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Pillars of Eternity is an isometric, party-based computer RPG set in a new fantasy world developed by Obsidian Entertainment.
Pillars of Eternity is an isometric, party-based computer RPG set in a new fantasy world developed by Obsidian Entertainment.
73,986 backers pledged $3,986,929 to help bring this project to life.

What's Next? Stretch goals and an update from Obsidian


We are excited to announce the first stretch goals for Project Eternity!

1.1 million, Base Goal – Achieved!
Base game includes three races, five classes, and five companions. We have ideas for these, but we want to hear your opinions on what you'd like to see. Stay tuned to Kickstarter, our website, and our forums to join in on the conversation.

1.4 million, New Playable Race, Class, and Companion!
Expands your options for character creation and adds a companion of the new class.

1.6 million, a Mac Version of Project Eternity and The Story Grows!
We've listened and we’ll make a Mac version of the game at this tier. We're also going to add a new major storyline along with new quests, locations, NPCs, and unique loot (special histories everyone?).

1.8 million, New Playable Race, Class, and Companion!
The options grow for your main character and the roster of your motley crew expands with the addition of a new companion from the selected class.

2.0 million, Player House!
Get your own house in the game that you can customize, store equipment in, and where your companions hang out, or, as the elves say, "chillax".

2.2 million, a new Region, a new Faction and another new Companion! And, dare we say it... ? LINUX!
Great news, everyone! For the Tarball Knights of Gzippia out there, we'll be adding Linux support!
Also, the world of Project Eternity grows in a major way with the inclusion of a whole new faction and the territory it holds. This adds new NPCs, quests, magic items, and hours of gameplay. And yes, you got it, another companion.

2.4 million and beyond! Coming Soon!

We've been listening to your feedback, and have the following announcements:

  • DRM Free: We are looking into it! Please check back for updates.
  • Digital Only Tiers are coming!
  • PayPal is coming asap. Please be patient!
  • New $5k Tier. We are looking into a new $5k tier since it sold out so quickly! We are looking into equivalent alternatives.

Thank you fans!

Obsidian

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    1. Missing avatar

      Rink on

      Yea, multiplayer/coop would surely be a nice stretchgoal somewhere up the road, if that is at all possible with the limited budget that can be achieved through kickstarter.
      It surely is great to see so many people support your project in such a short time. But that is only because you made such good games as PS:T in the past, so you guys totally deserve it. Make us proud to have been a small part of it! :D

    2. Missing avatar

      John Calvi on

      Pretty siked. Glad I contributed my 35. The rate it went up in these 2 days it might grt to $2 million by the end.

    3. Missing avatar

      Brian on

      He looks like he needs sleep.

    4. Missing avatar

      Gary Beard on

      One of my favorite games was IWD2. So if this turns out to be anything like that it will be great.
      We NEED coop for this game tho guys so me and my lady can play together like we did with the other games.
      If you want to tempt me to add more funds to this project then guarantee some Coop goodness (preferably LAN as apposed to online)
      Thanks guys keep up the good work!!!

    5. Merin
      Superbacker
      on

      Stretch goals are a typical part of Kickstarter campaigns. The goal set for the campaign is what they need to do what they are wanting to do. When money starts to be raised OVER that amount, instead of whomever just either pocketing the excess or behind the scenes using it to make the project bigger and better, the people running the campaign will set NEW goals and state what they will do if they reach those goals.

      So the initial goal is "Here's what we need to do our project" and the stretch goals are "Wow, people believe in us / want to see this project made... so if we raise this new goal, we'll do X as well, and if we hit this even higher goal, we'll add Y."

      It's part of what makes Kickstarter great. For games, for example, developers usually have more ideas than they end up having budget and time for - they go to a publisher or investor with a document similar to the initial Kickstarter goal, and then they are stuck if they got the money usually. But with Kickstarter if enough people really like the idea then the developers end up getting to add more and more features or content (or hire more employees to make the game faster and better), which is about as opposite as you can get from their traditional work environment.

    6. arleas on

      I'm pretty sure when they talk about stretch goals, they're just thinking "What could we do if we had more money?" The 1.1 million was for the game as described originally. If they add even more money they'll be able to develop even MORE for the game. It's not like they were holding this back as DLC. It's a realistic look at how much they can achieve for how much money, and then adding more money allows them to achieve more things.

