Funded! This project was successfully funded on October 16, 2012.

Update #56

Paladins and Wild Orlans

Update by Josh Sawyer, Project Director

Today, we'd like to talk to you about one of our more recently-implemented classes in Project Eternity: the paladin.  The paladin has been a staple of fantasy RPGs for decades and it was one of our most quickly-funded stretch goals during the Kickstarter campaign.  As one of several melee-oriented classes on our roster, paladins presented some unique challenges for us and we'd like to share their development process with you.
 
Paladins have a strong tradition in FRPGs.  While the class represents different things to different players, it often conjures images of legendary European figures like the Twelve Peers of Charlemagne, El Cid, and the Knights of the Round Table.  Players who like playing paladins often think of them as devoted, principled, brave, and unrelenting.  They stand out because of their single-mindedness and unwavering dedication to their cause.
 
In Project Eternity, we wanted paladins to maintain their sense of selfless passion and zeal without being bound to concepts like "alignment" or a universal moral code.  We also wanted their mechanics to be distinctive from the other classes while reinforcing their role in the world.  Area designer Bobby Null has always liked the marshal class from D&D 3.5, which is conceptually similar to the warlord in 4E: combat leaders who are at their best when they are augmenting their teammates.  This is the approach that I took when developing Project Eternity's paladins.  They have persistent modal auras, strong single-target healing and buff abilities (contrasting the broad AoE effects of clerics), and can passively grant bonuses to teammates in close proximity.
 
In the game's lore, paladins are zealous champions of a cause that may be religious, philosophical, or cultural in nature.  The "foundational" paladins in this part of the world were the legendary elite guards of Darcozzi Palace in the Grand Empire of Vailia (now Old Vailia).  They set standards for selfless dedication, unwavering loyalty, and inspiring leadership that have become the pillars for similar orders that have sprung up in the two millennia since they were founded.  Even among orders where the chosen cause is perceived as bleak or malevolent, paladins always place the cause ahead of their own personal interests.
 
In Defiance Bay, recent experiments performed by animancers and ciphers suggest that paladins' souls are continuously "burning" wellsprings of spiritual energy that are overflowing their physical vessels due to the paladins' fanaticism.  When ciphers have tried to directly perceive paladins' souls, they have described the experience as uncomfortable or painful, not unlike gazing at the sun.
 
All paladins currently begin with the following abilities:

  • Reviving Exhortation (Active) - Paladins can command an unconscious ally to awaken and get back up with an immediate spike in Stamina, though the target will lose half of the regained Stamina after a short duration.
  • Zealous Barrage (Modal) - The paladin and all allies standing within 3m have their attack and ability speed increased. Cannot be used with Zealous March (below).
  • Faith and Conviction - Paladins have an inherent bonus to all defenses (Deflection, Fortitude, Reflexes, and Psyche).

As they advance, they gain additional abilities in the same spirit, such as:

  • Coordinated Attacks - The ally closest to the paladin attacking the same target as the paladin has a bonus to Accuracy.
  • Shake It Off (Active) - The paladin can command an ally to temporarily ignore existing Hostile effects for a short duration.  The effects are suspended; they do not lose any of their duration and will resume as soon as Shake It Off expires.
  • Inspiring Triumph - Allies within 4m gain a temporary bonus to all defenses when the paladin downs an enemy.
  • Zealous March (Modal) - The paladin and all allies within 3m have their movement speed increased.  Cannot be used with Zealous Barrage.

In playtesting so far, our test paladin has been very useful in combat, with the melee group often centering around her to gain the benefits of her Zealous auras and Coordinated Attacks.  While several other classes have Stamina healing abilities, the paladin's Reviving Exhortation can turn the tide if party members start dropping late in a battle.  However, using it too early can spell disaster for the revived character if the granted Stamina boost runs out in a long fight.
 
Optional Talents for the paladin will focus on shaping the passive or active bias of the character: widening the effects of Zealous auras; granting additional uses or increased potency for targeted commands; or giving paladins more direct offensive and defensive capabilities if players want to boost their paladins' personal viability.

Wild Orlans - What Do They Look Like?

