$79,386
pledged of $5,000pledged of $5,000 goal
1,537
backers
6days to go

All or nothing. This project will only be funded if it reaches its goal by Wed, January 23 2019 5:00 AM UTC +00:00.

$79,386
pledged of $5,000pledged of $5,000 goal
1,537
backers
6days to go

All or nothing. This project will only be funded if it reaches its goal by Wed, January 23 2019 5:00 AM UTC +00:00.

About

Treacherous Traps is an incredible resource for game masters who are looking to get more out of their dungeon design. The book contains two hundred and fifty pre-built traps ranging in level and severity so that you can always find the perfect trap for your party.

There is also a chapter containing a random trap generator written, in part, by the legendary Steve Winter. This chapter contains fifty trap triggers, and fifty trap effects that, when combined, create up to twenty-five hundred different combinations. 

Compatibility

Although the content in this book and collection of card decks is written for 5th Edition D&D, the trap concepts and mechanics can be easily adapted for use with other editions of D&D as well as other fantasy themed tabletop RPGs. 

Cover Mockup

The Book

Treacherous Traps currently consists of 11 chapters:

  • 1. The Philosophy of Traps - An introduction to traps and their use in fantasy RPGs: why you should use them, when you should use them, and how to keep them exciting!
  • 2. How To Use Traps - A detailed look at how to best use traps in your adventures as well as instructions on how the pre-built traps in chapters 3-7 are structured.
  • 3. Level 1-4 Traps - Traps appropriate for parties with characters level 1-4. 50 traps in total, a mixture of mundane, mechanical and magical. These range in 5 levels of severity from simple 'setbacks', to 'moderate', 'dangerous', 'life-threatening' and 'deadly'!
  • 4. Level 5-8 Traps - Traps appropriate for parties with characters level 5-8. 50 traps in total, a mixture of mundane, mechanical and magical. These range in 5 levels of severity, as detailed above. Some may be upgraded version of traps found in the previous chapters.
  • 5. Level 9-12 Traps - Traps appropriate for parties with characters level 9-12. 50 traps in total, a mixture of mundane, mechanical and magical. These range in 5 levels of severity, as detailed above. Some may be upgraded version of traps found in the previous chapters.
  • 6. Level 13-16 Traps - Traps appropriate for parties with characters level 13-16. 50 traps in total, a mixture of mundane, mechanical and magical. These range in 5 levels of severity, as detailed above. Some may be upgraded version of traps found in the previous chapters.
  • 7. Level 17-20 Traps - Traps appropriate for parties with characters level 17-20. 50 traps in total, a mixture of mundane, mechanical and magical. These range in 5 levels of severity, as detailed above. Some may be upgraded version of traps found in the previous chapters.
  • 8. Complex Traps - This chapter consists of up to 25 complex traps which have multiple triggers, effects, or both. Many complex traps also reset after activation, so unless they are disabled or destroyed, they will continue to be dangerous.
  • 9. Random Trap Generator - This chapter consists of 50 triggers and 50 effects. When combined, they create a random trap which is both interesting and challenging. With 2500 different combinations, and the partial brain-child of the legendary Steve Winter, this is truly an incredible resource for any Game Master!
  • 10. Designing Your Own Traps - This chapter goes into detail on how to create your own traps using our unique methods.
  • 11. Creating Trap-centric Dungeons - This chapter is focused on how to place your traps in the best possible locations within your dungeons for maximum results. It includes a random dungeon generator tool, as well as detailed diagrams on where best to place your traps.
  • 12. Perplexing Puzzles - This chapter is all about puzzles. They can be big or small, simple or complex, but they are all challenging in their own way. They can even be paired with traps or trap effects to turn them from barriers into potentially deadly encounters.
  • 13. Creating Puzzle-centric Dungeons - This chapter gives detailed instructions on how to create your own puzzles as well as how to integrate puzzles into your dungeon design.
  • 14. Seductive Secrets - This chapter offers suggestions on how and when to use secrets in your adventures.
  • 15. Ridiculous Riddles - This chapter includes a diverse selection of riddles designed to be used along side traps, puzzles, and secrets.

The Decks  

All of the decks that are associated with Treacherous Traps can be used with or without the book.

  • Level 1-4 Traps. This deck of 50 cards includes all of the traps from chapter 3 of Treacherous Traps.
  • Level 5-8 Traps. This deck of 50 cards includes all of the traps from chapter 4 of Treacherous Traps.
  • Level 9-12 Traps. This deck of 50 cards includes all of the traps from chapter 5 of Treacherous Traps.
  • Level 13-16 Traps. This deck of 50 cards includes all of the traps from chapter 6 of Treacherous Traps.
  • Level 17-20 Traps. This deck of 50 cards includes all of the traps from chapter 7 of Treacherous Traps.
  • Random Trap Generator. This deck of 100 cards is derived from chapter 9 of Treacherous Traps. It contains 50 trigger cards and 50 effect cards. A game master separates the two card types, shuffles them, and then draws 1 card from each stack. The combination of the trigger and the effect creates a random trap each time. This is a great resource for impromptu adventures as well as for game masters who want to be just as surprised as their players by what they find in the dungeon!