    7. Michael Matzat on

      You know, how games are telling a story.

      In Mass Effect 2 it´s your story, your getting to know everything and all is important to you. If somethinglike the "Lair of the Shadowbroker" DLC shows up it feels more like something that has been cut from what should have been in the game. - Are these strechgoals something like that or...
      Is this game planed more to be like skyrim, were it´s less your story and more you getting to know the world, it´s history and fractions in wich adding more storys, characters and gamehoures always is possible since it´s a hugh ass world and not just your story.

      Sorry for all the bad english talk.

    8. Missing avatar

      Christie Henly on

      My partner and I second Coop Play - absolutely the most important thing for us as we both played the BG and IWD series together.
      Please prioritize Coop and we will possibly pledge a little more!
      Great work guys and congratulations!

    9. Michael Matzat on

      Couldend you have don (1.1 million) without us? <--- in the sense of you did all these great games, there needs to be some profit hidden somewhere.

    10. Michael Matzat on

      Hey,

      i would be interested in the finances of Obsidian. There is a great reason to go to kickstarter if you cannot find a publisher for your idea or want to do something you are afraid that no publisher will fiance you. But with a sum of 1.1 million on the table and the trackrecord of games you have i ask myself with how much money are you in this yourself? Couldend you have don this without "us"?
      And how much of the game is already planed out? Are you only looking for a budget before you start writing like Dubble Fine did or do you have the story and all the Strech Goal contend is "tacked on"?
      It always feels strange hearing about all these strech goals, new NPCs - just like day one DLC issent it? Is the best game possible neccecerly the one with the most gamehoures and the most NPCs?
      i get that it´s different with linux and mac suport since these markeds are less explored than Windows and bring a certain risk with an investment.

      As for the strech goals. One thing i would love to see besides the idea of "more money = a better game (a better game can only be 10-20 houres long if everything is A+)" - something besides the game that requires extra funds and trust in the comunety. That would be modding tools - shadowrun returns is shaping up fairly great in that aspect. Easy tools in which everyone is able to create a gamestory from their imagination without knowing how to code or draw.

    11. Richard Roche on

      How about an Online MUD Verison

    12. Missing avatar

      Marten van Wezel on

      Can I just leave my tinny $20 backer vote that I strongly prefer game DEPTH not BREADTH - or to be more specific, I personally don't care to have the option to (re)play the game as a Zelgur Troglowizard, and then going through exactly the same quests. Please use as much as possible of your extra $$$ for creating more quests, storylines etc etc.

      Co-op sounds AMAZING. If you can build the game from the ground up to be co-oppable, that would be great.

    13. Sailor of Fortune
      Superbacker
      on

      DRM would be awesome especially if it's also available on GOG!

    14. Missing avatar

      Ryan on

      $1.5 million stretch goal, the game will be crash free :)

    15. Jay Bernard Ang on

      I'd like to say that I might not mind as much if you don't make the April 2014 release you've set so long as you ensure that everything is in the best possible state it can be. Thank you so much for this, by the way.

    16. Darrell Hoberer on

      I would throw in my two cents: Co-Op play is a must. My wife and I specifically buy games that we can Co-Op. Please do that! Do Co-Op before doing a Linux version, I say.

    17. Missing avatar

      Dimitri on

      +1 pacuus. I would love a game with a serious beta testing too. I'm adding my pledge of 20$ in memory of my favorite RPG : Planescape Torment. Please create the best old school RPG of all times. Good luck!!

    18. Missing avatar

      Sylrissa Sirensong on

      Please for new races add something other then the usual, I would love to see something reptilian playable.

    19. Missing avatar

      ondra.svorc on

      I definitely endorse what Peter Ebbesen was saying!
      Moreover, I have one more plea: Pleaase, finish this game. I love all you people from Obsidian / Black Isle/ Troika but seriously, most games you published were left unfinished. You always leave undeveloped content and story hooks in your games by it Sith Lords (the droid planet), Fallout 2 (vertibirds), Lionheart (pretty much the whole game, d'uh!) or what not. I don't care if can't publish the game by April 2014. But folks, please do not leave loose threads. Or at least not too many of them. Thank you.

