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Project Eternity is an isometric, party-based computer RPG set in a new fantasy world developed by Obsidian Entertainment.
Pillars of Eternity is an isometric, party-based computer RPG set in a new fantasy world developed by Obsidian Entertainment.
Pillars of Eternity is an isometric, party-based computer RPG set in a new fantasy world developed by Obsidian Entertainment.
73,986 backers pledged $3,986,929 to help bring this project to life.

Update #24: Less than 30 Hours to go! Life and Death, and Audio CD Soundtrack!

By the time this update is posted, we'll have only about 30 hours or so before the end of our Project Eternity Kickstarter campaign. You've helped us make amazing progress over the weekend, easily surpassing the $3.0 Million Stronghold stretch goal -- and it looks like we may, in fact, Dream the Impossible Dream of Big City #2 at $3.5 Million.

Physical Audio CD of the Project Eternity Soundtrack

For the last final hours of the Kickstarter, we have a limited run add-on of the Project Eternity Soundtrack in a physical audio CD format for $20. You need to be at a physical tier ($65, $100, $140, $250+) to add-on the audio CD soundtrack.

Tonight, don't forget to tune in and watch some Obsidian dungeon-delvers tackle a one-shot D&D 3.5E Forgotten Realms adventure in a live stream of BLOOD IN THE BRINE (there will be weresharks). Check out the live stream on USTREAM starting at 5PM PST. A recording of the play session will be made and released later for those that miss it.

Life and Death in the Dyrwood

For today's update, I was supposed to do a lore update, but I decided that I wanted to talk about a specific subject and how lore and mechanics tie into that subject. Today's subjects are LIFE AND DEATH. Project Eternity is a fantasy RPG inspired by several A/D&D-based settings in which death is, for those with means, a temporary setback (for the Nameless One, it's even less problematic). The priests of the Forgotten Realms run around with boatloads of cure x wounds spells, the ability to banish disease, and even the power to bring the dead back to life.

In Project Eternity, prospects are not so bright. And when death comes, some try to stay, some choose to go, but most people believe that once they make the trip to the other side, there is only one way back: to begin a new life.

Common Mortality
Project Eternity's world is one with limited medicine and medical understanding. Unlike many fantasy settings, there is very little access to curative magic. Remedies for health problems often have only a palliative or placebo effect at best, owing their continued use more to folk beliefs and tradition than any basis in scientific methodology. Though soul-based magic has helped the great exploring cultures from suffering massive pandemics and has helped some individuals overcome illness over the long-term, there is no quick magical "cure" for disease or illness. Most people go through life and death in the ordinary way -- unless they put themselves in harm's way, that is.

Stamina and Health
In Project Eternity's combat, players need to be concerned with two elements of a character's vitality: Stamina and Health. The majority of damage a character takes is subtracted from his or her Stamina. Stamina represents how much general abuse a character can take before falling unconscious. Characters lose it quickly and regain it relatively rapidly, even without assistance. Soul-based abilities are able to help replenish or regenerate Stamina and are often used on the battlefield to turn the tide of combat. If a character hits 0 Stamina, he or she is knocked out. Intervention from another character can bring an unconscious character back into a fight.

For players, the Health of their party members is a tether that makes them consider how far they are willing to venture from a safe resting spot. Though Health is typically lost at a lower rate, when the PC or a companion hits 0 Health, he or she is maimed (in standard play) or killed (in Expert mode or as an option in standard play). Magic may help mitigate damage to Health and slow the tide, but once characters have died (in Expert mode), there is no known magic that can bring them back.

A Lottery of Souls
The world belongs to mortals. As time has progressed, mortals have lifted themselves out of ignorance and into ages of increased self-awareness, harnessing the power of their own souls to amazing effect. So... why worship the gods, anyway? For many mortals, worship is a matter of respect and tradition. They consider their gods (or, in some cases, all gods) to be their creators. They follow the guidelines of religion because history tells them that the gods have punished individuals -- and entire nations -- for ancient episodes of religious disrespect and dismissal.

