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Project Eternity is an isometric, party-based computer RPG set in a new fantasy world developed by Obsidian Entertainment.
Pillars of Eternity is an isometric, party-based computer RPG set in a new fantasy world developed by Obsidian Entertainment.
Pillars of Eternity is an isometric, party-based computer RPG set in a new fantasy world developed by Obsidian Entertainment.
73,986 backers pledged $3,986,929 to help bring this project to life.

Choosing the Best Tool for the Job

At Obsidian, we have always tried to choose the engine and toolset most suited to the game we are making. When making a sequel to an existing game, we use the engine from the original game so that we don’t waste time recreating the inner workings and gameplay behavior in a new engine before we can even start developing new content. When creating a new game from scratch, we evaluate the options available to us and choose the one we think fits best. In the case of Project Eternity, we feel the best fit is Unity.

Unity enables small teams to be very productive. Unity has an amazing development environment that makes it very easy for programmers, artists and designers to work together to build great games. In a very short time we have already made great progress prototyping some of the core functionality for Project Eternity.

We do intend to use some of our in-house tools in conjunction with Unity where it makes sense, such as in the case of creating conversations and editing some of the RPG-specific game data. Unity makes it very easy to extend not only the game engine but the development tools as well, and we feel integrating some of the tools that have already proven effective on previous Obsidian games will get us off to a great start on the development of Project Eternity.

Unity also supports a wide range of target platforms. We knew that a likely request from the community was going to be support for Mac and Linux versions of the game, and we wanted to make sure we were in the best position to do that. While we could have ported Onyx, our internal engine technology, to those platforms, the time and effort required to do so would reduce the budget we have to make the game and result in less of the awesome gameplay and content our fans desire. Mac and Linux will still require time and effort from us to test, maintain and support but Unity gets us most of the way there. In fact, our experience with Unity so far has made us confident enough that we have decided to remove Linux support from the stretch goals and just commit to providing a Linux version right here and now! Of course, we can’t take something away from our stretch goals without putting something else in its place, so what is that going to be?

The $2.2 million stretch goal will still include a new Region, a new Faction, a new Companion and all the hours of additional gameplay, quests, NPCs and items that go along with those things. But we’ve also got something new coming to this stretch goal, and it’s big enough that it’s deserving of its own update to talk about it! So tune in this coming Monday, September 24th where we will reveal our new stretch goals, unveil a fun new tracker for them, and announce our schedule of guest stars for the week!

Thank you for supporting Obsidian and Project Eternity!

Chris Jones
CTO, Obsidian


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    1. Missing avatar

      Grady Fields on

      Became a backer after I saw this update. I run Ubuntu 12.04 LTS.

    2. Missing avatar

      deleted on

      This user's account has been deleted.

    3. SV on

      Thank you for clarifying your goals, they did seem slightly rushed at first considering how easily this could beat 2.2m, and probably 3m too, but this update reassures me that you will let people have a long-view hopefuly much before the countdown expires.

    4. Missing avatar

      d10sfan on

      Backed cause of Linux support. Thanks! And Unity's a great engine, not "cartoony" at all lol

    5. Missing avatar

      Mike on

      Assuming it's feasible, I'd like to second the suggestion for multiple monitor support. The ability to view inventory screens, maps, etc on a 2nd monitor instead of as an overlay above the game UI would be awesome!

    6. Missing avatar

      John MIller on

      Like Rick, Gordon, and Jasem I have a Linux only system. I love the freedom this gives me, and usually I like the software better in the Linux community because it is built for power users. One of the few things I really miss are new game titles. Your support for Linux has earned you my money. Thank you.

    7. Missing avatar

      Jasem Mutlaq on

      Just found out about this in Linux reddit, and I am a BIG fan of those RPGs, I played them _all_. Thanks for the Linux support, really looking forward to it now!

    8. Missing avatar

      Gordon on

      As I only have linux (Ubuntu 12.04) on my machine and pledged hoping for support for my platform, this obviously makes me happy. As for Unity, it really seems to be reaping the rewards of multi-platform support.

