Scraps now available on Mac OSX and Linux
Right, packages are updated, depots uploaded, boxes ticked, requirements filled out, game updated, testing completed, and Scraps versions for Mac and Linux are now available alongside Windows.
Minor correction - the organised game is on the 19th
Sorry about this extra update but I guess I got confused by timezones myself. The organised Scraps multiplayer game is scheduled for 8pm no the 19th EDT, not the 18th!
Scraps coming to Mac OSX and Linux on the 28th
Just a short announcement that the Scraps Mac and Linux versions are set for a Monday September 28th release on Steam, and are looking good.
Some Scraps players on the forum... Read more
Scraps v0.5.2.0 – Large chassis option, weapon variants, performance work
Scraps version 0.5.2.0 is now live. I'll go into some more detail but here's the changelog first:
- Added full turret versions of the MMG and Medium Cannon, and... Read more
Adding a subtitle: Modular Vehicle Combat
It's been suggested to me that the name "Scraps" on its own is not very searchable. Despite the fact the Google loves to return me Scraps game related results, I'm... Read more
Scraps v0.5.1.0 – Assist points, Low Gravity mode, game balance, bug fixes
You can now get assist points for helping to destroy a vehicle so "kill stealing" is less of an issue. I've been thinking about potentially more complex solutions that would... Read more
Scraps one week on
Right, first week of release report. I’ve been doing mostly marketing work recently, a lot of that being contacting various press, YouTubers etc. That’s starting to wind down – there’s... Read more
Scraps is out!
Scraps is NOW AVAILABLE for the public to buy on Steam Early Access: http://store.steampowered.com/app/350150
Thank you all very much for the support you gave to help make Scraps happen. I'll be... Read more
The Final Countdown
So, the release is very soon - although my fellow NZ and Australian people should note that the release will be on Wednesday morning for us. For those of you... Read more
Scraps 0.5.0.2 update
Scraps update is out today. Changes:
2015-06 - 0.5.0.2
- Significantly reduced the XP needed to unlock each part (i.e. significantly increased unlock progression speed)
- Minor game balance edit to area... Read more
All Scraps backers should now have game activation keys
Hi Scraps backers!
If you selected the GAMER ($20NZD) reward tier or above - i.e. the one that gets you the game - you should now have keys to activate... Read more
Closing in on release
All game components are complete for release now, everything just needs some final testing.
Kickstarter backers, I'll be sending out Steam keys to you in the next couple of days... Read more
Scraps release info and new trailer
Barring any major issues, a July 7th release on Windows is looking good. Mac/Linux coming soon. Here’s a new trailer!
So what's in the game?
It's Early Access... Read more
Four weeks ago I gave an estimate that Scraps might be about 3 months from release, which would put it at two months away now. However in something of a... Read more
I showed one of the help screens last time. Here’s all of them:
Yeah, they’re pretty dense, even though I tried to... Read more
Help screens, Internet play, the usual miscellanea
I think I have about three months of work left to do including finishing the game itself, marketing work like making a new trailer, and a final testing run; not... Read more
Still making progress
Things have been pretty busy for me over the last couple of weeks, with some non-Scraps-development stuff to do. But work continues and we have Internet play basically working, with... Read more
Concluding the NavMesh saga
Last time I talked about the fight I was having with Unity's built-in NavMesh system, trying to get it to generate a bit of a more complex mesh than it was really... Read more
AI Player Navigation and Unity NavMeshes
AI Players in Scraps currently use a navmesh to work out a path from where they are to where they want to go. Unity comes with a built-in NavMesh system which... Read more
Pieces falling into place
I got players joining games that are already in progress working last week, then I cleaned up the lobby and the menus so it all works like it's supposed to,... Read more
Working on the ability to join games at any time
I did make my scoreboard system functional after the last update, which was a nice opportunity to make some AI vehicles battle each other and see how their different difficulty levels stacked... Read more
This week we learn about bugs
Kickstarter's post editor quite likes to mess up all my formatting which I then need to recreate, and this week's post is formatting-heavy. So rather than post the update text... Read more
What's with all the crosshairs?
The last two weeks have had a lot of minor bug fixing and various small stuff that isn't really worth talking about, so let's talk about Scraps' aiming system.
The aiming system in... Read more
Small builder demo update (0.3.1)
I actually wrote this update on the 17th but apparently I forgot to press Publish after previewing it, oops.
The recent demo update was a big jump from the last... Read more
Builder demo update – New parts, new in-game GUI, bug fixes etc
The Scraps Builder Demo version 0.3.0.0 is now available, bringing a lot of changes from the internal dev version of the game to the demo.
Weapons, part stat balancing, working on cleanup for a builder demo update
All parts that I want to be in for the initial alpha release are now done. Since last week, I finished the Medium Laser:
Yeah it's kinda boxy, but I... Read more
Working on some new parts
Recently I've been finally adding some new parts that are needed for the full version. Remember this diagram from the Kickstarter?
Report on Scraps at PAX Australia 2014
I'm back from PAX Australia. What a huge event. The Melbourne Convention centre is massive, lots of people came though, lots of cool games that I wish I had more... Read more
Human players no longer necessary
Not much time for a big update today. Scraps will be at PAX Australia in Melbourne this time next week with playable multiplayer. And here's a video of the in-progress... Read more
PAX prep and some rudimentary AI work
What's been going on in the two weeks since the DigitalNationz expo? Let's take a trip to the World Of Yesterday...
