If you like classic arcade games, you'll love JUMP HIT!
If you like classic arcade games, you'll love JUMP HIT!
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After being tortured and exploited in a circus, Jump the chim joined The Family, an elite criminal organisation, and he became the most popular gangster of the city, until he fell madly in love with the human Olga.
She could be considered the typical “princess in danger”, however it’s not all about the strength. Olga was the only one to give up Jump from bad way and provide him the peace he needed.
The player will have to survive against a great variety of enemies like zombies or gangsters, while he’s picking bonus items from the scene, for example weapons, bananas and other accessories. The Amazing Bananas make Jump to evolve in his most violent and destructive form, Hit, his muscular and maniac alter ego.
With a bigger and more muscular body, he will be able to crack skulls as if they were nuts. Hit is very forceful and bloodthirsty, he loves dismember his victims and bathe in their blood. Don’t forget it.
From launch, JUMP HIT will be available in English and Spanish. I hope we were totally multilingual. If we end this campaign successfully, we could even take on an expert translator.
Yes, the most of us prefer playing with a controller, however JUMP HIT will be launch in mobile devices. We hope, with the passage of time, we can make a reedition for other platforms.
It is a bidimensional game in which Jump will have to use his Thomson, with infinite bullets, to move around the scene killing waves of zombies. Furthermore, he will have to avoid their hits jumping, getting accessories and trying to get the max score within the time limit.
The scene will be permanent and the enemies can arrive to the scene from both sides of screen, but also, we will have some levels with an horizontal tracking camera across the scene, as a flight or pursuit, growing the variety of game modes.
When you progress across the history mode, you will face a great variety of enemies and, at the end of each level, a Boss. These enemies will be much harder and will have special skills and destructive attacks that will make you to change your tactics and try to attack in different ways to defeat them.
We have considered appropriate to place JUMP HIT in San Francisco of the 70's, one of the great times of the mafia. JUMP HIT’s players pass through the most dangerous suburbs in the city, open scenes like streets, parks, parkings and closer scenes like a subway, club and hospital, among others.
Challenge Mode is where we will squeeze all mechanics that JUMP HIT offer us, and using our great intelligence, we will create originals levels that challenge all kind of players, making JUMP HIT an addiction.
- The maniac Jump is very anxious, he became crazy, and he doesn’t stop going off things. Make your way between all of those zombies and keep away from those fireworks which are been causing by Jump. He’s out of control!
- In Coup de Grace mode, you will have to bury one or more enemies inside his own color circles, using Hit. And more than one will be left out!
Regarding Mutagenesis Laboratory, it will provide us the opportunity to improve Jump’s skills, at the end of each level. This option is the base that establish JUMP HIT difficulties, it is an extremely difficult action/strategy game, if don’t pay attention to Dr. Martines mixtures.
Plan very well the level you will expose to and spend your cells properly. The upgrades you will make to Jump will be register forever!
Do you already feel at home? We leave you here one of the melodies that the doctor listens to maintain his concentration.
Right now the game is in an Alpha state, and we will move into a Beta state at the end of July, if everything goes according to plan. We are going to be true, we have a good pace of work, but we would be able to do much more with help.
Make us questions about launches, leave comments in our page and social media saying what you like to see in the game, tell us about things we could be missing.
When we have launched JUMP HIT in the App Store and Play Store, we will provide it with a huge number of updates, with new skins, new stories, new challenges and new free events.
We believe in JUMP HIT and that’s way we have the responsibility to give it a long life, plenty of different experiences, next to you. Next to us.
Our goal, with this campaign, is not only to pay our team’s time and dedication, but the things that we could not to focus on, as main functions, a more efficient team, more emotional advertising and the possibility of being able to attend more large-scale events. And we also want to help more chimps like Jump!
We also look for the greatest possible help from sponsors to improve the different aspects of our game testing and acting on the player’s feedback. So, we need your help.
We are going to be true. We want to all of you play to JUMP HIT. We have put a lot of effort, time, sweat and tears on this project. Our main goal is to keep our sponsors informed about the game news. And our duty is to achieve with JUMP HIT to then be able to rescue Olga!
After all, we are a team, like you, like me… Although you are not physically here, all of us make this project true. Big things only can be achieved with a great team, right?
From the beginning, I have searched for a team that feel identified with JUMP HIT. All of us are taking a primate in our inside. He feels like go out and destroy the barriers between us and our goals, passions and happiness. I would like to all of us to wake him up and see his full potential.
Nowadays many projects die due to lack of funding or cooperation. I just want you to be part of this if you really believe in it, and only in this way the profit will be mutual.
Risks and challenges
Our development team is relatively small, composed by 7 developers.
Our blood and sweat are being recorded in every fiber of JUMP HIT, and we are working very hard every day to success, and we will achieve it.
Furthermore, every project has problems. Making games isn't as simple as you might wish, many things change every week or day to day, learning how to counter these obstacles is the key to go ahead.
When you go to buy an ice cream, you have to choose between one flavor oranother, right? So we had to go to Ben and Jerry and just pick one of them. This is the correct metaphor. We need to be awake 24 hours a day to know that everything is fine.
We learned many lessons, even more over last weeks, we just want to make this game for you, for all of us. There is only one team. A game made by gamers for gamers.
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