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Project Eternity is an isometric, party-based computer RPG set in a new fantasy world developed by Obsidian Entertainment.
Pillars of Eternity is an isometric, party-based computer RPG set in a new fantasy world developed by Obsidian Entertainment.
Pillars of Eternity is an isometric, party-based computer RPG set in a new fantasy world developed by Obsidian Entertainment.
73,986 backers pledged $3,986,929 to help bring this project to life.

The Last Backer Reward, a Beta, and a Survey

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Update by Justin Britch, Lead Producer

The House of Wael


For any backer that gets the novella as part of their rewards (if you pledged $50 or more) it is now available on Steam and through the Backer Portal's Products page. With this final reward in place, the full Pillars of Eternity experience is available to our backers.

The House of Wael is a multilayered narrative that tells the story of a young boy's encounter with a strange house that might just be the work of Wael, god of mysteries. Taken in by its stern caretaker, the boy is introduced to a building where rugs grow food, where stairs are as likely to end in a pit as a floor, and where the gods' deepest secrets line the halls like artwork in a museum.

Yet for all of its puzzles, the most challenging may be the one the boy needs most desperately to solve: discovering the way out.

We really appreciate the ride you have taken with us over the years. Without you, we wouldn't have been able to achieve so much with Pillars.

Update 3.04 Beta and Feedback Contest

Update 3.04 is now available as a beta branch on Steam and we would love feedback on some of the changes in the patch, or major issues you would like to see addressed. We are running a contest on our forums where you could win Obsidian and Pillars of Eternity swag by participating in the beta. Full details here.

To view the current patch notes for 3.04, head over to the Obsidian forums and check them out.

Also, if you’re using the standalone CD version of Pillars of Eternity, you can find the Windows, Mac, and Linux 3.03 patch on our website. If you purchased the expansions, you can find the standalone installers on the site as well.

Pillars of Eternity Survey

We want to hear back from you about how you played Pillars of Eternity. Your feedback will help us make better games in the future. If you wouldn’t mind taking a few minutes to share your thoughts and opinions, you can find the survey here.

Figin’ it Forward: Wasteland 3


InXile is back with a sequel to their first crowdfunded game, Wasteland 2. Wasteland 3 is a party-based role-playing game that will take place in the lands of frozen Colorado, where survival is difficult and a happy outcome is never guaranteed. Players will face difficult moral choices and make sacrifices that will change the game world. Wasteland 3 is introducing vehicles, story-driven multiplayer, a revamped dialog system, and your own base of operations. Check it out here.

That’s everything for this update. Thanks everyone!

Nick Vance, Chris Conley, and 66 more people like this update.

Comments

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    1. Skyleaf on

      I just want to put my two cents on combat. I prefer this game stays as RTWP. No disrespect to anyone. Baldur's Gate is my favorite RPG game series of all time and those 2 games were RTWP.

      I enjoyed D:OS and W2 just like I enjoyed Fallout 1 & 2, but after 100+ hours of playing D:OS and not even close to finishing the game, I find Turn based to be utterly exhausting. I probably should have played D:OS before W2 and I'm sure I would have finished it.

      I usually have 1 to 2 hours of gaming daily after my wife and my kid has gone to sleep. I feel like I make more progress with PoE on a nightly basis than W2 or D:OS. Especially the big boss battles, where I would spend one night just to prepare and the next night on execution.

      There was nostalgia and all that strategy that goes into Turn based was fun for a while but yeah, after a while I needed something faster. It was a huge relief to be playing RTWP with PoE after my long marathon with D:OS.

      I'm planning to get D:OS 2 (hopefully after one day finishing D;OS), and W3 but I prolly won't experiment on turn based RPG with any other games but these two.

    2. Leevi on

      Hmm, just read the pledge level rewards. Looks like I am not supposed to get it. Although I technically did give you over 50€, technically I did not. Damn those technicalities :P

    3. Leevi on

      "For any backer that gets the novella as part of their rewards (if you pledged $50 or more)"
      Technically I pledged 55€ (35 for the game + 20 for the expansion), but I don't see this novella on my account...

    4. Missing avatar

      GvM on

      @Jim:
      It is on GoG already. At least for me as a backer it is available there.

    5. Dave, Shadowrunner on

      @bonuswavepilot : I just want to stress that it's not simply that there is "too much combat", but too much repetitive combat (i.e., "Trash mobs"). I don't like fighting the same types of enemies over and over again.... Obsidian games often have these problems (see NWN 2). Divinity: Original Sin had a much better combat system IMO, but the game often has the same problem... Hordes of the same old enemy encounters that aren't particularly challenging or interesting...

