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Pillars of Eternity is an isometric, party-based computer RPG set in a new fantasy world developed by Obsidian Entertainment.
Pillars of Eternity is an isometric, party-based computer RPG set in a new fantasy world developed by Obsidian Entertainment.
73,986 backers pledged $3,986,929 to help bring this project to life.

We are funded, 1.1 Million! Thank you!!

Posted by Obsidian Entertainment (Creator)
1 like

Project Eternity is going to be a reality because of you. We've hit our goal quicker than anyone expected, and the last day has been overwhelming. We are in the office discussing stretch goals right now! Stay tuned for another update today.


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    1. Missing avatar

      Fycadius on

      I could imagine stretch goals being:
      -New races/classes
      -More in-depth character creation that may influence the storyline of the game.
      -Expansion Packs in the future.
      -More platforms (Mac, Linux, Handheld, Whatever)
      -Multiplayer compatible campaign (like in Baldur's Gate)
      -Complete voice acting of every NPC, instead of major ones.
      -Animated conversations instead of static ones (ex: speaking to an alchemist as he brews potions)

      That's all I got.

    2. saltygoats.ruzzaford on

      Please make the game replayable by allowing character import into freshly started games so that we can level the new chars more efficiently, thus being able to attain mightier chars with every playthrough. Co-Op, modding, HC-mode, neat graphics, eastereggs, and character creation by answering survey-like questions... There's a lot of gimmicks we'd really appreciate xD
      And please include references to major publishers to diss them :)

    3. MH on

      Great to see this project going so well so far! Before anything else, please take care to fully flesh out the single player campaign first, no rush. Well written story and dialogue have always been the key thing with your games, I fully trust that to be the case once again. To me personally that means a single player experience, without the distractions of 'fun with friends' reducing the sense of immersion, or even worse - limiting the single player experience by setting goals that can only be done co-op.

    4. Missing avatar

      Gelp on

      If you give the main character a voice (which I don't think you should do, but that's just my opinion), allow us an option to turn it off. If I hear, "Updated my journal" one more time...

      Actually, give us the option to turn off anything we think could be obnoxious. This includes voices, music, and that one boss that everyone hates.

      In all seriousness, though, a robust menu system with many, many options would be appreciated.

    5. Missing avatar

      Revan_DE on

      german version please

    6. Patrick Watson on

      Please NO voice acting,they NEVER sound like the character you make,and it always ends up limiting the games options because the voice acting can only cover so much.RPG's are about YOUR fantasy not how someone else thinks it should be,i think a selection of basic responces with a number of different voices like neverwinter nights is best.

    7. Shardbearer on

      I would rank characters, lore, and story right at the top. Good voice acting can enhance characters, but will not define them the way excellent writing does. BG2 had the best balance of voice acting imo.

    8. Missing avatar

      h4mm32 on

      if jim cummings doesn't make it into this project i will be sorely vexed

    9. terzaerian on

      I can't imagine that it wouldn't be Linux ready out of the box. By 2014 Steam will have been on Linux for a year and probably have a considerable library built up and Windows 8 will have gone down in flames and ignominy.

      Be sure to leave it open for modders! Lord knows the lifetime for BG has been pretty much "indefinite" thanks to it! :D

    10. Kyle on

      Mac version, please!

    11. Patrick Watson on

      Great news but please please make it a true 3D game none of this stylistic 2D crap,im 44 so ive played alot of your games back from when alot of you was at other companies and you do make some of THE best RPG games,but make it a game for new hardware not 20yr old machines :).

    12. Missing avatar

      Kenneth Caruso on

      VERY nice that you hit the goal so soon! Story, Setting, and Characters are all tops on my list of importance...

      But also, Obsidian, give this some serious polish. So many games you guys make get poo-poo'd on release due to bugs that a large portion of players miss out on the rich experience underneath.

      As far as Voice Acting goes, I don't think it's necessary for ever little NPC conversation in the world. I mean, I've been all about Text RPGs ever since I was, what, 8, and Nintendo Power gave me a free copy of Dragon Warrior (dragon quest.) Voice Acting is a nice thing, but it in no way should define an RPG.

    13. HungryCats on

      Congrats to everyone at Obsidian. I think the response to this proposal and that of Brian Fargo (Wasteland) should send a strong message to the development community that people want more than flashy special effects--like a compelling story with great characters. Looking forward to the game!

    14. Missing avatar

      Gabriel Carbonelli do Couto on

      While i do agree that voice acting is not the MOST important thing in the game. If you guys make enough money why not expand it?

    15. Missing avatar

      Empirimancer on

      For those that didn't get a chance to read it, here's a Game Banshee interview about Project Eternity:

      And here's an extract about voice acting:
      "Our goal is to use voice over as flavor and not as something that exists for every written word in the game. We don’t want to cut down on the depth of dialogs or the number of choices that players have because we are counting voice over dollars."

      I think it's absolutely the right decision.

    16. Missing avatar

      Debi_Tage on

      I care about a rich story, strongly written characters - and yes, voice acting.

    17. Arvind Raja Yadav on

      I agree with the "voice acting is not important" sentiment. I would rather you guys spend time and money on added quests and making the world bigger and the lore richer. Congrats and best of luck, I can't wait to see what you guys do!