    20. Missing avatar

      pacuus on

      I know, it's kind of your trademark, but if you could make a game that is not full of bugs... it'd be really good :)
      As I can see, you're going to have much more than "necessary" to develop the game, so you would be able to hire some testers, I guess... ;)

      Apart from that, the usual : impacting choices, background, storyline, great dialogues, different possible gameplays, mature atmosphere, blablabla, well, I'd say that you know quite well that kind of stuff ;)
      And most of all, surprise us ! :)

    21. Missing avatar

      Thomas on

      If you guys were to make a pledge that would include a forged RING like the one featured on the cover (Ouroboros design) I would be all over it, no matter what the cost is. Just sayin'. Thanks for coming up with this grea

    22. Peter Ebbesen on

      Most important stretch goal:

      -- More QA: Longer testing period, more QA people; We don't doubt your vision or ability to tell compelling stories, but Obsidian has a poor rap in the QA department and it is not undeserved.

      Blame whomever you want for past QA issues (including those not from Obsidian but from the talent involved, such as Arcanum and Temple of Elemental Evil, which you highlight in the trailer.. In fact, the only games highlighted in the trailer that DIDN'T launch with severe QA issues were produced before the millennium!), but in THIS game there'll be nobody to blame but Obsidian if you don't deliver a polished product and it would be a crying shame if kickstarter video game development became known for delivering visionary but shoddy products.

      So while "we'll put in even more stuff" are obvious stretch goals that'll appeal to many players, do consider the possibility of promising us expanding on QA as another stretch goal. In the game forums I frequent, the track record of the developers in question where QA is concerned after the millennium is cited as the biggest reason for not supporting this or for not pledging serious money on something that might launch with as many bugs as, say, ToEE. Who knows, it might be a more widespread belief.

    23. Aaron Hunt on

      This is something that I wanted for a long time. I'm not only glad that it's now a reality, but that I am a part of that reality. I'd be satisfied if it made it to 1.8 million, but 2.2 would be sick.

    24. Squiddy on

      If you're taking race/class suggestions then I suggest you implement a mechanical/artificial race in the vein of the warforged of D&D: Eberron. They could either have artificial souls, or be human souls put in a mechanical/artifical body.

      Either would be interesting!

    25. Missing avatar

      Jeime on

      Well, I have to admit that the stretch goals themselves are quite a letdown so far. Even worse, they are too vague, you need to go into more details to get people interested, let alone excited. But before that, to make it work, we need at least some information about the game world, details on the game design, etc. So far we're pretty much left in the dark with small bits and pieces of info and some very general stuff.

      So, to make it work you would need to start pourring information on the world, on the game design, role-playing system and detailing these stretch goals.

      Also, on the player house. The exact wording is confusing me. Is it just a house with storage and fluff stuff ala *God forbid* Fable? If so it doesn't strike with me at all and dissonates with what this project is supposed to be about. If it's in the vein of BG2 Strongholds (unique for different classes) or NWN2 Keep (bigger in scale) - then it's well worth it and I think that's the thing people would be excited for. A manageable base of operation tied into the story with its own quests, functional upgrades, opportunity to bring different NPCs to work for you, etc. Also companions hanging out in your *house* is not necessarily a bad idea if it goes beyond silly and shallow fan service stuff Bioware does.

    26. Jason Darby on

      Some excellent stretch goals, hopefully it will go above 2.0 million, really think its great to support Mac (saves me booting into windows), but also to own a players house is one of the cool things that Baldurs Gate 2 did (you get a castle). It gives the player a sense of living/being in the world, and personally always believed that is something that should be in these types of games. Just walking around the world without a home location always breaks immersion, so fingers crossed 2.0 million here we come :)

      Good job on getting the first amount raised, hope it goes well above and beyond that.

    27. Aunion on

      Please add multiplayer/coop as a stretchgoal if it's not already planned. Really excited about this project! =)

    28. Missing avatar

      baphomet on

      Things I expect for the final game
      - DRM free version
      - German text translation

    29. gandalf.nho
      Superbacker
      on

      I like to see some type of basic crafting system (at least things like potions and arrows) or like in Baldur's Gate when you can pay a NPC to craft some special items using trophies like dragon scales and ankheg carapaces or reforge a broken weapon which pieces were scatered in various places.

    30. Alessandro Kellis - Obsidian Order on

      Oh, also, I wonder if all the crowdfunded project like this or Fargo's will actually send a message to the big studios/publishers... I sure hope so!

