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Kickstart the Northern Ireland games industry by backing Brain and Nerd's indie 4X space strategy game Predestination.
Brain and Nerd's indie 4X space strategy game Predestination was Kickstarted by you. Now you can find us on Steam!
Brain and Nerd's indie 4X space strategy game Predestination was Kickstarted by you. Now you can find us on Steam!
1,195 backers pledged $49,899 to help bring this project to life.

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    1. Missing avatar

      Sean Murray on February 16

      Good to hear the party atmosphere you guys had on your live feed at the closing of your KS has been tempered. ;) A bit more respect for the guys who put MOO together now, too, I take it? lol Well, was just checking in on you guys. Thanks for the response!

    2. Daniel Morse 2-time creator on February 6

      Hey Sean,

      Yep, we are all still living in the same place and I'm still working on the game full time, costs in Northern Ireland are pretty low compared to the UK or Ireland and there is other assistance available. The money from Kickstarter stretched pretty far and enabled us to get further financial support from the Arts Council of Northern Ireland and NI Screen, and that got us through the first leg of Early Access. The funds from Early Access have been pretty instrumental since then in keeping us afloat, and there are new opportunities on the horizon to help keep the studio running smoothly.

      There's still plenty of optimism on the team, but now tempered by a bit more experience -- this was out first full game development project and we've learned a lot throughout development. We're in a decent position right now and the game has just entered the feature-complete beta stage so we should get through to launch no problem even though it has taken far longer than originally planned.

      If we did have financial difficulties and the whole team had to take other full-time employment, rest assured that we would continue to work on Predestination to deliver what we promised to the best of our ability and as quickly as possible. This has very much been a passion project for us for many years and we have to see it through to completion!

      -- Brendan, Lead Developer

    3. Missing avatar

      Sean Murray on February 1

      Just curious. The KS raised 50k. I remember you guys talking about all moving into the same place, quitting jobs to focus on the game, lots of optimism all around. Just wondering what you guys are doing now? 50k wouldn't stretch far for...was it 3? 4? people over 5 years lol. Even in Ireland. Looking forward to finally getting to play this and seeing my commander pop up!

    4. Missing avatar

      August Sigov on June 27, 2017

      Just wanted to say thank you guys for persevering with this project, after all you have been through. Much appreciated and wish you good luck successfully releasing it (when the time comes).

    5. Daniel Morse 2-time creator on February 16, 2017

      Hey Josh,

      We've been pushing regular major patches on Steam Early Access about once per month and updating the Dev Update thread on the Steam forums regularly with our progress, patch notes, and details of what we're currently working on.

      We've also been releasing regular dev update articles both on the main blog and here on Kickstarter, the last one being posted on December 20th and the next coming any day now after the next patch goes live. You can find those dev updates in the Updates section here on Kickstarter, but they should also have been emailed to the address linked to your Kickstarter account.

      If you haven't been getting the updates via email for the past 8 months, it's likely that your Kickstarter email settings have been changed or your email provider may be incorrectly putting them in your spam folder. Please let us know if there's anything else we can do for you!

      @Journeyman - Apologies, we didn't see your message until just now. The latest published ETA is that we aim to be feature-complete during February, after which we have additional content (such as Kickstarter backer content) to get started on and we'll begin polishing on the UI and focusing more heavily on balancing/feedback/bugfixing until we feel the game is ready for full-scale release. We've had some unexpected real life stuff that has got in the way this month, but we're back working twice as hard to catch up and still aiming for feature-complete by the end of February.

      -- Brendan, Lead Developer

    6. Josh Erickson on February 10, 2017

      Is this still even circling the drain? It's been like 8 months since there's been a peep. Can I get a peep?

    7. _Journeyman_
      on January 10, 2016

      Guys can you please share an update with an ETA for the release of the game?

    8. Daniel Morse 2-time creator on June 5, 2015

      Hi gang! :D

      Just a quick wee message to let you all know that I've taken the Predestination dev blog down for a major facelift. You can still access the Steam page and forum if you need us though, so don't panic!

      -- Tina, Co-Director @ Brain and Nerd

    9. Missing avatar

      bleepbloorp on February 9, 2015

      Thanks for sorting me out Brenden/team!

    10. Daniel Morse 2-time creator on February 9, 2015

      Hi bleepbloorp,
      The Steam Early Access has only been live for five days and we've been manually processing key requests submitted via the web form since it went live. All requests coming in from the form have now been fulfilled but it's being reported that the form unfortunately hasn't worked for everyone.

      We're now asking that anyone who wants a Steam key and hasn't got one yet could please email and provide your Kickstarter/Paypal email address and we'll get your key to you as soon as possible. I apologise for the inconvenience, there was no indication that the form was not working for a percentage of people.

      -- Brendan, Lead Developer

    11. Missing avatar

      bleepbloorp on February 9, 2015

      Two weeks later, has anyone got Steam keys?

