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Project Eternity is an isometric, party-based computer RPG set in a new fantasy world developed by Obsidian Entertainment.
Pillars of Eternity is an isometric, party-based computer RPG set in a new fantasy world developed by Obsidian Entertainment.
Pillars of Eternity is an isometric, party-based computer RPG set in a new fantasy world developed by Obsidian Entertainment.
73,986 backers pledged $3,986,929 to help bring this project to life.

Patch 1.03 - Important Community Fixes

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Update by Feargus Urquhart, CEO and Brandon Adler, Lead Producer

Backer Content

It's come to our attention that a piece of backer-created content has made it into Pillars of Eternity that was not vetted. Once it was brought to our attention, it followed the same vetting process as all of our other content. Prior to release, we worked with many of our backers to iterate on content they asked to be put into the game that didn't strike the right tone.

In the case of this specific content, we checked with the backer who wrote it and asked them about changing it. We respect our backers greatly, and felt it was our duty to include them in the process. They gave us new content which we have used to replace what is in the game. To be clear, we followed the process we would have followed had this content been vetted prior to the release of the product.

We appreciate the faith you have all given us into making Pillars of Eternity the great game that it has become, and we appreciate the strength of conviction all of you bring to every conversation we have together.

Sincerely,

Feargus Urquhart, CEO
Obsidian Entertainment, Inc.

Shipping

As some of you may have seen already, the game has started shipping out. When your shipment is sent, you should get an email sent to your email on record in the Backer Portal stating that it is in transit.

People in the United States should be seeing their physical items coming in very soon - if they haven't gotten them already.

Our shipments going out to Europeans should be landing in the U.K. early next week. At that point the shipments will start going out to folks. The best estimate that we have currently is that people will start seeing their shipments arrive around the middle of April.

For those people who only have a standard physical copy of the game and no additional physical goods, the box will ship once the discs are finished being pressed. You shouldn't be hindered from playing the game as we have made sure that all physical copies of the game were also given a digital copy. You can go to your Products tab in the Backer Portal to redeem your key if you have not done so already.

One last note, if you were late in confirming your pledge and placing your order your items will be sent in a later shipment.

We appreciate your patience as we try to get your rewards to you as fast as we can.

Patch 1.03

Hello, Backers. The Pillars team has been hard at work collecting feedback and fixing bugs for our upcoming 1.03 patch. The focus of this patch was to quickly identify issues that were causing the biggest problems for the community and work to getting those fixes out as soon as possible.

Note: We currently have an issue with adventurer hall-created companions not being able to lockpick on old saves. We are looking to hotfix it, but if you feel this will affect you, you may want to wait on the hotfix.

We are going to have a list of fixes below, but some of the big ticket items that we have fixed include:

  • Bears and Cats can now be equipped with hats. This is most likely not a joke... but might be a joke.
  • Double-clicking to equip items was causing passive abilities to get removed from the character. This has been fixed and we were able to retroactively fix the problem for people that have already run into the issue. If you open your saved game in the latest patch, your characters will be repaired.
  • We have fixed a problem where attributes on characters could permanently increase by equipping certain items. This will also retroactively fix the problem in saved games that have characters with this issue.
  • The crash in Raedric's Hold has been fixed.
  • We fixed the looping audio sounds that can occur if you play with minimized tooltips.
  • Previously Wizard summoned items could persist after the spell's duration. This has been fixed and it will also retroactively fix the problem in saved games that have characters with this issue.
  • The items Drinking Horn of Moderation and Talisman of the Unconquerable were causing Ciphers to permanently lower their amount of focus gain. We've included a fix to retroactively resolve the issue on Ciphers but the effect is still on the items. Unfortunately the fix will not fix the broken effect on those items, so you'll need to keep those items unequipped until the next patch. If you do equip them, perform a Save/Load to fix your Cipher.

We released this patch earlier today on Steam. You can start downloading it by quiting out of your Steam client and starting Steam up again. The patch should download at that point. For those of you that have Origin and GOG, we are working with them to patch their platforms as soon as possible. We are hoping for all platforms to be up-to-date within a few days.

