60% funded! New trailer video, and stretch goals revealed!
We've hit 60% funding with over 27 days left to go! 60% is a special milestone because Kickstarter statistics show that 98% of projects that reach this level of funding are successful. We have some way to go before we hit our minimum funding goal, but I'd like to use this opportunity to reveal our first two stretch goals and show off our new trailer.
$30,000 - Hotseat Multiplayer and Play-by-Email: I didn't realise how much people wanted play-by-email support until I launched the Kickstarter and started getting comments and emails asking for it. It turns out that a lot of people want asynchronous multiplayer where they can take their turns at their own pace. If we exceed our goal by $5,000, I'll be able to develop hotseat multiplayer and play-by-email. I'll also look into the possibility of split-screen multiplayer. These types of multiplayer can be produced without working on complicated netcode, so we won't need much extra funding to get them in.
$40,000 - Free Online Multiplayer: This is one feature I absolutely need to get into Predestination, so if we don't hit this stretch goal I'll aim to add online multiplayer in a patch several months after release. Developing and debugging secure netcode can take a lot of time, so I've set this goal at $40,000 so that I can budget for a second part-time developer to work on netcode while I'm busy working on gameplay. If we hit this goal, we'll be able to get free online multiplayer in for the game's release.
Thanks for all of your support, it's really encouraging to see that over 400 people want Predestination to happen! It's especially humbling to see that four people have pledged $500 to design their own level in the game. For anyone who wants to make a bigger mark on the game, I've edited the $1,000 reward level to add something even more exciting: Design one of the game's default races! We've already planned five races, but can add more with your help. Our character artist will work with you to design the art for the race, and you get to pick the race's stats and develop your own backstory that will become canon in the Predestination universe. We'll also work with you to build a singleplayer level introducing the race and its story!
Special thanks to everyone who has pledged $25 or more in the name of fighting DRM, and everyone who has shared the Kickstarter and update links on Facebook, Twitter, forums and news sites. Every link helps us to get closer to our goal of making Predestination a reality!
-- Brendan, Lead Developer