    12. Exoromans on December 30, 2014

      SO looking forward to seeing the combined version of the modules! Don't drink TOO much this New Years, get back to work! :P

    13. Andrew Stadler on December 10, 2014

      Good to hear, thank you

    14. Daniel Morse 2-time creator on December 5, 2014

      Hey Andrew,
      To put your fears to rest, I can assure you that this is not going to be the case. As the Early Access is our first public release for general sale, we'll be giving all backers at the $20 pre-order level and above access to it if they want it. Many will want to wait until version 1.0 is complete with all the features and content completed, but that's up to each person to decide.

      Our beta tier backers have had a lot of exclusive time testing the modular betas of the game so far and for helping us get to public release, we're looking into some additional bonus or special recognition we can give all of them. They're already getting a bonus gift copy of the game for a friend as part of their pledge tier and access to beta versions of any expansions, modding tools and level design tools we make, but a special mention in the game credits or something similar might be a nice gesture.

      If anyone else has any problems or queries about the game or your pledges, please send us a message here on Kickstarter and we'll do our best to help.

      -- Brendan, Lead Developer

    15. Andrew Stadler on December 5, 2014

      So delayed for over a year and people who buy early access will get the game before me. Will never support this company again if that happens

    16. timmyisme22 on February 6, 2014

      Woo hoo for being greenlit!

    17. gandalf.nho
      on February 5, 2014

      Congrats for being greenlighted in Steam!

    18. Daniel Morse 2-time creator on September 10, 2013

      Hey guys!

      Just dropping a comment for anyone checking back on the Kickstarter's progress. This month's development update has been delayed as we're putting the finishing touches on the first stage of the beta!

      The first beta stage will be a test of the Tactical Fleet Combat part of the game. We had hoped to get this released by the end of August or start of September, but after internal testing we've decided it needs a few more days of work to make some usability improvements and an in-game tutorial.

      Further details and a teaser screenshot for the beta are on the Predestination blog:

      Thanks for your continued support of Predestination, we really appreciate it. We should have the beta out and into your hands this week, accompanied by this month's development update.

      -- Brendan, Lead Developer

    19. PegasusOrgans-AGL 589 on August 10, 2013

      This comment has been removed by Kickstarter.

    20. Missing avatar

      Sean Shubin on June 4, 2013

      Have not looked at your user interface yet, but I did want to comment on what I find most 4x games get wrong.

      Most important thing in a user interface is transparent rules.
      I should not have to read an instruction manual, scour forums, or run simulations to figure out what effect any decision of mine will have.
      Video games could stand to learn a lot from tabletop board games in this respect.
      In a tabletop board game, all of the rules have to be somewhere.
      Video games should be the same way.
      It should not be a mystery why action X resulted in outcome Y.

      I would avoid damage type vs. armor type charts, (warcraft 3, sins of a solar empire).
      Instead, come up with rules that make sense.
      If they make sense, they will be easy to remember without having to memorize a chart.

      A contrived alternative to damage charts:

      Defender takes damage of: Attacker Positron Particle Beam Value minus defender Magnetic Shield Value
      Defender takes damage of: Attacker Mass Driver Value minus defender Armor Plating Value
      Defender takes damage of: Attacker Laser value minus defender Reflective Hull value

      If you feel you MUST use damage type charts, at least make sure they are very easy to find in the user interface.

    21. Daniel Morse 2-time creator on May 5, 2013

      Hey, Adauli! :D

      There's an update coming your way soon - Brendan was in Iceland for EVE Online's Fanfest as he still holds his writing job at Massively and they needed him to cover the event, so now he's back he'll post his update soon!


    22. Missing avatar

      Adauli, Red Wizard of the Obisdian Order on May 5, 2013

      Would be nice to see some live signs again because the last public info I can find is from 30. March and we have now already May.
      (Usualy I hope for a update once around each month for the still unreleased KS I have pledged)

    23. Daniel Morse 2-time creator on January 31, 2013

      As often as possible! Our blog will be more active as we give our artists their own login details so they can update you guys too, so watch this space!


    24. Missing avatar

      Feimjoll on January 31, 2013

      Yay, how often will updates come around during production?

    25. Daniel Morse 2-time creator on January 31, 2013

      Hiya, Lee!

      There's an update being written as we speak! It's been a hectic couple of weeks, and we've been having plenty of meetings about local funding opportunities. We've also been sharing our story with local businesses and people interested in games development. Brendan is working hard to meet his programming deadlines, we've designed the reptile race (update coming soon with that) and we have more concept art and 3D modelling done!

      Tina, Project Manager

    26. Lee Newsum on January 31, 2013

      This there an update for what you bin up to?

    27. Caltrops Dot Com on January 4, 2013

      Whoa, congrats on almost doubling the goal! Been following since I saw you on 4xgamer. And then I was reminded of it and pledged and forgot and remembered. This is fantastic. I'm really excited to see that you guys are gonna make this thing and I also appreciate all the whiskey references in the comments, I feel that is the way to go for software development.