Comprehensive Patch Notes

Features

  • Added pro tips to the Glossary.
  • Many new icons for items.
  • Added graphics setting to toggle antialiasing levels.
  • Added new voice set reactivity for lockpick, poison, enemy spotted in stealth, spell failure, death, immobilized, and completed task.
  • Added indicators on the loot screen when looting crafting and quest items.
  • Party can now use lockpicks that are in the Stash.
  • You can now cast AoEs on party member portraits and the spell will be targeted at the companion's location.
  • Digital soundtrack now includes track names, track order, metadata/tags, and album art.

Balance

  • Monk unarmed attack buffed by 1 point at the top end.
  • Arbalest damage has been lowered.
  • Fast melee weapons do slightly more damage.
  • Slight bump to sabre damage.
  • Tuned down Mind Blades.
  • Tuned ranges of many Wizard spells to be higher.
  • Slicken spell is now a single hit AoE.
  • Chill Fog is now a friend or foe spell.
  • Curse of Blackened Sight is now foe only.
  • Changed reload speed multiplier from 2 to 1.2 for Sure-Handed Ila.
  • Fixed the price on Seal of Faith.
  • Adjusted price on figurines.
  • Adjusted price on rings.
  • Tuned up the Goldrot Chew.
  • Reduced the penalties for Bonded Grief.
  • Tuned up Bulwark of the Elements.
  • Modified attributes of companions and Itumaak.
  • Raised the bonus for having fewer than six party members from 5% per character under the limit to 10% per character under the limit.
  • Added cooldown to NPC Rogue's Escape ability usage so they won't use it back to back.
  • Rebalanced fight difficulty and spell selection for the Old Watcher.
  • Lowered the scale of the Defiance Bay reputation by 15%.
  • Beloved Spirits adds 0.4 Endurance to Ancient Memory instead of 2.
  • Changed duration of the Flagellant's Path defense penalty.
  • Adjustments to the Mantle of the Dying Boar.
  • Reduced the price of the Brighthollow Hearth and Courtyard Pool.
  • Heart of Fury will now apply to all damage types.
  • Tuned damage on Brilliant Radiance down.

Systems

  • Changed one of the fatigue status effects to not end with combat.
  • Fixed save game issues with spells and abilities that place down traps.
  • Fixed issue to prevent Ciphers from casting abilities without the required Focus.
  • Restored modal flag for Reckless Assault.
  • Set Transcendent Suffering to not be combat only.
  • Fixed duration issue with Plague of Insects.
  • Fixed companion audio triggers for some status effects.
  • Fixed issue with Wizard's summoned magical items getting stuck after save and load. Wizards will be restored to a proper state after loading a game.
  • Hunting Bows had the wrong speed descriptor. They are now listed as Fast.
  • Character Hit Autopause option should be working as intended.
  • You can now close the Grimoire and Chant UI with a hotkey.
  • Fixed issue with summoning magic items while unarmed.
  • Fixed delay issue on Knockdown.
  • Fixed a few issues with Dominate and Charm spells.
  • Fixed a bad item mod on the Ring of Protection.
  • Fixed issue with the Terrible weapon mod.
  • Changed bad data in ranger summons.
  • Made Takedown to be consistent with Knockdown.
  • Fixed multiplier on Blooded.
  • Summoned weapons will be removed when Spiritshifting.
  • Fixed issue with bouncing reflected melee attacks.
  • Party members will no longer switch to different weapons after being Charmed or Dominated.
  • Ancient Memory is now Ally only.
  • A summoned weapon will not unequip the grimoire.
  • Fixed Spellstriking mod.
  • Fixed trigger count issue with the Prone reduction mod.
  • DOT spells should clean up properly when combat ends.
  • Fixed Deflection +10 mod.
  • All Exhortations are now combat only.
  • Only play weapon ineffective VO if the attack is hostile.
  • Aggrandizing Radiance will now last until combat ends.
  • Holy Radiance is now combat only.
  • Carnage now works better.

