Frequently Asked Questions
The short answer is: mostly.
Long Answer: Because IWATC emulates a young-adult urban fantasy TV show like Buffy, Teen Wolf, etc., it's designed to portray those types of drama and action. As a narrative-focused game, it can be presented and handled however an individual group of players WANTS to handle it...IWATC can be nail-biting suspense, campily melodramatic hijinks, or anywhere in between (or any other way a group wants to portray their Story.) Obviously, certain subjects can be avoided if a group decides to; the gore level can be as mild or as intense as the group chooses, as can any other facet of the narrative.
The text of the rulebook itself presents the game and its setting fairly seriously, because the game's default is angst-ridden teenagers struggling to survive the rigors of both adolescence and being a paranormal creature on the tip of the Bermuda Triangle (or some other paranormal hot-spot, if a group so desires.) IWATC isn't just angst and teenage hormones and fear of the monster of the week, however; it explores the whole spectrum of human emotion, tying it directly to the mechanics of the game, meaning all of the characters' emotions will be fluctuating throughout the course of play. Potentially serious subject matter like addictions, depression, teenage drinking, being a social outcast, and more are all included in the game text, and all have Special Notes about handling them appropriately as part of a game of IWATC.
A potential black mark against being "family friendly" is the fact that one of the Creature Types in the game is the (Eros)cubus, embodying the Emotion of PASSION. While a Puritan gaming group could choose to make an (Eros)cubus character consume the Passions of artists, zealots, and other people devoted to something, the text describes them as cambion born of a human possessed by a demon through the cardinal sin of lust. No details are spelled out nor anything remotely explicit described, but the text assumes the reader knows what sex is and that they will intuitively understand innuendoes like the pre-gen Succubus being "known to be a good time" or "called The Hussy behind her back." The character in question is of course 18 years of age, but parents may still not want their tween or younger children reading those portions of the rulebook.Last updated:
Although similar in genre to both of those Powered By The Apocalypse games (to Monsterhearts in particular,) I WAS A TEENAGE CREATURE is substantially different not just because it isn't an ApoWo game, but because it emulates the entire genre of young-adult urban fantasy. Monster of the Week was designed to have the PCs (surprise:) face a monster of the week, focusing specifically on fighting monsters. Monsterhearts was made to play teen sex horror stories, focusing on messy teenage tragedy. Both games are very good at what they do, because they focus on a niche of urban fantasy drama. IWATC attempts to emulate the genre in its entirety, hopefully as well as those related games do.
The other big difference between IWATC and many other narrative-focused games, including all PbtA games, is that it has highly detailed, in-depth character creation. Players build their characters from the ground up, choosing options from extensive lists with very few limitations- -and those limitations are encouraged to be ignored if the Player has a clear concept for their character that indicates otherwise. This process creates rich, detailed characters with built-in backstories and motivations, represented by the Emotional Matrix that the Player uses to resolve their character's actions in the game.Last updated:
IWATC's campaign is offering three different physical rewards: the rulebook in printed form, plastic beads, and custom d10s.
The physically printed books are being produced through DriveThruRPG's Print On Demand service; backers with that reward will receive a code to use on DriveThru's site to purchase the book in either softcover or hardcover (their choice) at the actual production value price. Shipping the printed book will cost the same as shipping any other book of similar weight from DriveThruRPG being shipped to the same address, so the actual shipping cost to the backer will depend on where they have their book(s) shipped to. DriveThruRPG has printing facilities in both the US and the UK, minimizing the cost for most European backers, but they will ship world wide. The shipping cost is displayed towards the end of the checkout process on their site, before the order has been completed, so interested parties can calculate their exact delivery cost before committing to the purchase if they need to.
The plastic skull beads and custom d10s will be mailed as small packages through the United States Postal Service; delivery postage fees are covered by the pledge levels that include these items, but this does NOT include VAT nor any other applicable import charges. Import fees are the responsibility of the backer, depending upon where they live.Last updated:
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