For others, religious worship is a matter of karmic self-interest. Often, people believe that if an individual's soul arrives in the realm of a pleased god, the god will place that soul into the body of someone who will have a good life. To such believers, choosing to not worship or is to risk spiritual confusion and aimlessness in the afterlife. They speculate that the faithless are entered into a "lottery of souls" from which many will wind up no better -- or much worse -- than they did in their last life. Some of the same faiths also believe that religious apostasy or lax observance is a cause of soul splintering upon death, which many consider to be an even worse fate.

Gods for All Seasons
People worship many gods, but usually the ones who are most associated with their way of life. Farmers may worship gods of light, growth, or storms. Warriors worship gods of battle and fortune. Though some faiths are exclusionary, most people will say a prayer to any god when the circumstances are right -- farmers praying to a god of battle when their lands are invaded, warriors praying to a god of growth when they're starving in the wilderness.

Sometimes the same god -- or gods -- may have a different identity in a different part of the world. The most notable is one of the most widely honored, if not warmly embraced. Called Berath in Aedyran and Cirono in Vailian, it is the god of cycles, of doors, and of life and death itself. People commonly place or carve the figure of Berath in doorways, windows, and other "portals" from one place to another, figurative or literal.

In Eír Glanfath's ruins, explorers have discovered two common figures, Caoth i Bhád and Bád i Caothaí (Life in Death and Death in Life, respectively), semi-skeletal female and male figures who occupy positions opposite each other in doorways -- like a twinned display of the split aspects of Berath/Cirono.

Despite the assumed natural cycle of things, there are individuals in the world of Project Eternity who either want to know more about that cycle or who choose to alter that cycle. Broadly speaking, "necromancy" refers to any attempt to do either, whether that involves speaking with the soul of a dead mortal, attempting to tap into the unconscious past lives of a living soul, or to bind soul energy or a complete soul inside of a dead body.

These acts are viewed with differing levels of criticism depending on the culture. Many folk share the interest of necromancers and would like to understand more about the eternal cycle, but are also afraid of what they might learn. Some extremists are opposed to any and all necromancy, and tales say that a quiet and powerful cult that has worked for centuries to discredit, trap, and even murder necromancers for their efforts. To the people who oppose necromancy with such violent passion, mortal understanding should have limits, and they fear the consequences for the world should those limits be unraveled.

That's all for today's update! Thanks for reading.

FORUMS: Discuss Sagani, Life and Death, and the rest of Update #24 in the forums.

FACEBOOK: Like Obsidian on Facebook! 40,000 Likes for another dungeon level!

Update By Josh Sawyer


    1. Creator Chris Niewiarowski on October 16, 2012

      Since you guys were only $13,000 away from 4 million, will you enhance the whole game as if you hit that strech goal?

    2. Creator T.J. Brumfield on October 16, 2012

      I'm disappointed there was never a stretch goal for playable crates.

    3. Creator T.J. Brumfield on October 16, 2012

      swkotorfan: There are export laws on certain types of processors.

    4. Creator Trevor Apple on October 16, 2012

      I say just keep the extra money to use extra time or resources on polish and pacing.

    5. Creator swkotorfan on October 16, 2012

      May I ask what is this Obsidian-AMD loot bag and why is it exclusive to US?

    6. Creator Kyle on October 16, 2012

      Wishing i had more money to throw at you, it's looking epic.

    7. Creator Rafael Failbook on October 16, 2012

      will there be a coop like in neverwinternights or baldursgate ?

    8. Creator Madao on October 16, 2012

      Really hope they humour us and add the "promised" CATS! at 4.0

      BTW on reddit it was suggested that at 3.6 MCA plays Arcanum. =)

    9. Creator Andy Woods on October 16, 2012

      Maybe send out an email with only instructions on how to get the addons!

    10. Creator Andy Woods on October 16, 2012

      u know, if I knew how to get one of those addons, i would!! Quite a bugger trying to find the info how to do this...

    11. Creator Malte Mb on October 16, 2012

      in the Icewind Dale II was sad: the 4.0 coal will bring cats in the gameXD
      still waiting for another grafic of the mega dungeon like in update 21

    12. Creator Chris Patterson on October 16, 2012

      Cmon Cmon CMON!!!! 3.6?? So close :)

    13. Creator FaeTalan on October 16, 2012

      This is amazing.

    14. Creator T.J. Brumfield on October 16, 2012

      I'm not sure $4.0 million is feasible, but if PayPal hits $200k then maybe the project hits $3.8 or $3.9 total.

