Dev Update: 3D Ship Designer Overhaul & Galactic Council now live, Spying and Art patch to come
The Galactic Council update (Version 0.9.4.0) has now gone live on Steam Early Access, and it’s a big one. The core feature of the patch was the addition of the... Read more
Dev Update: Galactic Council, Revenant Homeworld, Victory Conditions, Optimisations, and more
In the previous dev update, we delved into the details of a massive technology tree revamp that was in the works for Predestination, including dozens of new ship modules and... Read more
Dev Update: Tech tree revamp, Synergies & Improvements, Weapon Tier Balance
In last month’s dev update, I discussed the new ship crew XP and salvage system, Temporal Rift investigations, diplomacy AI improvements, and details of a complete overhaul of the galaxy... Read more
Dev Update: Fleet XP, Rift Investigation, Galaxy Improvements, plans for Victory conditions
In our previous dev update, we added the Revenant faction and talked about Temporal Rifts that can open throughout the game and spit out Revenant ships to attack. This month... Read more
Dev Update: Revenants, Temporal Rifts, Building Models, Tech Updates and more!
This update was actually released on our blog on December 22nd and in the holiday rush I forgot to post it here for our Kickstarter backers, so I'd like to... Read more
Dev Update: Race Stats, Ship Crew, Commanders, Tax Update & Bugfixes
This is going to be a colossal dev update, as we’ve been pushing out patches at a much faster pace since the release of the 3D ship designer. In this... Read more
Dev Update: 3D Ship Designer update released!
I’m pleased to announce that we’ve just hit another major milestone with the first release of our awesome 3D ship designer tool. The tool has now been integrated into the... Read more
Dev Update: Diplomacy released, new release schedule, and General Feature Patch #1
It’s been an exciting month for Predestination, with Gamescom behind us and a lot of progress made on the game. Diplomacy Patches #1 (Patch Notes) and #2 (Patch Notes) have... Read more
Dev Update: The full plan for Diplomacy in Predestination
Since our last dev update, we’ve released the Trade Routes and System UI overhaul we discussed in our last update and have fixed a truckload of crashes and bugs in... Read more
Dev Update: Trade Routes and the new System UI
In the previous dev update, I showed the tax system, ground combat, and the fleet combat overhaul that we’ve added to the Predestination Alpha since its release on Steam Early... Read more
Ground Combat update, Fleet Combat iteration, and plans for the next update
The Early Access alpha release of Predestination has been in the wild for a while now, and it's safe to say it's been a hit with those who have tried... Read more
Predestination Early Access alpha is now live on Steam!
The Predestination Early Access alpha is now live on Steam! The link to share around to your friends is:
We're now processing all the requests for Steam keys in... Read more
Critical Update: Early Access is ready to be rolled out this week!
As I mentioned recently in a quick progress update on the blog, the Early Access Alpha version of Predestination is now complete. We were stumped for some time by some... Read more
Predestination Early Access / Alpha is almost here
Hey everyone! I’m happy to report that the bulk of work on the Predestination Alpha release is now finished and it’s nearly ready for release! All that’s left to do... Read more
Development Update: October 2014 - Research overhaul, bombing, survey ships and more
Last month I estimated there to be around 180 hours of programming tasks remaining for the Early Access release. Although that estimation proved to be a bit optimistic and other... Read more
The Road to Early Access
Hey guys! Firstly, I'd like to apologise for the lack of a development update last month. We've been working hard on getting our upcoming Early Access version ready, but I... Read more
Galaxy Beta V2.0: Planet Overhaul and Fleet Combat Iteration
Galaxy Beta V 2.0 has now been through internal testing and all beta backers should now have been mailed with installation instructions and a download link. This beta is a... Read more
Development Update: June 2014 - City Revamp, Ship Designs, and Beta Plans
June was a jam-packed month for us; We showed off Predestination at Comic Con Belfast and Q Con XXI, performed an iteration on the Fleet Combat gameplay, worked on a... Read more
Support the Irish games industry with FranknJohn on Kickstarter!
