Funded! This project was successfully funded on October 16, 2012.

Update #47

Update #47: Odds and Ends

Update by Josh Sawyer, Project Director

We've got a lot of things in progress on Project Eternity right now. As Darren wrote in the last update, we're winding down our first prototype. We just did an audit of the work that remains from the first prototype and where we will be going with the next prototype. Our first prototype allowed us to prove a lot of the basics of movement, character design, stealth, combat controls, inventory, resting, quests, scripted skill interactions, dialogue, status effects, and the ability and spell systems. There's still a lot of work to do on all of those elements, but by the end of the prototype, it really did have "that IE feel". How I organized and moved my characters, how I used them differently in combat, how I explored areas very much captured the feeling of the Infinity Engine games in gorgeous high-res environments.

Larger images available on our forums.

So where do we go from here? First, we're going to try another approach to building interior environments to make sure we can capture as much of the organic feeling of the classic levels as we can. Second, we're going to continue to build up the dynamic elements of environment to make them feel more alive. We already have dynamic water, but we have more work to do on with elements like trees, grass, ambient visual effects, and our day/night cycle. We'll be showing you the results of those experiments in two weeks. Third, we're going to continue to develop more advanced gameplay features like fog of war, character voice sets, crafting, stores, AI patrols, and the melee engagement system.

In case you're wondering about the story, we've been working on both a lot lately as well. We really want Project Eternity to strike the right balance of elements: to introduce you to this new setting, to make you feel personally invested in your choices, to engage you with the personalities and factions involved in the conflict, and to give you all of the freedom you've come to expect from an Obsidian RPG. It's a long process, but we're feeling very positive and excited about where we're going, which is always a good thing.

Thanks for reading and, as always, thanks for your continued support. I'll be back in two weeks to show you our exterior environment running with all the bells and whistles in place!

Planescape: Torment Retrospective

Article by Darren Monahan, the Named One

Back before Obsidian was a company, many of us worked at Black Isle Studios, the RPG arm of Interplay Entertainment. One of the games a number of us helped create was Planescape: Torment, an Advanced Dungeons & Dragons based RPG set in the Planescape campaign setting.

As many of you already know, the guys at InXile recently launched the Torment: Tides of Numenera Kickstarter. They’re getting a lot of the “old band back together” to work on this thematic successor. One cool thing they’re generously offering to all Project Eternity backers (whether or not you back Torment) is a Planescape: Torment Retrospective featuring developer diaries and blogs from many of the original developers, including quite a few former and current Obsidian devs.

They’ve got nine days left, so if you haven’t checked it out yet, we encourage you to do so quickly! Please join me in thanking Brian, Kevin, and everyone at InXile!

Kickin' it Forward: Dwarven Forge's Game Tiles

Article by Darren Monahan, level 1 rogue/level 1 swashbuckler

So, several of us on the Project Eternity and South Park teams are playing a D&D 3.5E campaign at lunch a few days each week. While they’re short sessions, this is no small production - we’re using a bunch of miniatures and tilesets for the campaign, many of which our DM (and Eternity designer), Bobby Null, has acquired over the years from Dwarven Forge.

He came into work Monday incredibly geeked up because the folks at Dwarven Forge launched a new Kickstarter, which we got right into and backed. If you’re in to playing D&D and really want to get immersed, they make some incredible tilesets.

Here’s a few samples from our game! (Note, these aren’t the exact tiles they kickstarted, but rather just some cool examples of their prior work.)

Larger images available on our forums.

Go check it out here!

Thanks, and we'll see you next week!

Let us know what you think! Discuss this update on our forums →

Comments

    1. Divinity_original_sin.small

      Creator Vaetrem on April 1, 2013

      Kage, No he'll just work on the two projects, as he did before on Wasteland 2 :)

    2. Kage_tempest_avatar.small

      Creator Kage Tempest on March 29, 2013

      If Torment reaches 3.5 million dollars in funding, does this mean that Chris Avellone will leave the Project Eternity Design Team in favor of the new project? If so, how does this impact Project Eternity?

    3. Silver.small

      Creator Silver on March 27, 2013

      Nice update, kudos for taking the time to give a shout out to Torment.

    4. Fb_profile_picture.small

      Creator Kevin Sagan on March 27, 2013

      Yea, that took me a sec too. Infinity Engine.

