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Project Eternity is an isometric, party-based computer RPG set in a new fantasy world developed by Obsidian Entertainment.
Pillars of Eternity is an isometric, party-based computer RPG set in a new fantasy world developed by Obsidian Entertainment.
Pillars of Eternity is an isometric, party-based computer RPG set in a new fantasy world developed by Obsidian Entertainment.
73,986 backers pledged $3,986,929 to help bring this project to life.

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Update 2.02 is Live


Update by Brandon Adler, Lead Producer

Hey, everyone. The Eternity team is currently hard at work on the second part of The White March, but that doesn't mean we don't have time for updates and fixes for Pillars of Eternity and the first part of The White March! In this backer update we will share some of the fixes that have gone into 2.02, show off some cool swag, and let you know about some novels by a couple Obsidianites. In future updates we will discuss some of the things we are doing for the second part of The White March.

Update 2.02

Not only does Update 2.02 introduce some important fixes for the game, but we have even added in GOG Galaxy achievement support for you achievement hunters.

The update is currently live on Steam and will be live on Origin and GOG within a day or two.

Check out some of the changes below:

Major Fixes

  • GOG Galaxy achievements now work.
  • A party member using a movement speed modifying item now should walk at the same speed as the rest of the party outside of combat.
  • Added more optimizations for save and load.
  • Fixed an issue where some players were not able to talk to the Steward of Caed Nua to start The White March quest lines.
  • Fixed issues with Respec not working correctly with some edge case abilities and talents.
  • Fixed some problems that were being reported with self-targeting abilities (Like Frenzy).
  • Fixed problems with chanters not being able to set their chants properly after they have retrained.


  • All Summoned weapons are now considered universal weapon type.
  • Fixed a number of issues with Nature's Bounty.


  • Soulbound weapons are properly unbound when the bound soul dies.
  • Fixed issue where weapon switching recovery could go negative.
  • Draining Item Mod should only drain 15% attack speed now.
  • Shadowflame from Ninguath's Grimiore is now 4th level.
  • Removed enchantment cost of the Cumbersome item mod.
  • Lowered the enchantment cost for Spellstriking Confuse and Spellstriking Thrust of Tattered Veil.


  • Small Balance changes to the Alpine and Sky Dragon attacks.
  • Fixed a number of issues with the Devil of Caroc's reactivity in the soul awakening quest.
  • The Hunter's Favor should properly resolve if Thyrsc and Suldrun are killed before completion.
  • Stronghold attacks can now happen if the player level is over 13.
  • Caroc and Zahua now have a place in the stronghold.
  • Alpine Dragon is now set to never gib.
  • Vamrel's conversation will only fire once now.

Miscellaneous Notes

  • Quick items on the ability bar are now sorted by slot.
  • Afflictions display like other status effects on the party bar.
  • Fix a number of hotkey binding issues and bugs.
  • Accuracy for Bestiary entries now account for stances and shields.
  • Fixed a problem with Accuracy being reported incorrectly until the party enters combat.

Hey, where'd you get that shirt?

As some of you saw in our last update, DRKN has produced some cool Pillars-inspired shirts and sweatshirts.

Recently, Obsidian's order came in from DRKN and we had some fun posing for the camera.

If you didn't get a chance to grab one last time there is still hope! Just head over there and grab yourself some of that Pillars swag.

Novels by Obsidianites

A while back we introduced you guys to some novels by Carrie Patel (Narrative Designer, Pillars of Eternity) and Andrew Rowe (Systems Designer, Armored Warfare).

If you enjoyed those books we have some really good news, Carrie's second book in her Recoletta series is now available.

Cities and Thrones: Recoletta Book 2

From Carrie:

Revolution transforms the city of Recoletta. The new leaders dethrone the old oligarchs, open up the secret archives, and establish a new government based on change and transparency.

Months later, Recoletta is in shambles, the farming communes have revolted, and neighboring cities scheme against the crippled behemoth.

Inspector Liesl Malone, now chief of police, must protect her city from black market barons, violent insurgents, and the excesses of her new government. Meanwhile, Jane Lin has fled to the city of Madina, where she learns of a plot to crush Recoletta. Jane must decide whether—and how—to save her old city from her new home.

Cities and Thrones is the sequel to the critically acclaimed novel The Buried Life, and it's available in bookstores now.

If you are interested in the series you can also find the first book here.

Forging Divinity

If you didn't get a chance to pick up Andrew's book, Forging Divinity, the first time, now's your chance.

From Andrew:

Some say that in the city of Orlyn, godhood is on sale to the highest bidder. Thousands flock to the city each year, hoping for a chance at immortality.