Quests

  • Fixed issues with factions and super friend quests with Lady Webb's dialogue.
  • Adjusted trigger in front of the Salty Mast to fix a possible way to skip a required cutscene.
  • Fixed issue with the Winds of Steel quest line.
  • Fixed a trigger outside the First Fires Keep that could have been avoided.
  • Many fixes to music, audio, and VFX to a scene near the end of the game.
  • The prybar should now display the correct image in the Raedric's Hold moat scripted interaction.
  • Changed faction on the Hall of Warrior's containers.
  • Fixed scripted music for the forge knight combats in the keep.
  • Visual effects in the introduction cutscene should now be triggered properly.
  • Fixed conversation of the guards in Raedric's Hold to not repeat.
  • Added cape and armor to the loot for the Fampyr boss.
  • Fix to Osrya's starting timer not being attached to the trigger in the area.

UI

  • Fixed sound issue when collapsing the tutorial UI.
  • Fixed issue with double clicking items to equip. This is a retroactive fix and will restore characters with proper stats.
  • Fixed issue where camping supplies were disappearing when added to Stash.
  • Cage Cursor setting should not turn off after loading a scene or cutscene and is now on by default.
  • Fixed cropping on a few portraits.
  • Fixed issue with highlighting dead bodies and containers in the fog of war.
  • Fixed item stacking issue that was stacking items inappropriately.
  • Reduced the intensity of the explored fog of war on the area map, and fixed an issue where the shadow layer was causing the area map to be darker than it should be.
  • Small UI updates to the journal screen.
  • Reworked the enchanting UI to work better with multiple lines.
  • Fixed UI sorting issue in store.
  • Fixed UI sorting in crafting menu.
  • Fixes to Capitular glyphs in end game slides.
  • Fixed issue with stronghold alert widgets not hiding properly.
  • Fixed an issue with weapon mods were incorrectly being displayed in some cases.
  • Drag select should work properly when starting the drag over an enemy.
  • Fixed a few issues with drag select and formation rotation causing issues when the mouse goes over UI elements.
  • Fixed some control issues with holding down keys.
  • Shot on the Run recovery value should be now displayed correctly.
  • Fixed issues to how the HUD fades out during conversations.
  • When the party receives or loses items, those log messages now go to both logs.
  • Cleaned up the character sheet formatting and made more items clickable.
  • Store item names can now take up two lines.
  • Spells now show DT bypass in the description.
  • Consumables now show per-Rest and per-Encounter usage limitations.

Other Fixes

  • Fixed stats issue with saving and loading on the same map where a companion is found. This is a retroactive fix and will restore companions and characters to the proper state.
  • Fixed issues with save games in Raedric's Hold, causing the game to not function correctly or freeze.
  • Ranger Animal Companions should not disappear anymore and broken animals will be restored after loading and saving the game.
  • Fixed possible issues with disappearing items and weapons.
  • Minor fixes to a few select voice over lines.
  • Fixed size issues with equipped capes on Godlike characters.
  • Changed Explorer achievement to check for 152 maps rather than 160.
  • Fixed many issues where combat would not end properly.
  • Updated credits with more backer names.
  • Updated paperdoll level up lighting.
  • Scripted music should now be restored properly after loading a game.
  • Updated Temple of Eothas render.
  • Fixed some rendering issues with Fog of War on some areas.
  • Fixed sounds on movie that plays near end of game.
  • Reduced antelope feet sliding.
  • Fixed issue with weapon caching causing issues when weapons are swapped.
  • Interstitial music no longer loops.
  • Fixed issue where party members could take damage in cutscenes.
  • Fixed voice cues during looting for full inventory.
  • Fixed transparency on ghost characters.
  • Fixed issues with cutscene pathfinding if the game's process is halted.
  • Fixed issue with Expert mode settings getting saved improperly.
  • Fixed issue where characters were not properly stopping at the last waypoint of their path.
  • Adjusted Skuldr scream vocals.
  • We now handle some edge cases in resolution management on some hardware configurations.
  • Fixed issue with the party member Knockout achievement not reporting the correct numbers.

Crowfall

Our friends at ArtCraft Entertainment just finished up their Kickstarter for Crowfall, a really cool MMO being made by some serious industry vets.