      Although I do have a preference for CRPGs that frequently let me avoid some combat encounters by using diplomacy, deception, stealth, etc. and quests with multiple solutions, even if that means the game is technically shorter. But when a combat encounter is mandatory I want it to be challenging and somewhat special.... Not just another area with nothing to do but slaughter hordes of the same old fantasy monsters (possibly with new names).

      I know I'm probably in the minority and most RPGs are 90% combat focused fantasy and lots of players probably click through dialogue as fast as they can to get back to the fighting So it is probably too much too hope for Obsidian to ever make something in the style of "The Age of Decadence". I can deal with more combat than I'd like, but at least make it good and interesting.

      The combat in Pillars is bad: chaotic, and repetitive IMO. It basically plays itself, you just spam special abilities and pause to prevent your party members from doing something stupid because of atrocious pathfinding / bad AI. Nothing fun about that type of micromanagement.

    6. Missing avatar

      Neo on

      I wish the Stronghold was more useful.

    7. Missing avatar

      Kaeroku on

      I'd really like to see the Stronghold resting bonuses stack. It's come up in many reddit threads which you guys may or may not read, but when you spend 100s of thousands of gold on a Stronghold and the bonuses you get from it are less than you get from an Inn, and take more effort to reach (off the beaten path) and more loading screens to go through, it's just not worth it. And that doesn't feel good as a player.

      To emphasize the above, on the Pillars subreddit there are a lot of threads where people talk about qualities of the game they'd like to see improved and the Stronghold is consistently the feature which people feel is most in need of improvement. Resting bonuses, lackluster quests, and a lack of general usefulness for all that you invest into it are the three top complaints. For me, it was enough to drain my fun out of the game, after spending all the effort building up a fun base to find that... it doesn't really do much, and doesn't feel as grand as promised, is a huge issue. It's why I haven't finished the game, and why I've had a really hard time getting back into it each time I try.

      In other news, while I get you guys aren't InXile and are just promoting their game, it's really disappointing to see they're starting production on Wasteland 3 when Torment: Tides is still over 2 years behind schedule.

    8. Missing avatar

      Jim on

      Will this be added to GOG?

    9. Missing avatar

      Raul on

      (ah, nvm, I found it on the contributions page. Sorry about the noise...)

    10. Missing avatar

      Raul on

      What if we can't remember our specific contribution?

    11. bonuswavepilot
      Superbacker
      on

      Like Dave Shadowrunner, I'd have preferred purely turn-based combat, but I didn't have such a problem with 'too much combat' as he.

    12. Dren Sokic on

      Cool, now that it's fully done, I'll start playing:P I won't be putting money into Wasteland 3 though, for reasons I already wrote down in the Torment kickstarter when they asked us there. Wish them all the luck and I might get it at launch if it's good.

      This kickstarter has been awesome though, fantastic communication and from what I've read a pretty good game. I'll see for myself soon enough. I do hope you don't go to fig for your next game though, I'd hate to miss out on supporting you.

    13. Mark
      Superbacker
      on

      I haven't play POE, nor have I played any game that I have backed on KS (this goes back years). I would back Wasteland 3, but I didn't want to sign up to another system. True, more money would/should go to the developers, but I like having the third party host. Perhaps when Wasteland 3 is released to Steam I will buy it then. I have found very little enticing reward signing up early.

    14. Warren Rehman on

      One of the most forthcoming Kickstarter projects I've backed. Thank you for coming through in a major way!!!

    15. Jay Nunes on

      Thank you for the update. Anything you guys want to share about pillars of eternity 2?

    16. Dave, Shadowrunner on

      I never even finished Pillars and it was mostly because I didn't like the combat (I tend to dislike RTwP in general these days) and there was far too much combat (and in particular too many trash encounters). It just isn't fun to play. I guess I was hoping for something more on the Planescape Torment side of the IE spectrum with a pinch of Baldur's Gate and instead what we got was more of an Icewind Dale. Yes I realize you kind of implied this so it's my fault really. On the plus side: The sidequests in the early game were decent and the various Paladin tracks were interesting.

      I might have enjoyed Pillars more if it was turn-based tactical combat (Why doesn't Obsidian ever make an RPG with this combat system?) but still you guys love filler combat too much. Quality over quantity, people.

      Now that Leonard Boyarsky has joined Obsidian I hope you let him and Tim Cain lead a project for an old school Troika style CRPG. Big plus if there's turn-based combat or at least less of a focus on combat.... I think I'd love a dialogue + choice & consequence heavy RPG from Obsidian.

    17. MadJo
      Superbacker
      on

      Is the novella for sale somewhere?

    18. T.J. Brumfield on

      Is it possible to buy the novellas as add-ons if I didn't back at a high enough level initially?

    19. Brandon on

      ❤️❤️❤️