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Project Eternity is an isometric, party-based computer RPG set in a new fantasy world developed by Obsidian Entertainment.
Pillars of Eternity is an isometric, party-based computer RPG set in a new fantasy world developed by Obsidian Entertainment.
Pillars of Eternity is an isometric, party-based computer RPG set in a new fantasy world developed by Obsidian Entertainment.
73,986 backers pledged $3,986,929 to help bring this project to life.

Update #4 - Add-Ons (Updated Oct 11), Digital Tiers, and DRM

Add-Ons (Updated Oct 11)

Looking to customize your reward tier a bit? Add the following on to your pledge using the Manage Pledge button at the top of the Project Eternity Kickstarter site. When making an add-on you need to manually change the amount of your pledge when using the Manage Pledge button.

You can change your pledge as much as you want during the Kickstarter campaign, you will only be charged after the end of the campaign based upon what is listed as your pledge at that time.

Note: All add-ons require base pledge to be at the $20 tier and above.

Digital Add-Ons (Any Tier $20 and Above)

  • Digital Download of Expansion Pack +$20 (included in tiers $165 and above)
  • Digital Download of World Almanac +$15 (included in tiers $50 and above)
  • Digital Strategy Guide +$7 (included in tiers $80 and above)
  • Early Access Beta Key +$25 (included in tiers $110 and above)
  • Extra Digital Download of the Game +$25
  • Extra Three Digital Downloads of the Game +$60

Physical Add-Ons (Physical Tiers Only, $65, $100, $140, $250 and above)

  • Project Eternity Mouse Pad +$15 (included in physical above tiers $140 and above)
  • Project Eternity T-Shirt +$25 (included in physical above tiers $100 and above)
  • Obsidian T-Shirt +$25

For T-shirt add-ons, we will ask for the size that you want at the end of the Kickstarter campaign in a survey that will be sent to you in e-mail.

As a quick tutorial on how to add add-ons, goto the Project Eternity site on Kickstarter and then hit the Manage Your Pledge button. The reward tier you had already selected will still be selected and the amount will be in the big box at the top. All you need to do is add the dollar amount that covers the add-ons you would like to your pledge and enter the new total number. For instance, if you are at the $35 Pledge level and want to add one Digital Download, you would enter $60 as your total pledge. 

After the Kickstarter campaign is over, we will send you a survey that will let you explain how you wanted to additional money pledged should be used.

Update #4

Well you all did it, you helped us get to $1.6M and we now have a Mac version and are adding more story into the world.

We have also been listening and reading your feedback on Kickstarter and have some changes that are happening as soon as this update is posted. One thing we are not updating just yet are the stretch goals but don’t worry, those are going to get updated very soon. Oh, and we are putting a schedule together for updates that will include guest stars almost every day – Josh will be talking more about the design tomorrow (Sep 20), our unflappable CTO Chris Jones (architect of the Fallout and Arcanum engines) on Friday (Sep 21), and I think we will be able to squeeze one in from Mr. Tim Cain over the weekend.

So, what are those changes?!?

DRM-Free Option

You asked and we are delivering. In conjunction with GOG, we are going to offer a DRM-free version of the game for our Kickstarter Backers. When the campaign ends, you will be able to choose whether you would like a key from GOG or Steam. For our Mac friends, we are still working on a DRM-free option, since GOG does not currently support the Mac. Oh, and the great guys at GOG are having a special right now on all of the great Infinity Engine games (ends September 21st!) so check that out as well.

New Digital Tiers

We are adding a $50 and an $80 digital tier. The $50 tier will get you the digital version of the game, the soundtrack, the digital version of the Collector’s Book, a collection of wallpapers made for multiple resolutions and multiple monitors, high resolution concept art, a high resolution version of the map, and ringtones. For the $80 tier, you will get all of that plus a digital copy of the strategy guide, and a second digital download of the game.

New for our Collector's Edition Box Level ($140)

Lastly we want to announce that we are going to give our backers at the Collector’s Edition Box Level ($140) a little extra today and that is Beta access to the game! That’s just a little taste of what we will be adding into tiers in the coming days and weeks through stretch goals and the occasional random act.


