UPDATE! Now with Kickstarter Exclusive bonus cards!
You read that right! EVERY backer of a House Rivalry Game will now get the following Kickstarter exclusive cards to make even MORE magical mayhem!
1. Magical Wellness -- it's better than mundane school PE! This is a Course card that gives end-of-game bonuses if you enroll and finish it!
2. Merfolk Weaving Arts -- it's not a gut course! This takes serious magic!
3. Help from ... House Founders. You'll get a card for each of the five New World Magischola Houses, with the gorgeous portrait art of Virginia Dare, Marie Laveau, Calisaylá, Étienne Brûlé, and Tituba, drawn by Lars Bundvad.
4. PLUS we will unveil a new CRYPTID -- you'll be the first to see them, and the only ones to get to add it to your deck!
It’s time to go to school … for wizards! Can you charm your way to the top of the class, avoid the hexes of your rivals, and capture the First House Cup?
House Rivalry is a competitive card game for 2-5 players that transports you to the start of the semester at New World Magischola, North America’s premier college of wizardry. Start your journey by selecting a unique character, and choose your House. Then set out to complete your studies by attending class, casting spells, fighting monsters, and competing against rival students for the glory of the First House Cup!
To win the game, finish your courses and clubs, use magic to your advantage, and avoid the hexes of your rivals to gain the most House Points and the glory of the Trophy!
In House Rivalry, you’ll navigate the challenges that await each turn of the card as well as the ambitions of your fellow students. After all, only one player can be crowned House Cup Champion. Will it be you?
House Rivalry is a turn-based, resource management, tableau-building game that uses simultaneous selection, variable player powers, and "take that" mechanics as you weave your strategy to advance your studies, and leap ahead of your rival Houses.
House Rivalry is played in a series of rounds. Each round you choose one of three actions to advance your studies and trip up your rivals:
- Enroll: to take more courses or clubs
- Study: to advance your grade & time in your courses & clubs
- Conjure: use one of the spells or magical items in your hand to help yourself or thwart your rivals
Watch a Full Play-through
"House Rivalry blends satisfyingly deep worker placement with party game fun. All rolled up in the charm of Magischola." - James D'Amato, Dungeon Dome, One Shot Podcast
"Highly recommended for experiential players interested in scrapping to be the best student at wizard school." -- Jay E. Treat, Designer of Cahoots (MayDay Games)
"No two games are the same, high replay value." -- Corrine Giordani, gamer, playtester, Arisia
"Can quickly switch between cooperative and competitive, with great art and fun mechanics." -- Jason Woodland, gamer, playtester
"Immensely fun game with exciting role-playing possibilities!" -- Fox Procenko, playtester, Dreamation
"I've never had so much fun going to school, or being schooled." - Cap Blackard, Nerdy Show
"Challenging game, lots of opportunities to think strategically." -- Matt Burke, playtester, WashingCon
"If you are a fan of “other” wizarding school things, much of this game will feel like a natural extension of that world. If you are a LARP fan, and maybe already know about New World Magischola, this will give you more time in the Magimundi. Lastly, if you are just an average tabletop gamer, you’ll enjoy the unique gameplay and overall thematic feel of House Rivalry. So no matter who you are, it’s a win." -- David, Geek-O-Rama
Forthcoming reviews: Twist Gaming, Punchboard Media, Father Geek, and more!
Instructions for Add-Ons:
1. 'Manage your Pledge' and increase it by the add-on's cost.
2. Select your add-on items in the Backerkit survey after the project closes.
What more could you want? How about 25 more cards, all using the unique and fantastic creatures from the Magimundi universe, featured in our Compendium of North American Cryptids & Magical Creatures. Here you'll find creatures from the Ahuizotl to the Boo Hag, the Jiwan Setan to the Jackalope, who will come to your defense or provide an obstacle for you or rival players to overcome. This price includes shipping!
Looking for a little extra loot? We've got unique cards from early editions of House Rivalry! Receive 3 random "grab-bag" cards, and a personal note about the cards you receive from the designers. You could learn something fun about the development of our game, while also collecting 3 rare (and never to be sold!) cards for your set.
Compendium of North American Cryptids & Magical Creatures is an illustrated guide to the cryptids & magical creatures of North America, including biology, diet, habitat, magical uses, and defenses. Indispensable for aspiring wizards studying at Magischola. Useful for dungeonmasters and monster-afficionados of all sorts. Some are cute, some are legendary, some are the stuff of nightmares. This price includes shipping! ONLY AVAILABLE IN THE UNITED STATES.
A Wolf by Any Other Name is a collaborative improvisational party game about magic school students in detention on the night of the full moon.
