Share this project


Share this project

Pillars of Eternity is an isometric, party-based computer RPG set in a new fantasy world developed by Obsidian Entertainment.
Pillars of Eternity is an isometric, party-based computer RPG set in a new fantasy world developed by Obsidian Entertainment.
73,986 backers pledged $3,986,929 to help bring this project to life.

Update #20: Lore Tidbits, Campaign Almanac, Big Ol' Stretch Goals, and... Environment Screenshot!

Posted by Obsidian Entertainment (Creator)
1 like

The campaign is winding down folks, so it's time to bring out the proverbial big guns. In today's update, I'm going to be talking about a bunch of lore tidbits, a Campaign Almanac we'll be offering as an add-on, new BIG OL' stretch goals, and finally, a work-in-progress screenshot of an environment we're developing. As a quick reminder, we are getting close to 20,000 likes on Obsidian's Facebook page, which unlocks another level of the Mega Dungeon the Endless Paths – if you get the chance, please head on over there.

That's a lot of stuff, so let's start with the...


After thinking about a variety of topics for today's lore update, I decided to describe some of the major (and a few minor) people, places, and things in the world of Project Eternity. I hope these elements help frame the landscape of the Dyrwood and Eír Glanfath. Though this corner of the world is not particularly large, the struggles of its residents will surround the heart of Project Eternity. 

Aedyr - People from the expansive Aedyr Empire and its former colonies, Dyrwood and Readceras. Aedyr literally translates as "Many Deer", but means "People of the Deer", referring to a 2,500 year-old tribe that became a kingdom 600 years ago. It merged with the elven kingdom of Kulklin in 2399 AI. Among the Aedyr, there is no significant cultural divide between humans and elves. Because of their close contact and integration in spite of physiological differences (such as longer elven lifespans), their culture and legal system have developed a variety of unique concepts such as the haemneg, or ceremonial marriage. Ethnic Aedyr (mostly humans and elves) have fair skin and a variety of hair and eye colors, with blue and green being common. Among other cultures, Aedyr clothing is known for being relatively simple in construction and often using large, colorful striped or checkered patterns for accents.

Anni Iroccio - Year of Iroccio. This is the commonly-used calendar in and around the Dyrwood. It is only 150 years old and Vailian in origin, but has been adopted by the residents of Dyrwood and much of the surrounding area due to the hopeless inaccuracy of the Aedyre calendar. Though the Iroccian calendar replaced earlier Vailian calendars, the inventor, Iroccio, started from the same time as his predecessors. It is currently 2823 AI.

biamhac - The most feared phenomenon of Eír Glanfath, biamhacs are "spirit winds" that rise up in cursed ruins, shearing souls away from the bodies of their owners. They appear suddenly and without warning, leaving victims little hope of escape. Strong-souled people are not harmed by biamhacs, but affected individuals are instantly reduced to a catatonic state. The discovery of numerous biamhacs in Eír Glanfath during its early exploration resulted in thousands of Aedyr deaths.

Dyrwood - Strictly speaking, the forest northwest of the Bael River.

Dyrwood, Free Palatinate of - The independent nation that was formerly a colony and later a large, remote duchy of the Aedyr Empire. Led by their duke, Admeth Hadret, the people successfully fought for their independence over an excessively burdensome campaign to colonize the dangerous ruins of Eír Glanfath. Despite the fact that they are no longer, properly speaking, a palatinate (nor a duchy), the people of Dyrwood continue to refer to their home as a "Free Palatinate" out of pride. Most residents of the Dyrwood are Aedyr humans, elves, and dwarves, but many are also culturally integrated orlans or children of Glanfathan elves. Despite having fought a war with the Aedyr Empire in the past, they are now trading partners and have maintained few grudges. Their one continued point of contention is exploration and colonization of Eír Glanfath, which Aedyr continues to push through official and unofficial means.

