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Project Eternity is an isometric, party-based computer RPG set in a new fantasy world developed by Obsidian Entertainment. Read more

Irvine, CA Video Games
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This project was successfully funded on October 16, 2012.

Project Eternity is an isometric, party-based computer RPG set in a new fantasy world developed by Obsidian Entertainment.

Irvine, CA Video Games
Share this project

Recent updates


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Shipping and Strategy Guide


Update by Brandon Adler, Producery Fellow

Hey, everyone. This is just a quick and dirty update for you on the backer poll we mentioned in our update from last week, some pics of the strategy guide, and news about PAX East. Our next update will come out in the next few weeks when we will discuss how backers can redeem their game from the Backer Portal.

Poll Results

First, we would like to thank all of our backers for taking the time to vote. It is very important to us that you are able to express your choice and voice your opinion about the shipping of rewards.

At close to 75% of the vote, it looks like shipping the physical rewards at the game's release and the game discs at a later date is the winner. This is how we will proceed with the shipping.

We realize that some of our backers have been asking about the possibility of selectively opting out of this choice and instead getting their items shipped to them all at once, multiple weeks after the game's release. We don't have an answer for this right now, but we are discussing the possibility with Paradox. Depending on the logistical realities we may not be able to provide this option, but we will explore the possibility. As for now, everyone will have their physical rewards shipped as soon as possible, and their game discs at a later date.

Prima Games - Collector's Edition Strategy Guide

We've been hard at work collaborating with Prima Games on the strategy guide for Pillars of Eternity. The folks over at Prima Games are not only working on creating the awesome Digital Guide for you backers, but will also be releasing a beautifully printed copy of the guide. Pillars of Eternity is a big RPG, and Prima Games is working to make sure that every inch of our huge game world is covered. The guide will include:

  • Main Quest: A comprehensive walkthrough of the main story.
  • Side Quests and Tasks: An easy reference to all side quests.
  • Atlas: Maps for all critical locations in the vast world of Eora.
  • Training: How to create a character and expertly assign points to attributes and skills.
  • Achievements, Secrets, and exclusive bonuses.

The guide will also feature a Thank You section. If you pledged at a tier that included getting your name in the game's credits, you'll also find yourself featured here! As an added plus, all physical copies of the guide will include an access code for a free digital guide, viewable on any connected device. If you missed out on pledging for the strategy guide, the Collector's Edition Guide is a great option for getting all the tips and tricks you'll need for your journey through Eora.

To preorder the guide, you can head here.

PAX East

The Pillars crew will be heading to PAX East to give a panel on March 7th. Josh, Tim, Adam, Chris, Shane, and I will be there to demo and answer questions about the project. If you are going to be there make sure to stop by the Albatross Theatre at 4:30 PM to check it out.

That's it for now. Talk to you folks again when we give instructions on how to redeem your game and rewards.

Backer Rewards


Update by Darren Monahan, Operations Guy and Rose Gomez, Associate Producer

Hi backers!

As you may have seen in our previous backer update, Update #88: Final Sprint and… Release Date!, we’ve announced our launch date. Spoiler Alert: It’s March 26th, 2015! Our physical goods have all now been finalized and produced, save the final discs themselves, so we’re getting ready to package everything up.

Physical Backer? Read me!

We believe the old school experience is to have all of your physical goods on or near the day a game is launched. You should be able to take out your Collector’s Edition Guidebook, unfold your cloth map, roll out your new mousepad, and enjoy it all at the same time you are playing the game.

We believe you feel the same way we do! In order for us to have the best chance possible of getting everything completed by manufacturing and shipped so you have your rewards by or near our launch date, we have to resolve a conflict that has arisen between our promise of a DRM free game, and the realities of how long manufacturing takes.

The realities of manufacturing require us to have a final game disc *now* in order to get it into the box with everything else. The game today isn’t the final game you’d play on March 26th. We’re continuing to fix bugs, make improvements, and polish the game.

“So… what are you trying to say here? Does this mean some kind of delay you’re prepping me for?”

Not at all. What we’re more concerned about is the non-final build being leaked before you, the backers, are able to play it. It’s an unfortunate part of our business; many games get leaked after they leave the developers hands.

If it’s leaked early, it hurts everyone, both in the short and long term. It hurts you, the backers, who have waited with immense patience for the game, and you should be the first folks to get to play it. It hurts those who play an incomplete version of the game; that hurts us as a developer, which in turn hurts us as a business, and what may become of future projects.