Stretch Goals
 

  • $10,000 (Unlocked) - 5 Complex Traps. We will add a new chapter to this already-epic book. It will give instructions on how to create complex traps as well as present 5 pre-built examples, one for each level range in the 'setback' category.
  • $15,000 (Unlocked) - 10 Complex Traps. We will add 5 more complex traps to the book, one for each level range in the 'moderate' category.
  • $20,000 (Unlocked) - 15 complex Traps. We will add 5 more complex traps to the book, one for each level range in the 'dangerous' category.
  • $25,000 (Unlocked) - 20 Complex Traps. We will add 5 more complex traps to the book, one for each level range in the 'life-threatening' category.
  • $30,000 (Unlocked) - 25 Complex Traps. We will add 5 more complex traps to the book, one for each level range in the 'deadly' category.
  • $35,000 (Unlocked) - Perplexing Puzzles. Who doesn't love a good puzzle? At this stretch goal we will add a new chapter to the book with 10 puzzles which you can use to challenge your players.
  • $40,000 (Unlocked) - More Puzzles. 10 more puzzles (for a total of 20) for even more options and versatility.
  • $45,000 (Unlocked) - Even More Puzzles. 10 More puzzles (for a total of 30) and you're just about set for the rest of your game mastering career!
  • $50,000 (Unlocked) - Creating Puzzle-centric Dungeons. Now that you have puzzles to play with, learn how best to use them in your dungeon layout and storytelling.
  • $55,000 (Unlocked) - Seductive Secrets. Traps and secrets go hand in hand. At this stretch goal we will add a new chapter all about secrets, when to use them, and how best to incorporate them into your games.
  • $60,000 (Unlocked) - Ridiculous Riddles. Who doesn't think of riddles when dealing with traps? This new chapter details the guidelines around creating riddles. You'll also get a variety of example riddles you can use in your game right away.
  • $70,000 (Unlocked) - Trap Schematics. At this stretch goal we will add schematic drawings of various traps. This will give you a very clear example of how the mechanisms work, and how best to place the traps within your environment.
  • $80,000 - Pre-Built Dungeons. At this stretch goal we will add a new chapter with 5 pre-built dungeons complete with top down maps, quest hooks, and other intrigue.
  • $90,000 - Player-centric Material. At this stretch goal we will add a new chapter full of player resources such as the Trapsmith profession, setting makeshift traps, recovering trap materials, and more!
  • More to come including more trap schematics, puzzle schematics, and more interior artwork...

(Some stretch goals, such as added artwork, will add time to the estimated fulfillment date. We will post updates with more information on fulfillment dates as stretch goal material is completed.)

Add Ons  

If you're not seeing a pledge level that best suits your desire, such as a Hardcover copy of Treacherous Traps and 2 Trap Decks, you can simply pledge for the Hardcover and add the appropriate amount of money to you pledge to cover the extra items. In this example, you'd select the $40 pledge level to receive the Hardcover, then you'd add $24 to your pledge ($12 per deck) for a total of a $64 total pledge amount. You will then receive a Hardcover and your choice of 2 of the 5 50-card decks available during this campaign. You'll make your selection of which decks you'll receive through Backerkit once the campaign has ended.

  • $10 Treacherous Traps PDF - If you're the type of person who likes to hold fun gaming accessories like card decks in your hands, but you prefer to have your books in PDF form on your laptop or tablet, this is the perfect add on for you. 
  • $12 Level 1-4 Traps Deck - 50 trap cards designed to challenge players level 1-4 (not available to PDF Pledge Level Backers; you must be a backer at a physical pledge level to add on other physical products).
  • $12 Level 5-8 Traps Deck - 50 trap cards designed to challenge players level 5-8 (not available to PDF Pledge Level Backers; you must be a backer at a physical pledge level to add on other physical products).
  • $12 Level 9-12 Traps Deck - 50 trap cards designed to challenge players level 9-12 (not available to PDF Pledge Level Backers; you must be a backer at a physical pledge level to add on other physical products).
  • $12 Level 13-16 Traps Deck - 50 trap cards designed to challenge players level 13-16 (not available to PDF Pledge Level Backers; you must be a backer at a physical pledge level to add on other physical products).
  • $12 Level 17-20 Traps Deck - 50 trap cards designed to challenge players level 13-16 (not available to PDF Pledge Level Backers; you must be a backer at a physical pledge level to add on other physical products).
  • $16 Random Trap Generator Deck - 50 Trigger Cards, and 50 Effect cards create a 100 card deck with 2500 possible combinations (not available to PDF Pledge Level Backers; you must be a backer at a physical pledge level to add on other physical products).
  • $40 Treacherous Traps Hardcover - Get an extra hardcover for a friend, or as a collector's item, and save on shipping!

Risks and challenges

Delays are often caused by stretch goals, which require additional content be written or additional artwork be commissioned. We have set our fulfillment dates based on the stretch goals we've stated from launch. If more stretch goals are added, we will declare a new fulfillment date if need be. Other delays may include problems with production and fulfillment but, as this is not our first Kickstarter project nor our first book project, we're confident in our reward fulfillment estimation.

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