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Pillars of Eternity is an isometric, party-based computer RPG set in a new fantasy world developed by Obsidian Entertainment.
Pillars of Eternity is an isometric, party-based computer RPG set in a new fantasy world developed by Obsidian Entertainment.
73,986 backers pledged $3,986,929 to help bring this project to life.
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    1. Richard on

      That midget werewolf looks like he's trying to use the force or something..

    2. Missing avatar

      James on

      Dragon age is monotheistic isn't it?

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      Zbigniew Kordylewski on

      Can't we at least one time have a fantasy setting with MONOTHEISM? I am sick and tired of all that generic gods of Fire, Death, Life etc.

    4. Aethelric on

      Woedica is far, far too close to Boudica to be taken seriously. I like the goddess, but the name is just silly.

    5. William

      You have an access denied error on your JPG at the end of the post.
      Code AccessDenied
      Message Access Denied

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      Bryce on

      The orlan is obviously cheating at mystery murder theatre.

    7. LordCrash on

      Great update, thanks OE.

    8. gandalf.nho

      Liked the orlan, he's a cipher? Has a name?

      And loved the part about the creation of the pantheon

    9. Silver on

      Sounds good so far. Thanks for the update, George! :)

    10. FightingFurball on

      Hm... I'm thinking Diversification here!
      Like Cabbala, Goddess of Cabbages. You know, wars might come around strong but normally only once in a life time but a cabbage harvest comes around every year!
      Stability and long time growth also worship market separation :)

    11. Céline .S. Sauvé on

      Wouldn't non having a huge pantheon make the world more unique? I mean, an overly large pantheon seems to be a staples of just about every fantasy setting out there, no?

      I do love the character images we've been getting looks at. Can't wait to see how magic is dealt with in the world either, no matter the flavour (Divine, Arcane, some now surprising sort).

    12. Brett Morehouse on

      @Martin Kramer
      True, and, while I don't specifically make that distinction, I do show how the terms can and do intersect.

      In either case, my point still stands. An orderly society is a lawful society, whereby the terms intersect hard.

      Another point I purposely left ambiguous was that 'law' and 'order' are neither good nor evil. The terms themselves are neutral, and there can be morally good or evil existences of them.

    13. Alan Villarreal on

      What would be bad ass is if there happens to be a main villain, he has such charisma that you actually want to root for him. I was watching the new season of Spartacus, they introduced "Marcus Crassus". This guy is the main bad guy for the season but hes got so much charisma firepower that you actually feel and root for him. I'm hoping we can see some evil entities that give off the same Vibe in Project Eternity. Maybe be a fun idea too for a God. One that is so evil, yet so likeable.

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      cpt_freakout on

      Echoing what Epsilon said, combinations of very different and yet subtly related concepts for gods would be great. I think Woedica is in the right track, in the sense that her concept clearly holds the law above life and death. There could be, say, a god of history, who would differ from a god of time in the sense that it would 'be about' the finite instead of the infinite; it could be represented by death in the form of the endings of stories and the passing away of people and nations as transformed into archives: the transcendence of life (in a romantic way) turning into enduring intrascendence, the little quotidian things that fill up the world.

    15. Sichr on

      @Epsilon. Since there possibly would be lot of traveling this would be pretty interresting...having your home parton symbol or representation with you, connected to some special traits or rituals that are inherited to you home and you have to follow...alienation to such principles/beings, specific sins to avoid...there is great RP potential ;)

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      Zaxth - Weresheep of Sin on

      What about a god of insanity? or one of domination and subjugation, seperate gods even. Fire/War Life/death while obvious choices and would have to be in a world of humans, are perhaps a bit too tried. More variety in gods please, how about house gods? as in ancient Rome.

    17. Sichr on

      I like the way you are ascribing motives to gods to find that form their portfolio, well as reading this I have a few questions that came into my mind about pantheon and such things:
      1) Were there gods prior to the world itself? Or were they part of the creation? Or they come after that point?
      2) What about sentient beings. Were they created by gods? Or are gods byproduct of peoples beliefs, hopes and fears?
      3) The most interresting for me, what is the relation between such deities and time. If there is a wheel, are gods also affected by cycles? Or are they continuously, lineary, affecting the universe towards their own goals? Or Are they inert to time, standing outside the flow, being able to freely influence any point of "history" perceived by lower entities?

      I had to deal with such questions when designing my setting for another game, so Im just currious how others dealt with "genesis" and extinction/ beginning of new cycle. Thanx for reply and good luck :)

    18. Danny on

      "There’s a lot more to tell about the Exiled Queen and the other gods (some of which aren’t even “human”)." This is exactly what I was hoping for. Can't wait to see what kind of interesting, non humanoid deities you all can come up with!