In Crowfall, players each get their own personal Kingdoms that they own and that other players can visit. Kingdom owners have full control over who can enter, trade rules, and taxes. It has the potential to be really amazing. Mix in the Campaign Worlds, limited time campaigns that players can play through, and you have a recipe for a great time.

If you missed out on the Kickstarter campaign, you can still pledge now. Just head over to their website for more details.

Massimo Cesario, Esper, and 106 more people like this update.

Comments

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    1. Andrey Ivanov on April 16, 2015

      Mine shipped. To the wrong address. No response to e-mail about that. I wish Obsidian paid more attention to backers than to SJWs. And yes, i think changing that was wrong. It wasn't offensive, it was ok with game theme and it was done by a guy who paid for that and care about your game. But you prefer some monkeys flinging shit at every direction...

    2. Chris Patterson on April 15, 2015

      Just wanna say that I'm happy to see the patch live on GoG. Thanks guys, appreciate the hard work.

    3. Missing avatar

      Saxon1974 on April 13, 2015

      Me too with the "shipping soon". Physical goods sure seem to be getting the shaft on kickstarters. Might have to stop ordering them.

    4. James Small on April 13, 2015

      Mine is still "Shipping Soon" Too, another US backer. Heck I can't even change the address it is shipping to since I have moved.

    5. George Ramirez on April 12, 2015

      I live in the US and my products page still says "Shipping Soon"

    6. Missing avatar

      Saxon1974 on April 12, 2015

      Really pathetic that obsidian caved to the "grievance groups" that exist to be offended and have an agenda. Not the end of the world but I think its ridiculous and sad. Sounds like the offended person was a nut job anyway. I guess hating men and especially white christian men fits into the "OK" category.

    7. Missing avatar

      Richard Field on April 11, 2015

      Posted Image was just an unhappy face.

    8. Missing avatar

      Richard Field on April 11, 2015

      @Josef

      https://forums.obsidian.net/blog/7/entry-180-patch-notes-104-104-beta-2-now-available-on-steam/

      "We are most definitely continuing to read through support threads and e-mails to us (even if we haven't been responsive enough Posted Image) and we plan to continue doing so for the foreseeable future!"

      They may not have responded to you individually, but do you honestly think that it is the best use of Obsidian's time writing individual responses to all of the hundreds, if not thousands of e-mails they are currently reading through, or would it make more sense to be focusing their efforts on patching the game itself?

    9. Missing avatar

      Richard Field on April 10, 2015

      The mind boggles! The amount of bitching against Obsidian beggars belief.

      If they haven't responded to your e-mails, it's because they are answering other people's e-mails. If they haven't released a perfectly functioning game, they are working on patches. If they caved to SJWs, it's because they want to avoid a media shitstorm and I don't blame them.

      Chill!

      Do people honestly believe that Obsidian are ignoring their e-mails on purpose and laughing at them behind their backs because they've got their money? They're probably overwhelmed by the amount of work fulfilling backer rewards and dealing with everything else. This is the first Kickstarter they've done and has probably been a very steep learning curve.

    10. Josef Ferguson on April 10, 2015

      No response to multiple emails. No response to direct messages. No response to comments on KS pages. Obsidian does not stand behind their BROKEN game! This is the last Obsidian product I'll buy.

    11. Josef Ferguson on April 9, 2015

      Still no response to the (now) six emails I've sent to support@obsidian.net about this broken f*cking game.

    12. Missing avatar

      Michael on April 9, 2015

      Just embarassing. You can use "it wasn't vetted" (what does that even mean, are you implying if it was vetted you'd have censored it? why?) as your excuse, but the reality is you caved to bullying. A shame you guys don't have any sort of backbone.

    13. Johan Munkestam on April 8, 2015

      Jean-Philippe Theriault >> It wasn't transphobic. If anything, it made fun of a guy with so low level of security that he killed himself because someone tricked him. Aka the 'victim' of the pun is the man, not the trans-person.
      But don't let facts stop your argument.

    14. Jean-Philippe Theriault on April 8, 2015

      Good on you for getting rid of that transphobic "joke".

