About this project
Did you call in sick to play Portal 2? Do you plan your social life around your raid schedule in World of Warcraft? Have you ever been late to class because you were tending your plants in Farmville?
You may take your video games pretty seriously, but for a select group gaming isn't a hobby, it's their job.
Nearly every American plays video games in one way or another. They range from casual to hardcore, from Facebook to Xbox Live. Hospitals and nursing homes have Nintendo Wii consoles in their common rooms, schools are finding ways to incorporate gaming into learning, and over twelve million people worldwide have characters in World of Warcraft. Gaming is one of the largest industries in the U.S., and it's only natural that the best of the best have found a way to compete.
Competitive gaming is a fast-growing industry in the United States, and right now it is on the cusp of breaking out into the mainstream. One game has come to the forefront in the last year and changed the landscape of competitive play: Starcraft 2.
Good Game is a feature length documentary about a group of men who exhibit the competitive drive of an athlete, the tactical skill of a general, and the creative talent of an artist. They bring all of these things to successful careers in competitive gaming as members of Team Evil Geniuses' Starcraft 2 division.
Competitive gaming isn't an easy road, and it's not a feasible career for many. But these seven men have made their dream into a reality, playing professionally in tournaments throughout the country and the world. Good Game follows these men as they compete throughout 2011, and explores the world behind the curtain, talking with the EG staff and their management team. We'll be following the players as they train, compete, win, and lose. These are men who practice for hours each day, learning strategies, trying new techniques, and honing their gameplay to an elite level. Their skills are top notch, their talent undeniable, and their dedication unbelievable.
Your donation will help make this film the strong and compelling documentary that we know it can be. With it, we will be able to continue to travel around the United States to film more tournaments and conduct more interviews. We also will be able to visit South Korea to chronicle the EG players who participate in the GSL. Along with travel costs, the money will pay for equipment rentals and our talented crew. Each event in the U.S. costs us between two and three thousand dollars once you factor in air fare, lodging, equipment, and crew. Every cent that we raise will be put into the production of the film.
Thanks to the generous support of Team Evil Geniuses, we have so many absolutely amazing perks to offer you that I know it can be a bit hard to read them all. Some highlights:
-$1 is the minimum donation, every dollar counts!
-$25 will get you a DVD of the film and donor only sneak peeks
-Donate $100 and you'll get a special collector's edition of the film, a full sized poster, and an EG mousepad signed by your favorite member of the team.
-At $250 the rewards start being limited, and are only available on a first come first served basis! This is also the level that gets you a personalized coaching session with a member of EG, a case of Monster Energy, AND access to a test screening of an early cut of the film. You can be one of the first people to see your favorite players in action!
-As the donation levels go up, the rewards multiply exponentially. You have to check them out, because the stuff you'll be getting back is well worth it. Coaching sessions, signed mousepads and posters, new hardware for your computer, enough Monster Energy to keep you gaming for months, and for a select and lucky few, there's even a trip to the EG Lair to watch a special screening of the film.
If you're having trouble navigating the massive sidebar of perks, check out this link, it's laid out in an easier to read way.
Find out more about the film and our Kickstarter campaign at www.goodgamemovie.com.
The fantastic music for our trailer is "Morning Glory" by Blue Belt, and you can find their website (and download the album) here: http://bluebeltmusic.com/
When my crew and I launched this campaign, we never expected to reach our goal in only a week. This is astonishing and wonderful and every positive adjective I can come up with.
But this doesn't meant that we're done and we're calling "gg" on the campaign. This campaign was designed to help us finish up the film, and cover the rest of our domestic travel for the year plus part of our trip to Korea.
At this point, every single dollar is still useful to us. We do still need your help, because now we can start thinking about the expenses involved in post production. Professional color correction, a composer, graphics and art design, and of course the most important step: editing. All of these things are vital steps to making a good film and they are all things that cost money to do well. Again, we will stretch every contribution as far as it will go, so rest assured that every dollar we reach over our goal will make the movie so much better.
And again, thank you. I can't say those words often enough, and they seem inadequate to how grateful I feel right now.
First of all, this film is halfway completed so this is not as much of a "kickstart" as it is that Monster Energy that you drink in the middle of a long gaming session so that you can make it to the end and get to Grandmaster.
But for people who might be new to independent film and crowdsourced funding for documentaries (or just wonder why so many docs are asking for your help) I've written up a blog post here that explains it all in detail: http://goodgamemovie.com/…
The tl;dr version? Kickstarter is actually an evolution of the concept that has been fueling independent film since the beginning. This is just a more visible method of doing what we've always done and asking for personal donations and investments IS the professional way of doing things. Kickstarter just brought it to the public eye.
The costs of making a documentary have dropped astronomically since I first started making films, but they haven't gotten to zero yet. I can promise you that every single dollar is being stretched as far as it can go, and that every decision we make is weighed between cost and quality. But we want to make a good movie, just like I'm sure you want to watch a good movie. And that costs money.
I've broken the expenses down in a little more detail here: http://goodgamemovie.com/…
Anything that is popular, especially something that is popular among a very technologically knowledgeable crowd, is going to attract the attention of filmmakers. Or people already in the community will start looking to film. This is not even close to the first time this has happened.
What I can tell you is that we do have a different take on the subject than any other film in production, and that if you love Starcraft then this will be one more amazing thing for you to get involved with. I can also tell you that this production is being made by a team of experienced professionals who have been working in the film industry for some time now. To be quite honest we're all very good at what we do.
I know that information might not be enough for some of you, so there's more detail about our crew, our project, and the answers to a few specific concerns on the website here: http://goodgamemovie.com/…
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