Join the discussion on Obsidian's forum thread!

Gal n' Romy Baicher (deleted) likes this update.

Comments

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    1. Missing avatar

      Yves Carlo Mendoza on September 23, 2012

      I hope obsidian does not add DLC. A full expansion is good but little DLCs are crap.

    2. Missing avatar

      Gregyski on September 21, 2012

      @Steven Kilpatrick - It seems to me that, by your reasoning, they shouldn't have rewards at all. Donating to a project for nothing in return other than supporting the art is admirable. But that's not what we are doing here. We are helping to fund a commercial product. Obsidian are not going to be giving this away, they are going to profit from it. And I hope they profit greatly as I've been an avid supporter of visionary companies like Obsidian and Troika and Black Isle for so many years, and we know how so many of them have turned out.

      As for referring to us as publishers, that's certainly true, although hardly 1:1, but I know you didn't imply that it was 1:1. Backing really is something new and, sometimes, special. But if there is some kind of a publisher/developer relationship here, we need to remember that publishers want specific things in return for their investment, more money than they put in. In my case, I just would like to see Obsidian's dream realized AND to fully experience the dream that I helped fund, which means I'd like to have all DLC included in the more expensive reward tiers. Publishers and developers haggle for ages over what each wants. I'm just explaining what I'd like in return for my very hard earned money. If they choose to ignore that, that's their right, and they'll get my $20 backing. But if they want my >$100 backing, I feel it's acceptable for me to explain what I'd like in return as much as it's acceptable that they refuse me.

    3. Alex Constantinescu on September 21, 2012

      @Steven Kilpatrick - So by your logic, people that receive crowdfunding should listen to feedback from someone that is investing his time, money, experience and opinions into his work?
      This sounds very familiar to me.. I don't know.. probably because that's the same expectation that a publisher has (except you want enjoyment instead of money, but it's almost the same investment).
      I for one, for each project that I have backed and will back in the future, have no consideration whatsoever to their plans and do not wish to give any feedback at all.
      As your idea started very well to make sense, it's their work of art, they should take full responsibility for it and I have confidence in their experience, talend and hard work.
      If I get screwed over this I should pay more attention to whom I am giving my money to, but feedback from users at every step of the game will open a can of worms.

    4. Imban
      Superbacker
      on September 21, 2012

      Nicholas Weber> Steam is itself DRM software of a sort, which is what I took it to mean. Some people still refuse to buy anything on Steam over that, which is why the GOG option is good! Without a publisher to insist upon it, I highly doubt they're going to spend money on Securom or anything, especially when they'd be defeating the point by releasing a DRM-free version on GOG.

    5. Missing avatar

      Nicholas Weber on September 21, 2012

      Offering a DRM-free version implies that there will be versions with DRM, which means you will be spending some of our backing money on DRM. I am seriously considering removing my backing over this. I may be a minority, and it may not affect Obsidian's bottom line, but for a Kickstarter project, DRM should not even be a consideration.

    6. Steven Kilpatrick on September 21, 2012

      I completely disagree with the logic Gregyski uses above.

      This is not a game purchase, it's a cooperative development agreement via crowd sourcing. I know a lot of people miss that point, but it's worth reminding people that kickstarting something isn't the same as preordering something.

      If the relationship is closer to publisher/developer than it is consumer/developer, we ought to recognize that there is more to "backing" art that we believe in than just throwing money at the potential final product.

      The idea of Kickstarter is to help artists create things that they believe in. This is most often accomplished through cash, for sure, but the end goal is not supposed to be product and commerce, but rather art and ideas realized.

      If that means backers (not buyers, not gamers, not consumers) also "Back" with their time, opinions, arbitration and experience, then that's ideal. If you want to consume, save your money. If you want to contribute, reconfigure your expectations.

    7. T. Rob Brown Photography & Writing on September 21, 2012

      A lot of games are now doing season pass purchases (where you get all DLC for a year) or just doing a single DLC package purchase that gives you all the DLC that will ever be released for the game.