Normally for our other games, like South Park: The Stick of Truth, we package up a pre-load version that makes installation faster. Then, once it went live, any changes we made since that pre-load version and the final 1.0 version were patched onto your computer automatically. If we required every user of a physical disc version to use an auto-patch system, we feel we would fail on our promise of a true DRM free game.

So here is our conundrum. We have a real conflict between delivering a fully working DRM-free disc and meeting our manufacturing requirements to get you your physical rewards as near to March 26th as we can. This is a real concern, again, if a version of the game that really isn’t the final version is leaked onto the internet. The pledges backers like you put in to the game are not only at risk, it just plain sucks if lots of other people are playing the game you funded before you do. Obviously, we want the game to sell well enough so we can make more of them too, and an early leak of the disc concerns us enough that we’d like to share these concerns with you too and see what you think.

So, what can we do?

There are two things we feel we could do that would help mitigate these concerns:

  1. We ship everything out except the game disc, which we then ship to you after finalizing the 1.0 version. Wait a minute, Darren. That sounds crazy. You’re going to ship me a game with NO DISC inside at first?!

    Here’s why we think that’s good: Anyone who pledged to a physical reward tier will get a digital copy. You’ll be able to get a Steam or key on our site and play the game at the same time as everyone else. You’d be able to take out your Collector’s Guidebook, your cloth map, your mousepad and enjoy all of it at the same you’re playing Pillars of Eternity.

  2. Alternatively, we delay shipping everything out to you once we have the final 1.0 version ready. For some parts of the world, this could mean a delay of some real significance. Not just a week or two, but multiple weeks after it’s released.

While it’s rather unorthodox, we really prefer option #1, even though it is going to cost us more in shipping costs. We just think it will be more fun for everyone to be able to enjoy all of the game and its add-ons at the same time. However, you’ve backed this game, so we want to hear what you think.

Please share your thoughts on our official poll thread here.

What about me, the digital backer?

For those of you who are digital backers, you would not be affected by this at all – you’ll still get the choice of a Steam or key on March 26th.

For anyone planning to buy the physical retail version (not the physical backer version), that one uses Steam, so it would also be patched up after connecting to Steam.

We’ll announce the results in a backer update next week.

Fulfillment Items

We have started to get final versions of our backer rewards and we wanted to share some of our favorites with you.

Pillars of Eternity Collector's Book

As we've announced previously, we partnered with Dark Horse to bring you the Pillars of Eternity Collector's Book. Where the Prima Strategy Guide will be your go-to companion for all your walkthrough and strategy needs, the Collector's Book is there to satisfy the most hardcore lore enthusiasts. Whether your pledge included a physical copy or a digital copy, the Collector's Book is something we're sure you'll be happy with. We're very proud of it and we think Dark Horse did an amazing job bringing it to life. We'd like to share a sneak preview with you here.

The content of the book covers everything you would want to know about the world of Eora. Among the many informative chapters, you'll find detailed information on the people and gods, as well as the history of the Eastern Reach and recent events. There's even a detailed bestiary explaining the origins and habits of Eora's creatures.

Taken from the back of the book: "The Wheel of Berath spins endlessly, passing the souls of the vanquished through pillars of adra, the veins of the world, and giving them new life when they emerge again. With every journey's completion, another unfurls. With every danger averted, a new calamity looms. This is the world of Eora, where all life begins and ends at the Pillars of Eternity.

Pillars of Eternity Guidebook: Volume One paints in vivid detail the gods, monsters, cultures, factions, places, and histories of Pillars of Eternity - a definitive guide covering everything you need to know about this rich new setting, assembled by the acclaimed storytellers of Obsidian Entertainment."

Missed out on pledging for the Collector's Book? It's available for pre-order from a variety of online retailers including Amazon, Barnes & Noble, and Random House.


Of the many digital-only backer rewards you'll be receiving, we'd like to present to you a few pages from the Almanac of the Eastern Reach, 2823 ai: For Colonists, Explorer, and Curiosity-Seekers. Inspired by classic games like Ultima V, we designed the Almanac as if it were written from within the game world. Our almanac happens to be penned by members of the Hand Occult.

Another lore heavy item, the Almanac contains a wealth of information. Folklore, major settlements and landmarks, local cultures, languages and expressions, a calendar of events, historical rainfall and planting dates and more can all be found within its pages.

Cloth Patches

One of our studio traditions is having cloth patches made for our games - largely perpetrated by Josh Sawyer himself. It seemed fitting to include patches as a reward for the Kickstarter.

