About this project
You demanded, we listened. The Men of Game Development calendar is back for 2015! This time we're bigger, better, and bolder than ever before.
THANK YOU FOR FUNDING US! Want to find out more about the Men of Game Development now that we've been funded? Check out our backer updates and menofgamedev.com!
Last year, we started the Men of Game Development calendar as a Kickstarter reward for a different project. The response was overwhelming, to the point where people were backing for the calendar and not for the initial project we were Kickstarting!
After making hundreds of reward calendars, we started wondering what we could do with the Men of Game Development if we treated it with the full backing and support it deserved. What crazy talent could we find with the prestige of the first calendar behind us? What if we had stretch goals for professional photography and video companions?
This Kickstarter is the answer. The Men of Game Development 2015 Project takes everything we learned from last year's calendar and blows it out in multiple directions! Calendars, postcards, coffee table books, even hangable art are now all ways you can get game development's hottest hunks into your life.
Our talent scouts have been prowling game development offices across the world in search of only the finest modelling talent. It's our pleasure to announce that we've assembled an insane stable of male talent for the 2015 edition of the Men of Game Development:
REVEALED! Ken Rolston - You might know Ken as the lead designer on Morrowind and Oblivion, the creative head of Big Huge Games, or maybe as the guy behind some of your favorite pen and paper RPGs. All of that will fade in the distance when you see what he's shaving into his chest hair for this calendar.
REVEALED! Chandana Ekanayake - Uber Entertainment's Eka will be returning to paint the Men of Game Development cover, but you'll want to back to check out his blast-from-the-past modelling debut. The only words he's clued us in to are "mullet" and "denim jacket".
REVEALED! Dave Lang - No Men of Game Development calendar would be complete without the inventor of Bat Tech, the CEO of GFB himself, Dave Lang. We're excited for Dave to reprise his role as one of the sexiest men in game development.
REVEALED! Dennis Wedin - Dennis is a triple threat: The "Denn" of Dennaton Games (Hotline Miami), singer in Fucking Werewolf Asso, and now all round hunk in the Men of Game Development calendar.
REVEALED! Nels Anderson - This Mark of the Ninja lead designer and freshly minted member of Campo Santo has snuck into our hearts with his rogueish looks.
REVEALED! Jordan Mallory - "What you are likely unacquainted with, however, is my brooding, deep, mysterious side" says Jordan Mallory, lead writer at Minicore Studios. After seeing the outfit Jordan's wearing for this calendar, we're inclined to agree.
REVEALED! Manveer Heir - Last year, BioWare gameplay designer Manveer Heir steamed up your Valentines Day as Mr. February. This year, not even the month for lovers can contain Manveer's raw sensuality.
REVEALED! Richard Rouse III - Previously the master behind The Suffering, the author of "Game Design: Theory & Practice", and the guiding hand for games like State of Decay and Sunset Overdrive while at Microsoft, the newly-independent Richard Rouse III is shedding both AAA life AND his clothes for 2015!
REVEALED! Naveen Nattam - Legend says that this Twisted Pixel programmer never eats lunch. Instead, he spends an hour a day in a private zen studio, flexing and maintaining his status as one of game development's sexiest men.
REVEALED! Chris Avellone - Yes, THAT Chris Avellone! You know him from Planescape: Torment, Icewind Dale, and much, much more. After this calendar, Chris' resume will take back seat to his barely restrained masculinity.
REVEALED! Darren Korb - As the Audio Director at Bastion and Transistor developer Supergiant Games, Darren has already won over your ears. With the Men of Game Development project, it's now time for your eyes to be rewarded.
REVEALED! John Romero - Yes, THAT John Romero. The industry legend that helped create and define first person shooters will now be redefining your views on what being a Man of Game Development is.
This year, the calendar is just the beginning! Here's what we're giving backers to say thanks for backing the Men of Game Development 2015 project:
To say thanks to backers who aren't ready for the full man experience, we'll be making and sending postcards of the men as well. Back at the $6 tier to get a thank you postcard!
Want the guaranteed photo quality that comes with a Men of Game Development calendar, but in a paperless e-format set for today's busy digital lifestyles? Then the digital calendar is for you!
This is perfect for wallpapers, phone backgrounds, awkward texting and even printing your own bootleg version of the calendar to be cool.
The original and still the best! Back at the calendar tier to receive twelve months of man mayhem in your mailbox.
By default, the calendar is an 8.5x11in quality print, using only the heaviest glossy card and paper stocks available. If we pass the "MAGNUM SIZE" stretch goal, these calendars will grow to a full 12x12in professional box calendar size!
While a calendar gets you the best photo of each man for the month, it doesn't get you the other photos we had to painfully reject to get to that point, or a profile of the person you're viewing. Take this photo of Phil Tibitoski we had to reject from last year's calendar:
Stunning, right? It was a crime we couldn't include this in the main calendar.
This year, we're providing a more permanent and detailed photo book to include alternate takes and glossy pictures of the men from both 2014 and 2015. Like the calendar, this will also be available in physical and digital forms.
Think of it like the Encyclopedia Britannica, but with pictures of men instead of words about men.
Now, a mere calendar isn't enough for you. No, you want the prestige that comes with owning an 24x24canvas print that you can hang on your wall. Imagine the conversations you could start with one of these.
If that's not big enough for you, don't panic! We have the HUGE CANVAS PRINT backer tier for high rollers. At a minimum, we'll send you a 40x60 size print instead. We'll do our best to maximize the size beyond that when putting in the final order.
An important note: men from both the 2014 and 2015 calendars are eligible for your canvas print. Yes, this means you can finally have Brad Muir constantly grinning at you!
Buy a date, ad space, or even a whole month!
Are you a Small Business Man looking to advertise your business? Looking to propose to your significant other in the slowest way possible? Have you ever dreamed of owning an entire month?
We have you covered. From placing your special date on everyone's calendars, to ad space on the calendar grid page, all the way to including SMARCH as your own personal month!
MAGNUM SIZE UNLOCKED! To say thanks for carrying us far over our minimum required funds, we'll upsize the calendars to glorious 12x12 MAGNUM SIZE instead of the 8.5x11 standard calendar size we'd usually make.
This also applies to canvas prints: 18x24 prints are now 24x24!
NEXT GOAL - PRO PHOTO SHOOT ($11,000): Up until now, the men have been organizing their own photo shoots then sending in their pics. If we hit the PRO PHOTO SHOOT stretch goal, we'll hire a professional photographer to shoot each model in the most flattering of situations.
THE VIDEO COMPANION ($30,000) : Some have wondered if the raw sensuality of the modern game developer would translate into full motion video. Reach this stretch goal and you shall wonder no more. We'll organize an intimate recording of the Men of Game Development process and release it as an exclusive to our backers.
Thanks not only for checking out the Men of Game Development 2015 Kickstarter, but also for making the 2014 calendar a big enough success to justify us getting to this point. With your help, we can take things even further for 2015 and beyond.
Risks and challenges
This is lower risk for us this time around: we have experience producing and shipping hundreds of calendars from the Super Drake Tracker 2000 EX reward fulfillment, and we've dealt with video shoots through the development of games like Roundabout.
The biggest risks come from issues with scale if this is more popular than we expect. In the unlikely event we get thousands of backers, we'll need to look into and deal with external fulfillment services.
There's also an unlikely risk that some of the advertised men may drop out or flake out. In this case, we'll use our best judgement to find a suitable replacement.Learn about accountability on Kickstarter
Have a question? If the info above doesn't help, you can ask the project creator directly.
Support this project
- (24 days)