Funded! This project was successfully funded on October 16, 2012.

Update #66

Double Whammy

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Hey, everyone! This week we are doubling up on the Project Eternity backer update action. Darren Monahan will be giving a brief glimpse into the Backer Portal and Hector Espinoza will share his work (and some screenshots!) in a developer Q&A. Enjoy.

-Brandon

It’s Finally Time… Soon :)

Update by Darren Monahan, Chief Intelligence Overlord

A year already...

Unbelievably, a year has passed by since we launched Project Eternity on Kickstarter, and a lot has happened. We’re almost to seventy project updates; we’ve made lots of levels, characters, classes, monsters, loot, and a whole lot more over the past year with more being made almost every day.

November’s right around the corner, and here in the States, we have an upcoming holiday called Thanksgiving near the end of the month. It’s supposed to be a time where we give thanks for the harvest and reflect on the past year.

It seemed rather appropriate to have a bigger than normal update coming before this holiday and we’re cooking a big one for you! This turkey dinner is going to be large and in charge... It’ll show a bunch of new stuff we haven’t shown anyone outside the studio yet and one of the side dishes coming with it is the new site.

Backer Website: Main and Media Pages

All of our previous updates are now easily available in one place, easy to browse through and include futuristic RSS technology! We’ve also got a one-stop shop for all of the screenshots, wallpapers, artwork, and videos that we’ve released and will release.

Backer Website: Pledge and Rewards Pages

On the left here, you can make sure all of the pledges you made are connected to your account. If you backed the game on Kickstarter and then later added money via PayPal, you can make sure that’s all been confirmed. If it doesn’t show up, you can link it in by providing the e-mail addresses you used if they don’t match.

…and then, confirm that your reward is correct, or maybe even upgrade if you like! Did you give maybe give us more money thinking you chose one reward tier but accidentally chose a lower one? No problem, you can fix that up. Oh, and slacker backers… you might have some upgrade opportunities… :) Onward is the addon screen where you can browse through the available addons and confirm those choices as well.

Backer Website: Add-on and Game Info Pages

Then finalize everything! Don’t worry, even though you’ll be confirming your pledge selections, if you picked up physical rewards, you’ll be able to change your shipping address up to the point where we need to lock them. You’ve got plenty of time, and we’ll keep that open as long as we possibly can in case you move or want to have your stuff shipped elsewhere.

On the right there is our “Game” section of the site, where over the coming months more information and art about the various races, classes, characters, critters, and locations of interest in the game can be found.

OK, we’ll be back in a few short weeks… For those of you who have designs as part of your rewards, get your thinking caps on!

Developer Q&A with Hector Espinoza

Update by Hector Espinoza, Lead Environment Artist

Hector in his natural habitat.

Hello, Hector. What is your job on the Project Eternity team?

I am the Lead Environment Artist on Project Eternity. Along with building assets and doing layouts of some the larger levels of the game, I help my team of artists create a visually exciting world for the players to explore.

What are you working on this week?

This week I'm working on polishing one of the states of the Stronghold and building a Keep that is contained within.

What is your typical work day like on Project Eternity?

I come in to work and read a little email. Sometimes I'll have a "breakfast snack" in the form of cheese and peanut butter crackers. This holds me over until lunch time. :) Upon my return from lunch, I'll continue to work on my current tasks. At times I help critique some of the work that is being created around me or from outsourcing. In the late afternoon I'll head out for a short walk to get my daily coffee, I'm really good about keeping this to one cup a day. :) Then in the evening as the sun sets I'll hook up the speakers and turn my office into a "discoteca" and work while listening to some of the baddest jams on the planet.

One of Hector's work in progress areas, the player's stronghold, in a ruined and restored state.

What are you most looking forward to on Project Eternity?

I'm looking forward to the day when people get to enjoy our finished product. We are putting in a lot of hard work and effort to deliver something special to our fans and backers, thank you all so much for making this possible! I also want to play it! Our playtests have been really fun.

What other projects have you worked on?

While at Obsidian I have worked on Dungeon Siege III and after that I have helped out on a number of "unannounced" titles.


Before Obsidian the list is pretty big. At Black Isle I worked on Icewind Dale (as QA), Icewind Dale: Heart of Winter (as an Artist, yay!) and Icewind Dale II. The short lived "Van Buren", it was going to be awesome! Oh, and BG III: The Black Hound. The last title I worked on while at Interplay was Baldur's Gate: Dark Alliance 2. Outside of Interplay and Black Isle I worked on Vampire: Bloodlines, Full Spectrum Warrior 2, and Lord of the Rings: Conquest. Of course in between a lot of these titles there are more projects that unfortunately never got to see a release.

Hector after 7:00 PM.

Which environment that you have done has been your favorite?

By far this has to be the first one, which is the original Kickstarter image. I learned a lot when creating that scene and the feeling of nostalgia was awesome.