    15. Evan Dawson on April 8, 2015

      This is completely and utterly outrageous. Your company still exists because of the Eternity campaign, lets not pretend it wasn't in dire state and the campaign wasn't started it because of that. The backers are your lifeblood, and then you screw a $500+ one by changing his at best dark humored content, which he paid to have in the game, in the name of a few twitter nitwits who spout bigoted anti-men/anti-Caucasian nonsense any other day. And do it in a way that throws him under the bus instead of you. Disgraceful.

      After years of watching poor management, botched and broken games, limp excuses repeated over and over, the machinations of a truly horrible and full of crap fanbase, leading up to this incredible buggy, mediocre, and dumbed down game that didn't really live up to it's promises... and now this? I've officially lost patience.

      I've removed the "Got It" tag for this KS from my backed list, and will not support anything this company does in the future. You've earned your demise and can go straight to hell.

    16. LuckyLuigi on April 7, 2015

      Damn you really went to work with the nerfbat :P

    17. Missing avatar

      Karl Malm on April 7, 2015

      What I am hoping to see in coming days/weeks are some sales numbers. Hopefully there should be something to report in terms of how much money they make.

    18. vlahka on April 7, 2015

      I'd also recommend inserting into that email a link to a complaint you make on twitter about something that offended you. Then you'll get your help instantly.

    19. Muad'Dib on April 7, 2015

      @ Josef

      Obsidian/Paradox already got your money, why should they care anymore about backers who literally saved their butts? They are busy fixing backer staff and reading Twitter feeds.

      I'm still waiting for my Collector's Edition, paid for nearly 2 years ago.
      "Shipping soon"

    20. Lovecraft on April 7, 2015

      I guarantee you that posting on the official support forum will get your crash resolved faster than complaining on "facebook, reddit, and anywhere else" you can! I would even suggest making a complete post and then emailing them a link. You have to remember that this is a small team attempting to support a game that is selling like gangbusters, so while you wait for them to get to your ticket you lose absolutely nothing by documenting your issue and possibly getting some support from another user who has experienced a similar issue!

    21. Josef Ferguson on April 6, 2015

      @Lovecraft I'd rather the company that took my money for the game two years ago fix the problem than to go down the rabbit-hole of user-provided support. Obsidian told me to email them with details of the problems I was having. I did. Three times. Haven't heard back from them once.

    22. Lovecraft on April 6, 2015

      @Josef Ferguson: Your time might be better spent making a post at http://forums.obsidian.net/forum/104-pillars-of-eternity-technical-support-spoiler-warning/ if you're actually interested in playing the game! Provide repro steps for the problem you're experiencing as well as dxdiag info and any crash dump that are produced (not sure what form these would be in, as I haven't crashed in this game at all) and I'm sure someone would be happy to help you track this down!

    23. Josef Ferguson on April 6, 2015

      Man, it sure would be nice to be able to form an opinion on this whole memorial thing. Unfortunately, the game is fucking broken for me and I can only manage to get about twenty minutes of content out of it before it crashes. Every single time. At the same point. In this stupidly linear story.
      And Obsidian has ignored my emails.

      Guess I'll just have to spend my game-playing time letting everyone know on facebook, reddit, and anywhere else I can type a comment that they shouldn't waste their money on Pillars. Or any other Obsidian P.O.S for that matter.

    24. Bryy Miller on April 6, 2015

      Obsidian didn't "cave". You all are acting like Obsidian is a seven year old child happily drawing boobs in a notebook. They made a decision, and instead of cutting it out entirely, they went back to the backer and asked him to change it.

    25. Sal
      Superbacker
      on April 6, 2015

      Free speech does not mean what many of you upset folks think it means. It's their game, their product, they could do what they like with the content. The 'precedent' everyone in a tizzy is trying to champion doesn't stand, because they did work with the original writer...

      It would of course, be a completely different story if they gutted it completely without even notifying the contributor.

      Are you easily offended by what I'm saying? Pot meet kettle meet coal.

      And it's also kind of amusing when people are pointing fingers calling 'crazy' without checking their own behavior and some of the reality tunnels they're choosing to cling to.

