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Project Eternity is an isometric, party-based computer RPG set in a new fantasy world developed by Obsidian Entertainment.
Pillars of Eternity is an isometric, party-based computer RPG set in a new fantasy world developed by Obsidian Entertainment.
Pillars of Eternity is an isometric, party-based computer RPG set in a new fantasy world developed by Obsidian Entertainment.
73,986 backers pledged $3,986,929 to help bring this project to life.

Update #10 - Characterization with Chris Avellone

Today's Project Eternity update is shorter and sweeter than usual (at least on the text side), and instead is a fun video from Obsidian's creative director, Chris Avellone. In the video, Chris talks about birthdays, gratitude for fan gratitude, his one really @$!$ messy desk, and some extrapolation of characterization in Project Eternity.

The video is a follow up to his Project Eternity and Characterization blog post over on the Obsidian forums from a few days ago. We encourage you to check it out first if you haven't already, particularly if the process of character design interests you, and then watch the video!

Our next update coming this weekend. Oh, and for those of you who might not know, we successfully hit the $2.0M stretch goal, so chillaxing (that is, chilling and relaxing, in elvish) with some of your favorite companions in your player house is now one more thing you can do in the game!

FORUMS: Join the discussion for Update #10!

  • Image 163777 original.jpg?ixlib=rb 1.1

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    1. Marceror on

      Hmm, my previous post seems to have disappeared. So once again, does any know what her class is? I'm thinking priest.

    2. Pierre, Endless Paths guide of the ∞ on

      A lady with a real armor. Good work !

    3. Missing avatar

      Gavin on

      Wow, I really did not expect there to be a point to the camera waving and then I started noting how everything he was saying synced up with where the camera had waved over too. I really enjoyed it, neat use of space.

    4. Bryy Miller on

      @Streamlock,
      That is completely offensive.

    5. Missing avatar

      Streamlock on

      Good lord, does Avellone always sit at his desk doing his best Stevie Wonder impression, or only when he's capturing video?

    6. Missing avatar

      Fredrik Lundgren on

      @Павел Ліпніцкі: Housing can be done well or it can be just be implemented for the sake of having a house. The housing in BG 2 actually was interesting. I even liked the housing in Oblivion (And Daggerfall, even if it was mainly my boat I interacted with) even if it was very simple. But then again I am one of those people that likes playing The Sims. Not that I am suggesting that they turn this in to the Sims. But I do hope they put a bit of though behind it because it could add to the game experience if done right.

    7. Lill-Beate Nymoen on

      Thumbs up :D

      pluss... nice firefly characters! ;)

    8. Missing avatar

      My Bergström on

      That's a really great armour for a female character. Well done! Glad I pledged for this game. :D

    9. Missing avatar

      Steven on

      I loved how the camera swayed left and right and imagining Chris' head doing the same.

    10. Missing avatar

      OHM on

      Love the female armor design. Looks very nice having a realistic tone to it!

    11. Matt Kerr on

      Please no more shakey cam!

    12. icecreamjones on

      Simon Madsen: So he's the girl from Jurassic Park: Trespasser?

    13. Simon Madsen on

      This video is proof positive that Chris Avellone is just a floating camera with a human arm grafted onto it! Startling revelation!

    14. Павел Галякевiч on

      Better date sim than adolescent monster-killing fantasy =)

    15. Kira on

      @Павел Ліпніцкі Please, not another dating sim...That's what Bioware/Atlus do best.

    16. Павел Галякевiч on

      Player house - a very stupid and useless thing (like houses in TES, but TES is always been flawed game), as long as it does not relate several quests throughout the game . Ideal - something like the Normandy from Mass Effect, where you can interact with the characters and resolve any conflicts, etc.
        It would also be nice if the player could start a family and to periodically visit them (but not Fable-style, hell no!)

    17. Kira on

      Loving the concept art, and the game mechanics do sound interesting. Please tell us more about background and story and if there is a certain alignment feature in the game, how will it affect your companions?

    18. Nick Romel on

      Keep the guns, broskis. I really like the trifecta of Magic, Brawn, and Technology. I think it just really gives a bit more depth to the characters.

    19. Robert Baxter on

      Don't drop the firearms just because a few folks don't like them. I'm personally quite fine with having an arquebus, musket, or fusil in a game where swords and magic are de rigueur.

    20. Missing avatar

      Maria Heinonen on

      Thanks for changing the Cadegund concept art. Seeing the boobplate in the first version made me feel very disappointed, even betrayed, and this definitely an improvement.

    21. Fiurgeist on

      hmm... I don't like guns in my sword&sorcery games... we'll see

    22. James McKendrew on

      Reading the blog post... I love the bit about Reactivity. Think you can work in the phrase, "I'm doing the best I can with this crappy Artifact Rune Blade you gave me..."?

    23. Missing avatar

      Michael Bilodeau on

      Wow I just want to put up my support for Armor for a female character that looks like it was designed to keep the wearer alive. I'm all for having sexy male and female characters where appropriate but if you are in a situation where you are relying on full plate to keep you alive it's probably not appropriate.

