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Project Eternity is an isometric, party-based computer RPG set in a new fantasy world developed by Obsidian Entertainment.
Pillars of Eternity is an isometric, party-based computer RPG set in a new fantasy world developed by Obsidian Entertainment.
Pillars of Eternity is an isometric, party-based computer RPG set in a new fantasy world developed by Obsidian Entertainment.
73,986 backers pledged $3,986,929 to help bring this project to life.

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The White March - Part II Release


Update by Brandon Adler, Lead Producer

Hey, everybody. We have a small update with a big announcement today. We are also going to do a spotlight on two of our new creatures from The White March - Part II.

Be on the lookout for our next update where we will feature our new companion.

The White March - Part II Early Next Year

We have some great news for all of you fans that have been waiting for the second part of The White March expansion. You can finish your journey through The White March with the second part of the expansion in late January 2016. Once an exact release date is decided on we will announce it in an update for you guys.

Vithrack Brutes and Luminaries

In the second part of the expansion we are introducing a larger slice of vithrack culture. Players will encounter brutes and luminaries, two distinct classes of vithrack. While brutes build and feed the colony, luminaries are its scholars and historians. Both varieties can be formidable foes for adventurers who encroach upon their territory.

Vithrack Brute

Vithrack Luminary

Pillars of Eternity Official Soundtrack

The Pillars of Eternity official soundtrack is now available for purchase at your favorite digital music retailer. It's also available on streaming music services - like Spotify.

If you would like to download a track (or the whole album) head over to Amazon or iTunes and grab a copy.

Short Stories

In our last update we showed off our first short story, The Ratcatcher. This time, we have a new batch of short stories to share with you.

Blood Register

Available Now!

While conducting a census of rural Dyrwood, Neolas a public servant and his elven bodyguard Gacgen take their assignment into the wilderness of Eir Glanfath: one seeking his family of birth, the other to cure an epidemic.

The Reaping

Available now!

Edér finds much has changed in Gilded Vale in the time since he left to enlist in the Saint's War. Tensions within the town boil over at a religious harvest festival known as Gaun's Reaping, and Edér is forced to take sides among neighbors and old friends.

Until He Started Screaming

To be released on November 17th.

Novice wizard Aloth Corfiser is shackled to a patron he can't abide and an Awakened soul he can't silence. He finds unexpected allies among a student group of spellwrights, but what he learns about them--and what they ask of him--threatens the entire academy.

You can head over to our Short Stories page to download all of them now.

That's it for this update. In our next update we will highlight the new companion in The White March - Part II.

The Small Harvest, The White March - Part II, and Update 2.03


Update by Brandon Adler, Lead Producer

Hello, everyone. Happy Small Harvest! The Pillars team has been hard at work squashing bugs and finishing up The White March - Part II, but that doesn't mean we don't have time for a little fun on the side.

In this update we will talk about the Small Harvest holiday, our brand new short stories, and show off some cool new art from The White March - Part II. We'll also go over the latest update that was released, 2.03, and all of the new stuff that is included.

In future updates, we will release more exclusive info on The White March - Part II.

The team also has a special Halloween treat for Pillars of Eternity fans... Pumpkinhead Mode?

The Small Harvest

In past generations, the Eothasian autumn festival of the Small Harvest was celebrated by most immigrants to the Eastern Reach. Farmers and the villages that relied on them came together to share food and drink from the season's earliest crops and give thanks to the gods for their good fortune.

Children would bring food to distant farms or to elders who were unable to travel on their own and priests of Eothas would line the roads with small candles. In exchange for the food that children brought, the farmers' families would craft small dolls from corn husks or carve a variety of exaggerated faces into small gourds, leaving them outside as gifts. Poor or elderly families would simply spend time with the children and thank them for their charity.

In the years following the Saint's War, the Small Harvest has taken a different tone in the Dyrwood and Readceras. Since the destruction of St. Waidwen, whom many believe was a manifestation of Eothas, most Dyrwoodans have no interest in celebrating the holiday. Those who continue to leave out dolls or carved gourds are generally viewed with suspicion and resentment, often finding their dolls burned and gourds smashed by angry neighbors.

If you want to read more about the Small Harvest and how it is celebrated in Eora, check out our Small Harvest lore page.

Pumpkinhead Mode

For those of you playing Pillars of Eternity on October 30th and 31st you'll get a special surprise if you turn on Big Head mode in your options.

Go ahead. Try it. We'll wait.

The Ratcatcher and New Short Stories

One of Pillars of Eternity's very own Narrative Designers, Carrie Patel, has a brand new short story featuring Sagani and Itumaak.