Though we've previously shown one concept of a hearth orlan (the "orlan detective"), many people have asked and speculated about what the other orlans, the so-called wild orlans, look like.  Wild orlans have the same general range of stature and build as hearth orlans, but are almost entirely covered with hair.

Larger version: Female Orlan Heads

Larger version: Male Orlan Heads

Though they can be found on a few continents, wild orlans in this part of the world are typically found in the deepest forests of Eír Glanfath.  In recent centuries, the biases of surrounding colonial cultures have driven them even farther from new settlements.  Considered savage and uncontrollable by many Dyrwoodans, Vailians, and Readcerans, wild orlans often find interactions with outsiders strained if not outright violent.  Many colonists pre-judge all orlans as untrustworthy and bloodthirsty, but within that vein of racism, they often classify wild orlans as "the bad ones".  Given the difficulty of concealing their hirsute bodies and faces, prejudice follows them in most colonial areas.
 
We'll continue to develop the paladin more over the next few months, but we'd like to hear what you think of the concepts and mechanics we've come up with so far.  Similarly, we hope you like the less- and more-"beastly" branches of the orlan race.  We developed the different appearances based on widely conflicting player (and developer) desires for the race to be both more and less wild.  What do you think of the direction we're taking?  Thanks for reading!

Let us know what you think! Discuss this update on our forums →

Comments

    1. Missing_small

      Creator Nicolas on June 27, 2013

      I like this take on a Paladin, people certainly can be on fire with fervor for any cause.

      I really appreciate that you are looking at the conventions and then altering or almost completely discarding them. Leaving just enough that it seems there will be a sense of familiarity without it being a rehash of the same systems everyone has used.

    2. Fb_profile_picture.small

      Creator Benjamin Lee on June 26, 2013

      "Cihan: Give us the option to "stick" party characters to each other so they move like a single unit so I don't have to deal with RTwP micromanagement just to keep my party within the Paladin's ability range.
      Eg. I "stick" two fighters in my party to the paladin so now, those two characters will always keep within the Paladin's ability range without me doing anything, without micromanagement hell."

      That would be awesome. Sometimes I wish the AI tweaking that games like Dragon Age or Gratuitous Space Battles did would catch on with more games.

    3. Gig_d4.small

      Creator Azureblaze on June 25, 2013

      Enjoying the Paladin concept for PE, Orlans look pretty neat! I'd love to hear more about a rogue like class, and backstab/stealth would be lovely :)

    4. Missing_small

      Creator Shatterbrain on June 23, 2013

      Cihan: Give us the option to "stick" party characters to each other so they move like a single unit so I don't have to deal with RTwP micromanagement just to keep my party within the Paladin's ability range.
      Eg. I "stick" two fighters in my party to the paladin so now, those two characters will always keep within the Paladin's ability range without me doing anything, without micromanagement hell.

      ^Echoing this sentiment, Obsidian pls read

    5. Av.small

      Creator kabaliero on June 23, 2013

      The farther it gets, the more i like P:E. And it's humble yet mysterious masters.

    6. Missing_small

      Creator Gatt on June 22, 2013

      Taking inspiration from 4th edition D&D might not be the best idea, I mean, WOTC is doing it's best to avoid 4th edition in 5th. It's relatively safe to say there's a "Units sold" reason for that. Which is a strong indicator for how people feel about it.

      I had the feeling that's what Obsidian was doing after the project closed, taking inspiration from 4th edition. Which gives me a great deal of concern.

    7. Weeaboo.small

      Creator Richard Luijten on June 21, 2013

      Man the wild Orlans are so much cooler looking than the Hearth Orlans it ain't even funny. I hope we can get a wild companion instead of the kinda-hairy-midget one.
      The ideas for the Paladin class are definitely interesting, it seems he'll be super useful in battle. Would be cool to see some abilities that are a little more 'out there' though.

    8. Missing_small

      Creator Mad Squ on June 21, 2013

      Cheeeeeeeeewieeeeeeee!!!

      The Orlans are cool! My Paladin will have a Chewbacca like companion. And I will name my horse/carriadge or whatever we get as transport "millennium falcon". It´s going to be awesome :D.

      Good job so far btw. I always liked to play the Paladin and I like the aproach you are taking towards it. seems to be fitting very well into the scenario.

