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You're in detention at magic school on the night of the full moon. How will you protect yourself & your friends when someone wolfs out?
You're in detention at magic school on the night of the full moon. How will you protect yourself & your friends when someone wolfs out?
You're in detention at magic school on the night of the full moon. How will you protect yourself & your friends when someone wolfs out?
189 backers pledged $6,882 to help bring this project to life.

About this project

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A Wolf by Any Other Name: a LARP Party Game at Magic School

$6,882

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A Wolf by Any Other Name is a collaborative improvisational party game about magic school students in detention on the night of the full moon. Moonrise is inevitable, and that means trouble for everyone unless the werewolves in the room are able to collect the two ingredients to create the Romulus Lunar Shield potion.

If a lycan can create and quaff a successful Romulus potion before moonrise, they can resist the transformation. But the ingredients are scattered, and expensive. Some are expired or fraudulent. It's a race against the moon to save yourself and your friends from the danger and contagion of lycanthropy. Lycans not only can harm others and themselves, they can also be ... gasp! ... expelled!

Play A Wolf by Any Other Name at parties, conventions, or your own mini-LARP!
Play A Wolf by Any Other Name at parties, conventions, or your own mini-LARP!

Number of participants: 1 facilitator/detention monitor and 6-25 players

Time to Play: Approximately 2 hours.  

Space Needed: Enough room for every player to have a place to sit and study, plus extra corners to meet, perform rituals, get mauled by werewolves, etc. A normal classroom or rec room is perfect.

This is an improvisational roleplaying game. You will roleplay a character and interact with your fellow players to create an interesting story and a unique solution to the dilemma. The object of the game is to make a decision about what you -- personally or collectively -- will do at moonrise when one or more among you will turn into a ferocious beast. 

With built-in conflict and surprises to discover, players will take on the persona of a student at a magical school. Some players will be lycans, while others will be loup-garou--a magical wolf-shifter not ruled by the moon or persecuted by society. The remaining players will be human mages with various views of lycanthropy.

Randomly draw your role as a lycan, loup-garou, or human at the start of the game.
Randomly draw your role as a lycan, loup-garou, or human at the start of the game.

The game designed to be flexible, playable with a few friends in your living room, with up to 25 people as a full larp experience, or anywhere in between. It's full adaptable: when the group is bigger, there are more lycans and loup-garoux (and potions) in the room. 

It's also repeatable and different every time you play. Roles and inventory are randomized by card draw. You never know which character you'll play or what items you will get--you might have a Romulus Potion ingredient, or some other interesting item to sell, trade, or use in magical mayhem.

What have you brought with you? Will it be of any use?
What have you brought with you? Will it be of any use?

There are two main rules for the game: 

Improvise! You will encounter conflicts in this game and will need to create a solution out of the materials on hand. You've only got what you brought to detention: some pocket money, some items, and some potion ingredients. Of course, you also have MAGIC so strange things can happen. Use your imagination! 

Consent! Any roleplay you undertake must be agreed upon by all participants involved. No one can force you to do or say anything you don’t want to do. The recipient of a magic spell decides what happens.

One hard mechanic: The success or failure of a Romulus Lunar Shield potion is determined by a random card draw. Just before moonrise, if you have obtained a Romulus Base and a Romulus Activator, take your potion component cards to the facilitator. Draw an Alchemy Outcome card to find out if your potion is a Success! Or a Failure! (due to expired or fraudulent components). Based on this outcome, you'll have some quick decisions to make -- or succumb to the transformation if that is your fate. 

 

 

At 87 cards, the game has 4 decks: character, status, inventory, and alchemy outcome.
At 87 cards, the game has 4 decks: character, status, inventory, and alchemy outcome.

 87 “A Wolf By Any Other Name” Cards, which are divided into 4 decks

  • 27 Character Cards 
  • 25 Status Cards (15 Human, 6 Lycan, 4 Loup-Garou) 
  • 25 Inventory Cards (6 Romulus Base, 6 Romulus Activator, 13 Brought to Detention) 
  • 10 Alchemy Outcome Cards (5 Success!, 3 Expired, 2 Fraudulent)
  • PDF of "Ephemera" (handouts, notes, posters, official documents, etc.)
No one is exempt from Detention: all Houses, paths, heritages represented.
No one is exempt from Detention: all Houses, paths, heritages represented.