What do you like to do when you aren't leading the environment art crew?

Outside of work I choose photography as another creative outlet. I like to go out hiking and shoot landscapes or if I'm lucky some wildlife. Animals can be tough to find and sometimes I don't have the patience. I also enjoy macro photography, this takes patience too but it's a much more controlled environment. I like that.

Do you have a favorite artist or game developer?

This is a super tough question. I'll start with outside the industry. Favorite artists are Mark Ryden, Audrey Kawasaki, James Jean, and Ashley Wood. Inside the industry it has to be Akihiko Yoshida, Yoji Shinkawa, Robh Ruppel, and Sparth.

And where do you draw your inspiration from?

I mainly draw inspiration from the places I visit when I go out hiking. There is so much to discover when you can capture nature at a grand scale and at the macro level. The music I discover on the weekend when I visit some of my favorite online music sites. And from the people that work around me every day.

What's your favorite Infinity Engine game? Why?

This has to be Icewind Dale. I feel so fortunate to have worked on that game. It helped me discover the world of D&D. It also gave me the chance to work with and meet some of the best people in the industry. I'm truly grateful for that. A super close second is Planescape: Torment, I mean, come on. HA!

In a Quake deathmatch between you and Adam Brennecke, what would be the final score?

I think the first round would be pretty close it could go either way really, haha, but once Adam finds his groove, oh man, this would be a no contest, he's a beast. Final score would be too embarrassing for me to write. HA!

Is there anything else we should know?

I got that purple, grape, I can bake a cake.
Stephen "Stoibs" D, Davey, and 125 more people like this update.

Comments

    1. Silver.small

      Creator Silver on November 3

      Good update, looking forward to the backer site. :)

    2. Tigermops.small

      Creator Martin Kramer on November 1

      My God, it's full of Baldur's Gate!

    3. Imagesca2f53fk.small

      Creator Jason Watts on November 1

      Finally I can update my $65 level to the $140 level for the Collector's Edition, I've been waiting for that opportunity forever!

    4. Steam%20logo%20184.small

      Creator Dragoon on October 31

      I can't wait for the Backer Portal going online. I already planned to increase my investment into this game by an other $125.

    5. Swkavatars-01-squidgee.small

      Creator twincast: Eternally Tormented Mangy WoOS on October 31

      @Nietsewich:
      Well, possibly. Although the left side frankly looks pretty well kept for a ruin, and the right side looks fully restored (albeit possibly not fully upgrade), yet the restored walls still have the trees on the outside. Ironically enough, the less problematic ones on the inside however have disappeared; I'd guess because of the fixed amphitheater.

      I suppose I'll head onto the forums for clarification.

    6. Swkavatars-01-squidgee.small

      Creator twincast: Eternally Tormented Mangy WoOS on October 31

      Has it been a year already? Hard to believe.

      The pledge portal looks great.

      The game name sounds great.

      All those games that could've been... /wistful

      The stronghold's looking really pretty and all, but I find it hard to believe anyone worth their quest rewards would keep trees growing right in front of their walls.

    7. Rd.small

      Creator Jeremie Lariviere on October 31

      Exciting times!

    8. Geek_patrolks.small

      Creator Bryy Miller on October 30

      Nice name, and the site looks fantastic.

    9. Fb_profile_picture.small

      Creator Michael Bantz on October 30

      Nice update. I'm looking forward to seeing that backer's portal.

    10. Missing_small

      Creator Unnamed on October 30

      @Fragga: Yeah, that would make sense. However, below the headline it says "If you haven't backed Pillars of Eternity yet..."

    11. Pe-logo-small.small

      Creator Marceror on October 30

      Actually not a bad name for a game though.

    12. Missing_small

      Creator Fragga - Judicator of the Obsidian Order on October 30

      @unnamed: i thinks pillars of eternerty is the backers portal since we a the pillars/foundation of the game

    13. Missing_small

      Creator Unnamed on October 30

      Does this mean the game will be called Pillars of Eternity? Screenshot to the left.
      http://media.obsidian.net/eternity/media/updates/0066/pe-pledge-reward-2000x551.jpg

    14. Missing_small

      Creator Willie on October 30

      That screenshot of the stronghold does indeed look very awesome; thanks for the update Obsidian.

    15. Avatar158_4.gif.small

      Creator gandalf.nho - Huntress OOoE/WoOS/Torment on October 30

      Nice update about the stronghold and great news about the backer's portal

    16. Fb_profile_picture.small

      Creator Peter Hoogeveen on October 30

      This is beyond awesome. I am so looking forward to the backer portal.
      I only spent $20 for the game and added another $20 for the add-on that will be released, but I want a boxed collector's edition and MOAR stuff!!! :D

    17. Nexusavatar.small

      Creator Theobeau:OOoE\Mad man with a box/Exiled on October 30

      Great update though is this the large one or is that one still coming?

