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Project Eternity is an isometric, party-based computer RPG set in a new fantasy world developed by Obsidian Entertainment.
Pillars of Eternity is an isometric, party-based computer RPG set in a new fantasy world developed by Obsidian Entertainment.
Pillars of Eternity is an isometric, party-based computer RPG set in a new fantasy world developed by Obsidian Entertainment.
73,986 backers pledged $3,986,929 to help bring this project to life.

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Lords of the Eastern Reach

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Update by Brandon Adler, Lead Producer

Hey, everyone. We have two bits of news for you today. One is about Zero Radius Games' Pillars of Eternity card game and the other is about updates for the DVD copies of the game.

Pillars of Eternity Card Game: Lords of the Eastern Reach

A quick note to let everyone know the Pillars of Eternity card game is in its last 24 hours. They've opened up 13 Stretch goals adding 82 more cards, solo rules, a wooden Pigeeple of the Spectral Pig, better cards, bigger dice, and are coming up on adding the Chanter troop type to the game. Plus, they just added a Campaign Book for people to be able to play through a whole series of scenarios that tell a story.

Yeah... they've been busy.

Check it out, and if it looks cool the guys at ZRG would be very appreciative of your backing.

DVD Updates

We have good news for everyone that has a DVD backer copy of the game, but would like the latest 1.06 update. You can now head over to our Backer Portal to download an update to the latest version of the game.

Updates and installation instructions for all three OSes are on the page.

When a new update is released in the future, we will add the new patches in this location.

Announcing the Expansion and Update 2.0

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Update by Justin Britch, Associate Producer

Hey everyone. I'm Justin Britch and I'm the new task master for the Pillars of Eternity expansion. I have been at Obsidian for over two years now and have spent most of that time supporting the production teams all over the company. Bug reports, task tracking, and updates to production tools has been my life at Obsidian up until recently, but I'm excited jump into the fray.

Announcing The White March, Part I

We have an expansion to show you! Pillars of Eternity: The White March - Part I is going to add additional character levels, spells, talents, areas, items, and companions to Pillars of Eternity. The expansion will come in two parts, and backers who already purchased the expansion will receive both part I and II. We will be announcing the release date soon, but part I is not in the far future.

New Companions

The expansion will include two new companions: Zahua (the monk shown on the cover of the game and formerly known as Forton) and the Devil of Caroc (a rogue). Here is a brief description from Eric and Carrie who are writing them.

Zahua

From Eric Fenstermaker:

Zahua comes from an agrarian people known as the Tacan that dwells in the Ixamitl (ih-SHAH-mitt -ull) Plains to the north. (You may have known him as Forton once, but we renamed him to reflect his region of origin.) He belongs to the Nalpazca, a strict order of warrior-monks that constitutes the Tacan's standing army.

The Nalpazca distinguish between the material world and the imagined world of perceptions, feelings, and false structures, seeing the latter as the limiting force that prevents a person's transcendence. They employ extreme practices to remain ever-conscious of what is truly real, and are known for exhibiting bizarre anti-social behavior in public settings, consuming powerful hallucinogenic drugs, and inflicting great pain upon themselves, all so as to allow themselves to "see more clearly." There are even rumored to ritualistically cannibalize the flesh of the recent dead so that they might come to terms with their own mortality, though such rumors have the ring of superstition.

Zahua is the greatest living practitioner of Nalpazca beliefs, and even as you meet him, he is in continual pursuit of their ideals, which he believes will transform him into an unbeatable combatant. Above all, he believes in suffering as the path to enlightenment, and nearly every inch of his body is covered in scars - mostly self-inflicted. While some might see that as a grim or depressing viewpoint, from Zahua's perspective, suffering is a thing of beauty, to be admired and revered, and he is often able to appreciate situations that would dishearten most others. (Perhaps with a little too much cheer for some people's taste.)

The player will meet and get to know Zahua as a party member in White March Part I, and then his vision quest will come into focus later, in Part II.

The Devil of Caroc

From Carrie Patel:

The Devil of Caroc is a bronze golem inhabited by the soul of a convicted murderer. She's ruthless and relentless, yet something about the player piques her interest when they first meet.

The Devil was once a trapper in Cold Morn, a village that became notorious for its role in the Saint's War. When she and her neighbors let the Readceran troops pass through town unopposed, they became a symbol of treachery and cowardice throughout Dyrwood. The Purges that swept the country began in Cold Morn, and everyone the Devil ever knew perished when an angry mob burned the village to the ground. The Devil survived and sought revenge on the men and women who set her home ablaze.

She's still a rustic at heart, but her crude manners belie cunning and a cynical sense of humor.

Update 2.0 New Features

The White March is also going to introduce a few new features and quality of life improvement options. These updates will be given to everyone, not just people who purchase the expansion. Adam created a video showing off some of these new features:

DVDs and DVD Updates

Note from Brandon:

Hey, folks. Paradox has informed us that they have shipped DVDs to all addresses on record. If you have not received your game DVD or an email confirming that your game DVD is on its way, please contact our support (support@obsidian.net) and we will get you in touch with a Paradox representative.