      If DLC will definitely be part of the future of this game, I would be willing to up my pledge to add DLC packages or a season pass. Typically, these are already a pretty good deal -- and I think making them available to the backers would also be a good idea. It's usually a win for the company too, since you'll know up front how many DLC packages will sell (at least to backers) and gauge interest for setting up level design teams and time/money investment to work on those additional projects.

    8. Missing avatar

      Epyx on September 20, 2012

      Agreed Gregyski. As someone who used to alpha/beta test years ago...nothing can ruin a final product more than playing an Alpha/Beta of a game.

      The games I tested were sports games and to this day I still can't play them...I also tested the console version of Diablo and it absolutely ruined the final product for me because you know EXACTLY which bugs didn't get fixed :)

      Your mileage may vary folks...just my 2 cents.

    9. Missing avatar

      Gregyski on September 20, 2012

      I really wish you'd comment on DLC plans and how it affects backers. I'll gladly do one of the more expensive tiers if I can be sure it will include any DLC should any be made.

      I'd far prefer that promise for the $140 tier than beta access, which is absurd to me. Beta testing is a favor gamers do for devs, not the other way around. Plus it's pretty foolish to potentially ruin your first playthrough of a narrative game with a beta, unless you're a really generous gamer.

      Finally, most of the projects I've backed have offered DRM plus Steam, and not one or the other. I'd love it if you'd consider doing the same. That way I can use Steam for the short-term, but know I have a DRM-free solution for 10+ years down the line.

    10. CrazedHatter - OO's Lunatic in a Hat on September 20, 2012

      See... I say to myself that I'm gonna get out of Kickstarting for a bit, to try and let my wallet recover but NOOOOOOOO... you guys gotta go and do this, and now my wallet is gonna be $140 lighter, because of how awesome that tier is.

      Thanks so much for that Obsidian, as if you guys haven't already taken enough of my money over the years. ;-)

    11. Johannes 'Waldgeist' Rebhan on September 20, 2012

      What I loved a lot was the short story that was released. It was very, very well written and after reading through it, it was double the fun to dive into the game.

    12. Anna Śleboda on September 20, 2012

      I'm glad to read that there will be an opportunity to choose between Steam and GOG, since I really hate the new Steam rules...

    13. Missing avatar

      Jamie Wroe on September 20, 2012

      Please stop making this game better, it keeps making me donate more money!! So fucking excited!!!

    14. Chris Birmingham on September 20, 2012

      Excellent news again! Everything I hear from these updates just makes me more confident that this will turn out to be a great game. Agree with Robert Grant that the BG1/2 and Arcanum manuals were great, I've still got my original copies in my collection and I'd love to see a similar level of detail from PE.

    15. Missing avatar

      Marcin Baran on September 20, 2012

      @Diodidback
      oh it's just for the fun of it;) having both options to choose from is a perfect:) This way nothing is forced on anyone and we can choose according to our own preferences. It's just that some people didn't understand why so many of us are really happy to see the GOG option and why the so called "DRM free" version was important for some of the backers and we're trying to explain it in the nicest possible way:) No negative feelings anywhere:)

    16. Dan Palmer on September 20, 2012

      This is superb! Well done Obsidian! Im getting mine through GoG as I love supporting them & you cant beat DRM free! Cannot wait for this game!

    17. BRUN0 cz on September 20, 2012

      just brilliant ! gog version is right for me. I like steam but drm free is drm free ! good job!

    18. Missing avatar

      Robert Grant on September 20, 2012

      Very cool guys, well done! Random thought - I've paid for the boxed Kickstarter version with a manual, because I remember loving the original Baldur's Gate 1/2 manuals and how detailed they were. Are you planning a similar level of quality for the Eternity manual?

    19. Diosisback on September 20, 2012

      Will this game be using sprites or 3D models?

      I´d love to see some concept art that shows how the game is supposed to look like when it is finished.

      PD: What is the point of discussing about Steam or GoG? They are giving us both choices, so just pick the one you want and stop trying to convince other people that yours is better.