      Anyway. Thanks for the patch, Obsidian. I was stuck in the armory in the keep, so I'm glad I don't have to resort to modding to work around it!

      If you guys did another KS campaign for a future project, you can count me in.

    26. Brian on April 6, 2015

      This patch actually broke my game unless you guys meant to limit attribute increases to just 1 point max ;D Post past, in most cases items that promise attribute increases have no effect at all. Still I'm happy you guys are working on it and tweaking it. No worries if fixes are backwards compatible or not. I can wait to play the game and I don't mind starting from scratch. I don't have time to play as is. I'm just really happy that the spiritual Baldur's Gate III is out (had I realized what this game was I probably would have put in more money).

    27. K on April 6, 2015

      Looks like a great update, but there was nothing wrong with Firedorn's original memorial.

    28. ThomasN on April 6, 2015

      Kaeroku:Yes, and I hope Obsidian recognizes that exactly the presence of these grim and, I say it, currently political incorrect things in their games make me (us?) buy them. I hate to say that to Obsidian, but games are experienced by mature players exactly BECAUSE they can experience things which would be highly dangerous and political incorrect in the real world. I don't know about you guys, but the minute every game can no longer be a fictional work and has to content-comply with the accepted things by currently leading rulers.. I could just go out and don't care about games anymore!
      For crying out loud, even KIDS CONTENT was okay to be dark. (Grimm's tales). Why? Because you just have more feelings for a woman being burned in her own stove than for anything you can see in real life anyways.
      But just you wait, this is only the first battle the social justice police has won. Next time they go after your higher value assets, like actual ingame content, created by YOU, Obsidian. You know what happens then in your future projects? You change your THOUGHT PATTERNS WHILE CREATING ART, so you comply with their code. And I'm in my right to say: Fuck that projects. I'm going back to books, then. The social justice warriors seem do can not read, so I'm safe there. For now.

    29. Greg Love on April 6, 2015

      Another victory for political correctness.
      Nothing to see here, move along....

    30. Michaeljack on April 6, 2015

      It was a funny little epitath, not offensive to anyone except the person who deliberately decided to be offended by it.

      I'm sorely disappointed you guys decided to censor this. By giving into this person you empower them to continue demanding the world cater specifically to their twisted perception of reality

    31. Alan Villarreal on April 5, 2015

      guess what I am saying is that you don't always have to listen to players, especially the bat-shi(crazy) wacko ones

    32. Alan Villarreal on April 5, 2015

      @Obsidian I understand decisions were made, content was removed but be aware that individual who reported the so called "offensive" line has a vendetta against men. She was tweeting KILL ALL MEN - etc etc. In the future, it might be best to use the discard option from time to time. I found absolutely zero offense from that rhyme, and sort of humorous. Here is the proof also I was talking about.

      http://kotaku.com/pillars-of-eternity-fan-text-changed-after-player-compl-1695608446

      See the comments section below, words by Erika

    33. Missing avatar

      Mars on April 5, 2015

      Found it quite funny when i stumbled over it. I thought it was some really nasty stuff, but this gets censored....?? Really Obsidian?? I thought you´re artists. A shame that the opinion of some Twitter-Terrorists could stop free-speech. Such a great game gets compelled by these as...[censored].. ^^

    34. Missing avatar

      Kaeroku on April 5, 2015

      @Jabsloth you're delivering a similar judgment on a group of people for reasons which don't even hold up to those you're deriding. I'd say grow up, but clearly your idea of what that means isn't suited to the term.

    35. Missing avatar

      Kaeroku on April 5, 2015

      I'm very disappointed in you guys.

      This is a grim, mature game world. Some people are offended by a lot of things - bad language, which is in the game, murder, which is in the game, cruelty, which is in the game, aggressive behavior, which is in the game, sex and rape & etc, which are in the game, miscarriages, which are in the game (Hollowborn.)

      All of these things are triggers for a large segment of population. None of these things would be removed if someone were to complain, because they were part of the story. You can make an argument for how tasteful something is. But arguably gravestones - even in real life - are random, the quality of the writing is based on the family involved, and things are going to be different depending on the source.