      Will a Paladin, as devoted as he is to his cause, be able to engage in a marriage/romance, with other characters?

    9. Tree-ent-backer%20arakion.small

      Creator KOCollins The Obsidian Orders Royal Pain on June 21, 2013

      Will paladins have a nice selection of cod pieces?

      By the way, I love what you have done so far, keep up the great work guys! :D

    10. Missing_small

      Creator Derpdragon of the Obsidian Order on June 20, 2013

      I like the Warlord from 4e, but I just can not call it a paladin. The concept is good, but to me paladins always had something more or less holy to them. How their Orders or whatever you call it are going to be implemented in the lore is the big factor for me.

      Please, could you tone down the ears? Maybe make them more like cats or just smaller. I'm a huge fan of elves in all games, but the over-sized ears are just getting out of hand.

    11. Missing_small

      Creator Dominik on June 20, 2013

      Like it, but really the "hearth" variant looks a bit too familiar, to the extent that they more or less look like men with pointy ears, and we already have elves. And maybe "wild" Orlans could be a bit more muscular than hearth Orlans? Loved reading the update though, as always.

    12. Avatarswordknight.small

      Creator Mordred on June 19, 2013

      The ears are great by the way!

    13. Missing_small

      Creator Christopher M. Carter on June 19, 2013

      The paladin has always been one of my favorite classes. While I never had a problem with them being bound to concepts like alignment or a universal moral code, I don't have a problem with the approach you are taking with the class for this game, either. With a different game and system, you need to have an interpretation for it that looks at a well-known class from another point of view. It will be nice to see what you do with it, even if your original concept for it evolves into something that will work more efficiently for the game. Nice update!

    14. Missing_small

      Creator Zaxth - Weresheep of Sin on June 19, 2013

      Don't like those ears, reminds me of the elves in World of Warcraft with their rabbit ears. Make it go away please!

    15. 004mavi.small

      Creator Cihan Deniz on June 19, 2013

      Also, I'm hoping that Obsidian will devise some sort of system for your paladin character to have a solid conviction (not alignment) and give us the means during the game to evolve those convictions.

      For instance, some pnp RPGs have player-determined objectives or spritiual attributes that lets the character define a personal drive, an ambition that is central to the character and all/most/some of the character's actions receive modifiers based on the action's alignment with that personal drive. If the character commits an action against his drive, he'll not be fully committed and may receive penalties and vice versa. And some of these drives can evolve based on how you play that character.

      Likewise, I would like to hear more on how the Paladin's "zeal" would work mechanically in game logic terms, in similar terms to how you described how his group or individual abilities work.

    16. Avatarswordknight.small

      Creator Mordred on June 19, 2013

      Let's see some more footage please!

    17. 004mavi.small

      Creator Cihan Deniz on June 19, 2013

      LOL @ oversized ears. Do they not realize how ridiculously juvenile that looks?

      As for Paladins, I feel like it will be a pain in the arse to micro-manage your units with all those ability proximities in RTwP. This should all work so much better in TB. However, since RTwP it is, let me make a suggestion, a vital necessity if you ask me:

      Give us the option to "stick" party characters to each other so they move like a single unit so I don't have to deal with RTwP micromanagement just to keep my party within the Paladin's ability range.

      Eg. I "stick" two fighters in my party to the paladin so now, those two characters will always keep within the Paladin's ability range without me doing anything, without micromanagement hell.

    18. Tw2-wolf2_quadrat.small

      Creator LordCrash - OD | OOoE | WoOS on June 19, 2013

      @Darth Trethon
      You shall burn in hell, heretic!
      *my paladin wielding Carsomyr beheading your cipher* :P

    19. Tw2-wolf2_quadrat.small

      Creator LordCrash - OD | OOoE | WoOS on June 19, 2013

      @ Zed @ Theobeau
      Agreed to both.