1. Characters (27) 

This is a game for up to 25 people, but we've given you 27 characters to choose from so everyone always has a choice. These two-sided cards can be worn as name badges, and have the character name and public information about you on the front: your NWM House, your Path, your Heritage, and your Year. Characters are spread evenly among the 5 Houses of New World Magischola.

Sample Character Card - Front. Information public to other players. You choose your first name!
Sample Character Card - Front. Information public to other players. You choose your first name!

 

Reverse of Character Card. Information private to the player.
Reverse of Character Card. Information private to the player.

Characters are given a first initial and a last name. You can name your character any name and any gender you choose. 

2. Status Cards

Every player takes a random card, which will indicate whether you are a human mage, a lycan, or a loup-garou. Each time you play the game, different characters will be lycans, loup-garou, and humans, so you never know who is who.

3. Inventory Cards

Every player takes an item card to pocket. You might get one-half of the Romulus Potion -- the one that lycans need to take prior to moonrise to avoid the change. You might get another item that you can choose to use or trade during the game.

Sample Inventory Card - Front & Back
Sample Inventory Card - Front & Back

4. Alchemy Outcome

Near the end of the game, those who have successfully retrieved both halves of the Romulus Potion -- an activator and a base -- will want to know if they have a working potion. You'll draw a card from this deck to see what your outcome will be. 

The three results of a Romulus Potion
The three results of a Romulus Potion

You can also play the game with WYSIWYG potion components made from kitchen ingredients to watch a working potion change color before your eyes. We'll tell you how in the rules booklet. Select the Deluxe Edition of the game to get the WYSIWYG components, like wolf mask, claws, and potion bottles, plus a full Compendium of Magical Creatures.

$5 Lycanthropy Research

Your support is deeply appreciated. You'll receive a PDF copy of the rules for Wolf, and have access to our updates!

$15 Digital Copy of Wolf by Any Other Name

You'll get a ready-to-print copy of all 87 cards in the game, and a digital copy of the rules.  

In addition, you'll get a digital copy of the magical documents book, more than 20 pages of documents to use in the game: detention bingo, homework, lycanthropy research, court proceedings, and more. Pick and choose which documents to leave out for players to interact. Print the ones you wish to use.  

We will also thank you on our website, memorializing your support!

$25 Print Edition of Wolf by Any Other Name

In addition to the digital edition and credit for your support, we'll send you the standard print edition of the game - 87 cards and the rulebook!  

Plus, you'll get a digital copy of the magical documents book, more than 20 pages of documents to use in the game: detention bingo, homework, lycanthropy research, court proceedings, and more. Pick and choose which documents to leave out for players to interact. Print the ones you wish to use.  

You'll be eligible for all stretch goals as well.

$35 Werewolf Wanted Print Edition of Wolf by Any Other Name

You'll get the standard print edition of the game -- 87 cards and the rulebook -- PLUS 10 Werewolf Most Wanted Posters printed on parchment and delivered in PDF. Enhance the game atmosphere and increase opportunities for roleplay with these lycans-at-large.

Also includes the digital version of the game. Plus, you'll get a digital copy of the magical documents book, more than 20 pages of documents to use in the game: detention bingo, homework, lycanthropy research, court proceedings, and more. Pick and choose which documents to leave out for players to interact. Print the ones you wish to use.

$90 Commissioned Drawing by Ashe Andrews-Preston

Ashe will draw your character in the style of the Magischola Path characters below, and deliver your full-color custom drawing to you digitally. This reward tier does not include a copy of A Wolf By Any Other Name, but you can add the digital edition for $15, the print edition for $25, the Werewolf Wanted edition for $35 or the deluxe edition for $100. 

Marshal
Marshal

$100 Deluxe Edition of Wolf by Any Other Name

In addition to the digital edition and credit for your support, we'll send you the standard print edition of the game - 87 cards and the rulebook!  

We'll also include a werewolf half-mask and pair of werewolf claws, to use at moon rise, a copy of the Compendium of North American Cryptids & Magical Creatures, and a set of potion bottles. Plus, you'll get a physical copy of the magical documents book, more than 20 pages of documents to use in the game: detention bingo, homework, lycanthropy research, court proceedings, and more. 

Pick and choose which documents to leave out for players to interact.  

A werewolf mask, gloves, and a copy of Compendium of North American Cryptids & Magical Creatures is included in our Deluxe Edition!
A werewolf mask, gloves, and a copy of Compendium of North American Cryptids & Magical Creatures is included in our Deluxe Edition!

