Thunder Alley : Crew Chief Expansion by Richard Launius.
Thunder Alley : Crew Chief Expansion by Richard Launius.
Thunder Alley Crew Chief Expansion from Nothing Now Games. Add Strategy and Control to your racing team. Get Your Crew Chief Today!
Thunder Alley Crew Chief Expansion from Nothing Now Games. Add Strategy and Control to your racing team. Get Your Crew Chief Today! Read more
We are raising funds to print an expansion to Thunder Alley! The funds will go towards final art and graphic design, printing, shipping from the printer to the distribution center, and shipping to our supporters.
The Thunder Alley Crew Chief expansion was designed by Richard Launius (Of Arkham Horror, and many others fame) and will be published by Nothing Now Games, LLC., provides a new way to play Thunder Alley by adding strategic options which offset the luck of the draw and allow for more control over your team. The expansion contains 236! cards and is broken down into several sets -
- Crew Chief Cards (96 Cards, 12 Per Player)
- Lap Cards (4 Cards)
- Race to the Finish Cards (24 Cards, 4 Per Player)
- Track Cards (48 Cards)
- Conditional Cards (32 Cards)
- Setup Cards (32 Cards)
CREW CHIEF CARDS (96 Cards) The expansion includes a set of 12 Crew Chief cards per player that are used each turn to tweak your strategy and take advantage of the cards in your hand. The eight Crew Chief decks consist of 12 cards and are the same for each player. Each turn players have three of those cards in front of them to choose from to make a strategy for the upcoming turn. Cards may provide ways to avoid wear or damage altogether. They may provide extra speed or strategies for pitting and restarts. Efficient use of these abilities in conjunction with your Race Cards can put your team in a very good position.
LAP CARDS (4 Cards) In addition 4 Lap Cards are included with the Crew Chief Cards which will allow for additional laps to be run and tracked. This is important for longer races on the existing tracks in conjunction with the new Track Cards listed below.
RACE TO THE FINISH CARDS (24 Cards) The race to the finish cards are a deck of 24 cards that replace the Point Tokens from Thunder Alley. They now provide larger cards that allow for easier visual identification of positions and points for each player. In addition, these cards enable you to add the “Lucky Dog” rule module to your games as each card has a method of elimination on it. So if your car was eliminated due to wear it goes on the "Eliminated” portion of the card. However if it was lapped it goes on the “Lapped” section of the card. On any future yellow flag, the car that was lapped and has the best position among those already lapped is put back into the race at the end of the line.
TRACK CARDS (24 Cards) The Track Cards are intended to help make each game of Thunder Alley unique. Have you raced St. Adriana’s enough times to memorize the pot holes? Now instead of just racing on the St. Adriana Speedway, you can race in the Crackersmacks 500 for example, a race designed by other fans set on the familiar speedway but with unique twists and turns. The Track Cards are custom races designed by our supporters that choose the Track Card Rewards Package. You have the option to name the race, determine which track it is run on, how many laps to run, and any special rules and scoring to utilize for the race. Be creative,
The examples below were sent to us by Richard Launius, however there are clearly un-walked paths for you to find. We do have some restrictions with this option. First, the name of the race needs to be family friendly and we do reserve the right to reject names that we find offensive or unsuitable for minors. In addition, we will be play-testing all of the included races and reserve the option to revise rules that do not work in actual play. We will try to keep to the desired intent of the backer if we do make changes, but there are often unforeseen circumstances that can only be seen through play that may need to be addressed to keep the game exciting and functional. (For example....we could not have "Everyone gets a machine gun and can cause 1 tire damage in exchange for 3 movement points to a car ahead of them..." (That's another game entirely that Jeff and Carla are currently working on).
SUMMARY The Base Expansion will be 148 cards including the Thunder Alley Crew Chief cards, Lap Cards, Race to the Finish Cards and Track Cards.
As a bonus, we have worked with GMT Games and will be offering a coupon code to purchase Thunder Alley and the Track Pack at a discount of 30% percent once the Kickstarter is completed. This will be available to anyone purchasing the expansion via a coupon code sent once the Kickstarter is complete.
STRETCH GOALS! - NOW INCLUDED IN THE BASE SET! (AS OF 4/15 - Happy Tax Day!)
SETUP CARDS (32 Cards) Ever wish you had that draft card on the road course to get out of a tight jam? What about those times you looked at your hand searching for that Clean Air card on St. Adriana’s? Maybe you want that extra burst of speed but don’t want to over-tax your engine. The Setup Cards allow you to choose a card that you will get in your hand each and every turn during a race. There is a Draft Card, a Solo Card, a Lead Card and a Pursuit Card for each player. Each race you can choose one card for the race that you can use each turn and when you draw cards, it comes back to your hand.
CONDITIONAL CARDS (32 Cards) This set of 4 cards is added to each of Crew Chief Decks. They change the game slightly when each card is played. However the more people playing the same card on a turn increase the affect of the card. The “High Line” gives the player using it a +1 if they start beside the outside wall. But two players play “High Line”, both of them gain +2 movement on that turn as the track is really getting favorable in that groove. One aggressive team can make some fantastic moves, but multiple teams being aggressive will start to flare tempers and result in some metal on the racetrack.
INTERNATIONAL SHIPPING - Please contact us at firstname.lastname@example.org, we will get a quote for shipping outside the United States and if acceptable will add that tier to the project as interest demands.
New Short Play Video! Hope this helps explain a few things!
A few pictures of a test set we had printed, still not final graphics, please let us know what you think!
Q & A - Feel Free to ask us any questions!
Question - Why are their 8 teams when the base Thunder Alley Game only has 7 teams?
Answer - There is another expansion in discussion currently for additional Teams to be developed along with an 8th Player, it made sense to have this expansion include the cards for the 8th Player.
Risks and challenges
We have diligently worked through the entire project budget end to end including design, art and graphic artists, rules editing, printing, shipping to distribution, shipping from distribution to our supporters and worked out a timeline with each respective area. There can be unforeseen issues that arise with printing and shipping products, however we have worked out an average range schedule with our printer and distributor for the post kickstarter run, and will communicate any changes in schedule for delivery. We are confident that we can deliver the product on time and within our budget. If you have any questions please feel free to ask!Learn about accountability on Kickstarter
- (30 days)