Lydia Hastings is a knowledge sorcerer, capable of extracting information from anything she touches. When she travels to Orlyn to validate the claims of the local faith, she discovers a conspiracy that could lead to a war between the world's three greatest powers. At the focal point is a prisoner who bears a striking resemblance to the long-missing leader of the pantheon she worships.

Rescuing the prisoner would require risking her carefully cultivated cover - but his execution could mean the end of everything Lydia holds dear.

If you are interested, head over to Amazon and pick up a copy.

That's it for now. Look for our next update that will talk a bit more about The White March: Part II.

The White March - Part I


Update by Brandon Adler, Lead Producer

Hey, everyone. I have some exciting news for you today. The White March, the expansion for Pillars of Eternity, has released its first part and you can find it on Steam, GOG, and Origin. In this update we will explain how to redeem your rewards from the Backer Portal and show you some of the cool companions, areas, and features from the expansion.

Let's not waste any time.

The White March - Part I

Obsidian has released the first half of the Pillars of Eternity expansion, The White March! It is now available on Steam, GOG, and Origin.

For those of you that may not know a lot about our expansion, let me talk about some of the details and highlights:

  • The White March - Part I takes place in the harsh, frozen frontiers north of the Dyrwood. Word of Durgan's Battery and its buried treasures (including Durgan's Steel) has made its way back to the Watcher of Caed Nua.
  • We have two new companions in the expansion:
    • Zahua, a scarred, drug-addicted monk who thinks pain is the true path to enlightenment.
    • The Devil of Caroc, a construct with the soul of a murderer infused inside.
  • The expansion adds in a special class of items called soulbound weapons. These weapons have powerful (and unique) enchantments that become more powerful as their wielder levels up.
  • You can now set your companions to use AI so you don't have to spend as much time managing their actions. Each class has special AI packages that are unique to those classes and we will be added in additional AI packages in the future. The AI for enemies has also been improved.
  • Party members can now go into individual stealth. This allows some part members to be stealthed while other members are not. This is particularly useful in positioning party members for upcoming battles or sneaking by small groups of enemies.
  • You may now retrain your party members to modify their attributes, skills, and abilities. Now you can try out new builds quickly and easily.

Redeeming the Expansion

Note: The expansion is not part of the Hero, Champion, or Royal bundles. The expansion was part of Kickstarter tiers at $165 and above. If you are a backer, but did not get the expansion bundled in your tier you will have to purchase it from Steam or GOG seperately.

We have now released Steam and GOG keys to all qualifying backers on the Backer Portal.

If the expansion was a part of your Kickstarter tier or if you purchased it as a separate add-on, you can redeem your game and get your key just like any other reward on our Backer Portal.

You can find the specific redemption instructions here under the "Steps to Redeem Your Items" section.

DRKN Clothing

Over the past few months Obsidian has been working with DRKN, a premiere clothing manufacturer, to come up with some cool pieces of clothing that takes inspiration from Pillars of Eternity. We are happy to announce that they have finished their first few pieces and you'll get the first crack at them.

In addition to high-quality clothing, you also get a digital copy of the Campaign Almanac with your purchase.

What are you waiting for? You can get your Pillars-inspired clothing here.

PAX Panel

If any of you are headed to PAX Prime this weekend, you should stop by the Hydra Theater at 3:00 PM on Saturday to catch our Pillars of Eternity retrospective panel. It's going to be filled with stories about our successes, our failures, and how it is shaping our future development. Also, we will give a sneak peek into our thoughts for future Pillars of Eternity products.

That's it for now. Have fun exploring the harsh wilderness of The White March!

Lords of the Eastern Reach


Update by Brandon Adler, Lead Producer

Hey, everyone. We have two bits of news for you today. One is about Zero Radius Games' Pillars of Eternity card game and the other is about updates for the DVD copies of the game.

Pillars of Eternity Card Game: Lords of the Eastern Reach

A quick note to let everyone know the Pillars of Eternity card game is in its last 24 hours. They've opened up 13 Stretch goals adding 82 more cards, solo rules, a wooden Pigeeple of the Spectral Pig, better cards, bigger dice, and are coming up on adding the Chanter troop type to the game. Plus, they just added a Campaign Book for people to be able to play through a whole series of scenarios that tell a story.

Yeah... they've been busy.

Check it out, and if it looks cool the guys at ZRG would be very appreciative of your backing.

DVD Updates

We have good news for everyone that has a DVD backer copy of the game, but would like the latest 1.06 update. You can now head over to our Backer Portal to download an update to the latest version of the game.

Updates and installation instructions for all three OSes are on the page.

When a new update is released in the future, we will add the new patches in this location.

Announcing the Expansion and Update 2.0


Update by Justin Britch, Associate Producer

Hey everyone. I'm Justin Britch and I'm the new task master for the Pillars of Eternity expansion. I have been at Obsidian for over two years now and have spent most of that time supporting the production teams all over the company. Bug reports, task tracking, and updates to production tools has been my life at Obsidian up until recently, but I'm excited jump into the fray.