      A new stretch goal might be nice, but at the same time if extra money just goes to more staff and more content in general I'm happy.

    15. Creator kindman on October 16, 2012

      proud like a god, i will wander the streets of that second big, big city, knowing how i helped creating it. oh joy!

    16. Creator Colin on October 16, 2012

      About the soundtrack - is Justin going to be the sole composer?

    17. Creator Samet Timuçin on October 16, 2012

      quick! add an awesome 4M stretch goal! :)

    18. Creator Craig Janssen on October 16, 2012

      3.5 million nice

    19. Creator arshiahf on October 16, 2012

      How many of the people writing your lore are atheists?

    20. Creator Roman Mankowsky on October 16, 2012

      Yes, we do have a second city :-)
      They posted that already on twitter and are currently discussing possible new stretch goals (they should hurry though).

    21. Creator Stephen Bachinski on October 16, 2012

      Can priests follow any customization branches to become a necromancer? Or maybe Cipher abilities could lend themselves to... soul necromancy? IDK, I just want necromancers to be more than "bad guys you should hate! Because of "morals!"

    22. Creator Aoyagi Aichou on October 16, 2012

      All this talk... Dearest Obsidian, why don't you make an official IRC channel? That would ensure some community bonding.

    23. Creator Sempavor - Bandit of the Obsidian Order on October 16, 2012

      -50k to reach the biggest goal here, and 100k already collected from PayPal: do we have a 2nd big city???

    24. Creator Niklas Wahlberg on October 16, 2012

      We're actually going to get a second big city, aren't we? I can't believe it, this will be awesome :)

    25. Creator Subhosit on October 16, 2012

      I think the best thing would be to introduce lots of diversity into the game with races never seen before.... and creatures that we never fought.
      N even if you guys are making isometric game, i would like to suggest make something close to camera view like of dota 2. Cause having a camera angle a little more close makes you more drawn to the gameplay and its environment.
      Last but not the least it will be great if we can achieve better graphics than dota 2 with more interactive world like trees swinging in breeze, coming to full blossom in spring. And if you are travelling for a long quest you actually have to cut trees down and make camps to rest. and stuffs like that to increase your vigor. Wish you guys could cogitate on this. It was just a humble suggestion.

    26. Creator Eamil on October 16, 2012

      I am so thrilled by the fact that we're getting the Stronghold, the one big thing I really wanted. The second big city is just icing on the cake. I hope we get there, and I eagerly await the day the game is finished and playable!

    27. Creator Adam Thornton on October 16, 2012

      So happy it looks like there's going to be a 2nd big city :D My final wish would be for the $140 or $250 tier to have a physical strategy guide then i'll upgrade to that tier !

    28. Creator Nietsewitch (deleted) on October 16, 2012

      WTF we are going to get the second big city WTF

    29. Creator Willie on October 16, 2012

      No worries from my side anymore about non-human and non-elven companions! Feargus confirmed to me that she is indeed a dwarf :). Can't imagine how I missed that haha. Looking at her now, she does seem quite stocky. Hopefully the final revealed companions will also be of non-elven and non-human races. Great stuff Obsidian, I am greatly intrigued to learn more about Sagani now!

    30. Creator icecreamjones on October 16, 2012

      People keep clamoring for more stretch goals but honestly I'd rather they use anything over the $3.5 to just bring on more team members and make sure they have the time to make the game the best they can. Lets not open up the scale too far, and just focus on the love and polish a good game needs.

    31. Creator Ian Perley on October 16, 2012

      @Daniel Erlich One would hope so of course. Either that or that they consider throwing something else in the CE box between now and release to make it truely shine. I'm still wildly undecided on a pledge increase unfortunately. lol :P

    32. Creator DarkSpiral on October 16, 2012

      A soundtrack add-on?

      ....dammit. You bastiches know my weakness!

      More seriously, it might be a gamble that it will be a soundtrack I'd listen to outside the game, but it isn't a BIG gamble. Obsidian (and/or the people that make up Obsidian) have been responsible for games that had such soundtracks, before. I'll pony up another $20. Here's aiming for that second big city!

    33. Creator cOgnaut on October 16, 2012

      @Ian Perley I expect the CE box, manual, packaging etc to be vastly superior to the Standard Edition. That's the whole point of a Collector's Edition.