Without spoiling too much, Sagani runs across a foul murder in a small village and is determined to find out what really happened.

This is the first short story in a new series of stories that we will be releasing over the coming weeks that will feature familiar characters and some new faces. Here are the release dates for the other stories:

  • Blood Register by Paul Kirsch - November 3rd
  • The Reaping by Eric Fenstermaker - November 10th
  • Until He Started Screaming by Carrie Patel - Released Date TBD

To find The Ratcatcher and future stories, head over to our Short Stories page.

The White March - Part II

We still aren't ready to give many details about the second part of The White March, but the team wanted to share some of the cool work that they have been doing with the backers...

... like some new Vithrack concepts (a.k.a. nightmare fuel).

Or some of our new helms that match Pillars of Eternity unique armors.

Or a new cave to explore. (First pass render with no paintover yet)

Stay tuned to future updates so you can see the latest art and design details from The White March - Part II.

Update 2.03

The team has been hard at work continuing to fix bugs and add polish to Pillars of Eternity and The White March.

Our latest update has many fixes, some cool new changes to the fighter, and we have even added some new key bindings to help support the Steam controller. The update is now live on Steam and will go out on GOG and Origin sometime today or tomorrow.

Here are some of the changes:

Steam Controller

  • Pillars of Eternity now has support for the Steam controller. The official controller settings are now the default settings.
  • There is a suggested configuration that can be found on the templates that are accessed in Steam's big screen mode.
  • New key bindings have been added to support additional actions needed for the Steam controller control schemes.

Fighter Changes

  • Base Deflection raised up by 5.
  • Knockdown gets a 1.20 damage multiplier (no longer gets bonus Crush damage).
  • Disciplined Barrage raised from +10 to +15 Accuracy.
  • Armored Grace has been scaled from -15% to -20% Armor Recovery Penalty
  • Clear Out base Crush damage increased from 10-16 to 15-22. Scales every 3 levels after 7 by 15%.
  • Into the Fray's damage scales every 3 levels after 5 by 15%.

Major Fixes

  • Fixed an issue that was causing certain quests to take experience instead of granting it.
  • Fixed a problem with chanters not being able to set their chants properly after they have retrained.
  • Fixed an issue where retraining was allowing characters to obtain unlimited skill points.
  • Using store filters now only shows the appropriate items instead of graying out other items in the store panel.
  • Fixed multiple issues with the stronghold and how it interacted with DLC content.
  • Fixed an issue that caused the main character to lose his or her background shortly after character creation.

Party/Companion AI

  • Can now enable/disable AI on multiple non-pet characters at the same time.
  • Fixed issues where AI would not automatically attack enemies.
  • Fixed issues where AI would engage enemies that were hidden by fog of war.
  • Fixed an issue where AI casters would cast per-rest abilities despite the option being turned off.
  • Fixed an issue that caused AI controlled party members to attack other party members that were charmed or confused.
  • Reviewed and updated what spells/abilities are cast in AI profiles for multiple classes.


  • Multiple enemy types have been given immunities to certain afflictions.
  • These enemy types have had their bestiary updated to reflect these immunities.
  • Fixed multiple issues regarding NPC reactivity after completing certain quests.
  • Fixed multiple bugs regarding Enemies/NPCs detecting stealthed characters and how they react to stealthed characters that they detect.
  • Rebalanced requirements for full bestiary unlocks for certain enemies that were not unlocking on easy difficulty.
  • Added additional bestiary information for multiple enemy types.


  • Minor Grimoire Imprint has had multiple fixes and now works as intended.
  • Fixed an issue with the Ranger's Stalker's Link ability adding too much accuracy in some situations.
  • Fixed an issue that caused certain buffs and abilities to persist after combat ended.
  • St. Ydwen's Redeemer's Revive the Fallen ability now works correctly.
  • Fixed an issue that allowed Chanters to choose an extra talent.
  • Fixed an issue where the debuff "Bonded Grief" would not be removed after reviving animal companions.


  • Fixed an issue with The Siege of Cragholdt that kept the quest from progressing.
  • Fixed an issue with the Grey Sleeper questline that would cause it fail after completing it.
  • Fixed multiple issues with the "Sacrificial Bloodlines" quest.
  • Fixed an issue that would break game progression after talking to Maerwald.
  • Fixed an issue that didn't allow the player to complete the game after killing Thaos.


  • Fixed an issue with the Herald of the Old Flame achievement being awarded prematurely.
  • Fixed an issue that kept players from receiving White March Part 1 achievements.


