About this project
We believe that North America needs its own magical universe, and we decided to create it. It's called the Magimundi, and it's packed full of wizards, mages, magical creatures, and traditions exclusive to North America. We asked for your help to bring it to life, and you responded with an outpouring of support greater than we imagined. Thank you!
You've helped us make the experience of being a wizard in a magical school possible. But there are more Magischola stories to be told. And with your help, they will be.
Maybe you’ve already plowed through all the wizard fiction you can get your hands on, and you are searching for something more? We have 400 years of Magimundi history and a host of characters and conflicts and traditions. And 160 characters to work with. Perhaps you’d like to read a novel about them?
With your help, we will tell the adventures of a first-year student arriving at New World Magischola as she encounters her house selection, classes, culture shock, relationships, problems with magic and magical creatures, all in the North American Magimundi universe. And yes, we said “she.” We think it’s time for there to be a series of books about magic that has a female protagonist.
We've been talking with a number of fantasy authors, reading over their samples and treatments. We're very close to selecting one who can bring New World Magischola to life in the form of a new original novel. Before this project ends, we'll announce the author's name and add additional details about the book.
If we can reach $325,000, we'll be able to cover the printing, distribution and author compensation for what we hope will be the first in a series of books that take place in the Magimundi, and which will feature the setting and history that we use as background for the Larp.
To reach this goal, we've rolled out several new donor tiers to get electronic and physical copies of Book 1, access to limited editions and exclusive content, and even to include yourself as a major or minor character in the story!
As long as we reach the $325,000 stretch goal, if you've already pledged the project at $100 or higher, we'll send you a copy of Book 1 for no additional pledge! Thanks for all your support and generosity. That's the real-world magic that is making our dream come true.
- Maury and Ben
- You get to live out your dream of being a wizard in a magical school.
- You'll play a character and take part in a magical universe, where you will be a student living in one of five houses and attending magical classes according to your path of study.
- We'll house you on site in double-occupancy, climate-controlled rooms for 4 days and 3 nights, and provide 8 buffet-style meals with a variety of dining options, created by the award-winning chefs at the University of Richmond.
- You'll get access to an entire North American magical universe. We've designed a world, history, economy, characters, plots, sets, costumes, and magical creatures for you to interact with as your character.
- You'll attend magical courses based on your path of study; four or five courses per day, depending on your schedule. This will be a customized magical curriculum developed by faculty and will immerse you in the feel of becoming a wizard.
- You'll be sorted into one of the five houses of New World Magischola, and meet friends (and rivals) among your housemates, classmates, and peers.
- We'll give you a robe to wear as your NWM uniform, a tie for your House, and a magical textbook to use. These can be yours to keep with a small additional fee.
- You'll get to make friends, make enemies, argue passionately with both students and professors regarding how you want to change the magical world, for better or worse.
- You may encounter enemies and evil entities, and have to defend yourself and civilized society from them.
- You'll cast spells, pull pranks, conduct rituals, cause trouble, solve problems, and have the magical adventure that you've only dreamed of before and will never forget afterwards.
Larp stands for Live Action Role Play, a type of interactive experience where participants take on the role of a character using costuming, props, and other theatrical techniques. You immerse yourself for a time in a world designed especially for you. Participants become the main characters in a story they write together.
Larp is sometimes described as being like a movie, but instead of passively watching the action unfold, you are part of it.
You'll receive a character concept and a basic costume -- everything you need to play. Well, you'll also need to bring your wand (after all, the wand chooses the wizard), and your imagination.
Arriving at University of Richmond with your wand, we will get you started with gameplay workshops Thursday afternoon, and give you your robes, ties, and textbook. By Thursday evening, we'll welcome your characters to New World Magischola, and you'll step into a magical world.
We've created a magical universe in North America called the Magimundi, where magic exists as a hidden part of the mundane world. Students come from one of the five Magimundi Provinces (or places further away!) to attend our Magischola, or magical college, to receive their higher education and earn the official title of Wizard. Students choose to major in one of five scholarly paths or majors:
- The Path of the Marshal
and must contend with discovering themselves and finding their place in this complicated and sometimes perilous world.
The Magimundi comprises a variety of magical traditions indigenous to North America and imported from around the world, and this variety creates some interesting differences of opinion about what is proper or preferred. In addition to learning the finer points of magic, students at Magischola also learn about the Magimundi social systems (politics, policy, jurisprudence, economics, etc.) so that they can at least succeed in it, and maybe even change it. Students also learn about the many North American magical creatures, sentient and non-sentient, and about others from around the world.
You can read more about the Magimundi's history and culture at www.magischola.com.
Initial Funding Goal
- We've set our goal for $35,000, which will allow us to run New World Magischola on June 16-19, 2016 for 80 players.
- There is a maximum of 160 player slots are available in each game for students (~145 slots) or faculty (~15 slots).
Our Budget Breakdown
Magischola Redux: At $80k, we can run a second event the following weekend, for a minimum of 80 players, and like the first game, we'll reach capacity at 160 players.