$125 Your Character in the Game

Want everyone to play your character when they play Wolf? Add your character to the base game! Choose the name and first initial, heritage, year, house, path, and the personality and core beliefs.* You'll also get the Standard Print Edition of the game, all the digital rewards, and all the stretch goals. Add $10 to your pledge to get the Werewolf Wanted Edition.  

Have your own character included in the game!
Have your own character included in the game!

*We will approve all name requests to ensure they are legal and appropriate.

$250 Deluxe Your Character in the Game

Want everyone to play your character when they play Wolf? Add your character to the base game! Choose the name and first initial, heritage, year, house, path, and the personality and core beliefs.* You'll also get the Deluxe Edition of the game, all the digital rewards, and all the stretch goals.  

*We will approve all name requests to ensure they are legal and appropriate.

$2000 Game with the Designers at Your Location

One of the designers of the game will fly to any location in the continental United States, with a premium copy of the game and all upgrades in tow. They'll bring some special surprises for everyone, and personally run A Wolf By Any Other Name for you and your party.

Imagine Wyn Diego or Dean D'Agostino as your Detention Monitor? Well, it's perhaps better than Dolores Umbridge?  

Mutually Agreeable date and time. Reward covers facilitator's travel, time and meals, but they will accept some Shining Dionysian Elixir or Catsap if you're sharing.

A Wolf by Any Other Name is designed by Maury Brown and Ben Morrow, the creators of the blockbuster larp, New World Magischola. This is our fourth Kickstarter, and we are proud to be working with an amazing team to bring Wolf to life. 

Maury Brown is the game designer. She is the creative mind between the lycanthropy and loup-garou distinction in the Magimundi, as well as the Romulus Potion and its effects. She's responsible for the design of the game and its literary title (she's an English professor, after all). 

Ben Morrow is the game developer. He created the game's mechanics to make it expandable and replayable. He is the co-creator of New World Magischola, and a writer for the Compendium of North American Cryptids & Magical Creatures.

Jason Morningstar of Bully Pulpit games consulted on both the design and development of the game, and he did all the graphic design for the game. His amazing layout work gave the character cards their easy-to-use format, and made everything more magical.

Ffion Elinor Evans is the artist who drew all of our creatures and monsters. She is responsible for the werewolf and loup-garou art used in the game. 

Lars Bundvad is the artist who designed and created the New World Magischola school crest, featured on the card backs. 

We also want to thank Cheyenne & Fox Procenko for their help in marketing and running Wolf in Canada, Alex Roberts and Kristin Brumley for their help in promotion, and Shawn Roske and Eric Mersmann for their help with thematic development. 

Thanks also to all the people who contributed items from Wizard School for the game's handouts, and to all of our enthusiastic playtesters at Metatopia, Arisia, Dreamation, and Intercon!

"Playing in A Wolf by Any Other Name is like being in the Breakfast Club with a potential horror ending. The game is fun, with a steady pacing, and interesting character options. The manner of play up until moonrise can greatly vary, but inevitably the moon will rise and those who are lycans will wolf out. How each group deals with it is the center of the drama. If you've never larped before this is a great start (very simple mechanics). If you are a veteran larper you will be sure to enjoy a quick and dirty prisoners dilemma." -- Fox Procenko, lighting designer, Nordic LARP enthusiast

"15 heart emojis ... " -- Alex Roberts, Backstory

"When played under 12 people the game feels like Breakfast Club in Wizard school. When the numbers go beyond that, it becomes more political intrigue." -- Shawn Roske

"I had the fortune of being a lycan in my game, so my experience playing was one of fear and distrust, of being suspicious of those who proclaimed a desire to help, of actually finding those who were callously indifferent or outright hostile refreshing—at least I knew where they stood. Ultimately I found myself at a crossroads, competing with a dear friend over a precious resource, and when that happened, to my shame, my fear won. It was a lovely experience, and I look forward to playing and facilitating this game many times in the future." -- Eric Mersmann, writer, editor, larper

"This game will challenge what you think you know about larp, and if you don't know anything this is a great place to start. Be prepared to laugh with friends, conspire against injustice and hope to lend a hand to make this the best detention of your life. Or perhaps…the last detention of your life."  
-- Jonaya Kemper, Games Studies Scholar

"As a disabled player, I appreciated how simply everything was handled: high tension, without having to glance at my character cards more than once or twice. I had a great time." -- Elsa Sjunneson-Henry, author, game designer

