... would really need marketing? No, they are doing it to call attention for new products. That's how advertising works. You don't do it because others don't know you have great products, you do it do get even more attention so you can make more money. I don't see how this can be wrong?

    34. Creator Sempavor - Bandit of the Obsidian Order on March 19, 2014

      I'm not happy at all about that partnership, and all italians backers shouldn't be happy: if you check the list of the games published by Paradox Interactive in tha last years you'll find that the publisher has very little interest in italian market. I would have liked to buy many of these games (Crusader Kings II, Europa Universalis IV, etc) but even if I'm able to play in english I choosed not to buy them due to the lack of attention to italian customer. So, I think that definitely we'll not have any italian translation. I'm very disappointed. :(

    35. Creator Paul Andersen on March 19, 2014

      Interesting backlash against the Paradox partnership. It seems to mostly be the idea that a version won't be available on GoG. This doesn't seem like the kind of relationship where Paradox will be dictating terms (like EA or something), so I don't necessarily see how this could be a bad thing.

      Like the update. Can't believe it's already been 74 updates.

    36. Creator Huinehtar, Tmted Reign for Eternity on March 19, 2014

      I hope it doesn't mean that non-backer physical copies won't be Steam-only, as Paradox do for several years. Because it would be a shame for non-backer people who want DRM-free physical copies to pay the game twice (DRM'd boxed copy + DRM-free digital copy).

    37. Creator Disposable hero on March 19, 2014

      Hi !
      I don't like the way you take by partnering with Paradox... Are you a new indi team or one with many good games in catalog ? Yes I know you want to make money, but haven't you got some by us, backers, who pledge to help you produce and sell it. You have already a great fame, and that's why I (we ?) pledge for you : I have the insurence that the game will be great !
      A marketing campaign is not necessary.
      And this partnership is dangerous, for you and us.

    38. Creator Lars Møller on March 19, 2014

      I really like how the druid looks like something that might actually be useful for a change with a lot of direct (but still nature-themed) spells. I've always hated how they usually depend to an extreme amount on their summoned creatures and tend to be some mixture between buffer/dps/cleric that tends to fall WAY short of the effectiveness of the other classes.

    39. Creator Sabin Stargem on March 19, 2014

      Awesome. :)

    40. Creator AstralWanderer on March 19, 2014

      Quote from BAdler from the Obsidian forum http://forums.obsidian.net/topic/65751-pillars-of-eternity-–-partnership-faq-for-backers/page-3#entry1431181
      "We will be providing both Steam and GOG digital versions of Eternity. The GOG version is still going to be released. The partnership with Paradox has not changed anything we have promised to our backers."
      So looks like good news - everyone will have the choice of a DRM-free version.

    41. Creator Rudi on March 19, 2014

      I've always loved shape shifting, but the IE games never made it worth while, usually overpowered at low levels to worthless at mid to high levels. Hopefully PoE gets the balance right.

    42. Creator Jarrah on March 19, 2014

      I don't understand why a wizard would pay copper coins to learn a spell from an enemy grimoir. Where doe the money go? Surely it would make more sense to just take the grimoir and then add the spell to their collection for free after they've had time to study it in a camp or inn.

    43. Creator Tobi (Crusader Kickstarter pls!!) on March 19, 2014

      congrats on your new partnership! good idea IMHO. and i love the portraits and the inn.

    44. Creator Marceror on March 19, 2014

      Wonder if they have free WiFi though

    45. Creator Marceror on March 19, 2014

      I want to go spend a night at the Celestial Sapling, maybe several.

    46. Creator Sabin Stargem on March 19, 2014

      I am hoping that Paradox is willing to co-exist with GOG, as I can see the appeal of being able to sell through Steam - but as a consumer, I feel that I should support DRM-free whenever possible.

    47. Creator Jalister - OOoE / WoOS / SoSR on March 19, 2014

      For those that haven't heard yet, GOG has officially stated they are working on supporting Linux, and should be doing so by the fall season.

    48. Creator Valeriy on March 18, 2014

      I couldn't care less about Physical copies distributed by Paradox or some other company but I really need my digital version on Humble Store.

    49. Creator Niggles on March 18, 2014

      Can we get some sort of official confirmation in regards with a) Backer copies are still being supplied via GOG and will remain DRM free, b) the status of physical copies supplied to backers? will they remain DRM free copies as well?.