    9. Rick Dillon on

      I wanted to back the project so badly, but waited until I knew it was coming to Linux, since that's my only gaming machine. Thanks for making this take my money!

    10. David Munoz on

      Now that it's confirmed to be Unity, and chance we could see this on the Wii U? Will be getting Unity in 2013.

    11. Missing avatar

      strikore on

      So close to houses!

    12. Missing avatar

      Caleb Callaway on

      Three cheers for Linux support!

    13. Missing avatar

      bel on

      When I backed I was confident that 2.2 M$ is just a matter of time and Linux is getting it's version.
      Still, it's great you made this move. I wish you all the best + a big pile of $$$ :)

    14. StarChart Interactive on

      Low INT conversation trees, I'm guessing.

    15. Missing avatar

      Vadim Peretokin on

      Thanks you - backed!

    16. Niggles on

      @ Lars. Thank god for that :)

    17. Missing avatar

      RussianNeuroMancer on

      Awesome! Thank you for supporting Linux before stretch goal!

    18. Missing avatar

      Keith Thomson on

      Yay, Linux. More and more of the PC games I have are getting Linux releases, I may finally attain my goal of having my big gaming machine be in linux 100% of the time.

      I'll probably leave my lower end E350 in Windows though, just to catch the stragglers.

    19. Syclonix on

      You guys are SUPER awesome! I hope you guys reach all of your stretch goals and that this will not only be fun, but a profitable business model for you guys. Thank you for all the great updates too, can't wait to hear more :D

    20. Missing avatar

      Benjamin on

      Hello, i have a little question of unity. I have check there Website and i have see that it gave unity 3, unity 3 .5 and unity 4.
      unity 4 assist's more then unity 3, like Direct 11 and even more.
      So what exactly you use in the game ? unity 4 or unity 3 ?
      That would interesst me.

      Sorry for my bad englisch,but i'm from Germany.

    21. Missing avatar

      Brent Sanders on

      this should be top news on linux sites!

    22. Missing avatar

      Yrcrazypa on

      Wow, I hope now that Linux support will be native that they will in droves pledge money to this now. I'd love to see this reach past 3 million dollars.

    23. Missing avatar

      Naeem Badrudeen on

      With the recent news that Wii U supports Unity, I hope this means we'll see a port to that system.

    24. Missing avatar

      Alexhosen on

      I know it has nothing to do with the game engine, and while the game mechanics are balanced and complex enough like D&D IE, the game mostly be good, but i hope that in terms of art design they choose a realistic feeling and not a cartoon or shiny colored aesthetics, is immersion killer to me. Sorry for my English. Saludos desde Buenos Aires!

    25. Lars Westergren


      Unlikely. Obsidian have been clear from the start that PC is the target platform, no concessions made for consoles or tablets.

    26. Laurent Maire on

      Awesome. Great choice for an engine. So given Unity's power as a very versatile 3D engine and other similar isometric projects being developed in 3D are you still set on 2D painted backgrounds? How would you build them if so, with tiles or completely by hand? I certainly don't have a preference either way but am very curious about this approach. I'm just assuming you will be rendering characters and enemies in 3D though with fluid animation being much easier to code that way.
      Keep the updates coming!

    27. Ken Varley on

      Unity... Does that mean we could possibly see a Wii-U version. Now that Nintendo has got a worldwide all developer licence :P

    28. Missing avatar

      Shane Brosz on

      Since you're using Unity, will you release an editor or some means for fans to build off of your game or use your mechanics to build a new world in a fan mod?

    29. Uwon de Toster of the Obsidian Order on

      Very interesting! Cant wait to see what new stretch goal will it be...

    30. Lars Westergren


      Gött. :-)

    31. Missing avatar

      David Nielsen on

      Wasteland 2 is done with Unity and it is certainly not "cartoon like" in it's style. Unity doesn't impose a specific style of artwork.
      The reason a lot of Unity games have a cartoon style is that they are mobile games (often intended for children), where you want simplicity.