"It's a larp about teenage wizards that asks some very real questions about inclusion, discrimination, friendship, and trust. Are you willing to break the rules to help a friend? Are you willing to ask your friends to break rules to help you? You'll ask yourself that when you're playing this game."
-- Rebecca Slitt, Choice of Games

"This game provided me with the opportunity to step outside of my social comfort zone. I had a chance to turn from introvert to extrovert even if it was for just a few hours. Players were placed in a situation where it felt good to collaborate." -- Corrine Giordani, Arisia and Intercon playtester

"Sitting with the cool kids at the cafeteria, but then realizing that they really do have your back. Like high school, but with compassion and trust." -- Vivian Abraham, Arisia playtester

"Playing A Wolf by Any Other Name changed the way I conceived short larps. Hands down. Consensual magic, a rich world that encourages a wide range of storytelling styles, and the easy-to-understand nature of the game got rid of my nervousness and made me feel like I was strongly attached to everyone in just a few hours. Due to the way the game is made, you don’t need to know the in-depth history of the New World Magischola setting, and yet when you’re done, you’ll be filled with a range of emotions connected to it anyway." -- Jonaya Kemper, playtester, graduate student

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Amber speaks about her first introduction to Magischola while playing A Wolf by Any Other Name!

 

New World Magischola is a 4-day immersive wizard school experience for adults in the United States. It's also a hidden magical world for North America, a world of secrets for your imagination to play in.  

A Wolf by Any Other Name is based in this world, but you don't need to know a lot about it to play. You've all been students, and you at least know about Detention if you have never attended. And you have enough cultural knowledge about werewolves and being a wizard to pull this off. 

But for those of you who need more background, this is included as a quick starter for the core issue in the game: 

  • There are two types of people who can shapeshift into wolves: Loup-garoux and lycans. 
  • Loup-garoux are privileged wolf-shifters who retain a measure of humanity, even in wolf form. They can change at will. 
  • Lycans must hide their identities as wolf-shifters, because society persecutes them. They change under a full moon and become aggressive. 
  • Once shifted, however, the two “beasts” are nearly indistinguishable. 
  • Loup-garoux are accepted as students and faculty in magical schools; lycans are not. Lycan attend anyway, at great risk, hiding their affliction. 
  • The patented Romulus Lunar Shield potion allows lycans to “pass” as loup-garoux and to resist the transformation of the full moon. It is very expensive and hard to get. It requires 2 parts, and must be mixed just prior to consuming. If the activator is expired or fraudulent, it will not work.

Stretch Goals   

 

 

 

At $2,000 we will double the items in the PDF Ephemera & Handouts, and include the Wizard Most Wanted posters.  YOU DID IT! All backers will receive this upgrade!

At $2,500 we will upgrade the card stock for the cards to premium for greater durability. YOU DID IT! All backers at $25 level and above will receive this upgrade!

At $3,000 we will include a sheet of double-sided cardboard Leeuwendaalders. YOU DID IT! All backers at $25 and above will receive this upgrade!

At $3,500 we will create 5 Posters explaining each NWM House and its values. We will also create 6 Posters explaining the 6 NWM Paths (majors) and what they do. YOU DID IT! All backers will receive this upgrade!

At $4,000 we will add Illustrations to the House and Path Posters and to the Rules. Crest artwork by Lars Bundvad and Character Path artwork by Ashe-Andrews-Preston. YOU DID IT! All backers will receive this upgrade!

At $4,500 we will add custom Potions Labels to print and attach to your potions bottles. From famous Magimundi apothecaries. YOU DID IT! All backers will receive this upgrade!

At $5,500 we will add two pre-generated professor/detention monitor characters to the game, allowing the facilitator to pick up and play a ready-made role. YOU DID IT! All backers will receive this upgrade!

At $6,500 we will add a side-plot for the human mages to consider during the game. This is optional; the game can be played without it, but some people want extra intrigue, or something to add on replay!

Risks and challenges

Learn Larp has run and fulfilled three successful Kickstarters, two for live-action role-playing and one for a printed book. This is a new type of project for us -- a printed game -- but we have the contacts in the board game industry for printing as well as options for domestic or overseas printing, depending on the number of games sold.

GAME DESIGN AND PRINTING
The game itself is mostly finished! We've been playtesting it for six months, and incorporated a lot of excellent feedback. We've worked with some very experienced game designers to ensure that it plays well, and that the rules are clear and concise. The reason the time to fulfillment for this project is so short is because we are so far along in its development.

