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Project Eternity is an isometric, party-based computer RPG set in a new fantasy world developed by Obsidian Entertainment.
Pillars of Eternity is an isometric, party-based computer RPG set in a new fantasy world developed by Obsidian Entertainment.
Pillars of Eternity is an isometric, party-based computer RPG set in a new fantasy world developed by Obsidian Entertainment.
73,986 backers pledged $3,986,929 to help bring this project to life.

Choosing the Best Tool for the Job

At Obsidian, we have always tried to choose the engine and toolset most suited to the game we are making. When making a sequel to an existing game, we use the engine from the original game so that we don’t waste time recreating the inner workings and gameplay behavior in a new engine before we can even start developing new content. When creating a new game from scratch, we evaluate the options available to us and choose the one we think fits best. In the case of Project Eternity, we feel the best fit is Unity.

Unity enables small teams to be very productive. Unity has an amazing development environment that makes it very easy for programmers, artists and designers to work together to build great games. In a very short time we have already made great progress prototyping some of the core functionality for Project Eternity.

We do intend to use some of our in-house tools in conjunction with Unity where it makes sense, such as in the case of creating conversations and editing some of the RPG-specific game data. Unity makes it very easy to extend not only the game engine but the development tools as well, and we feel integrating some of the tools that have already proven effective on previous Obsidian games will get us off to a great start on the development of Project Eternity.

Unity also supports a wide range of target platforms. We knew that a likely request from the community was going to be support for Mac and Linux versions of the game, and we wanted to make sure we were in the best position to do that. While we could have ported Onyx, our internal engine technology, to those platforms, the time and effort required to do so would reduce the budget we have to make the game and result in less of the awesome gameplay and content our fans desire. Mac and Linux will still require time and effort from us to test, maintain and support but Unity gets us most of the way there. In fact, our experience with Unity so far has made us confident enough that we have decided to remove Linux support from the stretch goals and just commit to providing a Linux version right here and now! Of course, we can’t take something away from our stretch goals without putting something else in its place, so what is that going to be?

The $2.2 million stretch goal will still include a new Region, a new Faction, a new Companion and all the hours of additional gameplay, quests, NPCs and items that go along with those things. But we’ve also got something new coming to this stretch goal, and it’s big enough that it’s deserving of its own update to talk about it! So tune in this coming Monday, September 24th where we will reveal our new stretch goals, unveil a fun new tracker for them, and announce our schedule of guest stars for the week!

Thank you for supporting Obsidian and Project Eternity!

Chris Jones
CTO, Obsidian

Gal n' Romy Baicher (deleted) likes this update.

Comments

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    1. Mark O'Toole on September 21, 2012

      Great move guys. Looking forward to it! And to those talking about Unity and graphics: ART DIRECTION IS NOT DICTATED BY GAME ENGINE.

    2. Missing avatar

      Any_ILL on September 21, 2012

      I was hoping project eternity would reach 2,2M so that there could be a linux version of the game. Since you made this gesture and gave us the linux version, I'm not going to hope for the 2.2M anymore, but participate by raising my pledge. Thanks Obsidian.

    3. Kira on September 21, 2012

      Hmm, what happened to using the infinite engine?

    4. Łukasz Białozor on September 21, 2012

      " I hope it won't have cartoony graphics, like most Unity games have. "

      I also.. ;/

    5. S.D. on September 21, 2012

      Great news, and I'm pleased to back Project Eternity as deeply as I can! I'll spread the word to my Linux friends, as I promised I would. :-)

    6. Missing avatar

      2Ben on September 21, 2012

      Excellent indeed, thanks a lot for Linux users :) Let's make Project Eternity a key Steam-on-Linux asset !

    7. Wintersong-Tempest of the Obsidian Order on September 21, 2012

      Yay for lucky Linux users!
      Now give me a good reason to leave the $20 spot! ;) (remember: "digital only" for me)

    8. Alexander Cooney and Carl Smith on September 21, 2012

      Great news. I can't wait until it just goes without saying that all games will use Unity. The FCP for games!

    9. Fluffy Fiend of the Obsidian Order on September 21, 2012

      Every update makes me more and more excited for this game. I <3 obsidian, you guys are awesome.

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      RL on September 21, 2012

      The engine does not equal the art style, these are two, mostly unrelated things. Just because two games use the same engine their art can be entirely different.

    11. T.J. Brumfield on September 21, 2012

      Maxence Parache: Art direction is not dictated by engine. And I'm sure Unity can do 3D models over a 2D backdrop.