Both the standard and elite patches are a very high quality. They're sew-on patches, and are extremely sturdy. They should stand up wonderfully to being sewn onto bags, jackets, and more. These are backer only items and come with tiers $140 and above.

PAX South

Last update we mentioned that we'd be showing off the game at PAX South. If you missed the live stream and want to check out the presentation, head on over to and enjoy. (And you can see Adam sporting another one of our backer rewards - the Pillars of Eternity t-shirt by J!NX clothing!)

Backer Beta: Now on Linux!

As of our last Backer Beta update we have released the Linux build. If you are a Linux user and have access to the Backer Beta you should give it a shot. Make sure to report any Linux issues you find in our official Backer Beta forums.

Final Sprint and... Release Date!


Update by Brandon Adler, Lead Producer

Hello, everyone. As most of you know, the Eternity team has been hard at work squashing bugs and polishing the game for release. Every day the build is getting better and we are inching closer to when we can share the full game with you. We have some important information for you, such as the...

... Release Date!

If you have been waiting for word on a release date, the Pillars of Eternity team has some exciting news for you. The final game will be released on March 26th, 2015! At that time you will be able to purchase it "for reals" on Steam, GOG, and other online retailers.

This is also when we will be posting information about how you can redeem your game (and other backer rewards) on our Backer Portal.

If you’d like to make sure your order is correct, you can visit the Orders tab in your Account Profile. Any order there listed as “confirmed” is what we currently have confirmed for you. You can click on orders specifically to get more detail about your completed pledge.

If you’re a backer getting physical goods, we’ll be sending an e-mail around the end of February that will ask you to confirm your shipping address for us. You can verify and edit your address now if you’ve recently moved. We’ll keep you posted on when we’ll need final address edits!

Leads Meeting

Our Executive Producer and Lead Programmer, Adam Brennecke, shot some footage of our leads meeting yesterday. We thought you guys might get a kick out of seeing one of our daily meetings. I can't promise the most riveting 20 minutes, but it will give you a bit of insight into what we do every morning.

Sprint to the Finish

In these last few months the team is laser-focused on a few keys areas:

  • Polishing and Bugs. The entire team is busy fixing as many bugs as possible. We are also going through the existing content and polishing it up – check out the brigandine!
  • Finalization of... Everything. We are also in the process of finalizing everything from backer reward items to game boxes. It is quite a bit of stuff, but we are making great progress and everything is on track for the release date.
  • Showing Off the Game. In addition to finishing up the game and everything else surrounding it, we are also going to be showing off the game. We will be doing a live stream tomorrow at 1pm PST (21:00 GMT), on Paradox's Twitch page. Also look for us at PAX South later this month and PAX East in March (PAX East isn't confirmed yet) where some of the Pillars team will be giving a preview of the game and answering panel questions. It may even be live streamed!

That's it for now, be on the lookout for our next update where we go over backer rewards (including redemption on our Backer Portal).

Internal Play Testing, VO, Performance Optimization, Mac Build, and More


Update by Josh Sawyer, Project Director

Hello, all.  The Pillars of Eternity team has been putting a lot of time into playing and fixing the game.  In addition to the feedback that beta testers have given on our boards, we also conducted an internal play week so the developers could get a good feeling for how the game felt from start to finish (or at least as far as they could get).

We learned a lot from the play week.  Most notably:

  • Pillars of Eternity is a big game.  Only two of our developers managed to finish.  One was a designer who developed a lot of the crit path and sprinted straight for the end.  The other found an early ending and decided to wrap his story up there. About half of the developers had not yet made it to Defiance Bay (the first big city).
  • Most of the devs had a lot of fun playing the game. The players ranged from hardened IE veterans to fresh newcomers. There was enough challenge for the old guard but none of the new players were so overwhelmed that they couldn't learn as they went along.                
  • Even so, tutorial tips and the Glossary can go a long way.  While some of the players picked things up quickly, most found the learning curve to be difficult.  We're addressing the major points with tutorial messages, clearer and more descriptive Glossary entries, and refinements to the UI
  • Despite our bug fixes to animation and Recovery times, combat was still too fast.  We increased the Recovery of most creatures and tuned the global Recovery factor to slow down combat overall.  Movement speed was also tuned down for a large number of creatures (specifically, spiders, beetles, many spirits, and other creatures).
  • Melee Engagement needs to be communicated more clearly. The arrows we currently use are really a secondary piece of information, who is Engaging whom. We will be modifying the selection circle itself when someone is Engaged to make the state very obvious at a glance. Additionally, we still need a visual effect to indicate when a Disengagement Attack is occurring.                
  • We also found that the standard casting and Recovery times were too long.  People felt that they could not respond to threats quickly enough. The standard casting time was adjusted down to make casting feel less sluggish.
  • Hiring adventurers, buying items, crafting, and enchanting were all much too expensive.  These have all been made more affordable, especially crafting and enchanting.                
  • All classes need a per encounter ability to use at 1st level.  Early in the game, it's easy to run completely out of per rest abilities and you may have few or no companions.  Per encounter abilities ensure that every class has something to do other than auto-attack at low levels.