Depending on the final number of printed games backed in the Kickstarter, we will decide whether to print the game domestically or overseas.

FULFILLMENT
We'll also be using BackerKit for this project, which will streamline the shipping and fulfillment process, but is something we have not done before! Inevitably a few shipments will get lost or damaged, but we'll make sure backers get what they ordered!

TRANSPARENCY
We're committed to keeping you informed throughout the process from pledge to fulfillment. If anything happens, we'll let you know right away and we will tell you how we're going to fix it.

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Questions about this project? Check out the FAQ

Support this project

  1. Select this reward

    Pledge $5 or more About $5

    Lycanthropy Research

    Your support is deeply appreciated. You'll receive a PDF copy of the rules for Wolf, and have access to our updates!

    Includes:
    • A Wolf by Any Other Name - Digital Rules (PDF)
    • Supporter Wall of Fame Credit
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  2. Select this reward

    Pledge $15 or more About $15

    Digital Copy of Wolf by Any Other Name

    You'll get a ready-to-print copy of all 87 cards in the game, and a digital copy of the rules.

    In addition, you'll get a digital copy of the magical documents book, more than 20 pages of documents to use in the game: detention bingo, homework, lycanthropy research, court proceedings, and more. Pick and choose which documents to leave out for players to interact. Print the ones you wish to use.

    We will also thank you on our website, memorializing your support!

    Includes:
    • A Wolf by Any Other Name - Full Digital Edition (PDF)
    • Game Documents (PDF)
    • Supporter Wall of Fame Credit
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    10 backers
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  3. Select this reward

    Pledge $25 or more About $25

    Print Edition of Wolf by Any Other Name

    Don't want to fool with printing out and assembling? Get the ready-to-go version: 87 cards in 4 decks and the PDF rules booklet.

    Plus, you'll get a digital copy of the magical documents book, more than 20 pages of documents to use in the game: detention bingo, homework, lycanthropy research, court proceedings, and more. Pick and choose which documents to leave out for players to interact.

    You'll be eligible for all stretch goals as well.

    You'll select your shipping after the Kickstarter closes.

    Includes:
    • A Wolf by Any Other Name - Standard Print Edition
    • A Wolf by Any Other Name - Full Digital Edition (PDF)
    • Game Documents (PDF)
    • A Wolf by Any Other Name - Digital Rules (PDF)
    • Supporter Wall of Fame Credit
    • Stretch Goal Items
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    Ships to Anywhere in the world
    107 backers
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    Pledge $35 or more About $35

    Werewolf Wanted Edition

    Get the Standard Print Edition PLUS 10 "Werewolf Most Wanted" Posters printed on parchment (and on PDF for reprinting). Improve the game atmosphere and add opportunities to roleplay with these lycans-at-large.

    Plus, you'll get a digital copy of the magical documents book, more than 20 pages of documents to use in the game: detention bingo, homework, lycanthropy research, court proceedings, and more. Pick and choose which documents to leave out for players to interact with.

    You'll be eligible for all stretch goals as well.

    You'll select your shipping after the Kickstarter closes.

    Includes:
    • Werewolf Most Wanted Posters
    • A Wolf by Any Other Name - Standard Print Edition
    • A Wolf by Any Other Name - Full Digital Edition (PDF)
    • Werewolf Wanted Poster Template
    • Game Documents (PDF)
    • Stretch Goal Items
    • Supporter Wall of Fame Credit
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    Ships to Anywhere in the world
    38 backers
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  5. Select this reward

    Pledge $90 or more About $90

    Custom Drawing by Ashe

    Ashe will draw your character in the style of the other New World Magischola Path characters (see the story for examples).

    You'll work directly with Ashe, who will deliver the final full-color drawing to you digitally, ready for printing, framing, or publishing.

    This reward tier does not include a copy of the game. To add a game, increase your pledge by $15 for the digital edition, $25 for the print edition, $35 for the werewolf wanted edition or $100 for the deluxe edition.

    Includes:
    • Commissioned Full-Color Drawing by Ashe Andrews-Preston
    • Supporter Wall of Fame Credit
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  6. Select this reward

    Pledge $100 or more About $100

    Deluxe Edition of Wolf by Any Other Name

    In addition to the digital edition and credit for your support, we'll send you the standard print edition of the game - 87 cards, the rulebook, and the Werewolf Wanted Posters.