First of all, I wrote a short summary of... Read more
Builder demo update, and Scraps at DIGITAL NATIONZ
A builder demo update this week fixes some issues with the previous release which added damageable parts, plus it adds a Russian language translation(!) thanks to another helpful volunteer translator.... Read more
Some internal LAN playtesting
On Sunday I did some proper LAN play testing. The basic game mechanics are all working and synchronising nicely over the network. I've now got a whole lot of notes... Read more
Builder Demo update, bring vehicles to PAX, and an example game scenario
I'll be bringing an early multiplayer build of Scraps to PAX Australia in Melbourne, and it'll be the only place to play multiplayer for a while. I've made a thread... Read more
Vehicle modification and repair in-game
It's going to be interesting when everything comes together and I can start seeing how full games of Scraps actually play out. The current intended structure of the melee mode is... Read more
Damage effects, area effect damage, undo support, and PAX. And some technical stuff!
This update goes into a bit more technical detail than usual. I like that sort of thing in game blogs, but feel free to skip that stuff.
Since I’ll be... Read more
General news and an announcement about distribution
After some deliberation, I want to give early notice that once the full version of Scraps is ready for release it's going to require Steam. This... Read more
Picking up wreckage, plus some new cosmetic blocks
[Testing wreckage spawning with placeholder wreckage models.]
A scrap is a fight, but scrapis also junk that can be reused. When a vehicle part is destroyed in a... Read more
Right, it's been a little while but updates should become more frequent again now. For the last few weeks I've been working mainly on multiplayer in Scraps. Here's a video... Read more
I designed Scraps with multiple language support in mind, and over time a few different people have offered to do translations, but there were a few things missing that I... Read more
Scraps coming to PAX Aus
I'm happy to announce that Scraps has been accepted to exhibit in the the ANZ Indie Pavilion at PAX Australia this October.
If you're reading this, you already know about... Read more
I’ve updated the builder demo to fix a crash bug that was in 0.2.10.0
Last’s week’s builder demo update had an unfortunate bug where the game would occasionally crash when loading a vehicle. I’ve updated the download with a fix that should put a... Read more
A builder demo update and some technical details
Progress on Dust Bowl map and gameplay elements
As mentioned in the last fortnightly update, work in the last couple of weeks has been a bit disrupted since I was also moving house.
Here's a video showing a... Read more
Fixes for the builder release: 0.2.9.5
A few bugs have been found and fixed in the builder release since I last mentioned the version 0.2.9.1 release, some more serious than others. I also managed to reduce... Read more
Scraps fortnightly update #3: Working on a map
This week has been a little disrupted and the next two weeks are going to be worse, because I'm moving house. However:
Dust Bowl is a multiplayer map... Read more
Scraps fortnightly update #2: Big performance improvements in the builder demo
For the past few weeks I've been working on fixing bugs, improving performance where it was particularly bad, and generally cleaning things up to make way for smooth future development.... Read more
Scraps fortnightly update #1
I'm going try putting out scheduled fortnightly news on what's going on with Scraps. That way you can stay informed on what's happening, and if anything it might help make... Read more
Mac builder release now on 2.8
I've fixed the icon issue with the OS X version so the Mac builder release is now at 2.8 like the Win and Linux versions.
Thanks so much for all your support. The Kickstarter is a great success!
Now I can keep working full-time on the game. Right now though, it's time for a short... Read more
FINAL 48 HOURS. And an actual game update
Yeah, so you might have noticed that the Kickstarter didn't make a ton of money today. That's partly because some people are now donating via PayPal, but it's also partly... Read more
PayPal option now available. Oh, and we're across the line.
Hey yeah, so, we made it. I can keep working on this full-time, money is coming in, general good times are to be had. You get to play games, I... Read more
Actually more like final six days because I've been super busy this week. Had a friend's wedding to attend as well. Things have been going well and it looks like... Read more
Nine Days Remaining
Getting there. Still, it's going to be close. Thanks again for all the support so far.
Could you guys maybe upvote this lame GIF I just submitted on Reddit?
I... Read more
Oh hey, Scraps got Greenlit
So Scraps got accepted onto Steam yesterday after being on Steam Greenlight for a whole week and a half, which means that everyone who's backed for $20 or more will... Read more
User vehicle design showcase
I should have known that if I gave people unlimited funds, I'd end up with stuff like this. Users are already making some incredible designs with the free builder release.... Read more
Halfway! Plus multiplayer prototype footage
Halfway to the goal, and less than half the project time has passed. Thanks heaps to everyone who's backed so far.
It's going well but support is dropping off now... Read more
Building A Vehicle
Remember that you can download a free early builder demo here: http://www.scrapsgame.com/download
There isn't really an in-game tutorial yet, just some information scattered around. Mostly people work it out but sometimes... Read more
Welcome, and thanks for your support so far
Thanks so much to everyone who's supported Scraps so far. New people and especially those few of you who've been following the game for ages already.
It's been a very... Read more