      Caving to public outcry against something which was backer-submitted content, and very out-of-the-way and in-line with a dark game theme.... is just sad.

      I know you make your business off of public opinion. I know having a loud group calling you out seems scary in terms of future prospects. But...

      You should be ashamed of yourselves for giving in. Changing your game because a loud group of people is angry is not a precedent I want to see. If you give in too much to public opinion, you hand-tie yourselves in all sorts of ways, preventing yourselves from making good games for fear of the reaction to your content. And if that happens, if you stop making good games, then your actual fans who supported you here will stop supporting you. And you'll stop being able to make games.

      ^ That slippery slope is not one I want to see. Please don't let this become a pattern.

    36. Missing avatar

      Joe on April 5, 2015

      @Jabsloth

      I agree with you for the most part. They could have handled it better.

      I don't think people are as upset by the change as they are at the precedent. It's like blood in the water - encouraging similar efforts to censor developers and their games. I don't like that.

      It also bothers me that they didn't stand up for the backer - choosing to side with the people calling him a bigot and worse.

      All that said, I think the game came out really good. Obsidian should be proud of it. And if they choose to do another Kickstarter - I for one won't hesitate to back it.

    37. Jabsloth on April 5, 2015

      Obsidian and the backer did the right thing. They could have phrased things better. Something like, "Hey, this obviously offended some people, and since it has zero impact on the game or the setting, we talked to the backer and he was cool with making a change."

      To everyone complaining that this decision leaves your world in ruins and how you've lost faith in the game company or whatever: *clears throat* Grow. Up.

      Does a clickable tombstone really change your enjoyment of the game? No. So let's all just pick up the pieces of our shattered life and move on.

    38. ThomasN on April 5, 2015

      So we are at the stage a bunch of people have the power to change already released art to their liking because they are not happy with the fictional characters contained.
      What a shit world.

    39. Weilard on April 5, 2015

      Mister Sawyer, bring me a dream
      Make him the independent that I've ever seen...

    40. Weilard on April 5, 2015

      You know old games Giants: Citizen Kabuto? One of the races be a perfect nude womans. It was before our world transform into the something completely sick. For many of puritans this image of woman was unacceptable and developer made for this woman a model of tunica. In one specific file. Each game who know about this file can delete the file and mesh of this tunica... disappear. Like fog of stupidity in the rays of the rising sun.

      It was a great and right decision. Now decision is bending under sick world. Because have no alternative.

    41. Weilard on April 5, 2015

      I think that game development & indie-development is not independent now. Only one solution I can see. One man or organisation with huge amount of cash (like RockStar for example, or crazy millionaire, who don't bothered by weird people who so love bla-bla about sexism) who can defend game-developers because have a lot of cash, who can defend normal independence newsmakers, independence journalists. Who can sponsored developers to make fresh and independent games and can defend this developers from position of law, to protect against lawsuits, crazy womens, militant homosexuals and fans fight for the rights of rabbits.

      But this looks like utopia. No one want going to the risk spend their life on solving this problems. Result - gamers is like sexual minorities. But even without the rights of the defense. Anyone can come and poke gamer. I'm surprised that has not yet begun to correct the old movies and books. Why not fix Shakespeare? After all, it probably was not right.

      And nobody knows how to deal with it. Neither the players. Neither the developers. No one know what do with that. But the attackers - excellent know what to do. They choose the weakest target and hit. Can gamers unite and strike back? I have a serious doubt. Gamers never been organized. Developers too.

    42. ParasiteX on April 5, 2015

      @Thomas Johansson
      "What the fuck is wrong with you people? It was a joke that didn't really fit in the game."

      Did we play the same game? Because the game i played had some pretty fucking dark themes in it.
      And quite frankly i think the original joke fit perfectly with the dark theme.

      Besides, the joke didn't make fun of transpeople.. The whole point of the joke was to make fun of the perpetrators of such behavior.

      But i guess reading comprehension is too hard for people like you?