Announcing The White March, Part I

We have an expansion to show you! Pillars of Eternity: The White March - Part I is going to add additional character levels, spells, talents, areas, items, and companions to Pillars of Eternity. The expansion will come in two parts, and backers who already purchased the expansion will receive both part I and II. We will be announcing the release date soon, but part I is not in the far future.

New Companions

The expansion will include two new companions: Zahua (the monk shown on the cover of the game and formerly known as Forton) and the Devil of Caroc (a rogue). Here is a brief description from Eric and Carrie who are writing them.


From Eric Fenstermaker:

Zahua comes from an agrarian people known as the Tacan that dwells in the Ixamitl (ih-SHAH-mitt -ull) Plains to the north. (You may have known him as Forton once, but we renamed him to reflect his region of origin.) He belongs to the Nalpazca, a strict order of warrior-monks that constitutes the Tacan's standing army.

The Nalpazca distinguish between the material world and the imagined world of perceptions, feelings, and false structures, seeing the latter as the limiting force that prevents a person's transcendence. They employ extreme practices to remain ever-conscious of what is truly real, and are known for exhibiting bizarre anti-social behavior in public settings, consuming powerful hallucinogenic drugs, and inflicting great pain upon themselves, all so as to allow themselves to "see more clearly." There are even rumored to ritualistically cannibalize the flesh of the recent dead so that they might come to terms with their own mortality, though such rumors have the ring of superstition.

Zahua is the greatest living practitioner of Nalpazca beliefs, and even as you meet him, he is in continual pursuit of their ideals, which he believes will transform him into an unbeatable combatant. Above all, he believes in suffering as the path to enlightenment, and nearly every inch of his body is covered in scars - mostly self-inflicted. While some might see that as a grim or depressing viewpoint, from Zahua's perspective, suffering is a thing of beauty, to be admired and revered, and he is often able to appreciate situations that would dishearten most others. (Perhaps with a little too much cheer for some people's taste.)

The player will meet and get to know Zahua as a party member in White March Part I, and then his vision quest will come into focus later, in Part II.

The Devil of Caroc

From Carrie Patel:

The Devil of Caroc is a bronze golem inhabited by the soul of a convicted murderer. She's ruthless and relentless, yet something about the player piques her interest when they first meet.

The Devil was once a trapper in Cold Morn, a village that became notorious for its role in the Saint's War. When she and her neighbors let the Readceran troops pass through town unopposed, they became a symbol of treachery and cowardice throughout Dyrwood. The Purges that swept the country began in Cold Morn, and everyone the Devil ever knew perished when an angry mob burned the village to the ground. The Devil survived and sought revenge on the men and women who set her home ablaze.

She's still a rustic at heart, but her crude manners belie cunning and a cynical sense of humor.

Update 2.0 New Features

The White March is also going to introduce a few new features and quality of life improvement options. These updates will be given to everyone, not just people who purchase the expansion. Adam created a video showing off some of these new features:

DVDs and DVD Updates

Note from Brandon:

Hey, folks. Paradox has informed us that they have shipped DVDs to all addresses on record. If you have not received your game DVD or an email confirming that your game DVD is on its way, please contact our support ( and we will get you in touch with a Paradox representative.

We are also putting the finishing touches on a 1.04 to 1.06 DVD update, as well. We hope to have that out to you guys in the next week or so.

The Bard's Tale IV and Update 1.06


Update by Brandon Adler, Lead Producer

Hello, everyone. I have two exciting bits of news for you today. Our new update is now live and our friends at inXile just released a Kickstarter for a new Bard's Tale!

So we don't leave you all in the cold on the Pillars of Eternity expansion, we just might (wink, wink... nudge, nudge) have some stuff to talk about after E3 (week of June 22nd) and we'll also have some really cool news to talk about with Update 1.07.

Bard's Tale IV Kickstarter

If you are like us, you probably spent an unhealthy amount of your childhood playing The Bard's Tale. It was a seminal title in the dungeon crawler, cRPG genre and shaped many games that came later.

Well, inXile is helping to bring the party-based dungeon crawler back to the forefront. In their new The Bard's Tale Kickstarter, inXile is creating a mix of that old dungeon crawler feel with newer innovations in the genre.

Their phase-based combat allows players to constantly react to each action's result, leading to very dynamic gameplay. Players can also input commands as quickly as they like, while not having to wait on character animations to finish. This allows players to play the game at their own pace.

If you have a single-player, party-based, dungeon crawling, cRPG itch that needs to be scratched, join inXile by backing the project's Kickstarter now.

