Poltergus - An Adventure in Reality Television
Poltergus - An Adventure in Reality Television
A comedic point-and-click adventure set in the world of Reality TV. Join Gus and Nancy as they solve spooky mysteries!
A comedic point-and-click adventure set in the world of Reality TV. Join Gus and Nancy as they solve spooky mysteries! Read more
Gus and Nancy are two best friends, paranormal investigators, and hosts of their own ghost-hunting reality TV show. The catch is that a recent mystical accident has brought the ghost realm crashing into our own. Oh, and did I mention that Nancy is a ghost herself, or that Gus is a talking dog? Join them as they delve into the spooky business of helping the undead solve their problems, and hopefully make some great TV along the way.
Poltergus is our goofy take on adventure games. Take control of Gus and Nancy as you help them point and click their way through a comedic story all told in the unique style of reality television.
Poltergus is a fun new take on classic mechanics. We’re adapting the old point-and-click formula to work in full first-person 3D space. Use the camera to freely look around environments and guide your character, then switch to their perspective and see things in a whole new light. The game never takes away your control over the camera, so you are free to look around for clues at all times, even during cutscenes.
The whole of Poltergus is presented as a reality TV show. That means that the story will jump-cut around in time. You’ll play through the mystery itself, one-on-one interviews with the cast and crew, behind the scenes footage, and even flashbacks to Gus’ old show. Even the menus and inventory are presented in world as part of the show, so that you’re never taken out of the experience.
- A Strange Story in an Even Stranger Setting: A host of interesting characters inhabit a bizarre world where everything paranormal is normal now.
- A Fresh Take on Classic Gameplay: Point and Click adventuring in a full 3D world, in first-person, and from freely swappable character perspectives.
- A Different Way to Tell Stories: An interactive mystery presented entirely in the style of a reality show. Jump back and forth between the mystery itself and one-on-one interviews with the characters in ways that will constantly play with your expectations.
- Full VR Support: What if you could point and click YOURSELF through the adventure? The game is fully designed to be playable with Virtual Reality hardware.
Poltergus will be available for PC and Mac in Spring 2016 on Steam and as a DRM-free download.
Gus never expected to meet a real ghost, let alone become friends with one. As the professional talking-animal-sidekick on the hit TV show, Mystery Squad, he built a career on unmasking frauds. All that changed when one day he and his team kinda sorta accidentally read from the book of the dead and brought the spirit realm crashing into our own (and got their show canned in the process).
The world’s new semi-transparent residents began to settle back into their old lives and the living grew to accept that their ancestors were here to stay. What started as unemployment for Gus quickly turned into a life-changing event when he met Nancy, the ghost of the world’s greatest teenage detective. The two quickly became friends, and decided to team up and investigate the few spooks that had decided not to give up their haunting ways.
With a brand new TV deal in place and a mission to help the undead sort out their issues, Gus and Nancy are setting off to solve the strangest mysteries the world has ever seen!
And many more!
With Poltergus, we really want to make an adventure game for adventure game fans, by adventure game fans. For as much as we want to take this classic genre and put our own twist on it, we also need to make sure that we do right by it, and we’re really looking forward to having back-and-forth feedback and suggestions from the community.
Rad Sandwich is also a pretty small team. So far, we’ve had an amazing response to our previous games, Spacebro Justice Rocket and RadOS, but one of those is a festival-only game, and the other is free, so you can see how that’s not very conducive to self funding another project.
With your help we can put together the funds that we need to make Poltergus happen!
Right now, we’re still early in production on Poltergus. We’ve been funding the whole thing ourselves up to this point, but our savings can only take us so far. The amount that we’re asking for is enough to cover roughly 6 extra months of development time.
Right off the bat, about 10% of the money goes towards Kickstarter and the credit card processing fees, then we lose roughly 15% to taxes. After that, we can estimate that about 15% of the budget will need to go towards fulfilling backer rewards.
That leaves us with 60% of the budget to actually go towards development. Most of that will be put towards art and programming for the game, and what’s left is split between paying our composer and having a small amount of wiggle room for any unplanned expenses.
Rad Sandwich Studios is an award-winning two man team based out of Montreal. We’re probably best known for our ridiculous high-five powered festival game, Spacebro Justice Rocket, which we’ve been touring around North America over the past year and has gotten an amazing response from the press.
So who are we?
Want to build your own reward tier? Now you can! When you get to the checkout screen just make sure to add the required amount to your pledge, or if you’ve already backed us go to the “Manage your Pledge” section and add it to the total. We’ll contact you after everything is wrapped up so that you can specify which extras you wanted.
- Additional digital copy of the game - Add $12
- Digital Art Book - Add $25
- Signed Postcard - Add $10
- Poltergus T-Shirt - Add $45
- Limited Edition Boxed-Copy - Add $60
Risks and challenges
While we may not be aiming for Poltergus to be an enormous game, it is definitely our largest and most ambitious project to date. Because we are such a small team, we need to make sure that we don’t over-scope anything. Thankfully, we have a lot of experience working on projects of incredibly varied sizes, and the core team have been working together for nearly a year and a half already. We also have the benefit of having worked on several VR projects for just about every major piece of VR hardware, so we’re confident in our ability to bring full VR support into the game with relative ease.
Up till now we’ve been self-funding the game’s development through contract work. It’s relatively safe for us, but it means that progress has been slow. In the past few months that we’ve been able to devote to working on the game full time we’ve been able to progress quite quickly, and funding through Kickstarter would allow us to keep up that pace and get the game out much sooner.
We may be a young studio, but we’ve already gotten a lot of attention for our previous games because of how unique and fun they are. We’ve proven that we can deliver extremely entertaining experiences in totally unique ways, and we’re aiming to do exactly that with Poltergus.Learn about accountability on Kickstarter
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