    20. Tw2-wolf2_quadrat.small

      Creator LordCrash - OD | OOoE | WoOS on June 19, 2013

      PALADINS! :)

      Ah, good times..... http://www.dailymotion.com/video/k6R3sCJdATCUEs3qPmb

      Greetings to all fellow knights! :)

    21. Missing_small

      Creator Cutter on June 19, 2013

      So can you make an Orlan Paladin? Then their theme song would be Van Morrison's 'Wild 'Knights' are calling'

    22. Silver.small

      Creator Silver on June 19, 2013

      Wild Orlans looking good, about time we got a wookie reference in here!

      The paladin abilities sound good to me - I like the fact that they're more tactical instead of just being "smash button" abilities.

    23. Missing_small

      Creator trisenk on June 19, 2013

      I was rather against all the paladin commotion during the kickstarter, but this made me realize that I was wrong and this class can actually be fun to play.

    24. Fb_profile_picture.small

      Creator TimH on June 19, 2013

      You've reminded me how much I really want a Have Gun, Will Travel game :).

    25. Picard3.small

      Creator Jean-Luc Picard on June 19, 2013

      Orlans look great, paladins seem interesting, ability names are fine.

      Thanks for the update.

    26. Fb_profile_picture.small

      Creator Chaos Theory on June 19, 2013

      Until I see how nerfed their offensive abilities are as a result of all this support bling, I can't say I'd use them. How effective are they as a fighter when compared to that class? I just don't see them being a must-have party member if they will fall behind quickly in DPS as they level in favor of buffs.

    27. Img_0027.small

      Creator Patrick Reding on June 19, 2013

      I think "Reviving Exhortation" reads poorly. I think something less pointlessly sesquipedalian and more to the point, like "Rally", would work better.

      Beyond this, the paladin really does look interesting to play. It should be refreshing to see paladins that act like outspoken activists, rather than the old lawful-stupid stereotype.

    28. Missing_small

      Creator Jabberwok on June 19, 2013

      Really like the wild orlan look.

    29. Avatar158_4.gif.small

      Creator gandalf.nho - Huntress OOoE/WoOS/Torment on June 19, 2013

      I like both the wild orlans and the paladin, but hope the paladin can work without a group too, not only with abilities focused in the party

    30. Avatar.small

      Creator Stefan on June 19, 2013

      I'll keep it short: I like it!

    31. Nexusavatar.small

      Creator Theobeau:OOoE\Mad man with a box/Exiled on June 19, 2013

      As always an interesting update.

      The PE concept of the Paladin is interesting and the skill set looks appropriate. However, part of the appeal of the class has been its role playing potential (even if it is rarely done well). I hope that PE allows the essence of the the paladin, the unswerving dedication to their cause and a firm belief in its righteousness, to be really role played.

      Re: Orlan's a very unique look. Looking forward to hearing more about the culture and background of the race.

      Cheers!

    32. Missing_small

      Creator Scelous on June 19, 2013

      Why no more videos with Josh?

    33. Missing_small

      Creator Antony and Gemma Daley on June 19, 2013

      Growing up a Paladin to me was a tank of a warrior, a knight with fantastic fighting capabilities (think real life, historical paladins)

      Then I played NWN & WoW and suddenly there was this requirement to be "lawful" and/or "good", which kind of threw me a bit but ok.. I can go with that, now a Paladin is a "holy warrior".

      I much prefer this version of a paladin. To me it's what a Paladin actually was like, more then what DnD/WoW made it.

    34. Flashpoke.small

      Creator NinjaDebugger on June 19, 2013

      This is one of the few things I've seen so far that I've really liked. Down with alignments and alignment restrictions. Also, Warlord is the best 4e class, and better than pretty much the entirety of 3e combined. I just hope you're ready for the wails of despair, because you have definitely opened the blood gates.

    35. Missing_small

      Creator Zed, Backer of RPGs and Incline on June 19, 2013

      I think restrictions is a defining trait of Paladins.
      Paladins must be lawful. Paladins must follow what they think is the Good path.
      Paladins, and paladins only, can wield special two-handed swords.

      I believe the game is too open in general (everyone can be everything and everything can use everything). What I'd like to see is more restrictions and negatives associated with classes. "This character must follow a code... But he can wield Carsomyr!" "This character can not wear heavy armor... But she gains a bonus weapon proficiency!"

    36. Fb_profile_picture.small

      Creator László Stadler on June 19, 2013

      I'd like to see some undead or even better, evil-fighting ability for the paladin.

