Fyrdwisa is an independently produced table-top strategy game. Players command their armies to capture cities and outwit opponents. Read more
This project's funding goal was not reached on April 5, 2011.
About this project
Fyrdwisa is a tabletop strategy game for 2 or more players. It is played on a hexagonal grid, with each hex broken into six triangles. Players spend action points to place, move, and remove armies and barricades on a battlefield. Each player struggles to control the resources of neutral cities, all in support of their ultimate goal: capturing their opponent’s capital. It is simple enough for kids to pick up in a few minutes, but deep enough for strategy gamers to play over and over.
I started creating this game a year ago. Late one night in February 2010, I was laying in bed trying to think of a new project to work on. Around 11:30 PM, an idea began to form in my mind: triangular pieces twisting and tangling their way across a hexagonal game board. I grabbed my notebook and drew a picture of what I saw. I also wrote down a few words that came to mind: “base”, “organic growth,” and “covert infiltration.” The next morning it still made sense, so I kept writing down ideas and sketching designs.
Over the next few months the idea developed into a fully formed game. The first plan was for a premium wooden board with small triangular pieces. Next I tried working with plastic pieces on a paper board. One friend suggested a cloth game board, another suggested that I could use small glass beads instead of triangular pieces. The board changed shape at least three times. The name and theme changed at least five times before settling down to an ancient English battlefield theme. The ultimate name, Fyrdwisa, means “war leader” or “leader of the expedition force” in ancient Anglo-Saxon.
Around Thanksgiving last year I ordered my first set of material to build some nice sample games. After practicing the assembly of these samples I tweaked the designs slightly. With an attractive sample in hand, I began testing the game on new players. I had to make a few small changes to the wording of my rulebook, but all the tests confirmed that the core game mechanic was solid and fun to play.
Now, it’s time to share Fyrdwisa with the world. The only problem? Board games are expensive to produce.
Fyrdwisa has nearly 20 unique parts (cards, board, pieces, bag, etc..). It wasn’t too expensive for me to buy enough supplies for a few sample boards, but buying enough supplies to seriously sell the game will require a larger outlay of cash. My goal with this Kickstarter project is to raise enough money to make 500 copies of Fyrdwisa. And hopefully the publicity of this project will allow me to sell these copies... which would in turn allow me to buy more supplies... and so on until everyone has the chance to enjoy this great game.
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- (60 days)