A Short Documentary: When we reach $165k, we'll hire a film crew to make a 15-minute documentary.
A Longer Movie: $180k means that we can expand that documentary to 30 minutes.
Make it Musical: When we reach $190k, we will commission a professional musician to compose and record the school songs for sharing with the players, so that members of houses can sing their house song with pride together.
Magischola Redux Redux: When we reach $250k, we will evaluate the possibility of additional 2016 events.
Magischola for Younger Mages: At $300k, we'll be able to expand this magical experience and offer it as a summer camp for youth ages 11-17, and potentially for families who want to play together. The youth experience would open in summer 2017.
In-Universe Novel: At $325k, we will send Book 1 of the Magischola series to all backers who have pledged $100 or more.
To get things moving at the start of our campaign we will offer 30 tickets at $375 each, the Lightning Ticket Reward Tier. These are the only 30 tickets that will be offered at that price.
The remaining available tickets will be under the following pricing structure:
- Traditional Tickets at $450 each
- Plus One Pack (2 Traditional Tickets in a Bundle for $900)
- Legacy Tickets available at $550 each
- Private Room at $895 each
- Gold VIP Housing Bundles at $1,100: (2 Tickets with housing in a special room)
- Platinum VIP Housing Bundles at $2,200: (4 Tickets with housing in a specially decorated suite)
- Secret Society at $7,500 (10 tickets and a special sub-plot for members)
Any unsold tickets after the campaign ends and any tickets opened up by cancellations will be made available on www.magischola.com.
Students will wake up in their dorm rooms, maybe head to their House Common Room, and then off to a breakfast buffet. There they can sit at their House Tables and eat with other students and professors. Morning announcements will be made at breakfast time by the esteemed faculty.
Then the day's classes will begin. You'll be off to Alchemy, Magical Theory, Divination, Magical Defense, Magical Law, Magical Creature Care, Runic Magic, and more. You'll earn points for your house, or maybe have them deducted as you learn to master the magical arts in hands-on lessons.
Lunch will be served between classes, again with your fellow students and faculty at their designated tables. More announcements will help you know what clubs are meeting, or where the house points stand.
You'll take three more classes in the afternoon, and have a free period for study groups, athletics, relaxation, or to take an extra subject if you're the type. You might find yourself in the Forbidden Forest or encountering magical creatures around the lake, where House Croatan turtles will be sunning themselves.
Students will attend a dinner buffet, with vegan, vegetarian, gluten-free, meat positive, and all options in between. There's pizza, hamburgers, panini sandwiches, a salad bar, and a prepared hot meal of choice. Oh, and a full dessert counter with cakes, pies, cookies, sweets, and ice cream. Coffee, tea, milk, soda, and energy drinks round out beverage choices.
In the evening, students can attend extracurricular activities such as clubs, secret society meetings, study groups, or explore the grounds. There may be adventures to the Greek Amphitheater to meet a chimera, a visit from an ambassador, any number of magical rituals and special lessons, or other student gatherings.
To discover things to do, you can go to your House Common Room, see your House President, read the schedule board, or ask the Tavern Master, who always seems to have a quest in pocket. Oh, and homework. You may want to prepare for the next day's class.
In the spirit of fun and freedom, you can essentially get away with skipping classes to pursue a particular plot or agenda of your own, but not without a certain degree of risk with regard to being penalized for absenteeism. House points matter!
At 1:00 am game is declared to have ended for the day so that participants can sleep. Play begins the next morning at 7:30 a.m.
The University of Richmond located six miles from downtown Richmond and 90 miles from Washington, D.C. The campus is easily accessible by rail (Staples Mill Amtrak station is very close), car (Richmond is at the intersection of Interstates 64 and 95, major east-west and north-south throughfares), and is served by the Richmond International Airport.
Set on 350 picturesque acres, the campus has a lake, several forests, a Greek amphitheatre, open fields for play, and winding brick pathways between gothic-style buildings with belltowers and arched doors.
There are lots of interesting classroom spaces that already have mullioned windows, wooden doors with iron hinges, brick walls, slate boards, and stone stairways. We will use our team of scenographers to make these look even more magical for when we hold Alchemy, Magical Theory, Runic Magic, Divination and others in them.
Risks and challenges
What if your site does not want to host the larp?
We have entered into a contractual agreement with the University of Richmond. This is why we had postponed revealing our location for so long, since we wanted that agreement finalized.
What if you don't get enough players?
We can successfully run the larp for as few as 80 people, and our funding goal is set for that limit. Fewer players than 80 would mean the campaign would fail and ticket holders would not be charged. However, based on our initial interest through our social media presence, we are very confident that we'll have at least 80 players.
How can you run an event of this size with just the two of you?
While our company is a two-person operation, we have a lot of help already. We'll have the on-site assistance of Claus and Charles who brought you College of Wizardry, we'll be partnering with the University of Richmond, and recruiting from among the over 200 amazing people who have already volunteered. We will have an entire team of costuming, make up, props, and NPCs.Learn about accountability on Kickstarter
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