Eír Glanfath - The name natives give to an indeterminately old elven kingdom that covered the entire forest southeast of the Bael River. Though they were not technologically advanced compared to contemporary civilizations, they had accomplished a number of architectural and astronomical feats that explorers and scholars are still trying to understand. Whatever the extent of Eír Glanfath's kingdom was, its ruins had been abandoned for centuries, possibly even millennia, before Vailians or Aedyr arrived in the area. The so-called "Glanfathan" elves in the forest seemed to have no cultural connection to the kingdom and were living in nomadic communities instead of the old structures. Eír Glanfath's ruins are not understood by anyone, and early misinterpretations over their significance resulted in two small-scale conflicts: The Broken Stone War and The War of Black Trees, the latter of which ended with a fire that consumed a vast section of the Dyrwood.

Eothas - The Aedyran name for a god of light and redemption. While worship of Eothas is still popular in the Aedyr Empire and Readceras, the faith is outlawed in most cities of the Dyrwood due to events of the Saint's War that culminated at Godhammer Citadel. Though Eothas once communicated regularly with his faithful, he has not done so since the destruction of St. Waidwen at the Battle of Godhammer over 200 years ago.

Hylspeak - An old dialect of Aedyran only spoken by rural communities and older elves in the Aedyre heartlands. It is grammatically almost identical to Aedyran, but contains a large number of archaic words that have either disappeared from contemporary use or taken new forms over time. Speakers of contemporary Aedyran can understand Hylspeak, but it can sometimes be confusing. Hylspeak is only commonly heard in folk songs and poems that have survived over the centuries. Some people associate the spontaneous speaking of Hylspeak with an awakened soul. As a result, superstitious folk are easily angered when they hear it spoken, believing it may cause their soul to remember a past life.

Magran - The Aedyran name for a goddess of war and fire. Her priests commonly employ firearms and some helped construct the "Godhammer" bomb used to destroy St. Waidwen. Following the Saint's War, she became the most popular faith in Dyrwood. In Aedyr, her symbol is a flame, but in Dyrwood, it is a flaming bomb. Worship of Magran is extensively persecuted in Readceras.

orlan - A race of people found mostly in northern, temperate climates but also as far south as the Dyrwood. Physically, they are notable for their small stature, two-toned skin, and exceptionally large, hair-covered ears. Due to their size, orlans have been victimized and marginalized by most of the cultures with whom they have come into contact. As a result, it is rare to find large communities of them and they have progressively retreated into heavily wooded environments over the last few centuries. Many orlan communities have also adopted brutal guerilla tactics including heavy use of traps and poison in the surrounding environment. As a result, even orlans raised in urban cultures often share their rural kin's nasty reputation.

Readceras, The Penitential Regency of - The ecclesiastic nation that was formerly an Aedyre colony and later an independent theocratic dictatorship (the Divine Kingdom of Readceras). Two centuries ago, a popular religious movement took hold in the countryside, in part sparked by the collapse of the nation's vorlas (purple dye-producing plant) market, its resultant poverty, and general civil unrest. The leader of the movement was a farmer named Waidwen who claimed that the Aedyre god of light, Eothas, had appeared to him in the night and told him to punish the colonial governor for leading the people to ruin. Waidwen's success led to his apparent transformation into a living vessel for Eothas, after which he became the first and only "divine king" of the country. His rule produced a subsequent purge of heretics and followers of other faiths across the nation. Events related to this purge led to the Saint's War with Dyrwood, which informally ended in 2618 AI when Waidwen was apparently destroyed by a massive bomb north of Halgot Citadel (popularly renamed Godhammer Citadel).

svef - Svef is the Aedyran name for a potent narcotic produced from the berries of small shrub that grows in the dry, distant mountains of Tal Kness. Svef produces hallucinations and, according to some, allows users to actually see their own soul. The narcotic was introduced to the Aedyr long ago, but it is used more frequently in the Dyrwood due to its heavy trafficking by Vailian merchants.

Vailians - Most Vailians come from the Vailian Republics, a federation of independent city-states made up of former colonies from the Grand Empire of Vailia. They are a powerful mercantile force in the southern hemisphere, trading with more partners than any other nation or empire. Five cities are considered "grand" republics and have greater voting power in their electoral council: Spirento, Ancenze, Selona, Ozia, and Revua. The federation is widely known for its access to most major commodities in the world, including slaves, and for its habit of impressing (abducting) foreigners into service on their naval vessels. Ethnic Vailians (humans and a small number of dwarves) have dark brown skin and tightly spiraled, dark brown hair. They most commonly have brown or black eyes, but occasionally have green, hazel, or grey eyes. Vailians pride themselves on their well-made and intricately-decorated clothing, often made with rare materials and dyes to which they have easy access.