  • Fixed an issue that caused enchants to be removed when a character retrained.
  • Fixed an issue that allowed Sentinel's Girdle to be equipped in a ring slot.
  • Fixed enchantment issues with Badgradr's Barricade.
  • Fixed an issue where the draining modification on weapons would disappear.
  • Fixed an issue that caused Sabra Marie to be mis-categorized.


  • Fixed multiple issues with Korean text.

That's it for now and have a great Halloween from the Eternity team!

Update 2.02 is Live


Update by Brandon Adler, Lead Producer

Hey, everyone. The Eternity team is currently hard at work on the second part of The White March, but that doesn't mean we don't have time for updates and fixes for Pillars of Eternity and the first part of The White March! In this backer update we will share some of the fixes that have gone into 2.02, show off some cool swag, and let you know about some novels by a couple Obsidianites. In future updates we will discuss some of the things we are doing for the second part of The White March.

Update 2.02

Not only does Update 2.02 introduce some important fixes for the game, but we have even added in GOG Galaxy achievement support for you achievement hunters.

The update is currently live on Steam and will be live on Origin and GOG within a day or two.

Check out some of the changes below:

Major Fixes

  • GOG Galaxy achievements now work.
  • A party member using a movement speed modifying item now should walk at the same speed as the rest of the party outside of combat.
  • Added more optimizations for save and load.
  • Fixed an issue where some players were not able to talk to the Steward of Caed Nua to start The White March quest lines.
  • Fixed issues with Respec not working correctly with some edge case abilities and talents.
  • Fixed some problems that were being reported with self-targeting abilities (Like Frenzy).
  • Fixed problems with chanters not being able to set their chants properly after they have retrained.


  • All Summoned weapons are now considered universal weapon type.
  • Fixed a number of issues with Nature's Bounty.


  • Soulbound weapons are properly unbound when the bound soul dies.
  • Fixed issue where weapon switching recovery could go negative.
  • Draining Item Mod should only drain 15% attack speed now.
  • Shadowflame from Ninguath's Grimiore is now 4th level.
  • Removed enchantment cost of the Cumbersome item mod.
  • Lowered the enchantment cost for Spellstriking Confuse and Spellstriking Thrust of Tattered Veil.


  • Small Balance changes to the Alpine and Sky Dragon attacks.
  • Fixed a number of issues with the Devil of Caroc's reactivity in the soul awakening quest.
  • The Hunter's Favor should properly resolve if Thyrsc and Suldrun are killed before completion.
  • Stronghold attacks can now happen if the player level is over 13.
  • Caroc and Zahua now have a place in the stronghold.
  • Alpine Dragon is now set to never gib.
  • Vamrel's conversation will only fire once now.

Miscellaneous Notes

  • Quick items on the ability bar are now sorted by slot.
  • Afflictions display like other status effects on the party bar.
  • Fix a number of hotkey binding issues and bugs.
  • Accuracy for Bestiary entries now account for stances and shields.
  • Fixed a problem with Accuracy being reported incorrectly until the party enters combat.

Hey, where'd you get that shirt?

As some of you saw in our last update, DRKN has produced some cool Pillars-inspired shirts and sweatshirts.

Recently, Obsidian's order came in from DRKN and we had some fun posing for the camera.

If you didn't get a chance to grab one last time there is still hope! Just head over there and grab yourself some of that Pillars swag.

Novels by Obsidianites

A while back we introduced you guys to some novels by Carrie Patel (Narrative Designer, Pillars of Eternity) and Andrew Rowe (Systems Designer, Armored Warfare).

If you enjoyed those books we have some really good news, Carrie's second book in her Recoletta series is now available.

Cities and Thrones: Recoletta Book 2

From Carrie:

Revolution transforms the city of Recoletta. The new leaders dethrone the old oligarchs, open up the secret archives, and establish a new government based on change and transparency.

Months later, Recoletta is in shambles, the farming communes have revolted, and neighboring cities scheme against the crippled behemoth.

Inspector Liesl Malone, now chief of police, must protect her city from black market barons, violent insurgents, and the excesses of her new government. Meanwhile, Jane Lin has fled to the city of Madina, where she learns of a plot to crush Recoletta. Jane must decide whether—and how—to save her old city from her new home.

Cities and Thrones is the sequel to the critically acclaimed novel The Buried Life, and it's available in bookstores now.

If you are interested in the series you can also find the first book here.

Forging Divinity

If you didn't get a chance to pick up Andrew's book, Forging Divinity, the first time, now's your chance.

From Andrew:

Some say that in the city of Orlyn, godhood is on sale to the highest bidder. Thousands flock to the city each year, hoping for a chance at immortality.

