by Obsidian Entertainment
Just putting one more voice on the font selection. Please, if you intend to invest on writing text that is worth reading don't prevent as reading it with gimmick-y goth-y fonts. Clean, configurable, good-sized fonts are so much better. The screenshot above scared me.
Timothy looks exactly how I expect a man with 10k to spare and the name Timothy to look like. Still, good for him, and good for PE. Keep up the good work.
@Richard Luijten: In German it means everything from "Little Kid" (the perfect translation would be "nipper". It's dialect.) to condescending terms for small people (or sometimes just pitiful people). I suppose here they're using the one for kids.
Great video and so true, the simple logic of reserching your idea is lost on some people.
I thought the video was great. A lot of it seems obvious, but I never thought of it, so I can't say how obvious it was. Anyway, there wasn't a hint of being talked down to, he was speaking extemporaneously, rather than a prepared presentation, so there is that.
BTW love the evil-overlordly moment with the cat. <3
@Chet: I don't think Josh is talking down to us. But given your conjecture you may have been the boss for too long, I'd say it's not the *mutual* respect you're used to if Josh's tone irks you.
@chet - I don't get that impression at all. He seems very conversational to me and is speaking to us as equals. I'm glad he's not in 'upbeat selling mode' but rather conversational. I really enjoy the updates and feel like if I were sitting there and had a question, I'd get a straight well explained answer.
Not sure I understand your point. The text that is descriptive is not set off by quotation marks - the actual dialog is, because it is what is being said by the characters. Presumably, if a scene had more description and less dialog, there would be fewer sets of quotation marks. I don't see a problem with using quotation marks to set off quotes. It did seem that the given example was a little choppy, and several quotes could have been combined into a longer narration, but I presume this is just a quick example, not a representative of the final product. I mean, we're not even close to alpha yet, right? Lots and lots of changes ahead.
I agree with those that are saying a clear, easily legible font is important. I understand that this is just an early example and not final, but I hope the designers resist the temptation to use fancy, curlicue and Gothic fonts, and opt instead for simple, easily read fonts. Some ability to adjust the size would also be welcome.
The chat area wories me. At usual chat areas in rpgs of this style have two issues:
1. Non easy readable fonts. Please tell me that I will be able to change the font, what I see is very unconfortable to read...
2. Fixed size fonts. It is no problem when the game launchs (at usual) but after some years... and the game allows bigger resolutions (better computers) it becomes a big issue.
Please tell me that you will let us change these values in configuration menu :)
Text on plain background only, please.
Different font would be nice too.
It's not a matter of liking or not liking. I do a lot of descriptive writing for my own pen-and-paper games. It's more a matter than when 90% of your lines are surrounded by quotation marks, they stand out in a really jarring way.
Just no. If you don't like descriptive text then that's ok but it's fine to me.
The most disconcerting thing to me is the example dialog, with its use of quotes in a way that feels redundant. Video games are a definite show-don't-tell genre, even more than most, and if you feel its important that a character DOES something, they need to do it in game, not just in text. If its not that important that they do it, but adds character, give them dialog that alludes to it rather than stating it as an objective fact. It's disconcerting and, I hate to use this term, immersion-breaking.
I mean, as a developer I understand the difference between test data and real data. Pre-edit dialog, and post-edit dialog are also understandable, but I really hope that's not representative of the underlying style of writing that goes it. It will deny a great deal of the potential of the "quipiness" feel that Baldur's Gate managed.
I'm probably worried over nothing though.
I really hope the interns are not only getting paid but will also in the end become permanent employees for your company (or at least do mandatory internship for their studies). I'd hate to support another game company that just exploits motivated people with high hopes because they are even cheaper than the regular guys. Been there and don't want to see it happen ever again...
We are talking about a > $70 billion industry here. That should be enough money to pay a decent salary and provide permanent work contracts.
Besides that: good work, keep going!
Please make the text bigger for HD monitors. Recently released Shadowrun was uncomfortable for reading due to small letters.
I seriously doubt that this is how he talks to everyone, granted this is how he speaks to us in the videos though.
I could be wrong and you may know him personally Matt, if so thank you for the insight.
Please don't misunderstand my post, like I said, he is a fantastic game developer and is holding the reigns of what very well may be the next Baldurs Gate.
And as Paydirt76 had suggested, I tend to stop the videos and just read the up date shortly after hearing him speak.