Number of participants: 1 facilitator/detention monitor and 6-25 players
Time to Play: Approximately 2 hours.
Space Needed: Enough room for every player to have a place to sit and study, plus extra corners to meet, perform rituals, get mauled by werewolves, etc. A normal classroom or rec room is perfect.
This price include shipping!
We are subsidizing shipping costs to keep costs to backers low. We're partnering with Gamesquest, and we are able to offer Customs and VAT-free shipping, so there are no hidden costs to backers. House Rivalry shipping is just $5 to the USA, $10 to Canada and UK, $15 to Australia and the European Union, and $20 elsewhere in the world. Alaska and Hawaii are in with the "Rest of the World"; US shipping only refers to the contiguous United States. We're sorry, but we are unable to ship to Russia and Brazil at this time.
Social Media Post Contest!
Help us spread the word about House Rivalry! On your social media (Facebook, Twitter (@nwmagischola), Instagram (@newworldmagischola), or Tumblr (@magimundi), post a quick video of yourself (or your character) confessing what you did at Magischola to land yourself in detention!
Post a link to the Kickstarter, too, then send an email with the link to your post with the video to firstname.lastname@example.org. The winner of the most outrageous magical mishap will have their character name and dastardly deed immortalized on the "Detention" card in the game!
Did you release a minotaur on campus? Turn your best friend into a squonk? Gasp ... cheat on your Magical Ethics exam? Confess and you could win (and you help us make the game a reality!)
Social Stretch Goals
Depending on how many times people retweet this tweet, we'll release the following rewards:
- 50 Retweets: NWM Characters Neptune and Juniper will post a video of themselves doing a dramatic reading of mundane “Hallmark” cards.
- 100 Retweets: Mike will give some secrets of cryptids & magical creatures from the Compendium, and a sneak peak of upcoming critters.
- 150 Retweets: Dean D’Agostino will read announcements (that you send in, up to 4 mins) in a video announcement.
- 200 Retweets: Hob will post a video of Hob reading a Hob fairy tale.
- 300 Retweets: Neptune and Juniper will give an update of how things are going on their honeymoon, posted as a video. Expect scowls and ad lib charm.
- 500 Retweets: Wyn Diego will film himself doing a recruiting announcement for a new apprentice for his next adventure.
Depending on how many shares this post gets, we'll release the following rewards:
- 50 shares: NWM characters Neptune and Juniper will post a video answering love advice questions from mages.
- 100 shares: Maria will reappear as “Tiny Dean” and tell everyone what they should be doing instead of what they’re currently doing. More dancing, more parties, more glitter, perhaps?
- 150 shares: Mike or Maury will reveal three planned original cryptids for the second edition of the Compendium in a video post.
- 200 shares: Hob will post a video of Hob reading a Hob fairy tale.
- 250 shares: Dean D’Agostino or a special guest will read school announcements (submitted by you, up to 4 mins) in a video.
- 300 shares: Neptune and Juniper will give an update of how things are going on their honeymoon, posted as a video. Expect scowls and ad lib charm.
- 500 Shares: Wyn Diego will film himself doing a recruiting announcement for a new apprentice for his next adventure.
So what motivated us to create this game? In 2013, lead designer Dylan Grey wanted to create a wizard school board game that had the feel of actually going to wizard school, not just being a wizard. In 2016, he attended New World Magischola, a real-life wizard school in the USA. People loved NWM, and wanted to take the fun experience of attending wizard school back to their homes. Dylan had a prototype of a wizard school game. We took them both to the alchemy lab and through careful spellcrafting, artificery, and more than a few rounds of cursebreaking, New World Magischola House Rivalry was born.
We tested it. And tested it. And tweaked it, and tested it. Hundreds of people (not just our friends!) played it and gave us the brutal truth. And now we've got a well-balanced, streamlined, whimsical, and fun game that appeals to both casual gamers and is a great lighter interlude for those who are more hard-core.
September 18-October 18, 2017 -- Kickstarter Campaign
October - December 2017 -- Artwork & Design finalized
January 2018 -- Sent to production
March 2018 -- Shipped to fulfillment center
May 2018 -- Shipped to customers
Besides being the neat and nerdy magical fiction featured in House Rivalry, NWM is an actual wizard school that you (yes, in this reality) can attend. Really, you can put on a robe, grab a wand, and go to wizard college, where you’ll be sorted into one of our five Houses, attend classes, and go on exciting magical adventures with your classmates. Over 1000 people have now attended New World Magischola, some of them graduating with their degree as Wizard! You might think that’s kinda crazy, but we thought it was crazier that North American *didn’t* have its own school of magic. One of our reward tiers gets you two tickets to a 2018 New World Magischola live wizard school event, along with the House Rivalry game, of course.