    28. John Stewart on January 3, 2013

      ... and following the runaway success of Predestination:

      *buys distillery*


    29. Missing avatar

      AstralWanderer on January 3, 2013

      Sorry to hear about your fall Tina - hope you get better soon. To help with that promised transcript of the final hours' livestream, here are a few stock phrases to copy/paste - feel free to use them as needed. :)

      *sips whiskey*
      *swallows whiskey*
      *gulps whiskey*
      *downs whiskey*
      *refills glass from bottle*
      *refills bottle from cask*
      *contacts distillery to deliver another cask*

    30. Daniel Morse 2-time creator on January 3, 2013

      Hope you all had a wonderful New Year! Sorry for the late replies to all your queries - I've been AFK for New Year and then I fell down my stairs and hurt my wrist and shoulder, so typing is slow ahahaha!

      Greg, yeah! We'll be wanting all your bolt-on info as well!

      Tina, Project Manager

    31. Greg "Scorpio" Myers
      on December 31, 2012

      Hey, just wishing you all a Happy New Year! I'm proud to have helped fund this project and I'm looking forward to playing it in the future! Take care and be safe out there!

    32. Esoba on December 31, 2012

      Good to know Tina. With that email that you send out to commander level can/should we also give you an idea of the other optional build-your-own stuff that we bolted on?

    33. Daniel Morse 2-time creator on December 31, 2012

      Hiya, Astral!

      Everyone at Commander level will be getting a separate email over the next couple of days to talk about what we need from you, so don't worry about the survey just yet! I just wanted to get them all out to you guys while I had a spare moment!

      My best for the New Year,

      Tina, Project Manager

    34. Missing avatar

      AstralWanderer on December 31, 2012

      Just received the survey and it's asking about commander details (which have to be emailed before doing the survey) - what exact details are needed?

    35. Daniel Morse 2-time creator on December 31, 2012

      Yeah, that's a fun thread! Glad you checked out the forum! I think most folks are in the same boat as you and so haven't got to naming their star / commander / whatever just yet.

      Tina, Project Manager

    36. ErekoseDM on December 31, 2012

      thanks for the quick response!
      if i have any name-twins out there thats cool ^_^

      i hopped onto the forum earlier to see if anyone had posted potentially what they might be naming systems, to get some idea of naming conventions,
      but the 'fav 4x game thread' stole my attention this morning.

    37. Daniel Morse 2-time creator on December 31, 2012

      Yeah, I'm generating all the surveys today, but feel under no pressure to fill them out until you're ready! Just don't leave them to the wire, since that means your name suggestion / idea may already be claimed (those are first-come, first served in any cases of clashes, though we don't envision any problems there). I'd say you could comfortably leave it for a month or two if needed!

      Tina, Project Manager

    38. ErekoseDM on December 31, 2012

      quick with the surveys, nice! ^_^

      Q: how long can i stall before filling it out?
      i need to come up with a decent Star System name
      (i have a few finalists but i thought id have more time to mull it over)

    39. Esoba on December 31, 2012

      A well deserved rest. Now the hardest part, the wait.

    40. Daniel Morse 2-time creator on December 30, 2012

      Hey guys, just letting you know we'll be doing a wrap-up update and starting to kick things into full gear tomorrow, we took a few days there to relax and celebrate now that the Kickstarter is finished!
      -- Brendan, Lead Developer

    41. John Stewart on December 30, 2012

      @Chris - the forum is at
      The main KS page here has a list of various links near the bottom.

    42. Velkaarn on December 30, 2012

      A little bit late congratulations on both funding & hitting the 50k (counting PayPal)! Also, thanks for the recent update on diplomacy. Now we wait. :)

    43. Ronald Wanders on December 29, 2012

      congratulations on getting funded, looking forward to Irish strategic 4X awesomeness in the future.

    44. Chris on December 29, 2012

      Congrats guys, it's been a joy to see this KS pick up so much support! Do you have a website/forum where we can follow development from now on?

    45. David Leahey on December 29, 2012

      Well done guys, really pleased for you and looking forward to the game!

    46. Chand Svare Ghei - Moonknight
      on December 29, 2012

      Congrats on the 50k!!! Now we will get a totally awesome game!

    47. Willem on December 29, 2012

      Congratulations on hitting the 50K mark guys! Very well done! Now go out there and make us an awesome 4X space TBS game!

    48. Missing avatar

      Joel on December 29, 2012

      Congrats on reaching the 50k stretch goal. I'm thankful for those paypal backers :D

    49. Enigmos on December 28, 2012

      Congrats guys! Looking forward to the greatest 4x game EVER!

    50. Bart Gasiewski
      on December 28, 2012

      Just what I wanted to hear! Really excited about the single player story!

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