We intend to have keep the keys to a minimum so it's still playable with controller. We have primary and secondary attack ie. A and B. Combos will look something like this.
Just pressing A will execute simple attack, if A is pressed immediatly after (A>A)character will start execution of a combo by stringing two moves together. At this point player will have an option to use B key or another A key to diverge where the combo execution will go to. Additionally you will also be able to use LP keys or shift in order to change to combo execution. If no button is pressed after any sequence you will be resteted to starting position of the combo, meaning you can do 3 moves of the combo and then just stop for a short while in order to start same sequence again or you can continue strining the combo up to 4 or 5 key sequence. This will provide for concrete combos for each character so experienced players will know what they can expect. However due to our choice to not lock-in attack trajectory there will be countless if not unlimited variations on how you can shape your own style of play