      Fear not getting a beautiful game that is worthy of Obsidian's name is most certainly possible using Unity.

    32. Björn Fallqvist on

      Lars, tackar tackar. Då är jag lugn igen. :)

    33. Jhonrock on

      A screenshot of the prototype they talked about, built on Unity, should calm things down a little.

    34. Datayum on

      \o/ Linux !
      I already pledged of course, as it was obvious the 2.2M will be reached.

    35. Lars Westergren

      @Björn Fallkvist

      3d characters on handdrawn 2d backgrounds with an isometric perspective, it has been mentioned in several interviews. No need to worry.

    36. Missing avatar

      Fredrik Lundgren on

      I have seen a lot of good stuff to be made in Unity so I am all positive.

    37. Missing avatar

      Tilo Wiklund on

      I was a little miffed about Linux being a stretch goal (and a higher one than OS X support at that!), so this is very nice to see :)

    38. lokiracer on

      I'm excited to see Unity used by you guys.

      Ok, now for a request. You guys want to be a pioneer? Utilize multiple monitors. I bet a very, very high percentage of gamers now sport multiple monitors. Supreme Commander is the only game I've ever seen that let you put something like a map on a second monitor.

    39. Shevek on

      From a 3D graphics standpoint, the engine for this game will mostly be responsible for character/npc models (which will be small on screen thanks to the panned out perspective) and assorted visual effects. The backdrops, which will take up most of what the player sees, will be 2D and should look similar nowadays no matter the engine. Ultimately, then, the choice of engine should just come down to what is cheap and efficient. Unity makes sense to me.

    40. Missing avatar

      luckz on

      Lost my backing with that. No coop & unity = double AIDS.

    41. Missing avatar

      Leif Atle Govertsen on

      Awsome, im very exited about unity game engine. Used it myselfe, but on a different level then the pro's :)

    42. Bryy Miller on


      DS3 had "cartoony graphics". No idea what you're talking about.

    43. Missing avatar

      pid on

      Awesome. I like Unity for the same reasons (more monies for content) but I've seen a lot of games with poor interfaces because Unity lacks much of the UI support that is needed. So on the UI part there will have to go a lot of work, but I'm confident that by looking at prior art (BG's UI back then when even mouse-support was rare) you'll get that straight.
      I'm really looking forward to see what "real pros" can do with Unity, because those clumsy interfaces and stock-assets (icons, fonts, textures, sounds, skyboxes, even procedural clouds and ESPECIALLY: input devices) really make me sick. On the free version I tried like mad to customize the mouse pointer with native API calls from C#, but to no avail. It seems the free version resets the mouse pointer.
      Seeing how real professional assets look like in a real game will be interesting!

    44. Missing avatar

      M2rine on

      Well, I have not seen a game that uses unity and doesn't suck both graphically and gameplay wise. Good job!

    45. Missing avatar

      Helge Ingvoldstad on

      Great choice of engine.

    46. Megan Perry on

      That's great news! I'm teaching a college programming class using Unity and C#, the students will be excited to hear about more major studios adopting the engine.

    47. Blackstaff on

      Kudos to Obsidian. That seems like the right thing to do. Unity is unexpensive and efficient. It's the perfect engine for this kind of project. More of the fund will go to their priority, the single player content.
      I may have my idea on the new stretch goal and i hope it will bring many new backers to the project :)

    48. Björn Fallqvist on

      So, has there actually been any comment from Obisidan itself that it is going to be 3D characters on 2D backdrop? I've looked for this in interviews, but haven't found anything. If they decide to go for 3D environments, I would be tempted to drop my pledge a bit.

    49. Missing avatar

      pakoito - WooS on

      Best Unity game right now is Endless Space, which means good high quality stuff can come from this, not those terrible mobile games that are associated with the engine.

    50. Adamanth on

      Wow, great news indeed. Also, the engine could open the doors for a port on tablets ( both android and iOS), should you decide to.