  • In addition to all of this testing and bugfixing, we've also been recording and integrating all of our voice overs for dialogue and character voice sets.  The recording process is complete and we're now hooking them all up into the game.  The audio folks have also been hard at work creating more varied combat sounds to better communicate what's going on in battle.  Here's a sample of some of our companion VO:

  • Companion voice over sample.

  • Performance optimizations are ongoing, but we've already made great progress in the past few weeks.  Adam and Roby were able to reduce memory overhead and loads times by a huge margin.  Many of these optimizations were achieved by how data is packaged in our builds and loaded in when the game loads.  Today, backers who are in the Backer Beta will notice that we have a Mac build available for download and testing.  We are continuing work on the Linux build, but are still trying to resolve some resource management issues.

    There are a lot of items in Pillars of Eternity and the artists have been working their way through the list.  Here is a sampling of the new icons that have been going in for various treasure and quest items:

    We also have some new portraits for Ocean Folk and Pale Elf characters. More are still coming!

    That's all for this week.  Let us know your thoughts on our forums.  As always, thank you for your continued support.

    Polish, Feedback, Bugfixing, and Goodies


    Update by Brandon Adler, Lead Producer

    Hello, everyone. It has been a little while since our last update to our backers and there have been some important developments (and additional goodies) of which I'd like to make you all aware.                            

    Additional Time for Polish and Feedback

    Through your help and feedback, the Pillars of Eternity team has spent the past two years creating a fun, fulfilling experience. An open development has enabled us to interact with our fans and backers in a way we weren't able to in the past, and this has really helped shape Eternity into a game that we all hoped it would become.  Plus, with the Backer Beta, we have been able to get excellent feedback from our backers that we are using to shape Eternity into an even better game. We really can't thank you enough.                                           

    To incorporate as much feedback as possible, polish every nook and cranny of the game, and make sure we don't ship a buggy game, Obsidian has decided to push the game's release into early next year. We are going to use the extra time to make Eternity shine for our backers, and a game that we were proud to call our own and would live up to your expectations.                                            

    Once again, we want to thank you for making this all possible. With your help we can bring Eternity across the finish line.                            

    Speaking of Backer Beta

    We are hard at work implementing feedback and bugfixing items in the Backer Beta. One of the major focuses for the team over the past few weeks was adding in additional character progression options and cleaning up UI to make combat a little less chaotic.                                           

    You can expect everything from additional Talents and Ability selection choices to UI and HUD improvements in our next update. We are also very close to getting the Mac and Linux versions of the Backer Beta to you guys. It may even make it into the next Beta update.                                           

    In fact, here is one of the Backer Beta requested UI changes - Infinity Engine-style targeting reticles.

    Physical Replacement for Documentary DVDs and Blu-rays

    A while back we mentioned that we were going to be removing the documentary DVDs and Blu-rays as physical rewards because we would be unable to include the end of production so the discs could be pressed in time for delivery. The documentary will now only available as a download through the backer portal.

    To compensate we have created a brand new memo-style notepad for those backers that would have received a physical version of the disc. Here are a couple of pages from the Pillars of Eternity themed notepad.                                           


    Plea for Surveys

    Even though we have locked down backer rewards on the portal, we are still able to add in memorial and credit text into the game. If you have memorials or backer credits, and you haven't filled out your survey, please head over to the backer portal and fill them out.

    Italian Localizations

    Many of our Italian-speaking backers asked for us to include them in the list of languages we were localizing for the game. After speaking with Paradox about the issue it was decided that we would include Italian localizations. For those folks that have access to the Backer Beta, they should see Italian languages options (and corresponding translations) as soon as our next update.


    What do you get when you mix turn-based combat, rogue-like inspired features, and giant armored machines? BEDLAM! Check out this new Kickstarter by our friends at Skyshine Games and get into the post-apocalyptic fun. It is inspired by games like Banner Saga, FTL, and XCOM. How can you go wrong?