We are also putting the finishing touches on a 1.04 to 1.06 DVD update, as well. We hope to have that out to you guys in the next week or so.

The Bard's Tale IV and Update 1.06

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Update by Brandon Adler, Lead Producer

Hello, everyone. I have two exciting bits of news for you today. Our new update is now live and our friends at inXile just released a Kickstarter for a new Bard's Tale!

So we don't leave you all in the cold on the Pillars of Eternity expansion, we just might (wink, wink... nudge, nudge) have some stuff to talk about after E3 (week of June 22nd) and we'll also have some really cool news to talk about with Update 1.07.

Bard's Tale IV Kickstarter

If you are like us, you probably spent an unhealthy amount of your childhood playing The Bard's Tale. It was a seminal title in the dungeon crawler, cRPG genre and shaped many games that came later.

Well, inXile is helping to bring the party-based dungeon crawler back to the forefront. In their new The Bard's Tale Kickstarter, inXile is creating a mix of that old dungeon crawler feel with newer innovations in the genre.

Their phase-based combat allows players to constantly react to each action's result, leading to very dynamic gameplay. Players can also input commands as quickly as they like, while not having to wait on character animations to finish. This allows players to play the game at their own pace.

If you have a single-player, party-based, dungeon crawling, cRPG itch that needs to be scratched, join inXile by backing the project's Kickstarter now.

Update 1.06

Update 1.06 is up on Steam and will be released on GOG and Origin shortly. This update contains lots of great fixes and some cool paladin balance changes. It also contains two major fixes that Unity just released:

  • Fixed a crash that some people were experiencing on startup. This had to do with Unity attempting to load a corrupted font.
  • Fixed severe slowdowns when streaming in assets if the user had specific network adaptors or was running programs like Hamachi.

Take a look below for all the details:

Balance

  • Blacsonn was modified to have a focus gain multiplier (+20%) instead of a flat gain.
  • Added the Flanking and Engagement entries to the Glossary. Also updated the Flanked entry to link to Flanking and Engagement.
  • Minoletta's Concussive Missiles AoE is now set to foe only.
  • Lay on Hands increased from 1/Encounter to 2/Encounter. Base healing value was increased from 20 per tick to 25 per tick and Greater Lay on Hands increased from +7 to +12.
  • Flames of Devotion was given a +20 Accuracy bonus.
  • Spell Holding: Blessing Accuracy bonus reduced from +10 to +5.
  • All Zealous auras set to the same size. This decreased the size of Charge, but increased the sized of Focus and Endurance.
  • Bonus Graze to Hit rate added to Zealous Focus.
  • Bonus Hit to Graze rate added to Zealous Endurance.
  • Sworn Enemy will no longer call a hit reaction when applied.
  • Endurance reduction on the end of Reviving Exhortation was reduced.
  • Suppress Affliction base duration lowered from 15 seconds to 10 seconds.
  • All Exhortations are now set to recover immediately.
  • Reinforcing Exhortation now grants +25 deflection instead of +15.
  • Hastening Exhortation lowered to 9th level (was 11th).

Items, Spells, Abilities

  • Arcane Assault and Flagellant's Path have received animation polish.

Quests and Companions

  • Fixed an issue where a door in the Stronghold's Great Hall could become locked after the Steward unlocked it. This is a retroactive fix that should fix a saved game on load.
  • Fix for Against the Grain where you were able to convince Trumbel after convincing Sweynur. Players in broken states can speak with Trumbel to complete the quest.
  • Entering Lle a Rhemen will now force an update to The Bronze Beneath the Lake to the proper step if it's somehow been reverted to an earlier stage, allowing the Engwithan weapon container to appear.
  • Fix for cases where hurting a Crucible Knight during the Forge Knight attack on Crucible Keep would cause Lady Webb to assume you had burned the bridges with the knights' faction, thus forcing the invite to the hearings to come from Dunryd Row. This fix is also retroactive for cases where Lady Webb still waits to hear your word about getting an invite - head over Hadret House and speak with Webb to continue with the Crucible Knight's support as intended in your playthrough.
  • Attacking any main faction after acquiring their invite will now properly result in a quest update that asks you to talk to Webb about getting an invite in some other fashion (Dunryd Row support).

UI

  • Added the correct icons for items that were displaying an incorrect icon.
  • Fixed a minor issue with Scripted Interaction images not animating correctly at times.
  • When dragging items in the inventory, you can now see their stack counts.
  • UI fix made for some localizations that were seeing text flow over their button's bounds.
  • Highlight shader will now properly render behind objects in the scene.
  • Added notifications on skill level up that lets users know that skill points may be saved for subsequent levels.
  • Spell bars now clear out correctly when users switch party members with hotkeys.
  • Fixed a bug where the second line of an object could get covered by newly gained objectives.
  • Fixed a UI issue where icons on an expanded spell bar could show blue or gold glows behind them.
  • Added notification when a player attempts to target a spell or attack when Paralyzed or Stunned.
  • Reordered spells and abilities on the character sheet UI. This was a fix to abilities being displayed under the spells category.
  • Fixed a bug where placeholder icons might appear in combat tooltips.
  • Suppressed effects on the party portrait icons now show their effects with a "suppressed" qualifier on tooltip.
  • Added a "per X sec" clause to beam spell descriptions to indicate how often they hit.
  • Transition icons will now revert to their non-glowing state if you attempt to transition, but click away before completing the transition.
  • Stronghold upgrade "purchase" buttons are now greyed out when another upgrade is already in progress.