      Lots of information; the backer centre will be a good resource for those like me who like to double check pledge details and toy with giving OBS more money.

      Plus, is that a hedge maze I see in the strong hold?

      Very exciting though can't go wrong if you just follow the left handed path....or can you?

      Cheers

    18. Missing_small

      Creator Nietsewitch on October 30

      @Hallot
      It´s a ruin there. I guess no-one cared to cut back those trees. I think it will be your job to do :) .

    19. Missing_small

      Creator Dragon on October 30

      Thanks for the update.

      About the stronghold, a remark and a question :
      - On stronghold, trees are cut on the outside of the wall, that prevent enemy sneaking on the defenders and allows them to shoot incomings nuisances. It would be more "realist" to cut down those trees.
      - Is there more advanced states of the stronghold (yes, I like strongholds...)? Like more buildings, bigger, with moats, catapults on the wall, as you transform your little backwater fortress into a fortified city of respectable size (there certainly seem to be space enough within the walls), with trade and all. Something even more advanced than Neverwinter Night 2, and if possible with more freedom and possibility to manage it (I don't ask for a strategic game, but as well go all the way to a respectable noble lord, that would be fun for those interested). Asking to be able to build a small army and launch it on a difficult mission or two, to assist us or even alone, would be awesome, but that might be tricky to implement.

    20. Es.small

      Creator Kierun on October 30

      You speak of RSS... Can we get a url to that?

      Also, i cannot see the backer's site from your main site...

    21. Pe-logo-small.small

      Creator Marceror on October 30

      Stronghold looks great. Can't wait to see more.

    22. Missing_small

      Creator Mark on October 30

      Oh, I love the player's stronghold, it looks amazing. Awesome work!!!

    23. Missing_small

      Creator Cutter on October 30

      I too, sir, enjoy a "bad jam", as the kids say.

    24. Avatar.small

      Creator light487 - Kickstarter Junkie on October 30

      Oh ok.. :) Figured it must be something like that :)

    25. 230px-paulatreides%20copy.small

      Creator Trister - OO's Tormented Master Wetboy on October 29

      @light487 - it's not available to us yet. they're showing what it looks like now.

    26. Avatar.small

      Creator light487 - Kickstarter Junkie on October 29

      Hrmm.. where do we access the backer site from?? There's no login link or link to backer portal on the main website..... confused.

    27. Missing_small

      Creator Bryce on October 29

      Fantastic update. The art for the stronghold looks pretty good. I hope that the hedge maze and upper building aren't the "cutoff" point for that loading zone (assuming it's similar to other IE titles), and that there is more of a defined perimeter for the stronghold. Hopefully it's just the focus point for the image currently. I just think aesthetically it's more appealing to have a stronghold with high castle walls everywhere. From a design standpoint you could probably get more mileage if there are multiple points of egress. What's shown is absolutely beautiful though.

    28. Squirrel.small

      Creator ThomasN on October 29

      Looking forward to having lots of after-7-pm-hector poured into this awesomesauce.

    29. Missing_small

      Creator descalabro on October 29

      For the nostalgia factor this screenshot looks pretty good but, as an environment being created today, I hope there will be more appeal to the eye. This looks like a stronghold with a few trees and houses about, but that's it, I don't feel there is much character in the way it's done.

    30. 524303_10150973533236980_870077799_n.small

      Creator Mathew E. Reuther on October 29

      Never mind, I get the whole turkey dinner allusion now. You're showing us something we can't have yet. *sigh*

    31. Baldur-ava.small

      Creator Balgin Stondraeg on October 29

      The backer portal looks pretty sweet. I'll look forwards to fiddling with it when we get the opportunity. I'm sure we'll all be looking forwards to that second update this week :).

    32. 524303_10150973533236980_870077799_n.small

      Creator Mathew E. Reuther on October 29

      Ok, so, perhaps I am missing something. Is there actually a backer website live or is this just a sneak peak at what we will eventually be using? I certainly don't see any way to navigate there from the main http://eternity.obsidian.net/ site. Then again, I'm blind sometimes.

    33. Photo.small

      Creator tgurr on October 29

      Slightly off topic but since it was mentioned, @Hector: My indefinite gracefulness for anything you did to make Vampire: The Masquerade – Bloodlines the game it is! I still hope that some day we'll see a sequel to it.

    34. Dundundundundundundundundundunsnaaaaake.small

      Creator Phill on October 29

      That stronghold screenshot looks fucking incredible

    35. Dontpanic75x75.small

      Creator Chris on October 29

      Keep up the great work! Looking awesome!

    36. B.small

      Creator Daniel Bryntse on October 29

      Two words: "Van Buren"

      Oh, woe is me!

    37. 2.small

      Creator Soopy on October 29

      Thanks for the update! Glad to see you guys are still coming along nicely.

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