The Last Update & Other News
Hello everyone, I hope you're all doing well!
I have three things to talk about today.
1, The last update
The last update to Slipstream was published on Steam and... Read more
most of you probably first heard about slipstream in late 2015/early 2016, when this kickstarter happened. however, the project is older than that. today (technically yesterday but), september 1st 2018,... Read more
There are a little more than 36 hours left until the official release, and everything seems good to go. All the issues that were reported to me are apparently fixed,... Read more
About claiming the Steam keys
Some backers apparently had problems getting the keys from humblebundle. Here's what I can do:
- I sent you all an email on december 31 2017 with a link to... Read more
Steam Keys!! (for real this time)
The 'matter of hours' mentioned in the last update ended up taking two days, but the wait is over. The keys should be in your humblebundle libraries now.... Read more
Hey everyone. Just doing a quick update to tell you that the steam page for Slipstream is now up!
The game isn't available to buy yet, but you can... Read more
Soon after the last update, when I announced the release date for the first week of october, all kinds of trouble happened. My my work PC stopped functioning... Read more
Making a track [video]
It's been almost a month since the last update. I had plans to start posting updates on a weekly or bi-weekly basis but I also wanted to make... Read more
The Cars of Slipstream
Hey everyone, Sandro here.
As you probably noticed, I haven't been able to keep a lot of contact with our backers. I'm having serious problems with my internet connection at... Read more
The Slipstream Forum
Hello everyone, I hope you're still there, and still interested. Sorry for keeping you waiting yet again.
To the point: The slipstream forum is up and running. Now you have... Read more
A Quick Update
It's me, Sandro. I haven't posted anything for a while, and I guess people may be wondering how are things going with the game. Don't worry, things are ok!
I'm... Read more
Well, it happened. Slipstream reached the kickstarter goal yesterday, and right now there are still 20 hours left.
First, we want to thank you all again, for donating and believing... Read more
The Final Stretch
This was unexpected. We have 44 hours left, and we're only ~$400 away from meeting the goal. Kickstarter is such a thrill, whew.
Huge thanks to everyone who donated, to... Read more
The Last 72 hours
Here we are, the 3 final days.
The prospect isn't looking very good, I'm prepared for this campaign to fail. It will slow us down a lot, but it hopefully... Read more
IMPORTANT: A New Direction.
Hey everyone. It's me, Sandro, one half of Noctet Studio and the main developer of Slipstream.
This Kickstarter was the first opportunity we had to get this game out to... Read more
Stretch goals added.
The stretch goals for Slipstream are now on the main page. The most important is, of course, Online Multiplayer, which will be added at 200% ($12,000). At $7,500, we'll also... Read more
Slipstream Demo now available!
A demo version of Slipstream, with 3 tracks on the arcade mode and one playable car, is now available for download on itch.io.
The demo showcases the game engine and... Read more