Then again, maybe I've just been the boss for too long and am used to experiencing a mutual respect when receiving a report on the status of a project.
That's just how he always talks. He's not "talking down" on anyone.
The dialog interface is 1:1 with the PST one as far as I can tell; I was toying with an RPG prototype sometime ago, and also took PST as a template, down to fonts and colors; this looks pretty much exactly the same;
it's proven, and obviously works, but I wonder if this isn't too 'old school'
@Chet He's explaining what he does for work. He's sarcastic and has a dry sense of humor. It's hard to explain what you do for creative work on a granular level w/o starting at the basics. I learned from it and appreciated it. This level of transparency is something that was promised (I think?) with the Kickstarter campaign. I think it's cool.
Also, if you don't like the videos, don't keep watching them :P
I want to order food and drinks.
Can't edit comments, so I meant "our" way, darn iPad types what it wants.
Maybe it's just me, but does anyone else feel as if Josh Sawyer is talking down to us?
I can't help but always get the feeling that someone just spent an Eternity, (heh heh) convincing him that he should take some time and talk to us common folk.
He always seems to have the attitude, well like someone forced to explain something to someone that he feels is beyond their comprehension.
I get it Josh, you're a freaking genius, no kidding you really are and are certainly due a great deal of respect, but maybe throw a little are way too. :)
I'm in agreement with a previous poster... I hope you're paying your interns. You take pride in doing this project the right way, and it'd be great if that extended to the way you treat the interns!
Thanks for the update. Seems like the game is coming along nicely. Dialogue interface is also looking good, I approve.
About the keep and defending it, will we se a small horde of weak and not so bright enemies attack the stronghold? Maybe 15-25 or more creatures, depending on the cpu and gpu resourses you have in your budget. I remember I edited BG2 so when the brat of a man roenal arrogantly attacked my keep, he had with him a small army.
Oh how fun iy was to see ensuing slaughter by me fireball and chain lightening spells. Gibs and physics can be very fun.
Yes I kinda missed the groups of weak enemies you would encounter in BG1 if you where at a relatively high level.
P.s. 'Wicht' means something like 'bitch' in Dutch. I am amused.
This whole 'interns writing quests and dialogues' thing sounds really weird to me..is that usually what happens? I mean I'm sure they're very talented but isn't that sort of stuff usually done in-house?
Great to read update though, it sounds like everything is moving along so well and the shot of that conversation UI makes me happier than a puppy wrecking a pair of loafers. Keep up the great work!
The cat is seriously the best part of this update :3.
Damn, every time I read about Eternity, I just want to play Baldur's gate once again, but I have no time right now !
I hope Defiance Bay ends up being at least as good as Athkatla in BG2 !
The details regarding Defiance Bay were fascinating and left me keen to see the final product.
The background regarding the wicht was unexpectedly sad, which could easily make for an interesting quest.
Also: didn't know that J.Sawyer is such a double crosser!
Great update, thanks for the detailed info!
Your updates are always outstanding. Keep up the great work Obsidian!
thanks for the update!
Is that the board game "Betrayal at the house on the hill" ? :) Thats a fun one.
Thank you for the update! Cheers.
Cool to hear Matt Perez has left Capcom to work on actual game design. Talk Radar was awesome with you man!
Cheers for the update. Good to know that everything is rolling along nicely.
It would be good to put faces to the new hires. Would make them seem more like people, than words on a screen. Something for future updates, I suppose.
Seriously there is an intern called Macintosh who's a programmer ? : P
Isn't that..what you should call destiny for him ? XD
Yes, pay the interns...in beatings! I'm a firm believer in the hands-on management style of 'the beatings will continue until morale improves!' Yes, the filthy lucre is a great motivator but nothing quite ensures the response of 'How high?!' when you tell them to jump or know they will suffer the lash! Rum, sodomy, and the lash, gentleman! And not necessarily in that order. If it was good enough for the British Navy for 200 years it's good enough for some damn interns!
The interns are probably being payed with "real world knowledge" that will serve them so well in future endeavors. :P
Great update and cool video keep up the great work, few more pics be nice and hope we get a peek at the city sometime.
Hey guys, great to hear about progress.
Just a slightly off-topic question: You ARE paying your interns, are you? They aren't just "getting valuable experience" out of it (though I am sure they are getting that in plenty too).