Where the Funds Will Go
I'll use the funds to print 1,000 games. Each game has 90 cards, so 90,000 cards will be printed and cut. I need to buy card boxes, mailers, stickers and bubble wrap. I'll have them sorted and fulfilled by a service here in St. Louis that employs people with disabilities, and they don't work for free. The cards have been designed, and a printer in Chicago has been secured to print and cut the cards.
Why I'm Doing This
I get together with my family every Sunday for dinner, and we play games. My Mom has macular degeneration and is losing her central vision. She likes to play cards and dominoes. So, my initial goal was to develop a card game that was similar to dominoes, but used larger print and bright contrasting colors, so she could see them better. My family got really involved and helped me refine the game, making it more fun and challenging. We liked it so much, we decided to bring it to the masses.
How to Play
Cards: There are twelve icons, each with a different point value. Each six-sided card has either two different sets of three identical icons (ie: 3 Fire icons and 3 Beaker icons), or has one set of identical icons (ie: 6 Beaker icons), known as a hextuple. (Hextuple? We made up this word. Think of a "double" in dominoes.) The value of each card is the sum of the values of each icon and is displayed in the center of each card.
Hextuples: A hextuple is a card where all the icons are the same. There is a hextuple for every icon. Every round of the game is started by placing a hextuple in the center of the playing surface. You can play just one round, or you can play multiple rounds, starting with a different hextuple each time. Choose it before distributing cards to the players. If you play a hextuple during your turn, you can play another card during your turn to match it.
Scoring: During your turn, you play one card from your inventory by matching icons with one or more cards already played. Your score is the value of your card plus the value of the cards you matched.
Replenish: You must always have ten cards in your inventory. You can keep your inventory in your hand or just place them in front of you on the playing surface. After you play a card, you replenish your inventory by drawing a card from the pile. If you play a hextuple and are able to match it with another card from your inventory, you draw two cards.
Jokers: Jokers are wild. They can match any icon and each of the three Joker hextuples can be used to match six cards at once. They have no point value when played, but make sure you play them, because their value switches to 100 points and count against your score if left in your inventory.
Ending Rounds: Keep playing until all the cards in the pile are drawn. Then play until someone has played all their cards or until no other play can be made. Each player then adds up the card values left in their inventory and subtracts the sum from their score.
Ending Play: If you play multiple rounds, you can add the scores from each round to determine the winner. Or, you can treat each round separately and award a point to the player with the highest score for each round, and the winner is the player who won the most rounds.
Meet the Icons
Risks and challenges
I think we're good to go with the printer and fulfillment center. They both do tremendous work, and I'm pleased to have them on board. Keeping production costs low enough to allow adequate margins that can be plowed back into additional production runs is essential. I don't see any potential obstacles in the near future. This project is being built to scale up when necessary.Learn about accountability on Kickstarter
- (30 days)