    20. Missing avatar

      Marcin Baran on September 20, 2012

      to own thins of course:P why does those posts don't heve edit option:P

    21. Missing avatar

      Marcin Baran on September 20, 2012

      @fredgiblet: Yes you do need an internet connection to download the game and yes you need an account on GoG but that wasn't my point. That's why it's digital distributuin. But with GoG I can download the instalation files and store them on my hard drive and then I can instal the game whenever I want without the internet if i want to. Even if GoG as a distributor will go out of business. It just makes me feel that I've invested my earned money in something and I own it. It doesn't matter that it's just a file somwhere on my drive and not a box on the shelf. I got my backup and I know that even in 10 years or more if i'll want to come back to this game I have it, while with Steam - anything can happen. I'm not in anyway against Steam. It's a really good platform and I'm also using it very often. It's just that I think that whenever i have a chance I do prefer to spend the money to won things rather than just rent them.

    22. Missing avatar

      Marcin Baran on September 20, 2012

      @AstralWanderer: I completely agree with you.

    23. Missing avatar

      AstralWanderer on September 20, 2012

      @Joshua Ouille: "That's standard for virtually all digital content you buy..."
      For anything DRMed (Steamworks, GamersGate, GameFly, Securom, etc) that's true. DRM-free content however (GOG, DotEmu, HumbleBundle, most games on IndieRoyale, most games on ShowMeTheGames.com) won't be lost, even if the developer/publisher closes down. All you need to do is keep multiple backups to cover against the (inevitable) event of disk failure.
      That's why this move by Obsidian (and many other similar Kickstarter projects) is so important to many here - we see games as an investment which should be accessible even 10-20 years after purchase.

    24. Joshua Ouille on September 20, 2012

      That's standard for virtually all digital content you buy, Marcin. Eventually we will lose our games. Whether that happens because of a lost disc or a company that provides digital content goes out of business is our individual decision. I choose to use Steam because of the convenience and features it provides, along with a desire to help Valve.

    25. Joshua Rodman on September 20, 2012

      Steam does work like that. There is no requirement to use DRM on steam, despite common perception.

    26. Missing avatar

      Marcin Baran on September 20, 2012

      @ Geof well the thing with stim for me at least is not only the DRM thing. Remember the new regulations we were forced to accept couple weeks ago? If you'll read them carefully they clearly say that eben though you paied for those games you don't own them they're more like rented for the indefinite time. And if Steam would go down you'll loose them forever. As well if someone in Valve will decide we don;t like you to have this game they can take it or even close your account and with the new law regulations you agreed to you won't be able to do anything about it. Basicly all your steam game collection is on the mercy of Valve. I don;t believe they'd ever try to use that but... With GOG when you buy the game you own it. You can download the instalartion files, back them up, store on your hard drive or burn yourself a DVD and even if something would happen to GOG you don;t loose your game and can play it further whenever you want. That's the main reason that whenever I can I choose GOG. Not saying it all as any Steam hater got quite a big collection myself there.

    27. Geof Aberhart on September 20, 2012

      Why not make the Steam version DRM free? I'm going to say because Steam doesn't work like that maybe?

    28. Joshua Rodman on September 20, 2012

      I like supporting GOG; but why not make the steam version DRM free also? Will other people be able to purchase on GOG?

    29. Charles Gielen on September 20, 2012

      Yay! for GOG! DRM-Free means no hassle with steam offline mode on my laptop. Also, if that "Funds" raised keeps going i might go mad. We might actually have a complex RPG again with LOTS of options, yay!!!! I am done with two button games! :D

      @Mr. Frigault,
      Because realistically it cost money for both Steam and GoG to host the game, while i am not sure on how much of the profit each side wants for their "profit margin" i am sure out of $25,-, paying both parties for a cd-key ( yes gog DRM-Free but it still gives a CD-key for the "My Games" tab) would cut to deeply into their wallets.

    30. Missing avatar

      Max Hunt on September 20, 2012

      So, I'm questioning the GOG OR Steam option. Why can't we have both? I mean, GOG effectively means "infinite" copies anyways. Usually I like Steam for its always being updated-ness of the games. Sometimes though, I just want to install a damn game on all my computers from an installer on my network drive.