    43. vlahka on April 5, 2015

      @Thomas Johansson So everyone who is upset that games keep getting changed in some way by the thought police are gamergate people? Not just gamers who are tired of minorities upset at nothing getting their way as usual? You're pretty much one step away from agreeing with them and saying everyone who liked the joke are clearly transphobes too. Because its the same thing. Theres also the part where the twitter person says they hate all men and would put them in concentration camps. Obviously this cant be considered hate speech because men upset her. You should maybe help her with that problem. After all, you dont want her upset.

    44. frobisher on April 5, 2015

      "The only person coming out of this looking good is the backer who graciously wrote a funnier poem the second time around."

      Sadly, yes.

      Sorry, Obsidian, but you are failing to offer a coherent comment at best or producing dishonest excuses at worst. Which would be the same kind of dishonesty that's usually associated with spineless, sanitized, synthetic corporate PR bulshit. The same kind that undoubtedly played a part in motivating many people to support you 2+ years ago - but in order NOT to see it. Good job.

      Couldn't you at least choose something substantial? Seriously, a poem that can only be deemed whateverphobic if you go out of your way to manufacture anything about a person we only know for "being a man"... I might as well decide that alcohol having positive efect on stats is offensive to everyone who destroyed their bodies with it, because this concept is related to a number of harmful "booze is great" stereotypes*. You know what would be a source of my offense? Myself - even though I am only making those connections. In case of that poem, I would also have to pull "it was totes transperson" out of my backside.

      Feel free to treat your backers as cows - milking us is perfectly ok as long as we are being fed something tasty in the end (and the game IS, no mistake about it). But unless you are implicitly offering to change every "this offends me" piece, be it backer content or yours, don't even entertain that possibility - because it implies there are also some sacred cows around. And I am not amooosed by the idea.

      Lastly, what are you going to do if/when Gawker et co. finds something half-objectionable (for a change) and declares you a Nazi Studio full of eugenic enthusiasts? Format your hard drives and turn into a hermit society to atone for your sins (which would be a proportional response, seeing what you do after some twitter unstables whine)? Because if there's actually a line beyond which you are prepared to find yor spine, it's counter-intuitive to drive potential supporters away beforehand.

      Less smoke and mirrors and/or more honesty would be a good idea how to avoid it - but this update ain't it. Hopefully, it's only because you are fumbling at PR...

      * - funny enough, number of people, families included, who died or had their lives destroyed because of that is several magnitudes larger than entire twitter userbase, let alone all oppressed minorities put together; guess what, this still doesn't make my "offense" actionable.

    45. Missing avatar

      Diggs on April 5, 2015

      hyper-sensitive snowflakes win again, great

    46. Thomas Johansson on April 5, 2015

      Ah, of course the vapid MRA/GamerGate crowd is out in full force because the "evil" social justice warriors forced Obsidian to "censor" Pillars and Obsidian "caved".

      What the fuck is wrong with you people? It was a joke that didn't really fit in the game. And even if it did, it's just a joke that got removed. What's the big problem here?

    47. Chimervera on April 4, 2015

      Ignore the whiny babies, Obsidian. You made a decision about a piece of content in *your* game, they should learn to accept that and move on rather than slinging around more vitriol than the people who brought the content to your attention.

      Thank you for the patch, I'm glad that the ranger bug was fixed so quickly! I can now go through Od Nua without fear of getting stuck (since that was where it always happened to me). I also really enjoy being able to see the map now!

      Thank you for making such an enjoyable game and for continuing to support your community <3

    48. Missing avatar

      Joe on April 4, 2015

      Not very happy that you sided with the "I don't like it - ban it" crowd on this... but I think the game turned out really good!

    49. Muad'Dib on April 4, 2015

      That Twitter person is a hate filled bigot and should have been ignored by Obsidian.

      It is very telling that the followers and fans are not ashamed or disgusted when this person speaks about mass murdering or concentration camps.

      “It's now very common to hear people say, 'I'm rather offended by that.' As if that gives them certain rights. It's actually nothing more... than a whine. 'I find that offensive.' It has no meaning; it has no purpose; it has no reason to be respected as a phrase. 'I am offended by that.' Well, so fucking what."

      [Stephen Fry, The Guardian, 5 June 2005]