    18. Missing avatar

      Adnan Yunus on

      Never doubted it for a second.

    19. Khaine on

      Glad to be part of it! :) Looking forward to the game!

    20. Missing avatar

      Piotr Prochera on

      Great news. Here's hoping this can become regular thing for you guys :)

    21. Jean-Marc Therrien on

      Man in one day! This is awesome! I really miss those games and hope this will be the game I've waited for all those years.

    22. Michael Torres on

      Congrats guys, can't wait to see this come to life!!

    23. terzaerian on

      Watch out EA, we're coming for you! No more will usurpers hold the crown for "successor" to Baldur's Gate!

    24. Jim Salter on

      FWIW: I'm a $100 backer, and if it doesn't at least run in Linux under Wine, I won't be able to play it.

      So if you don't want to / can't commit to an actual Linux port... at least maybe make sure it runs decently under Wine? Pretty please? :)

    25. Missing avatar

      Magnus on

      Doug Mitchell knows where it's at.

      Congratulations, guys. I'm giddy with anticipation.

    26. Jim Salter on

      stretch goal #1: NATIVE LINUX PORT

    27. Missing avatar

      Richard Hall on

      Voice acting should be that absolute end of the stretch list, it adds nothing to the game in of itself nor the quality of the story. Just aim for a world that's immersive it's far more important, there weren't any complaints that things weren't voice acted until it became the popular thing to dol Nobody reads a book adn thinks 'I wish they were speaking to me' at least not if it's any good.

    28. Little Abigail on

      Do you not understand that they wish to do new things, not rehashing something else for the eight billionth time?

    29. Baugi on

      Derek, 1.1mil won't buy good voice acting. People trust Obsidian to deliver the goods because of their history, and that's a history of strong stories and well-written characters. Games that rely on voice acting to accomplish these things are necessarily short and linear, and I don't think that's what they're attempting here.

    30. Missing avatar

      Douglas Hamer on

      I'm so excited. I was excited about Kickstarter when I first heard about it, and this is exactly why. FINALLY, true gamers and true developers will be connected, without idiotic businessmen in the way forcing them to pander to the lowest common denominator casual gamers. Gaming is going back, in part, to the old niche it used to occupy. It means so much to me, gaming will be saved.

      I refused to put down money on Diablo 3, refused on Starcraft 2, refused on the new Call of Duty games. My money has been saved for games like this, made by 50 year old legends of the gaming industry un-hamstrung by ridiculous money earning targets, paper thin characters and plots, and horrific lack of individuality.

    31. Kory Calvert on

      i also like a solo-able

    32. Cutshaw on

      I couldn't agree with Doug Mitchell any more without going to his house and cradling his scrotum while wearing a paper party hat.

    33. Missing avatar

      Rene on

      Planescape Torment sequel at 3 million PLEASE

    34. Missing avatar

      doofstructor on

      Please make the game solo-able.

    35. Missing avatar

      Kalle-Aleksi Vainionpaa on

      Turn based game that really needs you to plan ahead when building your character. Maybe a few puzzles too. What i'm really looking for is a single player game that can challenge you more than a week and possibility for multiple different builds and setups for your party would be awesome for replay value.

    36. Doug Mitchell on

      Please don't put in full voice acting, it's a major factor that led to the depth of RPGs being gutted. Something like in Baldur's Gate was pretty much perfect where important characters had a line or two every so often to give an idea of the intended voice, but didn't impact the writing quality and length.

    37. Missing avatar

      Jack on

      Voice acting? No thanks, spend the money on the game!

    38. Jason VandenBerghe on

      CLOTH MAP AS AN EXTRA! I want to buy one :)

    39. Missing avatar

      jeff pitts on

      Good voice acting doesnt mean spending money on big names. Just get a competent professional voice director and producer who have the contacts to put together a large list of voice talent. I work in the industry (film sound not games myself) and there are many voice actors that have great talents.

    40. Little Abigail on

      Yeah, it's extremely unlikely it's ever going to be fully voice acted and you know what? I'm perfectly fine with that if it means more in depth, intelligent, writing.

    41. Missing avatar

      dukemagus on

      The best era of western RPG will be revived with this game... NICE!

    42. Liam on

      Everyone seems to be talking about wanting the game to be fully voice acted, and i'm perfectly fine with voice acting in RPGs but PLEASE PLEASE make sure the director supervising the voice actors is good. Amazing actors can achieve terrible results without good direction; and only if the complex dialogue doesn't suffer! I was a big fan of the paragraphs you could respond with in conversations in Baldur's gate, and am sincerely hoping to see a repeat of this.

    43. Kevin Middleton on

      I hope one of the stretch goals is a Mac version of the game, that would be awesome!

    44. Smashmode - Bring Back MST3K on

      Thank you for acknowledging it getting funded. Hope we see stretch rewards, more info about plot/game and concept art!

    45. Missing avatar

      nin on

      Congrats guys! At least as far as the KS portion goes, it's all downhill from here. :)

    46. Missing avatar

      Taziar on

      I actually prefer voice acting. Good voice acting, that is. At least for major characters/quests.

    47. Andrew Hayford

      I'd like to see you guys stick to your original plan for the 1.1...maybe use the extra money to fund expansions to be released at a later date for free for backers?

    48. Missing avatar

      Yhamm on

      more text, less voice ^^