That's a lotta lore! There's more lore where that came from, but to encapsulate all of the things going on in the world at this time, you'd probably need more space, like a book. Maybe a...

Campaign Almanac

Was that an awkward transition? A little. Is this actually an almanac? If you look at a "dictionary" to get "definitions", probably not, but that's what we're calling it. It's a PDF (and other formats) compendium of facts, figures, maps, lore and more about the world of Project Eternity. Looking to run a PnP campaign in the world of Project Eternity or just want even more detail on the world? This will be your first, of what we hope is many, "go-to" sources. And it will be a real (digital) thing that you can add to any pledge for $15. Also, if you've already pledged at the $50 tier or more, you get it for free!

Big Ol' Stretch Goals

You've asked for big stretch goals, and we're finally ready to give you some. These are mighty stretch goals, ones we're confident that a lot of people will enjoy but we know require serious funding to do well.

$3.0 Million - Stronghold

At $2.0 Million, your support funded a player house. Inspired by features like The Sink found in Fallout: New Vegas Old World Blues, the house is a convenient place to store gear, interact with companions, craft items (thanks to the $2.4 Million stretch goal), rest, and buy and sell from special merchants. Some of you wanted something that went beyond the standard player house, allowing you to take control of a full stronghold and its surrounding lands. Well-done strongholds provide players with the ability to make large scale changes, undertake special quests, customize the contents of the stronghold and the surrounding environment, and engage in light strategic gameplay between adventures. If we hit $3.0 Million, we will build a stronghold worthy of the title!

$3.5 Million - Big City #2

Baldur's Gate and Athkatla are big cities. Spanning multiple large maps with a ton of interiors, characters and quests, big cities are a lot of fun. Like strongholds, they also take a lot of work to do well. We're going to have one big city in Project Eternity. Would you like two? If you take us on an exciting adventure to $3.5 Million, we will take you on an exciting adventure to another big city.

Environment Screenshot

Project Eternity's team of crazed environment artists have been working hard on developing our first environment for the game. Early on in the Kickstarter campaign, we told you that we wanted to make maps the Infinity Engine way. That is, we wanted to build 3D levels, render them out as 2D images, and then have our artists paint in beautiful details, highlights, and color-tweaks before they went into the game. Looking back at the levels some of us worked on for Icewind Dale, we were still thrilled with the quality that we could achieve with this approach. For Project Eternity, we're using 10 years of improvements in rendering technology and hardware to get the job done, but we still love what we can do the "old-fashioned" way. We hope you share our enthusiasm.

1920x1080 | 2560x1440

That's all for today's update! Thanks for reading. 

FORUMS: Discuss the screenshot and the rest of Update #20 in the Forums

Update from Josh Sawyer

Dmitry Eliseev likes this update.


Only backers can post comments. Log In
    1. Missing avatar

      Brett Wilson on

      Yeah I gotta have the cd for my collection so upping pledge to reflect this.

    2. Igor on

      i have a question too: will you let us travel throughout the map like it was in Fallout1&2? just to run across random encounters?
      for me all BG series lacked this ability very much.
      give a player more freedom :)))

    3. Alan Villarreal on

      man they should have mentioned 2 big cities way earlier , would have made tons more pledges !. hope we hit the 3.5!

    4. Missing avatar

      Saxon1974 on

      Very nice looking only concern is it looks a bit too realistic, I prefer a more fantastical look and not such a real photograph look.

    5. Kide / Carita on

      Absolutely beautiful screenshot. ^^

    6. Nick - Spellsword of the Obsidian Order on

      Must.... have..... 2nd.... big... city!

    7. Missing avatar

      Nikus on

      The screenshot, the lore -- not sure if it's all for real or I'm dreaming. Guess that notification that I've upped my pledge to help get to the second Big City means it's for real :). Thanks, guys!

