"Continental chivalry! At last the realm of chivalry and the system of Pendragon expand to include the mighty tales of Charlemagne's paladins! Great subject, great game--I'm looking forward to this!" - Greg Stafford, the creator of Pendragon
Nocturnal Media is proud to present the new tabletop roleplaying game: PALADIN: Warriors of Charlemagne!
Written by Ruben in 't Groen and powered by the award-winning and bestselling ruleset from King Arthur Pendragon by Greg Stafford, PALADIN covers the famous exploits of Charlemagne and his loyal friends and warriors, the Paladins of Charlemagne!
The corebook and stretch goals include a series of adventures that will take you through the reign of Charlemagne, inspired by the format of the Great Pendragon Campaign!
With your help, we'll fund the massive corebook (the text manuscript is 708 pages!) and a separate book of adventures!
Set in medieval Europe, PALADIN weaves together the historical Carolingian events and the medieval epics of The Matter of France into a single coherent chronology!
In PALADIN the players play young Frankish squires or knights in the service of one of Charlemagne’s powerful vassals. By going on adventures they will acquire glory and riches, become lords of their own lands, build castles and found their own family.
Hopefully, the road to fame will lead to the ultimate goal: becoming one of the legendary paladins themselves, along the likes of Roland, Ogier the Dane, Renaud, Oliver, William Shortnose, and others!
PALADIN is a game of medieval fantasy, played using feudal standards of conduct, offering a chance to experience vicariously that long-lost world in both its brutal reality and its fantastic idealism.
The player characters are knights, with the privileges of elite society and the deadly responsibilities of a warrior. These dualisms – brutal reality versus idealism, and elite privilege versus deadly burden – are the basis for the game.
PALADIN is a game for knights. It is based on the standards of knighthood found in the original literature about Charlemagne and the paladins (epics such as Song of Roland, Ogier the Dane, Aymon's Four Sons and more).
It is not about magicians, thieves, or scholars. In this game, designed for playing the heavily armed and armored chevaliers of Carolingian literature, knighthood is complex enough!
When playing PALADIN, all you need is a twenty-sided dice, and several six-sided dice! It will be intimately familiar to anyone who has played King Arthur Pendragon, as the same rule-set powers both games.
All skill checks in the game are done by rolling a single twenty-sided dice. If you roll under your Skill rating (a number), you are successful! If you roll equal to your Skill, you've achieved a critical, and if you've exceeded your skill, you've failed!
Passions and Traits are as important here as in Pendragon, providing more context and depth to your character, while giving mechanical incentives to roleplay and deeply inhabit your character!
New Passions, attitudes and religious magic are added for player characters, created to add more depth to the Charlemagne era!
Our stretch goals are straight forward and simple! Every $5,000 we raise over our goal, we'll unlock a new adventure to be delivered in PDF (illustrated below alongside the core rulebook)!
The adventures are all written and just need to be unlocked so we can illustrate and deliver them! The adventures are listed below, in the order we'll unlock them, and the year they take place during the live and era of Charlemagne!
- $15,000: Year 775: Gardens of Fortune - UNLOCKED
- $20,000: Year 778: Battle of Roncesvalles - UNLOCKED
- $25,000: Year 785: King Thief - UNLOCKED
- $30,000: Year 791: Conquest of Orange - UNLOCKED
- $35,000: Year 794: Tongues of Steel - UNLOCKED
- $40,000: Year 798: Emo's Voyage - UNLOCKED
- $45,000: Year 801: Venom Sword - UNLOCKED
- $50,000: Year 811: Huon's Quest - UNLOCKED
- $55,000: Silk Bookmark - UNLOCKED
- $60,000: Print-Ready Map PDF, Additional Dice - UNLOCKED
- $65,000: Additional Art - UNLOCKED
- $70,000: Split the core book into two volumes - UNLOCKED
Shipping for this campaign will be charged in BackerKit closer to delivery. Our fulfillment partner is EU Friendly, allowing for us to make sure you get the best deal on this product!
If you'd like an extra copy of the core PALADIN hardcover book, simply increase your pledge by:
- +$60 USD
If you'd like the custom PALADIN Six-Sided Dice add:
- +$5 USD for each set of 6 dice you'd like (they come in packs of 6!)
AT $60,000 we unlock the new add-on below!
If you'd like the PALADIN d20, you can get that too!
- +$5 USD for each d20 you want.
If you want the King Arthur Pendragon dice set, you add-on for that! This is the new set!
- +$10 USD for each set of one d20 and six d6s for King Arthur Pendragon.
If you'd like the unlocked stretch goal adventures in physical format, simply add-on for this beautiful hardcover! We estimate it will break 150 pages after art and editing (if all stretch goals are unlocked)!
- +$40 USD for each copy of this book!
If you'd like to add the excellent and gorgeous King Arthur Pendragon 5.2 in PDF or Hardcover you can do so for:
- PDF = $18 USD
- Hardcover Print = $45 USD (this does include the PDF)
About Nocturnal Media and Stewart Wieck
As fans of roleplaying games have heard, Stewart Wieck died unexpectedly at age 49 in late June, leaving behind his wife and four sons. Stewart had this Kickstarter campaign for PALADIN ready to launch at the time of his death.
His brother Steve Wieck and Stewart’s Nocturnal co-worker Alan Bahr have taken over managing Nocturnal’s publishing projects and will continue to see PALADIN and all existing Nocturnal projects through for the benefit of backers and Stewart’s surviving family.
Though it feels odd and sometimes painful to continue this Kickstarter campaign, both Greg Stafford and his King Arthur Pendragon game were beloved by Stewart, and we want to honor Stewart’s love for both by seeing this epic, Pendragon-based title through to publication. Your help would be appreciated.
Throughout the campaign, we'll make updates and notes about our progress here!
In Update 8, we showed the Table of Contents for PALADIN! It gives a great look at what the game will include and what our focus is!
In this update, we talk about how PALADIN is different from PENDRAGON mechanically!
Risks and challenges
Q: Can Nocturnal Media handle this project?
Simply put yes. We're a company with decades of industry experience backing us, with names like Steve Wieck, Greg Stafford, and more providing support throughout this project. You will get your book.
Q: What if the text or art isn't finished?
A: The edited text of all the rules is 100% done. The only outstanding piece is art, which we need your help to complete.
Q: What if the complexity of the project overwhelms Nocturnal Media?
A: We have straight forward pledge levels to make it easy to manage, and we're not aiming to overload this project with excess things. All our stretch goals are written.
Q: What about delays in art?
A: We've already began to contract out the art, and some of the art is already here. Isn't it great? We're really happy with our artists. If there's a delay on the art, we have back-up artists we've already done test runs and are ready to work with.
Q: Increase in shipping costs?
A: Shipping costs constantly rise, and so, we'll be handling shipping in BackerKit after the project is ready to ship. It'll be easier on everyone that way.
Q: What if something happens to the principals?
A: The core game is written, and the team is in constant communication. If the worst should happen, we'll be prepared to continue forward and we have multiple redundancy plans in place.
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