I'm a senior in university and my roommates and I came up with an interesting question. What if everything was mayo? This concept sparked a conversation that was really much too long considering the subject.
I am very interested in making games as a side career so I decided that this funny little story would be an excellent way to learn about polishing up a final product and learning how to publish a game on a platform like Steam.
The game will be rather short, I'm shooting for 20-30 minutes to beat the game. It'll be a story-driven, sidescrolling, platformer rpg. The story is rather silly and I hope that people will enjoy a simple and short game like this. There will be achievements that will take multiple playthroughs to acquire but otherwise it won't be terribly difficult to beat.
I'm making this kickstarter to gauge interest in the game and hopefully cover some of the costs of publishing. I'm a broke college student so I figured it would be nice to get some help.
I plan to finish the project and publish the game regardless of how the kickstarter goes, it will be on steam for 1 USD.
If you want to help me cover the publishing costs and other random costs of developing, I would really appreciate it.
The Game Plan:
The majority of the core game mechanics are already done, combat and item collection need a bit of polish and that's it.
Art is being worked on as I write this and I will be polishing the animations and environment in the near future.
I have a clear and open spring break in late March so I will have a lot of time to put toward the game then.
I honestly expect the game to be done and in the publishing stage by middle to end of April. My safe expectation is that I'll for sure have it done by June 1st.
As I receive feedback about the game from kickstarter and perhaps other places (reddit) then my exact time line of progress may shift but those deadlines won't shift. I want to keep the game relatively simple and ensure a timely release.
End of March: Finish all of the core game mechanics, move to polishing. Start implementing art, music, and other such things.
Middle of April: Move to full game testing and polish the art, etc.. Kickstarter finishes, evaluate feedback
End of April: Move to publishing stage and final playtesting and building.
End of April/Early May: Publish Mayo
May: Work on needed updates and confirm that things are working properly
June: Continue to monitor and evaluate feedback
June 1st: Absolute deadline for having the project in the publishing stage and getting it published.
Risks and challenges
I'm in my last semester of university so things may get busy.
I plan on going through with the publishing process regardless of how this kickstarter goes so there really is very little risk involved.
- (30 days)