    31. Bewoulve on

      I don't know your definition of "fantasy", but mine means "a fsetting where magic is common", there is nothing in it about elves and dwarves.

    32. Alessandro Kellis - Obsidian Order on

      @bewoulve maybe you're in the wrong place man...

    33. Missing avatar

      Raul on

      Yes... DRM looks like a significant cost without a significant payback. Erik Kain's forbes article has some interesting things to say about this (it's the article about witcher 2 and 4chan). [I am not sure I want to post urls in comments, ever. But if you want, you can search google, or even duckduckgo, to find that article with the information I've given here.] If ever there was a game to test that theory -- that treating people like responsible adults (and selling them something uniquely worthwhile) is the best copy protection ever -- I think it might be this one.

    34. Jeff Kaplan on

      Exactly Thef. It's a Fantasy setting in the vein of high fantasy with roots in tabletop gaming. It's far advanced from it's humble beginnings but it will offer party interaction, companions and a killer AI thanks to the team it's coming from. Give generously at what level you can because this will be a game of legend!

    35. Thef Ridge on

      @bewoulve have you watched the video? Of course it will. Its a FANTASY setting.

    36. Bewoulve on

      I really hope this won't be another game with elves and dwarves...

    37. Missing avatar

      sixten bergman on

      What a DRM free version that isn't delivered through steam. Well my pledge just increased from 35$ to 60$

    38. Missing avatar

      John R. Troy on

      Well, remember, Kickstarter is NOT a "pre-purchase", it is an investment. They don't want to sell this to just 10,000 people--they are hoping this will fund a mainstream release, and we are just the early backers.

    39. Missing avatar

      deleted on

      This user's account has been deleted.

    40. Anthony Gosselin on

      this has to reach at least 2.5 millions !

    41. Missing avatar

      sohvan on

      Have you thought about mod support/mod tools at all yet? The mod community was big part of extending the life of older rpgs. You had to dig through a lot of bad to get the good stuff, but it ultimately added a lot to the games.

      Baldurs gate 2 had pretty terrible mod support, though. It was very easy to screw up your installation with mods, and often mods would need to be installed in a specific order to make them work. If something went wrong, you most likely had to reinstall the entire game. I'd love it if these types of problems could be avoided with Project Eternity.

    42. Eran on

      I'm going to tell everyone i know that is interested in RPGs about this project. As soon as I've seen the youtube video i knew this is something i want to get behind, i miss the oldschool late 90's RPGs and i was thrilled to hear someone is looking to rekindle that old genera.
      We'll back you up as best we can and you just focus on what you do best - giving us an epic and immersive game :)

    43. Nameless Knightshark on

      "Since the base game is 1.1million it's rather 500k for mac and 600k for Linux."

      Rather $200k for each (difference to the lower tier).

    44. Lightning58 on

      First GZ @ Obsidian team. I'm so glad that you will made these "oldschol-RPG"! But it seems that you decided the stretch goals very quickly?!

      - E.F.I.G.S. translations for the quests would be great. I'm able to translate many things into german, but when you will make so epic and complex quests that could be a problem, for myself. It's important that you integrates that localization and not an 3rd Party Publisher in that country's. The quality won't the same.
      - If possible pls add voice acting for main chars and NPCs.
      - About DRM: "DRM-free" is great, but in my opinion Steam integration is OK, too.
      - (Secret) Achievements and Easter eggs
      - Toolkit for Mods (Maps, Chars portraits, Quest, Weapons)
      - Housing is cool, but pls build "local HQ" like in the NWN2 taverns with the whole party.
      - orchestral Soundtrack and Music will support the feeling ;)

      Thanks fro that project! Waiting for your next update :)

    45. Rodrigo "rrc2soft" Roman on

      Probably because they need to port their in-house engines, and need to contract external consultants and experts in order to do it. But I'm sure we will arrive to those :-).
      BTW: EFIGS please? :-) (and others too, why not)

    46. Chris J Capel on

      I don't think hitting those goals for Mac and Linux will be a problem guys... it's only been going less than two days!

    47. Missing avatar

      Jens mogensen on

      Since the base game is 1.1million it's rather 500k for mac and 600k for Linux.

    48. Huatim on

      "Maxime Buffa just now
      $1.6M for Mac and 2.2M for Linux ? :-/ ..."
      +1