    24. Missing avatar

      Fredrik Lundgren on

      I agree. This armour looks a lot better. (Now that I had a look at the old one). And I guess I do not have to bring up the historical parallels with the real world and what wiki say about the subject as it has already been discussed in great detail. Though I do recommend people read about the historical era because a lot of things happens both socially and technology wise that shaped how warfare looked. I do agree fully that it does have to mimic our own history but should be consistent with is self first and foremost. Though I think is clear that they have been inspired by the 15th-16th century which I am very happy about. As such I feel the world is more consistent from what I have seen so far then many fantasy world that mixes everything without thinking of the consequences. Not to mention the lack of practicality of many fantasy style armour, weapons and gear.

    25. Missing avatar

      Christopher Hanken on

      I love ya Chris, but that update was brutal. From the camera to just re-reading the blog post. Was hoping for some new insight or info, maybe throw some examples in there in terms of previous game's companions. Not sure if you were stressing about showing face, but we're not gonna judge you man. We just want to feel connected to project team.

      @Tobi:
      Look at the PA article linked on the main page. The version of Cadegund they show there has the boob armor.

    26. Tobi (Crusader Kickstarter pls!!) on

      "Nice, Cadegund's armor is much better now" -> huh? did they change something?

    27. Porcupine on

      ...also, on chillaxing at home - any chance to an Elven Axe Of Chill in the game...? :P
      Ok, ok, I'll shut up now, stat.

    28. Porcupine on

      Suggestion for the 402 question: "actually it's meant to be 042 - the only cake I could get in a hurry formats all numbers to three digits..." (kind of a programmer in-joke, I admit). Oh wait, there's a better one: "you know what - since you don't seem to have any "1" digits, I'll need to make that as 2 to the power 0..."

      Anyway, Happy Birthday!

    29. Missing avatar

      MonkeyShines on

      Did they change the boob armor?

    30. Patricia on

      Happy Belated Birthday Chris!

    31. aandnota on

      Thank you for actually designing women in realistic armour.

    32. Michael Kraack on

      @Arseny They appear to be from https://store.qmxonline.com/Firefly-and-Serenity_c_1.html and, sadly, are sold out. They have tons of other awesome products, though. I've got the Serenity maquette and am constantly pondering whether to go all in for the Serenity Big Damn Replica.

    33. Tobi (Crusader Kickstarter pls!!) on

      hahaha, Jazz thanks for the clarification because I read the first post of your answer and was liek "huh?", lol, anyway, yeah, I also love the art, I'm really looking forward to the game. on the other hand I'm a little sad because in 18 days the campaign'll be over and then I have to wait for one and a half years... oh well, still got the forum ;)

    34. Missing avatar

      Tom on

      Actually, Jazz, demi-lancers wore half or three-quarters armor. Additionally they did not use shields or a firearm that had a stock - Cadegund is pictured with a musket as opposed to pistols. While it is true that plate armor was used in part to defend against early firearms units utilizing longer, stocked, firearms - such as harquebusiers - were limited to breast and backplates and a gauntlet for the bridle hand.

      Of course this is only concept art and the setting is not historical. Still, it is at some variance to common sense and the stated technology - late medieval - by the developers.

    35. Doxy on

      What headset is that?

    36. Martin Kramer on

      Love the concept art. Oh my.

    37. Kyle Robichaud on

      Nice, she's going to be going in my party. As long as she's a good guy anyway. Lots of armour and guns!

    38. Daniel Vandersluis on

      Chris uses the same keyboard as I do. Microsoft Natural Ergonomic 4000 FTW!

    39. Tuomo Syrjä on

      That musket just spoils the picture. Imagine her with claymore and suddenly it's hawtness.

    40. Daniel Sobral on

      Please tell me this guy won't have anything to do with the camera control of the game!

    41. gandalf.nho
      Superbacker
      on

      Nice, Cadegund's armor is much better now

    42. Stavros Tsiakalos on

      Should have replied "402? That is kind of you to say. I am 420 actually. Glad I still look young."
      Or: "Haha, no. These are for my son. I'm a tad older..."

    43. Jazz on

      The last post was meant to start: Glad to hear it was worried that my post came off harder than I intended. No edit function balls...

    44. Jazz on

      @Tobi, none taken my post probably came off harder than I intended. :) I just wanted to point out that the pic was actually closer to real world history than people seem to think, and also simply because I love the look so much I want others to like it too! :)

    45. Rinu on

      Happy birthday, Chris. I greatly enjoyed this unique video update. Thanks.

      As for characterization, I don't exactly agree with the necessity of "ego stroking" but it's not a deal-breaker or whatever. So far I like all information about concept and the new art is neat. Who would say no to a reasonably armed woman, right? :)

    46. Tobi (Crusader Kickstarter pls!!) on

      Jazz - no offense taken ;) maybe i misunderstood the wikipedia article. also, in the end, the game designers can do what they want within their universe and i am fine with that (as long as it's logical and consistent). and lastly, it still is just concept art, amiright!

    47. Missing avatar

      boenscraper on

      HAPPY BIRTHDAY MCA!!!!! <3

    48. Wojciech on

      Happy 402nd birthday!

    49. Londo2001 on

      Ummm 2 mins into the video update and got completely feed up with the constant swaying of the camera...shame the other updates were good...