General Fixes

  • Fixed a crash that some people were experiencing on startup. This had to do with Unity attempting to load a corrupted font.
  • Fixed slowdowns that could be caused by certain network adaptors or programs like Hamachi.
  • Fixed a problem where interacting with the ability bar in certain ways could disable mouse input.
  • Fixed an issue where SFX were not playing properly on containers.
  • Fixed a bug where Deceptive disposition was gaining ranks too quickly.
  • Wolves now have an ambient animation for knocked-down state.
  • Fixed an issue where grimoires were getting corrupted when sending a wizard to the Stronghold.
  • Fixed Commander Clyver's barkstrings to be hostile if the Keep is hostile.

Pillars of Eternity Card Game: Lords of the Eastern Reach

61 likes

Update by Brandon Adler, Lead Producer

Hello, backers. Obsidian has some very exciting news! Today marks the first day of a brand new Kickstarter for the Pillars of Eternity card game, Lords of the Eastern Reach.

Lords of the Eastern Reach is a strategic card game of adventure and empire building based on Pillars of Eternity. You must protect and build a city. Hire heroes and troops for defense or to delve into dangerous dungeons for loot and glory. Build towers, blacksmiths and other buildings to gain the advantage and go for the win.

The game is designed for 2-4 players and takes about 20-30 minutes per player. This gives the game a substantial feel while still being able to fit a game in on a work night.

Turns are very interactive, with players being able to perform actions like building and hiring on other players' turns. No more sitting around waiting for your turn to come up!

The original video game development team was actively involved in its development.

The design of the card game was done by game industry veteran Chris Taylor (Lead Designer, Fallout) while much of the game's development was done by Obsidian's own Scott Everts and John Lewis.

Lords of the Eastern Reach also features artwork created by Pillars of Eternity artists such as John Lewis, Kaz Aruga, Polina Hristova and more.

If you are interested check out the video above where Feargus Urquhart and Chris Taylor go into the basics of the card game and talk about the Lords of the Eastern Reach Kickstarter in more detail.

If you would like to back and get your hands on your own copy, head over to the game's Kickstarter page and donate.

The Road to Eternity

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Update by Brandon Adler, Lead Producer

The long wait is over! We have officially released our documentary, The Road to Eternity. The documentary covers everything - from before the Kickstarter to after the game's release. It was an incredible journey, so take a look if you have the time.

Our next update will come when we release our next patch in a couple of weeks.

Addresses

We are shipping out game DVDs to tiers that get physical disc rewards very shorty. To ensure that your DVD will go to the correct location, please make sure your address is updated on our site. Next Tuesday, May 26th is the final cutoff to make sure that you have your address entered correctly.

Documentary

To access your documentary reward head over to your Products page on the Backer Portal. From the "Making Of Documentary" entry you can click the "Watch Video" button. If you prefer to download the documentary directly you can do so on Steam, GOG or Origin. In the future we will allow direct downloads from the Backer Portal. Steam and Origin currently have the documentary live and GOG should have the documentary live in the next day or so.

If you would like more information about redeeming rewards on the Backer Portal please check out our previous updates.

Great Stories

Two of our fellow Obsidianites have released novels recently. They are really good and we wanted to share them with you.

Forging Divinity

Andrew Rowe's (Game Designer) novel, Forging Divinity is the first novel in the War of Broken Mirrors series. It features a well-developed magic system, powerful characters, and epic combat scenes.

Check out this plot synopsis from Andrew: Some say that in the city of Orlyn, godhood is on sale to the highest bidder. Thousands flock to the city each year, hoping for a chance at immortality.

Lydia Hastings is a knowledge sorcerer, capable of extracting information from anything she touches. When she travels to Orlyn to validate the claims of the local faith, she discovers a conspiracy that could lead to a war between the world's three greatest powers. At the focal point is a prisoner who bears a striking resemblance to the long-missing leader of the pantheon she worships.

Rescuing the prisoner would require risking her carefully cultivated cover - but his execution could mean the end of everything Lydia holds dear.

Head over to Amazon and pick it up.

The Buried Life

Carrie Patel's (Narrative Designer) novel, The Buried Life, follows an inspector and a laundress as they investigate a series of murders in the underground city of Recoletta. It's a fantastical mystery about secret histories and dirty politics, perfect for fans of China Miéville and Cherie Priest.

The sequel, Cities and Thrones, comes out July 7. Make sure to be on the lookout for it.

Head to Amazon and grab yourself a copy of The Buried Life.