    37. Lenghin.small

      Creator Vladimir Lenin on June 19, 2013

      Never liked 4E. Never liked Warlord concept.
      Okay, let's imagine that there is some dude called Bob. So, Bob wants to learn how to fight for whatever reason he wanted to fight. He goes to Paladin Recruitment Camp, hears stories about how awesome to be a paladin is. When Bob finishes his training, he goes out and understands one thing: no fun.
      Why?
      He wanted to be some inspirational slaying all evil or what his codex means by "evil". Instead, he is in middle of nowhere with tablet in his hands and he understands that to be a paladin equals to be a commander from recently announced game from EA. Bob is a worthless idiot who can't stand for himself without party.
      That is why I hate Warlord concept from 4E.
      Paladin needs some damaging abilities or ability to summon decent bloodthirsty maniacal followers out of nowhere while journeying without full party to be at least interestin choice for your main character.
      Probably Josh hadn't mentioned 50-75% of planned abilities and we still do not understand how combat system will work, so it's really hard to judge now.
      Orlans look great, especially wild ones.

    38. Stickittome_christiansteudtner_kickstarter.small

      Creator Christian Steudtner on June 19, 2013

      "Unfortunately, this SME-music-content is not available in Germany because GEMA has not granted the respective music publishing rights." ...

    39. Missing_small

      Creator Zoltán Mezei on June 19, 2013

      Reviving Exhortation doesn't sound too holy a thing. In my opinion such a skill is better suited for a necromancer than for a paladin...

    40. Qr_avatar.small

      Creator Khalaq on June 19, 2013

      I'm not sure what to make of the Orlans, yet. I can only hope that any people who have been around for as long as the Orlans have a deep and developed culture worth exploring in all its fascinating detail.

    41. Qr_avatar.small

      Creator Khalaq on June 19, 2013

      When people talk of Paladins, they usually talk in stereotypes. I find that both sad and close-minded. My understanding of a true Paladin is not some "brainwashed fanatic," nor "stupid tool," but rather a person of intense purpose. The strength of the Paladin, and his or her ability to inspire others to greatness, comes from a soul blazing with confidence and conviction. It is not physical strength which makes the Paladin strong, nor is he or she driven by blind fanaticism. Rather, it is the strength of conviction and the drive of boundless inspiration which powers the Paladin through the obstacles and difficulties which halt others. This is why my ears prick up when I hear talk about the Paladin's "blazing soul."

    42. Missing_small

      Creator Revisor on June 19, 2013

      You have stumbled upon an idea that I hope you will pursue further - the fact that paladins can be seen as crazy unquestioning, sometimes even brainwashed zealots - depending on your point of view of course. If they share your faith, they are holy knights. If they don't - they are crazy suicidal warriors.

    43. Facebook_kuva_small.small

      Creator Martiska Reinikka on June 19, 2013

      Darth Trethon think about this for a second. If there was a group of people who could do magic, throw fireballs and stuff with just a command word, wouldn't you too be a zealot?

      In a world of magic, every one would bow down to the source of their strength as if it was a god. Even barbarians would whisper "Crom" under their breath before a battle.

    44. Missing_small

      Creator madglee on June 19, 2013

      Love the ideas and the skill names, except for "Shake it Off." That name seems out of place in the list. I am sure none of these are near-final, but thought I'd mention that. Could always use something like "Indomitable Spirit" or "Unshakeable Will," etc.

    45. Missing_small

      Creator Casuals on June 19, 2013

      Paladin sounds pitch-perfect (although hope they retain heavy armour + mêlée competence) and the wild orlan look great - infinitely more interesting than your standard blonde fantasy elves. Particularly like the beardy male and the gnarly female. Please don't make either more traditionally 'attractive'!

    46. User_pinko_commie.small

      Creator Sergey on June 19, 2013

      LEEEEEEEEEEEEEEEEEEERRRRRRRRRROOOOOOOOOOOYYYYYYYY JEEENKIIIINS!!!!

    47. Missing_small

      Creator Florian Meinke on June 19, 2013

      @Darth Trethon: Shut the fuck up, please. Never seen a comment as moronic as this. "Oh, they're not working on my fav. classes, so I'm gonna cry like the little girl I am." and "Elvsies so stoopid because the no look good." God, you're annoying.