    19. Martin Kramer on

      @ Brett Morehouse: "Lawful" doesn't equal "law". A lot of people misunderstand this, and see lawful people as people who uphold the law. That isn't true! It just means they prefer order. Law, in this case, is synonymous with order. It need not be synonymous with laws and jurisdiction. While they *may* overlap, this is not always true. Important distinction, in my opinion.

    20. Mate Sršen on

      I'm guessing if they made a TV show about that orlan he would be played by... William Petersen? David Caruso? :-)

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      bschneider on

      Neat update, looking forward to more of this.

    22. ZombieThreepwood on


    23. Missing avatar

      Kaeroku on

      I really like hearing this kind of perspective on the development, and please keep updates like this one coming... BUT!

      I wanted to point out that January was the proposed date for seeing a video Arcanum playthrough! When when when!? :)

    24. Sempavor - Bandit of the Obsidian Order on

      Oh man, I can't wait to meet the Exiled Queen!... :)

    25. Brett Morehouse on

      Which Hades? If you refer to the current pop-culture, then you'd be accurate. If you refer to the Hades of Greco-Roman mythology, he was more lawful neutral.

      @Jean-Luc Picard
      As a longtime fan of the Ogre IP from Atlus, I don't see how this is a 'non-straightforward' take on 'law'. The concept of 'law' is relatively neutral even if the perception of 'law' is generally very misconstrued as 'good'.

      I bring up the Ogre IP for a very good reason. If you haven't played any of the games, you might not recognize the sliding scale of law/chaos present in every game. There are several morally GOOD actions that slide the scale towards chaos because you BROKE the law. There are several morally EVIL actions that slide the scale towards law because you UPHELD the law.

      Which actually brings up certain clever dungeon masters running DnD campaigns. You can only take the paladin class if you are lawful good. In strict rule structure, killing an innocent slides the scale towards evil, and disobeying orders from your sovereign authority (king, council, whatever) slides the scale towards chaos. If you are ordered to slay an innocent, any action you take slides the scale away from lawful good.

      If you spare the innocent, you slide to neutral good or chaotic good. If you slay the innocent, you slide to lawful neutral or lawful evil.

      There is a reason the lawful evil classification exists. You obey the law, but you commit morally evil actions.

      ...which makes me immediately think of historical examples of lawful evil...

      I think I need to stop this now before it becomes a full on rant.

      I think I'll summarize. I don't see this as a 'non-straightforward' example of 'law' in any possible sense.

    26. Trister - OO's Tormented Master Wetboy on

      it's updated like this that have me so completely psyched for this project. keep up the good work.

    27. thenthomwaslike on

      Awesome update, this lore seems to be tightening up into something wholly original and awesome

    28. Sean Riedinger

      Our Orlan friend here seems to be using, if I had to guess... Probably some kind of psychometric talent. Gleaning information from the sword, being careful not to directly touch it to avoid contaminating the evidence / source of information. Regardless, a really nice image, and my excitement continues. :)

    29. Jean-Luc Picard on

      Love the Exiled Queen and the non-straightforward take on a "law"-type of deity. Awesome update overall.

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      Miroslaw on

      Pantheon Design looks lie a lot of fun and work! I hope you will have time to make other things perfect in the game! And what do you mean there will be no good or evil gods? Was Hades not evil enough?
      This whole update reminds me Hercules Disney movie story!

    31. Atarun

      A goddess of war and a goddess of law and revenge... Way to strangle gender stereotypes. :D
      Can't wait to learn more about the pantheon. It already seems many notches above the average fantasy pantheon, in terms of originality and depth.
      If we're given the choice of which god to adore during character creation, I hope it affects the game somewhat. Not like in rogue-likes, of course, where gods scrutinize every player action, but it'd be nice to have one's meaningful choice of faith reflected in NPC's reactions a few times in the game. :)

    32. Tiago Morelli on

      As some of the keen-eyed among you noted from last week's update, there was an unfamiliar portrait in our work-in-progress tileset screenshot. We read the debates and viewed the Blade Runner-esque enhanced images that followed with interest. Good work, sleuths, the character pictured is, in fact, an orlan. This orlan is engaged in some important work in one of the Dyrwood's busiest cities. Here's the full-sized portrait for your continued speculation!

    33. Bryy Miller on

      Jesus, that description of Woedica is amazingballs. Very nice.