    5. Missing_small

      Creator Godewijn on March 27, 2013

      "that IE feel"
      Internet Explorer?
      ?
      Anyway, cool update ":)

    6. Missing_small

      Creator Baudolino05 on March 27, 2013

      I feel the Darklands vide :D...

    7. Missing_small

      Creator Cuddles on March 27, 2013

      Now that is definitely a hat I can work with.

    8. Missing_small

      Creator Kaeroku on March 27, 2013

      @Cala I always just bought a ladder and broke out the rungs if I needed (two) ten-foot poles. Saved space and cost, and provided kindling as well.

    9. Weeaboo.small

      Creator Richard Luijten on March 27, 2013

      Can
      Not
      Wait
      To see the screenshot in all its animated splendor!

      Good to read the updates too, especially the "feels just like an IE game" bit made me feel all warm and fuzzy inside.

    10. Pa_profile_4.small

      Creator Christopher Wolfe on March 27, 2013

      Wow, that's pretty awesome for InXile to be offering the Planescape Torment retrospective here. That is one of the things I'm really looking forward to over there, aside from the game, of course. I'm really glad that you and they are working together like this, I've never heard of that before Kickstarter.

      Aside from that, I'm looking forward to hearing more about PE, especially as it edges closer to completion. I'm curious though about the images about jumping the bridge, will something like that be used in the game? If so, in what context?

    11. Avatar158_4.gif.small

      Creator gandalf.nho - Huntress OOoE/WoOS/Torment on March 27, 2013

      Great update.

      @Céline, if you liked Baldur's Gate and love a good history, Planescape: Torment is a excelent game

    12. Tw2-wolf2_quadrat.small

      Creator LordCrash - OD | OOoE | WoOS on March 27, 2013

      Out of the dark again.... :)

      Thanks for the update, sounds good to me. Take your time for making all the things right. I'm looking forward to the next update and the outer environment running in all its glory....:)

    13. Missing_small

      Creator Julien Hardy on March 27, 2013

      Those CYOA, Darklands-inspired screens and authentic-looking early Renaissance armors are all gorgeous. Congratulations to the artists.

    14. Chimerat%20avatar.small

      Creator Céline .S. Sauvé on March 27, 2013

      Not generally a fan of cross-posting, and I'd eyed the original Torment on GOG, but it's not my sort of game, from what I can tell. (Not that it's a bad concept for this new Torment, just not the sort that speaks to me.)

      It is kind of them to offer the Dev diaries and information, though.

    15. Tinydan.small

      Creator alcaray on March 27, 2013

      Also the 11 foot poles for everything you won't touch with a 10 foot pole.

      (forgive the ancient DM pun)

    16. Cutlass_al.small

      Creator Alexander Lyakhov on March 27, 2013

      Those text screens and character art look great, thanks for update Josh.

    17. Fb_profile_picture.small

      Creator Malek Annabi on March 27, 2013

      Great update! Thank you!

    18. Missing_small

      Creator Cala Grayson on March 27, 2013

      I hope I can buy a whole bunch of 10-foot poles and solve that jumping problem using carpentry skills. Seriously. 10-foot poles are mandatory equipment for almost any adventurer

    19. Nexusavatar.small

      Creator Theobeau:OOoE\Mad man with a box/Exiled on March 27, 2013

      An unexpected but very detailed update.

      Many thanks and will check out the images on a decent desktop,much like they deserve, rather than on an iOS screen!

    20. Gasseous_entity_sdavatar__party_goat.small

      Creator S.D. on March 27, 2013

      Really happy with this progress, Team Eternity! I can't stress how much these regular updates mean to me, as a backer. I feel connected, even at a distance, and tuned-in to your team. I'm really looking forward to snippets of the documentary as well! I'm also really stoked about the possibility of seeing video of the proto in action...

    21. Gkar_(1).small

      Creator Kennan Ward on March 27, 2013

      Already backing both Torment Numenera (and the Numenera RPG when that was being funded) and the Dwarven Forge Game Tiles.

    22. Fallout-new-vegas-3-icon.small

      Creator N.A. Jones on March 27, 2013

      Thanks for the update, sounds awesome and can't wait until the show n' tell in two weeks.

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