      @Christian: The video is just a song and has nothing whatsoever to do with P:E. So it's not that big of a deal that it's blocked ;)

      @Obsidian: Awesome work. I like the role of the paladin and the art style of the Orlans, especially the wild ones. :)

    48. Missing_small

      Creator Bill Ray on June 19, 2013

      In years (decades, now actually, yeesh) of playing D&D and similar games, I've noticed that people tend to play Paladins as very morally... extroverted. Rather than holding themselves up, they tend to be played as the moral police forcing others to adhere to morality. They become moral enforcers, rather than paragons.

      It looks like, from what I can parse here from the discussion of them, you may be moving away from that model. They should have, as you said, a single-minded and unwavering dedication to their cause... but it's important to emphasize to the writers of their dialogue that they need not be single-mindedly dedicated to making sure no one else wavers from their cause. Lumping together paragons and wet-blankets is apparently an easy trap to fall in to.

    49. Fb_profile_picture.small

      Creator Eric on June 19, 2013

      Darth Trethon, you sound like absolutely the most fun person to hang out with and I would love to extend an invitation to join our RPG group at the table.

    50. Tweeg.small

      Creator Tweeg on June 19, 2013

      Looking great, don't listen to the cry babies, they're just posting drunk

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    Previous reward tier + you get your COLLECTOR'S EDITION BOX signed by CHRIS AVELLONE, TIM CAIN, JOSH SAWYER, and the rest of the development team + full color printed PROJECT ETERNITY COLLECTOR'S BOOK + an elite version of the PROJECT ETERNITY CLOTH PATCH. The book will be a full color book that includes concept art, player's handbook, monster manual, exclusive information about the campaign setting and characters, and a special behind the scenes look at making the game. Please add $30 for international shipping.

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  • Pledge $350 or more
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    30 backers All gone!

    Obsidian-AMD Loot Bag (US. ONLY). The Loot Bag contains an AMD Processor donated by our incredible friends over at AMD, a signed Obsidian game (not Project Eternity), and a random assortment of Obsidian loot such as pens, coasters, t-shirts, game patches, doodles, etc. The AMD Processor is an A10, does not have a heat sink attached, and will be shipped OEM style. The Loot Bag includes everything in the $250 tier level too. Since we are shipping computer parts, we can't ship outside the USA with this one.

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  • Pledge $500 or more
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    367 backers

    The Complete Kickstarter Obsidian Pack: signed COLLECTOR'S EDITION BOX (cloth map, elite cloth patch, and printed manual included) + your name and a personalized message on a MEMORIAL STONE IN-GAME + full color PROJECT ETERNITY *HARD COVER* COLLECTOR'S BOOK SIGNED by the development team + A GOLD PLEDGE SPECIAL THANKS in the credits + T-SHIRT + DIGITAL DOWNLOADABLE COPY OF PROJECT ETERNITY + DIGITAL DOWNLOADABLE SOUNDTRACK + A GOLD PLEDGE VIP FORUM BADGE. Your name will also go on our top pledger plaque in our office, so we can always remember your special contribution.

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  • Pledge $750 or more
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    29 backers Limited (1 left of 30)

    Chris Avellone draws you a CUSTOM TROLL PORTRAIT. Chris Avellone has graciously volunteered to draw a custom troll portrait for you to help raise additional funding towards our last stretch goal target of $3.5m for Big City #2. Chris will number and sign the portrait, write a humorous message to you, and a print will be physically and digitally sent to you. This is a limited run of 30 at a $750 tier (includes all the goods in the $500 tier), so get in quickly. If you are above the $750 tier and would like a custom troll by Chris Avellone please contact Obsidian and we will work with you.

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  • Pledge $1,000 or more
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    114 backers Limited (86 left of 200)

    NAME AND DESIGN AN NPC (Non-Player Character). Help us design PROJECT ETERNITY! We will send you a PROJECT ETERNITY NPC character sheet for you to fill out for our design team. We will turn your personalized character design, with your name, class, and race into an NPC in the shipped game (within reason of course). You will also receive The Complete Kickstarter Obsidian Pack ($500 reward tier) + 5 EXTRA DIGITAL DOWNLOADABLE COPIES OF PROJECT ETERNITY to gift your friends and family.