So put on your robe and prepare to enter a magical universe full of creatures, artifacts, spells, and secrets where you play to be recognized as the best wizard at school.
Special thanks to: Ben Morrow for all the number-crunching, bill-paying, and moral support; Kristin Brumley for the gorgeous graphics in this Kickstarter, marketing consultation, and being a badass social media guru; Trevor Pryzuski for the amazing videography and video editing work; Melissa Kennedy for her project-management skills with Werewolf Games and for keeping things on track; Thomas Mertz for the web design of houserivalry.com and snowdragongames.com; Laura Young and Mark Daniels for playing the game over and over and over again without complaint; Jason Morningstar for his consultation on the House Rivalry rules and straightforward and honest input; Jay Treat for playtesting and giving awesome advice; Browning Porter for the logo design for House Rivalry and Snow Dragon Games; Anna Kovatcheva for the initial card design and for designing the icons; Daniel Abraham at Arisia for getting us scheduled for our first con presence with a board game; Avonelle Wing and Vinny Salzillo of Double Exposure for all the playtesting at Metatopia and Dreamation; Austin Shepherd for drafting the rules and his work on the Kickstarter campaign; Harry Lewis for his color-blind consultation to improve the design; James D'Amato and One Shot Podcast for streaming a playthrough and reviewing the game; May Leonard, Anne Serup Grove, Jen Wong, and Maddy Wodjak for their assistance with removing the backgrounds from artwork; Peter Svensson for running House Rivalry at Kublacon and Big Bad Con and collecting feedback; Fox Procenko for running the game at Dexcon; Alex Roberts for her advocacy and support; Andrew at Gamesquester for all the advice on shipping and fulfillment; Sunny and Cy at LongPack games for their patience and thoroughness regarding production; Erica Schoonmaker for her work creating promotional cards for the game; Virginia Lindgren for her graphic design help; Cathy Ford and the Our Turn! Podcast for having me on her show; Derek Guder at GenCon for the scheduling help; Beth Rimmels for her social media advice; Sye Robertson for advice on game components; Jeff Dieterle for help with Board Game Geek; Emily Shepherd, Maria Brown, and Kylen McKinney for being in the video; Books Schwartz for their assistance at Dreamation; Claire Wilshire, Mike Young, Jonaya Kemper, Kat McConnell and Caleb Brannan for their help at GenCon; Dave Chapman for reviewing the game; Jill Staniec for help with MISTI-Con; Allan and Donna Morrow for playtesting and support; Ann Losito and Twist Gaming for promotion; the Gauntlet Podcast for promotion; members of the Cred Bureau community who gave advice and moral support; the entire NWM community, and alllllll the playtesters from all the cons who played and gave feedback.
Risks and challenges
We have taken many steps to mitigate risks and ensure the success of this project. We have self-funded a prototype, paid the artists, and have been playtesting and working on the game development for over a year. All that's left is actually producing the final version of the game. Admittedly, this is a big step. The logistics of printing a board game can be expensive and complicated, and there are risks. However, we have extensive experience working with production vendors and we are committed to bringing the best possible game to you and your friends. We've also run 5 Kickstarter campaigns, each of which has been successful (and is fulfilled or in the process of being fulfilled), so that gives you some measure of trust in our ability to not only execute a campaign but fulfill it.
We also promise that if something should go awry in the production phase, we will communicate with you promptly! There's nothing worse than waiting and wondering with no information, and we guarantee that won't happen here. There will be Kickstarter Updates so you can share in the excitement as the game gets closer to being in your hands.
Please note that the final look, materials, and content of the rewards may differ from what was presented on the Kickstarter project.
Please be sure to log in and confirm your pledge after you receive our notification email. If you do not log in and confirm your pledge within 8 weeks of our notification via email to confirm your pledge, you agree that we have fulfilled our obligations to you in full for payment or donations received. However, we may, at our discretion, refund or ship your pledge if you contact us and confirm your pledge after the 8-week window has elapsed. Unconfirmed pledges make it difficult for us to plan production and logistics, and can lead to project delays, and we don't want to see that happen.
If you confirm your pledge within 8 weeks of our notification via email, you agree that our responsibility to you is to ship your order as entered into our pledge manager system, that title and risk passes to you upon delivery to a common carrier for such shipment, and that you are responsible for import or any other duties that may be payable to the relevant tax authorities, providing correct address information, and ensuring this address is deliverable by normal methods. We are unable to ship to PO Boxes. We are working with regional worldwide fulfillment centers, and we do not anticipate any customs or duty fees for our backers, but laws may change and individual circumstances may vary.
Thank you so much! We can't wait to put House Rivalry into your hands!Learn about accountability on Kickstarter
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