    34. Creator arc_curunir on October 16, 2012

      Nice insight on lore here. I was initiated with the German D&D equivalent "Das Schwarze Auge", where death also is fatal and there are little to no opportunities to ever bring the dead back. However, from a gameplay point of view, I guess it should be possible for high-level characters to be saved from (almost certain) death - at a high cost, of course. It might be wise to have characters gain a very limited number of "cheat the reaper cards" during their careers, maybe only when they reach notable achievements. That way, players would have the means to save their massive time investment in a beloved character, and still not lose much of the immersion and tension that being able to die brings to the game. Maybe you are planning something like that for Standard Mode anyway, but I feel that this should also be at least an option for experts.
      The project looks very promising. I just raised my pledge to add a few bricks to that other big, big city - keep up the spirit! :-)

    35. Creator Mike Metzler on October 16, 2012

      With the way the total has been climbing today I think there is a good chance it will hit 3.5M even without factoring in Paypal. Hopefully there will be a cool new stretch goal before the end :)

    36. Creator Greg on October 15, 2012

      @T.J They post the paypal totals via twitter every so often. Last I saw, paypal had broken $100k. So $3.5mil is within the realm of possibility.

    37. Creator T.J. Brumfield on October 15, 2012

      Does anyone know what the PayPal total is at?

      This looks like it will hit $3.4 million. If there is a 100k on PayPal as well, then we'll hit the $3.5 stretch goal.

    38. Creator Ian Perley on October 15, 2012

      @ Atte Karvinen Someone correct me if I'm wrong, but as far as I can tell the only thing extra included in the CE box is the cloth map. You could stretch to say the mousepad is bundled in with that as well I suppose, but other then those two items there's nothing else to distinguish the two boxed sets. Mind you I'm just going by what's on the front page.

      I'm still debating myself if it's worth it to upgrade to that level or not at this point. Decisions decisions. :)

    39. Creator Oliver on October 15, 2012

      Just want to voice my support for the health/stamina system. Keep up the good work! :)

    40. Creator Brett Morehouse on October 15, 2012

      It kinda feels like the audio CD should be included in the CE... Every CE I buy usually comes with a soundtrack. Especially if they fall within the RPG-category.

      I don't know. Just not 'feeling it' with this particular add-on.

    41. Creator Ben Villeneuve on October 15, 2012

      I'm liking the sounds of this. I always love a fantasy religion that feels really lived-in and natural. That's what I love about the Malazan Book of the Fallen series, and I'm getting a similar tone from this.

      Keep up the good work!

    42. Creator Kenny Chik on October 15, 2012

      Audio CD I am coming!

    43. Creator Justin Bell on October 15, 2012

      @ Mark Bauermeister - Yes, just add-on an addition$20 dollars. There are no tiers with the Physical Soundtrack, it's add-on only.

    44. Creator tedd on October 15, 2012

      looks like it wont be a problem to reach 3.5

      I hope you read the comments and good luck with development

    45. Creator Jan 'Deme' Porema on October 15, 2012

      Greeting from Finland.
      I really hope we can reach 3,5 million USD
      I just put more money to this project to help reach that.
      I still sometimes play Baldurs Gate 2, because it is best RPG ever and I hope this will be even better!

    46. Creator Michael Ryan - Obsidan Order on October 15, 2012

      Will the FLAC and MP3 versions of the soundtrack include full track tagging, including pictures of the cover art?

    47. Creator Torgo, Innkeeper of the Obsidian Order on October 15, 2012

      I don't know of this has already been answered, but does anyone have any more information on the Limited Edition CD? Is it just a physical edition of the digital soundtrack or is it something more?

    48. Creator e-Touch - Obsidian Order on October 15, 2012

      Greetings from a brazilian RPG player!
      $3,5 Million, GO, GO, GO!!!

    49. Creator Dice on October 15, 2012

      Sure to surpass Doublefine's Kickstarter effort at this rate, amazing!!!

    50. Creator Atte Karvinen on October 15, 2012

      Is the difference between "normal" BOX and CE BOX just the box itself? As soundtrack cd, playing cards etc. are addons that made me wondering about it. Will they (or the bonuses already included) fit inside the CE box?