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  • Pledge $1,000 or more
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    49 backers Limited (1 left of 50)

    HELP DESIGN AN EPIC HIGH LEVEL WEAPON, ARMOR OR ARTIFACT. Help us design PROJECT ETERNITY! Your personalized item will be used by thousands of players and will be one of the best in the game. You can provide the lore, look, and type of the item (within reason), and we will put it in the shipped game. You will also receive The Complete Kickstarter Obsidian Pack ($500 reward tier) + 5 EXTRA DIGITAL DOWNLOADABLE COPIES OF PROJECT ETERNITY to gift your friends and family.

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  • Pledge $3,000 or more
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    7 backers Limited (13 left of 20)

    BECOME A CUSTOM PORTRAIT IN THE GAME + GET A SIGNED ART PRINT OF YOUR PORTRAIT. Help us design PROJECT ETERNITY! Your personalized portrait will be seen and used thousands of players. With a supplied photograph and some additional input from you, a talented Obsidian artist will make a custom portrait to be used in the shipped game. The artist will sign a print of the portrait that will be sent to you. You will also receive The Complete Kickstarter Obsidian Pack ($500 reward tier) + 5 EXTRA DIGITAL DOWNLOADABLE COPIES OF PROJECT ETERNITY to gift your friends and family.

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  • Pledge $5,000 or more
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    3 backers Limited (3 left of 6)

    NAME AND HELP DESIGN AN ENEMY ADVENTURING COMPANY. What beats the classic RPG challenge of squaring off against a diverse enemy party with skills, abilities, and equipment to match your own? Nothing, that's what! Now you can design a crew of knuckle-cracking skull-crushers to ambush players at the worst possible moment. Ha, HA! You are the devil himself! We will send you six PROJECT ETERNITY NPC character sheets for you to fill out for our design team. We will turn your personalized party design into a lethal wrecking crew to oppose the player in the shipped game (within reason of course). You will also receive The Complete Kickstarter Obsidian Pack ($500 reward tier) + 15 EXTRA DIGITAL DOWNLOADABLE COPIES OF PROJECT ETERNITY to gift your friends and family. You also get the top tier WATCHER FORUM BADGE.

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  • Pledge $5,000 or more
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    5 backers All gone!

    NAME AND HELP DESIGN AN INN OR TAVERN. Help us design PROJECT ETERNITY! Your personalized area will be prominently seen in the shipped game. You can name it (within reason), and with your input, the design team at Obsidian will create an inn or tavern in your honor. You will also receive The Complete Kickstarter Obsidian Pack ($500 reward tier) + 10 EXTRA DIGITAL DOWNLOADABLE COPIES OF PROJECT ETERNITY to gift your friends and family + DESIGN AND NAME AN NPC + DESIGN AN EPIC WEAPON. You also get the top tier WATCHER FORUM BADGE.

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  • Pledge $10,000 or more
    You selected

    5 backers

    The Ultimate Pledge Pack. We really want to thank you for your generous pledge in person. You will receive an INVITE TO THE OBSIDIAN PROJECT ETERNITY DEVELOPER LAUNCH PARTY + AN INVITE TO COME PLAY A GAME AT OBSIDIAN. You and a buddy get to party with the game developers at Obsidian and get a behind the scenes tour of the Obsidian office. You get to have a once in a lifetime opportunity to play a board or pen and paper game of your choice with Chris Avellone, Tim Cain, Josh Sawyer, and Feargus Urquhart! You must be able to pay for travel and accommodations to the Obsidian office in Irvine, California for the party and game day. You will receive everything else: The Complete Kickstarter Obsidian Pack ($500 reward tier) + 10 EXTRA DIGITAL DOWNLOADABLE COPIES OF PROJECT ETERNITY to gift your friends and family + DESIGN AND NAME AN NPC + DESIGN AN EPIC WEAPON + CUSTOM PORTRAIT. You also get the top tier WATCHER FORUM BADGE.

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Funding period

- (32 days)