Lydia Hastings is a knowledge sorcerer, capable of extracting information from anything she touches. When she travels to Orlyn to validate the claims of the local faith, she discovers a conspiracy that could lead to a war between the world's three greatest powers. At the focal point is a prisoner who bears a striking resemblance to the long-missing leader of the pantheon she worships.

Rescuing the prisoner would require risking her carefully cultivated cover - but his execution could mean the end of everything Lydia holds dear.

If you are interested, head over to Amazon and pick up a copy.

That's it for now. Look for our next update that will talk a bit more about The White March: Part II.

The White March - Part I


Update by Brandon Adler, Lead Producer

Hey, everyone. I have some exciting news for you today. The White March, the expansion for Pillars of Eternity, has released its first part and you can find it on Steam, GOG, and Origin. In this update we will explain how to redeem your rewards from the Backer Portal and show you some of the cool companions, areas, and features from the expansion.

Let's not waste any time.

The White March - Part I

Obsidian has released the first half of the Pillars of Eternity expansion, The White March! It is now available on Steam, GOG, and Origin.

For those of you that may not know a lot about our expansion, let me talk about some of the details and highlights:

  • The White March - Part I takes place in the harsh, frozen frontiers north of the Dyrwood. Word of Durgan's Battery and its buried treasures (including Durgan's Steel) has made its way back to the Watcher of Caed Nua.
  • We have two new companions in the expansion:
    • Zahua, a scarred, drug-addicted monk who thinks pain is the true path to enlightenment.
    • The Devil of Caroc, a construct with the soul of a murderer infused inside.
  • The expansion adds in a special class of items called soulbound weapons. These weapons have powerful (and unique) enchantments that become more powerful as their wielder levels up.
  • You can now set your companions to use AI so you don't have to spend as much time managing their actions. Each class has special AI packages that are unique to those classes and we will be added in additional AI packages in the future. The AI for enemies has also been improved.
  • Party members can now go into individual stealth. This allows some part members to be stealthed while other members are not. This is particularly useful in positioning party members for upcoming battles or sneaking by small groups of enemies.
  • You may now retrain your party members to modify their attributes, skills, and abilities. Now you can try out new builds quickly and easily.

Redeeming the Expansion

Note: The expansion is not part of the Hero, Champion, or Royal bundles. The expansion was part of Kickstarter tiers at $165 and above. If you are a backer, but did not get the expansion bundled in your tier you will have to purchase it from Steam or GOG seperately.

We have now released Steam and GOG keys to all qualifying backers on the Backer Portal.

If the expansion was a part of your Kickstarter tier or if you purchased it as a separate add-on, you can redeem your game and get your key just like any other reward on our Backer Portal.

You can find the specific redemption instructions here under the "Steps to Redeem Your Items" section.

DRKN Clothing

Over the past few months Obsidian has been working with DRKN, a premiere clothing manufacturer, to come up with some cool pieces of clothing that takes inspiration from Pillars of Eternity. We are happy to announce that they have finished their first few pieces and you'll get the first crack at them.

In addition to high-quality clothing, you also get a digital copy of the Campaign Almanac with your purchase.

What are you waiting for? You can get your Pillars-inspired clothing here.

PAX Panel

If any of you are headed to PAX Prime this weekend, you should stop by the Hydra Theater at 3:00 PM on Saturday to catch our Pillars of Eternity retrospective panel. It's going to be filled with stories about our successes, our failures, and how it is shaping our future development. Also, we will give a sneak peek into our thoughts for future Pillars of Eternity products.

That's it for now. Have fun exploring the harsh wilderness of The White March!

Lords of the Eastern Reach


Update by Brandon Adler, Lead Producer

Hey, everyone. We have two bits of news for you today. One is about Zero Radius Games' Pillars of Eternity card game and the other is about updates for the DVD copies of the game.

Pillars of Eternity Card Game: Lords of the Eastern Reach

A quick note to let everyone know the Pillars of Eternity card game is in its last 24 hours. They've opened up 13 Stretch goals adding 82 more cards, solo rules, a wooden Pigeeple of the Spectral Pig, better cards, bigger dice, and are coming up on adding the Chanter troop type to the game. Plus, they just added a Campaign Book for people to be able to play through a whole series of scenarios that tell a story.

Yeah... they've been busy.

Check it out, and if it looks cool the guys at ZRG would be very appreciative of your backing.

DVD Updates

We have good news for everyone that has a DVD backer copy of the game, but would like the latest 1.06 update. You can now head over to our Backer Portal to download an update to the latest version of the game.

Updates and installation instructions for all three OSes are on the page.

When a new update is released in the future, we will add the new patches in this location.