The brave souls over at fellow Irish game development studio bitSmith Games have recently launched their first Kickstarter campaign, and it needs your help! The studio already has a... Read more
Development Update: May 2014 – Augmented planet gameplay, Beta feedback, and Diplomacy
The first iteration of the Galaxy beta has now been in backers' hands for just over a month, and we've been working hard on fixing bugs and addressing the gameplay... Read more
The Galaxy Beta has arrived! Pre-warp gameplay overhauled, research expanded, shipyards implemented
The first iteration of the galaxy beta is now complete, it's been through internal testing, and we'll be sending out links to all of our beta backers over the next... Read more
A quick update: The Galaxy Beta is almost ready
We've been hard at work trying to get the Galaxy Beta into your hands, and you'll be glad to know that it's now less than a week away from completion... Read more
February Dev Update: Schedule update, and lots of progress to show!
We'd like to apologise for the delay in getting this month's development update together, there's been a lot of development progress made this month and we've also been buried under... Read more
January Dev Update: Ship Designer success and Predestination has been Greenlit!
It's been a crazy few months for Predestination, with our second Kickstarter meeting overwhelming success and Predestination finally being greenlit on Steam! We've opened the first two beta stages to... Read more
Livestream is now live! Join us for a Q&A session on YouTube
The Predestination 3D Ship Designer livestream is about to start, so please come watch along via YouTube. We'll be answering questions about the game, talking about how development... Read more
Bonus tiers for the 3D ship designer
The first day of the Predestination 3D Ship Designer kickstarter campaign has ended with a massive $2,036 pledged by new and existing backers. Many of you have pledged... Read more
The 3D Ship Designer Kickstarter is now live!
The Predestination 3D Ship Designer kickstarter campaign we discussed in the previous update is now live!
You can help us out by spreading the link via your... Read more
November dev roundup: 3D ship designer, iterations, and work on Galaxy screen
November was a very busy month for us, so we'd like to apologise for the lateness of this month's development roundup. We've been working hard on putting your feedback from... Read more
The Predestination Planetary Colonisation beta has now begun
We've just launched the second round of the Predestination beta, introducing the planetary exploration and colonisation gameplay. If you're one of our beta backers or are otherwise signed up to... Read more
The Predestination Combat Beta is now live!
The Predestination Combat Beta is now live. If you're signed up to beta test the game, check your Kickstarter mail or email for a message from us with a link... Read more
July Dev Update: Global resources, scouting improvements, and new user interfaces
It’s hard to believe that another month has just rolled by, but it’s already that time of the month again! We’ve been hard at it this month to build on... Read more
June Dev Update: Steam Greenlight, Artificial Intelligence, Scouts, New Feline Concept Art, Naming Races and more...
Hello everyone! It's certainly been a productive month here at Brain and Nerd, not to mention a very, very busy one! Between Game Development, two more Work Experience students, preparation... Read more
May Dev Update: User Interface design & Galaxy Map features
Over the past few months, we've been designing Predestination's main races and working on core gameplay mechanics like ship design, tactical combat, galaxy generation, and planetary colonisation. A lot of... Read more
Notice: Approval or Disapproval of Commander and Missile Ideas Sent!
Those of you who have submitted Commander or Missile ideas to me should have received an approval or disapproval email.
If you have submitted your idea, but haven't... Read more
April Dev Update: New aquatic race, ship combat update, battlefield generation, and more
April is over and development on Predestination is going well. This month we completed the internal workings for the ship design and weapon technology systems, finished hooking the tactical combat... Read more
March Update: Fleet Combat, Backer Reward Update, and Work Experience!
The past month has been jam-packed for the Predestination crew. We made a lot of progress with the fleet combat part of the game, designed our first reptilian race (The... Read more
Race reveal: The Sauros
The Sauros are Predestination's first playable reptilian race! The race is composed of three distinct sub-species:
- The purple Monitor Sauros:The shamanistic ruling caste and diplomatic contacts for the empire.... Read more
Predestination Tactical Combat update: Send us your weapon ideas!