      The lore -- I love it, but... I can see a number of references to this world a bit too clearly. The most obvious one is the vaguely concealed nod towards Italy in all things Vailian. Personally, I'd appreciate if the lore is more removed from the past and modern history of our world. Please make it more unique and a thing in itself. The best example I can think of is the Planescape setting and lore in the best game I ever played, Planescape Torment.

    8. Steve Dozniak on

      @miller I believe this very much looks like Gaelic.

    9. Missing avatar

      Oskari Koivunen on

      I hate you guys... You just HAD to do this post so little before closing down... Upped the pledge... AGAIN...

    10. Benjamin Baxter on

      Names and stuff? Meh. Don't imitate Tolkien unless you're going full Tolkien.

    11. Bryy Miller on

      One of my issues with fantasy, or with fiction in general, is the need to name things... fantastical. Sometimes it just sounds like letters thrown together. Like Amalur.

    12. darkseraph on

      How many pages in the Digital Campaign Almanac?

    13. Eero Elvisto on

      Really really amazing stuff. Especially the impressionist environment! My heart is all thrilled with this!

    14. bravozed on

      Really appreciate the lore. I'm wondering if there's a place where I can find how all these names are pronounced.

    15. Missing avatar

      Any_ILL on

      @ Alexander Schilpp: Do you know that "Stronghold" was one of the main things people asked for, because there was one of the most popular RPG (I mean popular among P:E backers)?

    16. Missing avatar

      nin on

      Goofy question: If we want to pledge more for extra goodies, how do we denote what the funds go towards? Some of the add-ons are the same price. Thanks!

    17. ReyVagabond on

      @LukanTW ; yeah man we dont know nothing about the story, in NW2 you got a stronghold, in BG2 you got a stonghold, there is tons of ways for your character, someone crealy awesome and powerfull, to get enough influence to get in charge of something.

    18. Missing avatar

      Alexander Schilpp on

      The stronghold sounds like something that has nothing to with an RPG. I hope you leave the stronghold out.

    19. Fabio on

      @LukanTW: wait man, I'd love a damn stronghold, especially if more complex of BG2 and NWN2. If you don't like it, you can avoid playing it :P

      To the PE team: amazing screenshot! I'm really looking forward to playing this.

    20. Missing avatar

      CPS on

      Any chance we'll see dual screen concept/background wallpaper art? 3840*1200

    21. Jon on

      Please DON'T add a stronghold, unless it makes sense in the story and for our characters to have one. I'm actually really not looking forward to that goal. I honestly can't see why our characters would ever get a stronghold. Why are they part time feudal lords all of a sudden? Unless this is an integral part to the story (Which as a last minute stretch goal, seems unlikely) it seems like a bad and out of place mechanic. Please DO NOT build a stronghold.

    22. Adric, BrightBlade of the Obsidian Order on

      So if I get the 20 dollar reward, and add another 35$ worth of stuff, do I get the novella too?

    23. Ravn7 on

      I think it would be a good idea to emphasize that this game is going to be 2D and that means the camera will be "locked" (no zooming or rotating) but the game won't need a high end PC. Also, it's probably going to look quite similar to this:…

    24. Missing avatar

      Jabberwok on

      Really excited about strongholds, especially with the idea of adding strategy gameplay to it. Increased my pledge to help us get there. Hope we can get a second city, too.

    25. Missing avatar

      Phoenix0Fire on

      Beautiful screen shot! I agree with Festy_Dog about a hard cover option. It would be a nice optional add on that I would get.

    26. John GT

      I'm just diggin' how popular the letter Y is with the Aedyr culture. If this is just one corner of the world, I'm uber-excited to read about the other corners!

      ........Waidwen's not really dead, is he? :)

    27. Festy_Dog

      I would gladly increase my pledge for a hard-cover almanac as an add-on. Jus' sayin'.

    28. Missing avatar

      Madao on

      @ Bence Boronkai
      It's a known fact that there will be. Even on some artworks there are characters with firearms. They're not going full fledged steampunk(which is sad, especially considering Tim Cain is on board), but some flintlocks are definitely there. And this is still cool. So don't you go ruin this for me.

    29. Missing avatar

      mckracken on

      THANKS so much for going 2D !!!!!!!!!!!!!!!!