    31. KlausigerKlaus on September 20, 2012

      Great new digital tiers. I changed my pledge instantely...

    32. Joshua Ouille on September 20, 2012

      Okay, okay, guys. You got more money out of me. Just take it easy on my wallet, please?

    33. Kevin A Swartz, MD
      Superbacker
      on September 19, 2012

      The Beta access add is Awesome, thanks :)

    34. Missing avatar

      Frank Wilhelm on September 19, 2012

      Cha-Ching ! Update #4 just got me to upgrade my $100 pledge to $140 pledge.... must... have... beta... access...

    35. AJ on September 19, 2012

      If Linux support gets activated what will the distribution options be?

    36. Ed H. on September 19, 2012

      Mac and a GOG/DRM-free option. Keeps getting better.

    37. Khalaq on September 19, 2012

      I read about your project on the GOG forums and decided to throw my money at you guys. GOG customers tend to like backing Kickstarter projects, so I expect I will not be the only one doing so. I'm really looking forward to seeing what a company like Obsidian can accomplish with a strong Kickstarter. I firmly believe that crowd-based funding is not only a good idea, but one that is here to stay.

    38. Missing avatar

      George on September 19, 2012

      Thank you Obsidian for the DRM free option.

      Now those of us who don't want to touch that cancerous DRM called Steam, will be able to play the game.

    39. Christian Vidal on September 19, 2012

      In which languages will be the game? Will it be subtitled or also dubbed?

    40. fredgiblet on September 19, 2012

      @Scott

      They could probably be made to, but it would be slow and painful. Using the stick as a mouse...*shudder*

    41. p99GraxisBlue on September 19, 2012

      Console controls just dont work for this type of tactical game.

    42. Jon on September 19, 2012

      Glad to see the Digital only tiers as well as the DRM free option through GOG, consider my pledge increased!
      Actually on the topic of DRM free, perhaps you can make the Steam version DRM free as well, take Dungeon Siege 1 for example, Steam is the distributor but you don't actually need Steam running to play the game. This will allow the people that prefer to use Steam to still enjoy the game DRM free without having to sign up for GOG, assuming they don't already have an account, install it onto their computer and then set it up under Steam. It's just a thought and might be something to look into once the game is finished.

    43. Missing avatar

      Cath on September 19, 2012

      Yay! Thank you for the GOG option :)

    44. Missing avatar

      jonathan boros on September 19, 2012

      This was probably asked elsewhere but, how about adding a PS3 version?

    45. fredgiblet on September 19, 2012

      @Mike

      We don't discuss games here. That sort of thing is frowned upon.

    46. mike smith on September 19, 2012

      I came to read about the game, not asinine whining about Steam. Take it offline, guys.

    47. Matt Kerr on September 19, 2012

      I'm confident that Valve isn't going anywhere.

    48. _Journeyman_
      Superbacker
      on September 19, 2012

      @fredgiblet
      I'm against DRM for principle, as I think that you should treat your custumers with respect and trust, avoiding them any hassles (which drm may cause) and not as thieves; practically I don't like steam much as even if i have a fast connection (20Mbps) takes me hours to download games compared to other services (shank: hib 15 minutes steam 4 hours).

      And for gog, you can install a game without an active connection, simply you have to download it first. Example: i download the game on an internet plugged pc, copy the installer on a pen drive, plug the pen drive on a pc who is disconnected and install it here without the need of connect this second pc on the net.

    49. Missing avatar

      AstralWanderer on September 19, 2012

      @fredgiblet
      Please take the time to read others' posts before commenting on them. I quite clearly stated "With GOG, you only need to go online to download a game. Once its installer has been downloaded..."
      @Randy Snow
      Internet access is never a 100% certainty - with broadband, if a problem develops it's very likely to last a few days at least (cable break, exchange fire, etc). There are other possibilities too - if the DRM provider closes, your content is lost (has happened with a few DRMed music stores). If the DRM provider changes its terms and conditions (say by starting to charge a regular fee) then your content is lost also, if you don't comply with those changes.

      DRM-free is about security of purchase, knowing that you will be able to use what you bought whatever happens to the vendor.