The core planetary exploration and colonisation gameplay is starting to shape up nicely thanks to your feedback, and our Reptile race reveal is right around the corner. For the next... Read more
Predestination January game development updates
Hey guys! It’s been a hectic month here at Brain and Nerd as we worked out our budget, gave a few talks about our Kickstarter experience, and got production on... Read more
There are no Words to Describe this Update...
For those who tuned into the final day's livestream, here's the Blessed-Cthulu Monster all finalised by Connor Murphy, our very talented (and rather crazy) Concept Artist!
Apologies for the lack... Read more
Kickstarter wrap-up: Release all the stats!
We've had a few days of celebration and rest following the successful conclusion of our Kickstarter campaign (honestly, the first thing we did was have marathon LAN sessions of Civ... Read more
We succeeded! 50k stretch goal reached in the final seconds!
It has been a crazy final day for us on Kickstarter! Our livestream for the final six hours was extremely successful, we answered tons of your questions and were joined... Read more
2 hours to go! Only $2,279 to go to 50k stretch goal! Extra bolt ons!
Two hours to go and we're so close to 50k! With $800 on Paypal we're at about $2,279 to go! We have a few last-minute bolt-on offers for you, just add... Read more
Final 6 hour livestream is live!
Our final 6 hours are here and we've launched our livestream hangout of the final 6 hours :D. If you have any questions, ask them in the comments here or... Read more
OUR GOALS FOR DIPLOMACY
We're working on a complex diplomacy system that doesn't bog down the gameplay yet still allows you to forge meaningful relationships and treaties with alien races.... Read more
Art update! The Human race revealed!
A few weeks ago we revealed our first race, a steampunk-style robot race that has adapted to use coal as a fuel source. Today we give you a look at... Read more
Livestream on Our Last Day!
This is just to let you know that we'll be livestreaming on our last day. This will probably be filled with some whiskey-fuelled rambling, Christmas music, my animals... Read more
Merry Christmas from Brain and Nerd!
Just a very quick message guys to say
Merry Christmas to you and yours from us and ours!
(The Irish have a backward way of saying everything, don't we?)
--... Read more
Galaxy Map Gameplay Prototype video! Design your own missile!
The video below shows our current working gameplay prototype of the galaxy map. Most of the user interface hasn't been done yet so parts look rough and we've had to... Read more
Solving the colony micromanagement problem with blueprints!
Hey guys! We have a couple of great video, diplomacy and art updates on the way for you in this final week of Kickstarter. While we put those updates together,... Read more
Paypal now accepted, first stretch goal reached, and upcoming updates!
A number of people have asked us to start accepting pledges through Paypal because they have no other way to contribute. Now that we've very comfortably passed our Kickstarter goal,... Read more
Updated stretch goals! Singleplayer missions, storyline campaign, modding tools!
We've been discussing multiplayer on the forum and in the Kickstarter comments since we hit 100%, and I've been looking into ways to reduce the cost of developing it. There... Read more
97%!! Planetary Exploration gameplay prototype video
We've hit 97% funding! Just a few more percent and I believe we'll be the first ever successful Irish game Kickstarter! Kicktraq is still predicting we'll end at just over... Read more
60% funded! New trailer video, and stretch goals revealed!
We've hit 60% funding with over 27 days left to go! 60% is a special milestone because Kickstarter statistics show that 98% of projects that reach this level of funding... Read more
50% funded! Robot race reveal, naming competition, new concept art and lore
We've just hit 50% funded, all thanks to your support! Thank you! To celebrate, we're revealing everything there is to know about Predestination's unnamed Robot race and giving you a... Read more
30% funded in 72 hours! Your questions on Colonisation, Fleet Combat, and Research answered.
Thanks to your support, we hit 30% funding in just three days! We're already more than a third of the way toward getting the funds we need to make Predestination,... Read more
20% funded in 48 hours! Planet colonisation preview, diplomacy and economy
Thank you everyone!We've reached 20% funding in the first 48 hours, and I'm completely blown away by all the supportive comments you've given us. The 48-hour mark is a... Read more
10% Funded in 24 hours! Your questions answered!
We've been completely blown away by the support for Predestination so far! The project has reached over 10% of its minimum funding goal in just 24 hours, and the feedback... Read more