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Project Eternity is an isometric, party-based computer RPG set in a new fantasy world developed by Obsidian Entertainment. Read more

Irvine, CA Video Games
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This project was successfully funded on October 16, 2012.

Project Eternity is an isometric, party-based computer RPG set in a new fantasy world developed by Obsidian Entertainment.

Irvine, CA Video Games
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PayPal Ends Soon! Current Developments

One Week Left for PayPal

The Project Eternity PayPal donation period will be ending next week on Monday, December 3rd at  6:00PM PST. After December 3rd current backers can add shipping and handling costs at our backer fulfillment site (coming soon). At the backer site, you will be able to select your add-ons and fill out your shipping address, so make sure you keep an eye out for the email that explains how to use the backer site. As a reminder we will let you know when the emails go out in a future update.

After next week we will be accepting slacker backer donations via PayPal for $29 for a Digital Download Copy of Project Eternity for Windows, Mac, or Linux. Get in now for a discount this week if you haven't already! The higher tier rewards and physical items offered on the Kickstarter will not be available past December 3rd, 6:00PM PST.

Current Developments

The Project Eternity team is tackling a number of different things in pre-production including story and world building, creating the look of the Aumaua and Orlans, character customization, combat, and fancy rendering R&D.

Here are a few bits on current developments:

  • The narrative team is creating the world almanac which contains all the information about the people and history of Project Eternity. Right now they are fleshing out the pantheon of gods. Do you have any crazy or wacky ideas for gods? Share your ideas in the forums!
  • The artists and programmers have been working on character customization. The system allows for individual pieces of armor to show up on your characters such as boots, gloves, and chest armor. When you swap armor, the character's torso model and texture are also swapped out. There are thousands of different armor, weapon, head, and hair customization models for each race (male and female too!), and we need to make sure that the system can organize and manage all of these character assets.
  • Lastly, the picture is from an early test environment area using temporary art assets. The red shapes represent collision geometry that will block pathfinding and line-of-sight. The light blue/greenish color represents the walkmesh geometry which determines where characters can walk. We use this area to test tech features that we are building. For example, we are using the cemetery in the lower left to test out complex party pathfinding. If you look carefully, you can see two test characters in the picture.

Next week we will have an art focused update by Rob Nelser, the lead artist on Project Eternity.

Time to get back to work on character customization! Adam out.

Update by Adam Brennecke

Forums: Share your ideas for gods, and discuss the current developments over at the Project Eternity Forums!

Comments

    1. Creator Liam Hyde on January 4, 2013

      There should be a god of insanity, like Sheogorath from Elder scrolls oblivion, shivering isles.

    2. Creator steven0297 on November 29, 2012

      I really like the way you let us participate in the production of PE! Good Job Guys and keep going :D

    3. Creator Aethelric on November 29, 2012

      @Marc They actually talk about this in some of the updates and videos: they're trying to make it possible to approach the game from as many angles as possible.

    4. Creator Anders T.N on November 28, 2012

      You could always follow the roman example and copy the Greek gods and give them new names ;) Would be nice to see a god that is not your traditional god of good, evil, love and so on. Maybe you could just have a simple travelling god who roams the world seeking excitement. Would be cool doing a quest with an NPC that actually was a god, off course you would need to give him some awesome tricks so that you actually felt that he was more powerful than your character.

    5. Creator Christian on November 28, 2012

      @David, yes, see François's comment :)

    6. Creator David Demmer on November 28, 2012

      I'm curious is it possible to upgrade your pledge level using paypal donations? (Pay day recently, so now I can afford higher tiers :3 )

    7. Creator Marc on November 28, 2012

      Greetings,

      I've been thinking a lot about old-school RPGs and how new games are a lot more action oriented with minimal gameplay elements and variety. Even Dragon Age 2 switched from minimal strategy to nearly full action when players expected the opposite evolution.
      Will P.E allow for variety in solutions to puzzles/encounters or will the game be mostly about brute-forcing your way to the end to each quest/dungeon ?

      This has been discussed over there so i'll just post 2 links :
      this : http://rampantgames.com/blog/2006/12/rpg-design-brute-force-problem.html
      and : http://rampantgames.com/blog/2006/08/innovation-in-rpgs.html

      Thank You

    8. Creator Fluffy Fiend of the Obsidian Order on November 28, 2012

      @AstralWanderer

      I agree this was annoying, but should be easy to fix. Every formation needs a character order, and only the the formation leader performs pathing, while the other formation members simply follow the leader (or the guy ahead of them).

    9. Creator Uwon de Toster of the Obsidian Order on November 28, 2012

      Maybe add some lovecraftian madness to pantheon?

    10. Creator Michael Ford on November 28, 2012

      And the Unity editor windows sneak into that last shot as well. hehe

    11. Creator Xianthos on November 28, 2012

      I love your updates. Not just simple bla bla but some interessting information. Keep it up.

    12. Creator AstralWanderer on November 28, 2012

      "we are using the cemetery in the lower left to test out complex party pathfinding."
      One of the big issues with Infinity Engine games was the way pathfinding would break up a party, sending one or two characters around a different route just because the route used by the rest of the party was (temporarily) blocked by other characters. Could you please ensure that when a group is selected to move to another point, that that group is always kept together?

    13. Creator Mike Dennis on November 28, 2012

      @François
      Ok, I wasn't sure, since the update is on kickstarter, so most of the people seeing it are probably already backers, and the deadline wasn't specified to new backers only.

    14. Creator Silver on November 28, 2012

      Nice update - good to hear that character customization is that extensive, even if it's only in the early stages of development.

    15. Creator François Thibault on November 28, 2012

      @Mike
      In Update #29 under "Fulfillment update from Darren Monahan" it's stated that at the fulfillment site we'll be able to do things like:
      "Upgrade your pledge to another tier, or add on for, ummm, add-ons. :)"
      So I don't think December 3rd changes anything for us kickstarter backers, just for new paypal backers.

    16. Creator foxfirerage on November 27, 2012

      "Defluo karasu"

      In a lost forest of dead trees beneath dark cloudy skies you will find a path leading you to the forests heart. But beware for you are being watched, the trees have eyes and the Ravens are vengeful.

      Should you brave your way to the heart of the woods you will find the beautiful goddess Defluo karasu. A pale goddess with long flowing dark hair and wings as dark as the night it self

      She lies beneath a massive tree depressed, alone and forgotten as a massive murder of ravens circle over head. Will you warm her heart? Bring her friendship? or love?
      or will you evoke the wrath of her or her guardians?

      Chose your words carefully for if you say anything to upset her you will soon find your self a victim of the Murder that encircles you!

    17. Creator Ben Harris on November 27, 2012

      How about a god that hates the fact that he/she is a god?

    18. Creator T.J. Brumfield on November 27, 2012

      Jeff, the God of Biscuits!

    19. Creator Zombra on November 27, 2012

      Glad to hear there will be tons of heads and hairs to choose from. It's nice that customization is as important to you guys as it is to me. :)

      Also, the test level looks really cool.

    20. Creator Justin on November 27, 2012

      Shame on anyone who hasn't invested in this project yet! (unless they weren't aware of it somehow)

      Looking forward to the art focused update.

    21. Creator Mike Dennis on November 27, 2012

      If I wanted to go from the $35 tier to the $50 tier, does that need to be done before the 3rd too? How should I do that...just give $15 or something? I pledged more for the expansion and beta already, but I am thinking about going up a tier, just not sure how I need to do that or by when..

    22. Creator BruceP - Chameleon Prime on November 27, 2012

      Thanks for the update, Adam! :)