    12. MaxenceP on September 21, 2012

      @R I couldn't say better. Unity is a great engine but I would better have a 2.5D engine with a gritty and grounded art direction for the game. The first video of Wasteland 2 is a good example, just like Diablo 3 on a very different level, too cartoony in my opinion

    13. Godestablishedyou Yiremeyah Escobedo on September 21, 2012

      Excellent choice, Unity is a powerful engine and cross-platform. Now can you hire/give internship to this student? I have a lot of Unity experience, I can do about anything from scene building to scripting. ^^ Regardless I love the engine, the freedom and cross-platform is amazing!

    14. Dan "DG" on September 21, 2012

      @Chris Decker: yeah, me too.This whole engine announcement has left a bitter taste in my mouth. Maybe if i wasn't one of the people who were (and still are) severely disappointed by the Wasteland 2 art direction, maybe i wouldn't care so much. But i don't want to get burned a second time, and since both games share the same engine, i'm worried. Does Linux support matter that much? Maybe you can get enough money for a Linux port and still use a better, more suitable engine, like Onyx.

      I really hope that Obsidian will release some update about the art direction they wish to follow.

    15. T.J. Brumfield on September 21, 2012

      Again, Chris Avellone said PC only because the interface will be designed specifically for the PC. Don't expect console releases.

      And just because another game on the Unity engine was cartoony doesn't mean this will be. Wasteland 2 isn't cartoony. Art style is not dictated by engine.

      They've said repeatedly that this is meant to be like an IE game.

    16. BRUN0 cz on September 21, 2012

      Unity should be good - just do not make it in cartoon graphic pls (it is looking childish) thx

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      David Holmin on September 21, 2012

      I hope this is still 2D backgrounds with 3D characters.

    18. Trister - OO's Tormented Master Wetboy on September 21, 2012

      have to say i'm incredibly curious about the new stretch goals... i look forward to finding out what they are. shame we have to wait til monday.

      also awesome on using unity/linux support. wasteland 2 ended up going the same route. i can see unity becoming a fairly useful engine.

    19. Missing avatar

      Chris Allen on September 21, 2012

      I dislike Unity but i'm sure you guys will make it work.

    20. dennis fuchs on September 21, 2012

      Well, that Unity announcement makes me go: new stretch goal: Wii U version! (due to the recently announced Wii U -> Unity partnership deal!)

      I keep saying that due to the touch screen, the system is basically asking for PC games of the isometric/top-down ilk which is usually solely mouse controlled and could never be really done on consoles before.

      It's at least worth suggesting :-)

    21. Missing avatar

      Dice on September 21, 2012

      I'm hoping that the art style has a sort of gritty and grounded aspect to it like the old Infinity Engine games and is not overly 'cartoony' which other Unity projects seem to go for but otherwise I have to say it's all sounding splendid!

    22. Dewar on September 21, 2012

      Unity seems like a great choice to me. The cost and multi platform support make it ideal for projects without big publisher support. For anyone thinking using Unity will somehow limit Obsidian to doing things a certain way please consider that both Cthulhu Saves the World and Endless Space both use the Unity engine, two games that are miles apart in both in both gameplay and visual style.

    23. Michael Matzat on September 21, 2012

      i still want the polish strech goal. Rather give us "less" contend that is absolutely A+ by any means instead of more and more and more and more.

    24. T.J. Brumfield on September 21, 2012

      Douglas Hamer: D&D is merely a rules set (and a poor one at that), not a design or setting. And I'm not saying they should copy Torment. I'm saying they should avoid cliches in fantasy.

    25. erik on September 21, 2012

      I was hoping we could get to see some behind-the-scenes shots. Some prototype screenshots..

    26. Missing avatar

      Douglas Hamer on September 21, 2012

      disagree with what TJ Brumfield says, anything remotely similar to BG2 in design style, ie strongly related to D&D, is absolute perfection in my mind. PS:T did have wonderful creativity but it's much less 'copiable' imo.

    27. T.J. Brumfield on September 21, 2012

      Ilja Savolainen: Obsidian already committed to helping use their tools (for dialogue and RPG data) on Wasteland 2. So they're already using their internal tools for a Unity-based RPG. So I don't think they'll be reinventing the wheel on PE. I think that may be one of the reasons they decided to use Unity.

    28. Missing avatar

      Michael on September 21, 2012

      Well, I for one was hoping for a more traditional approach with 2d sprites and backdrops (like BG and IWD). Unity3D sounds as if this will be yet another NWN-style 3D engine.