      (artistically 3d still sucks)

    30. Missing avatar

      cordell melgaard on

      AWESOME update. I think I convinced several people to back just on the one image alone.

    31. Missing avatar

      Bence Boronkai on

      PLEASE tell me there will be no firearms...
      ("Her priests commonly employ firearms and [...]")

    32. John Lucian Vanek on

      Wow love this post!! Best post ever!!

      but one question...
      is orlan spelt with small o rather than capital O in purpose?
      to represent being a shorter race?

    33. Jeff Kaplan on

      Get some more friends to even just go the $25 basic game route. We're almost to 60k backers, another level in the mega dungeon and closing on 2.8 mil. Let's see if we can get it to 3.0 mil for all the additional gaming swag folks!
      This game is going going to be epic, but we can help redefine EPIC if we break 3.0 mil with this design and creative team!
      I've gifted money to a friend to do the $35 tier as I committed to tapping myself out at $140. Let's make ourselves part of gaming history!

    34. barbarian_bros on

      My translated summary of Update 20 for French speaking people :
      Mon résumé en français de l'update 20 :…

    35. Otto Sandström on

      Sooooo...when you say "I got to ride my bike home" I guess you're meaning you motorcycle? Is it the bike on the poster on the wall to your left?

    36. Sam on

      It's like you guys have a magic hat of awesome ideas that you keep pulling these from
      Just makes me sad that the 3.5m goal is so far away

    37. Avarchillion on

      @Linus: that´s exactly what i thought too. If i have a stronghold i want to be something of a lord too and do as they do. :-)

      also the screenshot is exactly what i had hoped for. 3D rendering and animation yet 2D landscape. I love it already.

    38. Shane Cunningham on

      Ok that screenshot is everything I hoped for an more. Perfect. This project is in the right hands and it's going to be wonderful. Congratulations and keep up the hard work!

      ...just one question to cap off my joy - that water... it will be animated right?

    39. Bradley Litzenberger on

      Okay, that screenshot is friggin' awesome but... It makes me a bit worried. How high end of a computer am I gonna need for this game? If it's just a matter of getting another graphics card then that's easy, but I don't wanna have to upgrade my whole PC.

    40. Missing avatar

      Linus Stenlund on

      I have always loved the idea of the stronghold, well at least since Baldurs gate 2. But i feel that it has never developed in the area that i liked the most in Baldurs gate 2. Witch is in the ruling and management of your stronghold. if you are capable of claiming a title with power behind it, this should change more than, "now you can do stuff in this stronghold, but it will mean nothing in the world outside". I always wanted more than you can recruit a "blacksmith and a carpenter oh and you can also spend money to upgrade your walls and defences". How about some long intrigues with other nobles or maybe the ruling body of a large city, with outcomes that are not always clear. i want some serious lies and scheming.

    41. Richard on

      This is the
      These new stretch goals either prove you listen so well to your community, or that your community wants exactly the things you've been planning from the start, which either way is absolutely perfect. I'm going to remind people there's still time to pledge to the most promising game of the decade so maybe we can make that stronghold at least come true.
      The screenshot looks amazing too, although I have to say I'm skeptical to if the game can really look like this at this budget. But if it can, you guys truly are amazing!

    42. sasklacz on

      that would be soo cool if the grass would animate when characters are wolking through it

    43. Scott Everts

      Craig, the water will be animated. The programmers and artists are working on solutions right now on how best to make it work.

    44. Dirk Schlobinski on

      Very interesting update. Thanks!
      The almanach is finally a reason why I won't pass on the 50$ level.
      *increases pledge*

    45. Missing avatar

      Craig Dolphin on

      Beautiful screenshot. Will the water etc be animated in the game?

    46. DURTSCHER Julien on

      Magnifique, tout simplement. Vivement la suite.

    47. Monty on

      Stunning artwork..

    48. Some Guy on

      The Stronghold stretch is reminding me of Dragon Age... In a good way. Another mil in 4 days! Come on RPG fans!

    49. Missing avatar

      Adauli, Red Wizard of the Obisdian Order on

      Wow that are both great stretch goals I want to have into the game.