    We'll also include a werewolf half-mask and pair of werewolf claws to use at moon rise, a copy of the Compendium of North American Cryptids & Magical Creatures, and a set of potion bottles.

    Plus, you'll get a digital copy of the magical documents book, more than 20 pages of documents to use in the game: detention bingo, homework, lycanthropy research, court proceedings, and more. Pick and choose which documents to leave out for players to interact; print the ones you need.

    You'll select your shipping after the Kickstarter closes.

    Includes:
    • A Wolf by Any Other Name - Deluxe Print Edition
    • Werewolf Half-Mask & a Pair of Werewolf Claws
    • Compendium of North American Cryptids & Magical Creatures - Book
    • Set of Potion Bottles
    • Werewolf Most Wanted Posters
    • Printed Game Documents
    • A Wolf by Any Other Name - Full Digital Edition (PDF)
    • Werewolf Wanted Poster Template
    • Game Documents (PDF)
    • Stretch Goal Items
    • Supporter Wall of Fame Credit
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    Estimated delivery
    Ships to Anywhere in the world
    17 backers
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  7. Select this reward

    Pledge $125 or more About $125

    Your Character in the Game

    Want everyone to play your character when they play Wolf? Add your character to the base game! Choose the name and first initial, heritage, year, house, path, and the personality and core beliefs.*

    You'll also get the Standard Print Edition of the game, all the digital rewards, and all the stretch goals.

    Add $10 to your pledge to get the Werewolf Wanted Edition.

    * We will approve all name requests to ensure they are legal and appropriate.

    Includes:
    • Add YOUR Character to the game!
    • A Wolf by Any Other Name - Standard Print Edition
    • A Wolf by Any Other Name - Full Digital Edition (PDF)
    • Game Documents (PDF)
    • Stretch Goal Items
    • Supporter Wall of Fame Credit
    Less
    Estimated delivery
    Ships to Anywhere in the world
    Limited 4 backers
    $
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  8. Select this reward

    Pledge $200 or more About $200

    Deluxe Your Character in the Game

    Want everyone to play your character when they play Wolf? Add your character to the base game! Choose the name and first initial, heritage, year, house, path, and the personality and core beliefs.*

    You'll also get the Deluxe Edition of the game, all the digital rewards, and all the stretch goals.

    * We will approve all name requests to ensure they are legal and appropriate.

    Includes:
    • Add YOUR Character to the game!
    • A Wolf by Any Other Name - Deluxe Print Edition
    • Compendium of North American Cryptids & Magical Creatures - Book
    • Werewolf Half-Mask & a Pair of Werewolf Claws
    • Set of Potion Bottles
    • Werewolf Most Wanted Posters
    • Printed Game Documents
    • A Wolf by Any Other Name - Full Digital Edition (PDF)
    • Werewolf Wanted Poster Template
    • Stretch Goal Items
    • Supporter Wall of Fame Credit
    Less
    Estimated delivery
    Ships to Anywhere in the world
    Limited 1 backer
    $
    Kickstarter is not a store.

    It's a way to bring creative projects to life.

    Learn more about accountability.
  9. Select this reward

    Pledge $2,000 or more About $2,000

    Game with the Designers at Your Location

    One of the designers of the game will fly to any location in the continental United States, with a premium copy of the game and all upgrades in tow. They'll bring some special surprises for everyone, and personally run A Wolf By Any Other Name for you and your party.

    Imagine Wyn Diego or Dean D'Agostino as your Detention Monitor? Well, it's perhaps better than Dolores Umbridge?

    Mutually Agreeable date and time. Reward covers facilitator's travel, time and meals, but they will accept some Shining Dionysian Elixir or Catsap if you're sharing.

    Includes:
    • Private Game Hosted by Game Designers
    • A Wolf by Any Other Name - Standard Print Edition
    • Werewolf Half-Mask & a Pair of Werewolf Claws
    • Compendium of North American Cryptids & Magical Creatures - Book
    • Set of Potion Bottles
    • Printed Game Documents
    • Werewolf Most Wanted Posters
    • A Wolf by Any Other Name - Full Digital Edition (PDF)
    • Werewolf Wanted Poster Template
    • A Wolf by Any Other Name - Digital Rules (PDF)
    • Game Documents (PDF)
    • Stretch Goal Items
    • Supporter Wall of Fame Credit
    Less
    Estimated delivery
    Limited 0 backers
    $
    Kickstarter is not a store.

    It's a way to bring creative projects to life.

    Learn more about accountability.

Funding period

- (30 days)