      I never liked PS:T as much as the other IE games, though, so I welcome the more "classical" approach to races

    29. Jhonrock on September 21, 2012

      YAY! Linux and Unity? Fantastic! Unity is a great engine. Easy to use, low cost to produce, wide range of platforms support. Unity is the choice of the moment for relatively low budget productions. With it, devs take less time building assets, visual effects and such things and have more time working on the game concepts, like story or gameplay mechanics.
      .
      And people, using Unity Engine doesn't change the game's concept (2D backgrounds + 3D characters).

    30. Ilja Savolainen on September 21, 2012

      And yeah you should coordinate with inXile as much as you can (and I'm sure you will since Chris A. was already helping them). The games are quite similar in principle (isometric group-based RPG) so no need to invent every wheel twice.

    31. Four on September 21, 2012

      YES! Obsidian, you + coffee = the best day. Because of your commitment to Linux, _I_ will finally commit to linux as my primary OS.
      @T.J.: Obsidian has stated that while there will be traditional fantasy races, they'll also include far more unique races...a nice balance, I think!

    32. Missing avatar

      Anthony P Silva on September 21, 2012

      Awesome news that you guys are making the pragmatic choices when it comes to platform support, well done!

    33. T.J. Brumfield on September 21, 2012

      Art style isn't dictated by engine. The Wasteland 2 screenshots so far haven't been cartoony.

      And Matias, my only disappointment with this project so far is using cliche races such as Elves and Dwarves. I'm replaying Torment, and frankly the unique races and companions in that game really shine. I know they come from the Planescape D&D setting, but they're still atypical.

    34. DeeK on September 21, 2012

      Fantastic news, guys! I was always confident of reaching the 2.2M stretch goal, but it's still nice to feel the love for my OS of choice. Guess I'll just have to just settle for that new region and companion when we reach the goal. Oh, and whatever this mysterious new addition to the goal will be. Can't wait to hear about it.

    35. Ilja Savolainen on September 21, 2012

      @Rami "I think great content > modding tools as highest priority goes."

      Absolutely. It makes my head hurt when people look at this insane team of devs and writers and the first thing they think of is "hmm this game needs a horsemask-nudity-childkilling-my little pony mod!"

    36. Missing avatar

      Shoaib Khan on September 21, 2012

      Unity 4, right?! Unity 4 will support Linux natively! :D

    37. Missing avatar

      Tay Kai Chian on September 21, 2012

      Does using Unity mean that the game might be easier to be developed for weaker hardware, especially weaker graphics hardware? I hope that this is true, as I want to see more people being able to play the game, even if their computer might be a bit... old.

    38. Nick J. on September 21, 2012

      So I'm seeing some fears that Unity is going to be tough to mod because of some of its proprietary tools and assets, anybody have any experience using it, or is this all just speculation?

      Regardless, I'd much rather see multi-platform support for a game like this, then modding tools.

    39. Missing avatar

      Max Hunt on September 21, 2012

      It's great to hear you're using Unity, this gives me hope for support for mobile platforms as well in the future. More companies need to support Linux so it has credibility as a development platform for more than just hobbyists and hackers, and this (along with Planetary Annihilation by Uber) is a step in right direction for sure.

    40. Christopher Lee on September 21, 2012

      Sounds good! From what I've seen the Unity engine looks like a perfect fit for this project.

    41. dridde on September 21, 2012

      Yay, Linuxversion! :D

    42. Dan "DG" on September 21, 2012

      Not sure what to say about this. I hope it won't have cartoony graphics, like most Unity games have. I'm kinda disappointed, the Onyx engine you have looks way better, visually. At least by looking at Dungeon Siege 3.

      And will it still be half 2d, half 3d? I mean, the game world background, will it still be 2D, like in the old Infinity powered games?

    43. Joshua Earl on September 21, 2012

      I'm so happy for linux support!

    44. Missing avatar

      Paweł on September 21, 2012

      Jesus i love Obsidian

    45. Missing avatar

      Matias Rantanen on September 21, 2012

      Now if only you made original races and not the same old elves and dwarfs...

    46. Missing avatar

      Leyland on September 21, 2012

      I wish Unity had built in path finding (at least last time I checked it didn't), but since you guys are likely to use tiles and you have Tim Cain that shouldn't be a problem in your case! :)

    47. Martin Baier on September 21, 2012

      Expected Unity and it's probably the best choice.

    48. Samy on September 21, 2012

      Thanks mates for your report and your job

    49. Damkyan - Obsidian Order on September 21, 2012

      Yes, very clever choice, as for Wastleland 2, Unity seems to be the right decision!