Update 1.06

Update 1.06 is up on Steam and will be released on GOG and Origin shortly. This update contains lots of great fixes and some cool paladin balance changes. It also contains two major fixes that Unity just released:

  • Fixed a crash that some people were experiencing on startup. This had to do with Unity attempting to load a corrupted font.
  • Fixed severe slowdowns when streaming in assets if the user had specific network adaptors or was running programs like Hamachi.

Take a look below for all the details:


  • Blacsonn was modified to have a focus gain multiplier (+20%) instead of a flat gain.
  • Added the Flanking and Engagement entries to the Glossary. Also updated the Flanked entry to link to Flanking and Engagement.
  • Minoletta's Concussive Missiles AoE is now set to foe only.
  • Lay on Hands increased from 1/Encounter to 2/Encounter. Base healing value was increased from 20 per tick to 25 per tick and Greater Lay on Hands increased from +7 to +12.
  • Flames of Devotion was given a +20 Accuracy bonus.
  • Spell Holding: Blessing Accuracy bonus reduced from +10 to +5.
  • All Zealous auras set to the same size. This decreased the size of Charge, but increased the sized of Focus and Endurance.
  • Bonus Graze to Hit rate added to Zealous Focus.
  • Bonus Hit to Graze rate added to Zealous Endurance.
  • Sworn Enemy will no longer call a hit reaction when applied.
  • Endurance reduction on the end of Reviving Exhortation was reduced.
  • Suppress Affliction base duration lowered from 15 seconds to 10 seconds.
  • All Exhortations are now set to recover immediately.
  • Reinforcing Exhortation now grants +25 deflection instead of +15.
  • Hastening Exhortation lowered to 9th level (was 11th).

Items, Spells, Abilities

  • Arcane Assault and Flagellant's Path have received animation polish.

Quests and Companions

  • Fixed an issue where a door in the Stronghold's Great Hall could become locked after the Steward unlocked it. This is a retroactive fix that should fix a saved game on load.
  • Fix for Against the Grain where you were able to convince Trumbel after convincing Sweynur. Players in broken states can speak with Trumbel to complete the quest.
  • Entering Lle a Rhemen will now force an update to The Bronze Beneath the Lake to the proper step if it's somehow been reverted to an earlier stage, allowing the Engwithan weapon container to appear.
  • Fix for cases where hurting a Crucible Knight during the Forge Knight attack on Crucible Keep would cause Lady Webb to assume you had burned the bridges with the knights' faction, thus forcing the invite to the hearings to come from Dunryd Row. This fix is also retroactive for cases where Lady Webb still waits to hear your word about getting an invite - head over Hadret House and speak with Webb to continue with the Crucible Knight's support as intended in your playthrough.
  • Attacking any main faction after acquiring their invite will now properly result in a quest update that asks you to talk to Webb about getting an invite in some other fashion (Dunryd Row support).


  • Added the correct icons for items that were displaying an incorrect icon.
  • Fixed a minor issue with Scripted Interaction images not animating correctly at times.
  • When dragging items in the inventory, you can now see their stack counts.
  • UI fix made for some localizations that were seeing text flow over their button's bounds.
  • Highlight shader will now properly render behind objects in the scene.
  • Added notifications on skill level up that lets users know that skill points may be saved for subsequent levels.
  • Spell bars now clear out correctly when users switch party members with hotkeys.
  • Fixed a bug where the second line of an object could get covered by newly gained objectives.
  • Fixed a UI issue where icons on an expanded spell bar could show blue or gold glows behind them.
  • Added notification when a player attempts to target a spell or attack when Paralyzed or Stunned.
  • Reordered spells and abilities on the character sheet UI. This was a fix to abilities being displayed under the spells category.
  • Fixed a bug where placeholder icons might appear in combat tooltips.
  • Suppressed effects on the party portrait icons now show their effects with a "suppressed" qualifier on tooltip.
  • Added a "per X sec" clause to beam spell descriptions to indicate how often they hit.
  • Transition icons will now revert to their non-glowing state if you attempt to transition, but click away before completing the transition.
  • Stronghold upgrade "purchase" buttons are now greyed out when another upgrade is already in progress.

General Fixes

  • Fixed a crash that some people were experiencing on startup. This had to do with Unity attempting to load a corrupted font.
  • Fixed slowdowns that could be caused by certain network adaptors or programs like Hamachi.
  • Fixed a problem where interacting with the ability bar in certain ways could disable mouse input.
  • Fixed an issue where SFX were not playing properly on containers.
  • Fixed a bug where Deceptive disposition was gaining ranks too quickly.
  • Wolves now have an ambient animation for knocked-down state.
  • Fixed an issue where grimoires were getting corrupted when sending a wizard to the Stronghold.
  • Fixed Commander Clyver's barkstrings to be hostile if the Keep is hostile.